
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) (- z) (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), -z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), Float64(-z), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * (-z) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, -z, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* (sin y) z)))
double code(double x, double y, double z) {
return (x * cos(y)) - (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (Math.sin(y) * z);
}
def code(x, y, z): return (x * math.cos(y)) - (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (sin(y) * z); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - \sin y \cdot z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -0.102) (not (<= z 6.5e-131))) (- x (* (sin y) z)) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -0.102) || !(z <= 6.5e-131)) {
tmp = x - (sin(y) * z);
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-0.102d0)) .or. (.not. (z <= 6.5d-131))) then
tmp = x - (sin(y) * z)
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -0.102) || !(z <= 6.5e-131)) {
tmp = x - (Math.sin(y) * z);
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -0.102) or not (z <= 6.5e-131): tmp = x - (math.sin(y) * z) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -0.102) || !(z <= 6.5e-131)) tmp = Float64(x - Float64(sin(y) * z)); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -0.102) || ~((z <= 6.5e-131))) tmp = x - (sin(y) * z); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -0.102], N[Not[LessEqual[z, 6.5e-131]], $MachinePrecision]], N[(x - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.102 \lor \neg \left(z \leq 6.5 \cdot 10^{-131}\right):\\
\;\;\;\;x - \sin y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -0.101999999999999993 or 6.5000000000000002e-131 < z Initial program 99.8%
Taylor expanded in y around 0 89.4%
if -0.101999999999999993 < z < 6.5000000000000002e-131Initial program 99.8%
Taylor expanded in x around inf 87.1%
Final simplification88.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -6.8e+47) (not (<= z 1.15e+81))) (* (sin y) (- z)) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -6.8e+47) || !(z <= 1.15e+81)) {
tmp = sin(y) * -z;
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-6.8d+47)) .or. (.not. (z <= 1.15d+81))) then
tmp = sin(y) * -z
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -6.8e+47) || !(z <= 1.15e+81)) {
tmp = Math.sin(y) * -z;
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -6.8e+47) or not (z <= 1.15e+81): tmp = math.sin(y) * -z else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -6.8e+47) || !(z <= 1.15e+81)) tmp = Float64(sin(y) * Float64(-z)); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -6.8e+47) || ~((z <= 1.15e+81))) tmp = sin(y) * -z; else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -6.8e+47], N[Not[LessEqual[z, 1.15e+81]], $MachinePrecision]], N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.8 \cdot 10^{+47} \lor \neg \left(z \leq 1.15 \cdot 10^{+81}\right):\\
\;\;\;\;\sin y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -6.7999999999999996e47 or 1.1499999999999999e81 < z Initial program 99.7%
Taylor expanded in x around 0 70.3%
mul-1-neg70.3%
*-commutative70.3%
distribute-rgt-neg-in70.3%
Simplified70.3%
if -6.7999999999999996e47 < z < 1.1499999999999999e81Initial program 99.8%
Taylor expanded in x around inf 83.5%
Final simplification78.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0003) (not (<= y 0.0195))) (* x (cos y)) (- x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0003) || !(y <= 0.0195)) {
tmp = x * cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0003d0)) .or. (.not. (y <= 0.0195d0))) then
tmp = x * cos(y)
else
tmp = x - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0003) || !(y <= 0.0195)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0003) or not (y <= 0.0195): tmp = x * math.cos(y) else: tmp = x - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0003) || !(y <= 0.0195)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0003) || ~((y <= 0.0195))) tmp = x * cos(y); else tmp = x - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0003], N[Not[LessEqual[y, 0.0195]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0003 \lor \neg \left(y \leq 0.0195\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - y \cdot z\\
\end{array}
\end{array}
if y < -2.99999999999999974e-4 or 0.0195 < y Initial program 99.6%
Taylor expanded in x around inf 54.0%
if -2.99999999999999974e-4 < y < 0.0195Initial program 100.0%
Taylor expanded in y around 0 99.5%
mul-1-neg99.5%
unsub-neg99.5%
Simplified99.5%
Final simplification77.7%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.1e+221) (not (<= z 4.8e+143))) (* y (- z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.1e+221) || !(z <= 4.8e+143)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.1d+221)) .or. (.not. (z <= 4.8d+143))) then
tmp = y * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.1e+221) || !(z <= 4.8e+143)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.1e+221) or not (z <= 4.8e+143): tmp = y * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.1e+221) || !(z <= 4.8e+143)) tmp = Float64(y * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.1e+221) || ~((z <= 4.8e+143))) tmp = y * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.1e+221], N[Not[LessEqual[z, 4.8e+143]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.1 \cdot 10^{+221} \lor \neg \left(z \leq 4.8 \cdot 10^{+143}\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -2.10000000000000002e221 or 4.79999999999999959e143 < z Initial program 99.7%
Taylor expanded in y around 0 53.7%
mul-1-neg53.7%
unsub-neg53.7%
Simplified53.7%
Taylor expanded in x around 0 39.8%
associate-*r*39.8%
neg-mul-139.8%
Simplified39.8%
if -2.10000000000000002e221 < z < 4.79999999999999959e143Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 49.5%
Final simplification47.5%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 55.5%
mul-1-neg55.5%
unsub-neg55.5%
Simplified55.5%
Final simplification55.5%
(FPCore (x y z) :precision binary64 -2.0)
double code(double x, double y, double z) {
return -2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -2.0d0
end function
public static double code(double x, double y, double z) {
return -2.0;
}
def code(x, y, z): return -2.0
function code(x, y, z) return -2.0 end
function tmp = code(x, y, z) tmp = -2.0; end
code[x_, y_, z_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 99.8%
prod-diff99.8%
*-commutative99.8%
fma-neg99.8%
prod-diff99.8%
*-commutative99.8%
fma-neg99.8%
associate-+l+99.7%
add-cube-cbrt97.9%
fma-def97.9%
Applied egg-rr97.9%
Taylor expanded in z around -inf 3.0%
Simplified3.3%
Final simplification3.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 42.8%
Final simplification42.8%
herbie shell --seed 2024026
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))