
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma y (* z -4.0) x))
double code(double x, double y, double z) {
return fma(y, (z * -4.0), x);
}
function code(x, y, z) return fma(y, Float64(z * -4.0), x) end
code[x_, y_, z_] := N[(y * N[(z * -4.0), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, z \cdot -4, x\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
distribute-rgt-neg-out100.0%
+-commutative100.0%
associate-*l*100.0%
distribute-rgt-neg-in100.0%
*-commutative100.0%
fma-def100.0%
distribute-rgt-neg-in100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= y -8.6e+123)
(not
(or (<= y -9.5e+105)
(and (not (<= y -2e+77))
(or (<= y -1.1e+43)
(and (not (<= y -1.75e-24)) (<= y 2.4e-91)))))))
(* z (* y -4.0))
x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -8.6e+123) || !((y <= -9.5e+105) || (!(y <= -2e+77) && ((y <= -1.1e+43) || (!(y <= -1.75e-24) && (y <= 2.4e-91)))))) {
tmp = z * (y * -4.0);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-8.6d+123)) .or. (.not. (y <= (-9.5d+105)) .or. (.not. (y <= (-2d+77))) .and. (y <= (-1.1d+43)) .or. (.not. (y <= (-1.75d-24))) .and. (y <= 2.4d-91))) then
tmp = z * (y * (-4.0d0))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -8.6e+123) || !((y <= -9.5e+105) || (!(y <= -2e+77) && ((y <= -1.1e+43) || (!(y <= -1.75e-24) && (y <= 2.4e-91)))))) {
tmp = z * (y * -4.0);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -8.6e+123) or not ((y <= -9.5e+105) or (not (y <= -2e+77) and ((y <= -1.1e+43) or (not (y <= -1.75e-24) and (y <= 2.4e-91))))): tmp = z * (y * -4.0) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -8.6e+123) || !((y <= -9.5e+105) || (!(y <= -2e+77) && ((y <= -1.1e+43) || (!(y <= -1.75e-24) && (y <= 2.4e-91)))))) tmp = Float64(z * Float64(y * -4.0)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -8.6e+123) || ~(((y <= -9.5e+105) || (~((y <= -2e+77)) && ((y <= -1.1e+43) || (~((y <= -1.75e-24)) && (y <= 2.4e-91))))))) tmp = z * (y * -4.0); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -8.6e+123], N[Not[Or[LessEqual[y, -9.5e+105], And[N[Not[LessEqual[y, -2e+77]], $MachinePrecision], Or[LessEqual[y, -1.1e+43], And[N[Not[LessEqual[y, -1.75e-24]], $MachinePrecision], LessEqual[y, 2.4e-91]]]]]], $MachinePrecision]], N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8.6 \cdot 10^{+123} \lor \neg \left(y \leq -9.5 \cdot 10^{+105} \lor \neg \left(y \leq -2 \cdot 10^{+77}\right) \land \left(y \leq -1.1 \cdot 10^{+43} \lor \neg \left(y \leq -1.75 \cdot 10^{-24}\right) \land y \leq 2.4 \cdot 10^{-91}\right)\right):\\
\;\;\;\;z \cdot \left(y \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -8.59999999999999972e123 or -9.4999999999999995e105 < y < -1.99999999999999997e77 or -1.1e43 < y < -1.7499999999999998e-24 or 2.40000000000000011e-91 < y Initial program 100.0%
Taylor expanded in x around 0 70.9%
associate-*r*70.9%
*-commutative70.9%
*-commutative70.9%
*-commutative70.9%
Simplified70.9%
if -8.59999999999999972e123 < y < -9.4999999999999995e105 or -1.99999999999999997e77 < y < -1.1e43 or -1.7499999999999998e-24 < y < 2.40000000000000011e-91Initial program 100.0%
Taylor expanded in x around inf 75.4%
Final simplification73.0%
(FPCore (x y z) :precision binary64 (- x (* z (* y 4.0))))
double code(double x, double y, double z) {
return x - (z * (y * 4.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * (y * 4.0d0))
end function
public static double code(double x, double y, double z) {
return x - (z * (y * 4.0));
}
def code(x, y, z): return x - (z * (y * 4.0))
function code(x, y, z) return Float64(x - Float64(z * Float64(y * 4.0))) end
function tmp = code(x, y, z) tmp = x - (z * (y * 4.0)); end
code[x_, y_, z_] := N[(x - N[(z * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot \left(y \cdot 4\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 51.1%
Final simplification51.1%
herbie shell --seed 2024024
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4.0) z)))