
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma x 500.0 (* 500.0 (- y))))
double code(double x, double y) {
return fma(x, 500.0, (500.0 * -y));
}
function code(x, y) return fma(x, 500.0, Float64(500.0 * Float64(-y))) end
code[x_, y_] := N[(x * 500.0 + N[(500.0 * (-y)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, 500, 500 \cdot \left(-y\right)\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
distribute-rgt-in100.0%
fma-def100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (fma -500.0 y (* x 500.0)))
double code(double x, double y) {
return fma(-500.0, y, (x * 500.0));
}
function code(x, y) return fma(-500.0, y, Float64(x * 500.0)) end
code[x_, y_] := N[(-500.0 * y + N[(x * 500.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-500, y, x \cdot 500\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 100.0%
fma-def100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -3e+59) (not (<= y 2e-9))) (* y -500.0) (* x 500.0)))
double code(double x, double y) {
double tmp;
if ((y <= -3e+59) || !(y <= 2e-9)) {
tmp = y * -500.0;
} else {
tmp = x * 500.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-3d+59)) .or. (.not. (y <= 2d-9))) then
tmp = y * (-500.0d0)
else
tmp = x * 500.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -3e+59) || !(y <= 2e-9)) {
tmp = y * -500.0;
} else {
tmp = x * 500.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -3e+59) or not (y <= 2e-9): tmp = y * -500.0 else: tmp = x * 500.0 return tmp
function code(x, y) tmp = 0.0 if ((y <= -3e+59) || !(y <= 2e-9)) tmp = Float64(y * -500.0); else tmp = Float64(x * 500.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -3e+59) || ~((y <= 2e-9))) tmp = y * -500.0; else tmp = x * 500.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -3e+59], N[Not[LessEqual[y, 2e-9]], $MachinePrecision]], N[(y * -500.0), $MachinePrecision], N[(x * 500.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3 \cdot 10^{+59} \lor \neg \left(y \leq 2 \cdot 10^{-9}\right):\\
\;\;\;\;y \cdot -500\\
\mathbf{else}:\\
\;\;\;\;x \cdot 500\\
\end{array}
\end{array}
if y < -3e59 or 2.00000000000000012e-9 < y Initial program 100.0%
Taylor expanded in x around 0 79.6%
if -3e59 < y < 2.00000000000000012e-9Initial program 100.0%
Taylor expanded in x around inf 75.8%
Final simplification77.6%
(FPCore (x y) :precision binary64 (+ (* x 500.0) (* y -500.0)))
double code(double x, double y) {
return (x * 500.0) + (y * -500.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 500.0d0) + (y * (-500.0d0))
end function
public static double code(double x, double y) {
return (x * 500.0) + (y * -500.0);
}
def code(x, y): return (x * 500.0) + (y * -500.0)
function code(x, y) return Float64(Float64(x * 500.0) + Float64(y * -500.0)) end
function tmp = code(x, y) tmp = (x * 500.0) + (y * -500.0); end
code[x_, y_] := N[(N[(x * 500.0), $MachinePrecision] + N[(y * -500.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 500 + y \cdot -500
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (* y -500.0))
double code(double x, double y) {
return y * -500.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (-500.0d0)
end function
public static double code(double x, double y) {
return y * -500.0;
}
def code(x, y): return y * -500.0
function code(x, y) return Float64(y * -500.0) end
function tmp = code(x, y) tmp = y * -500.0; end
code[x_, y_] := N[(y * -500.0), $MachinePrecision]
\begin{array}{l}
\\
y \cdot -500
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 51.7%
Final simplification51.7%
herbie shell --seed 2024024
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, B"
:precision binary64
(* 500.0 (- x y)))