
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (+ (/ 0.5 y) (/ -0.5 x)))
double code(double x, double y) {
return (0.5 / y) + (-0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) + ((-0.5d0) / x)
end function
public static double code(double x, double y) {
return (0.5 / y) + (-0.5 / x);
}
def code(x, y): return (0.5 / y) + (-0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) + Float64(-0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) + (-0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] + N[(-0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} + \frac{-0.5}{x}
\end{array}
Initial program 77.8%
div-sub77.3%
sub-neg77.3%
associate-/r*84.2%
associate-/r*84.2%
*-inverses84.2%
metadata-eval84.2%
*-commutative84.2%
*-commutative84.2%
associate-*l*84.2%
associate-/r*100.0%
distribute-neg-frac100.0%
associate-/r*100.0%
*-inverses100.0%
metadata-eval100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= y -4.6e+160)
(and (not (<= y -1.65e+128))
(or (<= y -9.5e-7) (not (<= y 1.4e+29)))))
(/ -0.5 x)
(/ 0.5 y)))
double code(double x, double y) {
double tmp;
if ((y <= -4.6e+160) || (!(y <= -1.65e+128) && ((y <= -9.5e-7) || !(y <= 1.4e+29)))) {
tmp = -0.5 / x;
} else {
tmp = 0.5 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-4.6d+160)) .or. (.not. (y <= (-1.65d+128))) .and. (y <= (-9.5d-7)) .or. (.not. (y <= 1.4d+29))) then
tmp = (-0.5d0) / x
else
tmp = 0.5d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -4.6e+160) || (!(y <= -1.65e+128) && ((y <= -9.5e-7) || !(y <= 1.4e+29)))) {
tmp = -0.5 / x;
} else {
tmp = 0.5 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -4.6e+160) or (not (y <= -1.65e+128) and ((y <= -9.5e-7) or not (y <= 1.4e+29))): tmp = -0.5 / x else: tmp = 0.5 / y return tmp
function code(x, y) tmp = 0.0 if ((y <= -4.6e+160) || (!(y <= -1.65e+128) && ((y <= -9.5e-7) || !(y <= 1.4e+29)))) tmp = Float64(-0.5 / x); else tmp = Float64(0.5 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -4.6e+160) || (~((y <= -1.65e+128)) && ((y <= -9.5e-7) || ~((y <= 1.4e+29))))) tmp = -0.5 / x; else tmp = 0.5 / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -4.6e+160], And[N[Not[LessEqual[y, -1.65e+128]], $MachinePrecision], Or[LessEqual[y, -9.5e-7], N[Not[LessEqual[y, 1.4e+29]], $MachinePrecision]]]], N[(-0.5 / x), $MachinePrecision], N[(0.5 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.6 \cdot 10^{+160} \lor \neg \left(y \leq -1.65 \cdot 10^{+128}\right) \land \left(y \leq -9.5 \cdot 10^{-7} \lor \neg \left(y \leq 1.4 \cdot 10^{+29}\right)\right):\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{y}\\
\end{array}
\end{array}
if y < -4.59999999999999975e160 or -1.65e128 < y < -9.5000000000000001e-7 or 1.4e29 < y Initial program 82.2%
div-sub82.2%
sub-neg82.2%
associate-/r*93.3%
associate-/r*93.3%
*-inverses93.3%
metadata-eval93.3%
*-commutative93.3%
*-commutative93.3%
associate-*l*93.3%
associate-/r*100.0%
distribute-neg-frac100.0%
associate-/r*100.0%
*-inverses100.0%
metadata-eval100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around inf 78.2%
if -4.59999999999999975e160 < y < -1.65e128 or -9.5000000000000001e-7 < y < 1.4e29Initial program 74.9%
div-sub74.1%
sub-neg74.1%
associate-/r*78.1%
associate-/r*78.1%
*-inverses78.1%
metadata-eval78.1%
*-commutative78.1%
*-commutative78.1%
associate-*l*78.1%
associate-/r*100.0%
distribute-neg-frac100.0%
associate-/r*100.0%
*-inverses100.0%
metadata-eval100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around 0 81.2%
Final simplification80.0%
(FPCore (x y) :precision binary64 (/ -0.5 x))
double code(double x, double y) {
return -0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.5d0) / x
end function
public static double code(double x, double y) {
return -0.5 / x;
}
def code(x, y): return -0.5 / x
function code(x, y) return Float64(-0.5 / x) end
function tmp = code(x, y) tmp = -0.5 / x; end
code[x_, y_] := N[(-0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x}
\end{array}
Initial program 77.8%
div-sub77.3%
sub-neg77.3%
associate-/r*84.2%
associate-/r*84.2%
*-inverses84.2%
metadata-eval84.2%
*-commutative84.2%
*-commutative84.2%
associate-*l*84.2%
associate-/r*100.0%
distribute-neg-frac100.0%
associate-/r*100.0%
*-inverses100.0%
metadata-eval100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around inf 43.7%
Final simplification43.7%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2024024
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2.0) y)))