
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-def99.5%
+-commutative99.5%
fma-def99.4%
Simplified99.4%
fma-udef99.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.5%
Final simplification99.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.05000000074505806)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(+
(/ (* u 1.3333333333333333) (pow v 2.0))
(*
0.5
(/ (+ (* -4.0 (+ 1.0 (* u (+ u -2.0)))) (* (- 1.0 u) 4.0)) v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + (((u * 1.3333333333333333f) / powf(v, 2.0f)) + (0.5f * (((-4.0f * (1.0f + (u * (u + -2.0f)))) + ((1.0f - u) * 4.0f)) / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + (((u * 1.3333333333333333e0) / (v ** 2.0e0)) + (0.5e0 * ((((-4.0e0) * (1.0e0 + (u * (u + (-2.0e0))))) + ((1.0e0 - u) * 4.0e0)) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(u * Float32(1.3333333333333333)) / (v ^ Float32(2.0))) + Float32(Float32(0.5) * Float32(Float32(Float32(Float32(-4.0) * Float32(Float32(1.0) + Float32(u * Float32(u + Float32(-2.0))))) + Float32(Float32(Float32(1.0) - u) * Float32(4.0))) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + (((u * single(1.3333333333333333)) / (v ^ single(2.0))) + (single(0.5) * (((single(-4.0) * (single(1.0) + (u * (u + single(-2.0))))) + ((single(1.0) - u) * single(4.0))) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \left(\frac{u \cdot 1.3333333333333333}{{v}^{2}} + 0.5 \cdot \frac{-4 \cdot \left(1 + u \cdot \left(u + -2\right)\right) + \left(1 - u\right) \cdot 4}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 94.0%
if 0.0500000007 < v Initial program 91.7%
Taylor expanded in v around inf 82.0%
Taylor expanded in u around 0 82.0%
Taylor expanded in u around 0 82.0%
+-commutative72.7%
unpow272.7%
distribute-rgt-out72.7%
Simplified82.0%
Taylor expanded in u around 0 78.8%
*-commutative78.8%
associate-*l/78.8%
Simplified78.8%
Final simplification93.0%
(FPCore (u v) :precision binary32 (if (<= v 0.5) 1.0 (+ (* u (* v (+ (/ 1.0 (exp (/ -2.0 v))) -1.0))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f;
} else {
tmp = (u * (v * ((1.0f / expf((-2.0f / v))) + -1.0f))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.5e0) then
tmp = 1.0e0
else
tmp = (u * (v * ((1.0e0 / exp(((-2.0e0) / v))) + (-1.0e0)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(v * Float32(Float32(Float32(1.0) / exp(Float32(Float32(-2.0) / v))) + Float32(-1.0)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.5)) tmp = single(1.0); else tmp = (u * (v * ((single(1.0) / exp((single(-2.0) / v))) + single(-1.0)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(\frac{1}{e^{\frac{-2}{v}}} + -1\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.5Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.7%
if 0.5 < v Initial program 91.2%
Taylor expanded in u around 0 82.7%
Final simplification93.0%
(FPCore (u v) :precision binary32 (if (<= v 0.5) 1.0 (+ (* (* v u) (expm1 (/ 2.0 v))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.5f) {
tmp = 1.0f;
} else {
tmp = ((v * u) * expm1f((2.0f / v))) + -1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.5)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(v * u) * expm1(Float32(Float32(2.0) / v))) + Float32(-1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.5:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(v \cdot u\right) \cdot \mathsf{expm1}\left(\frac{2}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.5Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.7%
if 0.5 < v Initial program 91.2%
Taylor expanded in u around 0 82.1%
sub-neg82.1%
rec-exp82.1%
metadata-eval82.1%
Applied egg-rr82.1%
metadata-eval82.1%
sub-neg82.1%
distribute-neg-frac82.1%
metadata-eval82.1%
metadata-eval82.1%
associate-*r/82.1%
expm1-def82.1%
associate-*r/82.1%
metadata-eval82.1%
Simplified82.1%
Taylor expanded in u around 0 82.6%
expm1-log1p-u82.6%
expm1-udef82.1%
expm1-def82.1%
Applied egg-rr82.1%
expm1-def82.6%
expm1-log1p82.6%
associate-*r*82.6%
Simplified82.6%
Final simplification93.0%
(FPCore (u v)
:precision binary32
(if (<= v 0.05000000074505806)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(* 0.5 (/ (+ (* -4.0 (+ 1.0 (* u (+ u -2.0)))) (* (- 1.0 u) 4.0)) v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + (0.5f * (((-4.0f * (1.0f + (u * (u + -2.0f)))) + ((1.0f - u) * 4.0f)) / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + (0.5e0 * ((((-4.0e0) * (1.0e0 + (u * (u + (-2.0e0))))) + ((1.0e0 - u) * 4.0e0)) / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(0.5) * Float32(Float32(Float32(Float32(-4.0) * Float32(Float32(1.0) + Float32(u * Float32(u + Float32(-2.0))))) + Float32(Float32(Float32(1.0) - u) * Float32(4.0))) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + (single(0.5) * (((single(-4.0) * (single(1.0) + (u * (u + single(-2.0))))) + ((single(1.0) - u) * single(4.0))) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + 0.5 \cdot \frac{-4 \cdot \left(1 + u \cdot \left(u + -2\right)\right) + \left(1 - u\right) \cdot 4}{v}\right)\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 94.0%
if 0.0500000007 < v Initial program 91.7%
+-commutative91.7%
fma-def91.9%
+-commutative91.9%
fma-def91.3%
Simplified91.3%
fma-udef91.5%
Applied egg-rr91.5%
Taylor expanded in v around inf 72.7%
Taylor expanded in u around 0 72.7%
+-commutative72.7%
unpow272.7%
distribute-rgt-out72.7%
Simplified72.7%
Final simplification92.6%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ (* 2.0 (+ u (/ u v))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = (2.0f * (u + (u / v))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = (2.0e0 * (u + (u / v))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(2.0) * Float32(u + Float32(u / v))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = (single(2.0) * (u + (u / v))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(u + \frac{u}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 94.0%
if 0.0500000007 < v Initial program 91.7%
Taylor expanded in u around 0 77.5%
Taylor expanded in v around inf 71.2%
sub-neg71.2%
distribute-lft-out71.2%
metadata-eval71.2%
Simplified71.2%
Final simplification92.5%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ 1.0 (* (- 1.0 u) -2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((1.0f - u) * -2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((1.0e0 - u) * (-2.0e0))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = single(1.0) + ((single(1.0) - u) * single(-2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(1 - u\right) \cdot -2\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 94.0%
if 0.0500000007 < v Initial program 91.7%
Taylor expanded in v around inf 60.3%
Final simplification91.8%
(FPCore (u v) :precision binary32 (if (<= v 0.05000000074505806) 1.0 (+ (* u 2.0) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.05000000074505806f) {
tmp = 1.0f;
} else {
tmp = (u * 2.0f) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.05000000074505806e0) then
tmp = 1.0e0
else
tmp = (u * 2.0e0) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.05000000074505806)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(2.0)) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.05000000074505806)) tmp = single(1.0); else tmp = (u * single(2.0)) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.05000000074505806:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot 2 + -1\\
\end{array}
\end{array}
if v < 0.0500000007Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 94.0%
if 0.0500000007 < v Initial program 91.7%
Taylor expanded in u around 0 77.5%
Taylor expanded in v around inf 60.2%
Final simplification91.8%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.5%
Taylor expanded in u around 0 6.0%
Final simplification6.0%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
+-commutative99.5%
fma-def99.5%
+-commutative99.5%
fma-def99.4%
Simplified99.4%
fma-udef99.5%
Applied egg-rr99.5%
Taylor expanded in v around 0 88.2%
Final simplification88.2%
herbie shell --seed 2024026
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))