
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))))
(if (<= (* t_1 (cos (- y (/ (* z t) 3.0)))) 2e+92)
(-
(*
t_1
(+
(* (cos y) (cos (* (* z t) 0.3333333333333333)))
(* (sin y) (sin (* t (* z 0.3333333333333333))))))
(/ a (* 3.0 b)))
(+ (* t_1 (cos y)) (* (/ a 3.0) (/ -1.0 b))))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double tmp;
if ((t_1 * cos((y - ((z * t) / 3.0)))) <= 2e+92) {
tmp = (t_1 * ((cos(y) * cos(((z * t) * 0.3333333333333333))) + (sin(y) * sin((t * (z * 0.3333333333333333)))))) - (a / (3.0 * b));
} else {
tmp = (t_1 * cos(y)) + ((a / 3.0) * (-1.0 / b));
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = 2.0d0 * sqrt(x)
if ((t_1 * cos((y - ((z * t) / 3.0d0)))) <= 2d+92) then
tmp = (t_1 * ((cos(y) * cos(((z * t) * 0.3333333333333333d0))) + (sin(y) * sin((t * (z * 0.3333333333333333d0)))))) - (a / (3.0d0 * b))
else
tmp = (t_1 * cos(y)) + ((a / 3.0d0) * ((-1.0d0) / b))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * Math.sqrt(x);
double tmp;
if ((t_1 * Math.cos((y - ((z * t) / 3.0)))) <= 2e+92) {
tmp = (t_1 * ((Math.cos(y) * Math.cos(((z * t) * 0.3333333333333333))) + (Math.sin(y) * Math.sin((t * (z * 0.3333333333333333)))))) - (a / (3.0 * b));
} else {
tmp = (t_1 * Math.cos(y)) + ((a / 3.0) * (-1.0 / b));
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): t_1 = 2.0 * math.sqrt(x) tmp = 0 if (t_1 * math.cos((y - ((z * t) / 3.0)))) <= 2e+92: tmp = (t_1 * ((math.cos(y) * math.cos(((z * t) * 0.3333333333333333))) + (math.sin(y) * math.sin((t * (z * 0.3333333333333333)))))) - (a / (3.0 * b)) else: tmp = (t_1 * math.cos(y)) + ((a / 3.0) * (-1.0 / b)) return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (Float64(t_1 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) <= 2e+92) tmp = Float64(Float64(t_1 * Float64(Float64(cos(y) * cos(Float64(Float64(z * t) * 0.3333333333333333))) + Float64(sin(y) * sin(Float64(t * Float64(z * 0.3333333333333333)))))) - Float64(a / Float64(3.0 * b))); else tmp = Float64(Float64(t_1 * cos(y)) + Float64(Float64(a / 3.0) * Float64(-1.0 / b))); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = 2.0 * sqrt(x);
tmp = 0.0;
if ((t_1 * cos((y - ((z * t) / 3.0)))) <= 2e+92)
tmp = (t_1 * ((cos(y) * cos(((z * t) * 0.3333333333333333))) + (sin(y) * sin((t * (z * 0.3333333333333333)))))) - (a / (3.0 * b));
else
tmp = (t_1 * cos(y)) + ((a / 3.0) * (-1.0 / b));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2e+92], N[(N[(t$95$1 * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[N[(N[(z * t), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * N[Sin[N[(t * N[(z * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$1 * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(N[(a / 3.0), $MachinePrecision] * N[(-1.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t_1 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 2 \cdot 10^{+92}:\\
\;\;\;\;t_1 \cdot \left(\cos y \cdot \cos \left(\left(z \cdot t\right) \cdot 0.3333333333333333\right) + \sin y \cdot \sin \left(t \cdot \left(z \cdot 0.3333333333333333\right)\right)\right) - \frac{a}{3 \cdot b}\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot \cos y + \frac{a}{3} \cdot \frac{-1}{b}\\
\end{array}
\end{array}
if (*.f64 (*.f64 2 (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3)))) < 2.0000000000000001e92Initial program 79.6%
cos-diff80.4%
div-inv80.4%
metadata-eval80.4%
div-inv80.4%
metadata-eval80.4%
Applied egg-rr80.4%
Taylor expanded in z around 0 80.4%
*-commutative80.4%
metadata-eval80.4%
distribute-rgt-neg-in80.4%
associate-*r*80.4%
distribute-rgt-neg-in80.4%
distribute-rgt-neg-in80.4%
metadata-eval80.4%
Simplified80.4%
if 2.0000000000000001e92 < (*.f64 (*.f64 2 (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3)))) Initial program 38.1%
Taylor expanded in z around 0 71.7%
*-un-lft-identity71.7%
times-frac71.7%
Applied egg-rr71.7%
Final simplification78.3%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))) (t_2 (* 2.0 (sqrt x))))
(if (<= t_1 -5e-184)
(- t_2 t_1)
(if (<= t_1 5e-159)
(* (sqrt x) (* 2.0 (cos y)))
(- t_2 (* 0.3333333333333333 (/ a b)))))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = 2.0 * sqrt(x);
double tmp;
if (t_1 <= -5e-184) {
tmp = t_2 - t_1;
} else if (t_1 <= 5e-159) {
tmp = sqrt(x) * (2.0 * cos(y));
} else {
tmp = t_2 - (0.3333333333333333 * (a / b));
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = a / (3.0d0 * b)
t_2 = 2.0d0 * sqrt(x)
if (t_1 <= (-5d-184)) then
tmp = t_2 - t_1
else if (t_1 <= 5d-159) then
tmp = sqrt(x) * (2.0d0 * cos(y))
else
tmp = t_2 - (0.3333333333333333d0 * (a / b))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = 2.0 * Math.sqrt(x);
double tmp;
if (t_1 <= -5e-184) {
tmp = t_2 - t_1;
} else if (t_1 <= 5e-159) {
tmp = Math.sqrt(x) * (2.0 * Math.cos(y));
} else {
tmp = t_2 - (0.3333333333333333 * (a / b));
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) t_2 = 2.0 * math.sqrt(x) tmp = 0 if t_1 <= -5e-184: tmp = t_2 - t_1 elif t_1 <= 5e-159: tmp = math.sqrt(x) * (2.0 * math.cos(y)) else: tmp = t_2 - (0.3333333333333333 * (a / b)) return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (t_1 <= -5e-184) tmp = Float64(t_2 - t_1); elseif (t_1 <= 5e-159) tmp = Float64(sqrt(x) * Float64(2.0 * cos(y))); else tmp = Float64(t_2 - Float64(0.3333333333333333 * Float64(a / b))); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = a / (3.0 * b);
t_2 = 2.0 * sqrt(x);
tmp = 0.0;
if (t_1 <= -5e-184)
tmp = t_2 - t_1;
elseif (t_1 <= 5e-159)
tmp = sqrt(x) * (2.0 * cos(y));
else
tmp = t_2 - (0.3333333333333333 * (a / b));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-184], N[(t$95$2 - t$95$1), $MachinePrecision], If[LessEqual[t$95$1, 5e-159], N[(N[Sqrt[x], $MachinePrecision] * N[(2.0 * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$2 - N[(0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t_1 \leq -5 \cdot 10^{-184}:\\
\;\;\;\;t_2 - t_1\\
\mathbf{elif}\;t_1 \leq 5 \cdot 10^{-159}:\\
\;\;\;\;\sqrt{x} \cdot \left(2 \cdot \cos y\right)\\
\mathbf{else}:\\
\;\;\;\;t_2 - 0.3333333333333333 \cdot \frac{a}{b}\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b 3)) < -5.00000000000000003e-184Initial program 74.9%
Taylor expanded in z around 0 80.6%
Taylor expanded in y around 0 76.3%
if -5.00000000000000003e-184 < (/.f64 a (*.f64 b 3)) < 5.00000000000000032e-159Initial program 54.6%
Taylor expanded in z around 0 52.9%
Taylor expanded in a around 0 52.9%
Taylor expanded in a around 0 52.9%
*-commutative52.9%
associate-*l*52.9%
Simplified52.9%
if 5.00000000000000032e-159 < (/.f64 a (*.f64 b 3)) Initial program 73.6%
Taylor expanded in z around 0 87.8%
Taylor expanded in a around 0 87.8%
Taylor expanded in y around 0 83.0%
Final simplification73.1%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (* 0.3333333333333333 (/ a b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (0.3333333333333333 * (a / b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (0.3333333333333333d0 * (a / b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (0.3333333333333333 * (a / b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (0.3333333333333333 * (a / b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(0.3333333333333333 * Float64(a / b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = ((2.0 * sqrt(x)) * cos(y)) - (0.3333333333333333 * (a / b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - 0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 69.4%
Taylor expanded in z around 0 76.6%
Taylor expanded in a around 0 76.6%
Final simplification76.6%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ 0.3333333333333333 (/ b a))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (0.3333333333333333 / (b / a));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (0.3333333333333333d0 / (b / a))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (0.3333333333333333 / (b / a));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (0.3333333333333333 / (b / a))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(0.3333333333333333 / Float64(b / a))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = ((2.0 * sqrt(x)) * cos(y)) - (0.3333333333333333 / (b / a));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(0.3333333333333333 / N[(b / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{0.3333333333333333}{\frac{b}{a}}
\end{array}
Initial program 69.4%
Taylor expanded in z around 0 76.6%
Taylor expanded in a around 0 76.6%
expm1-log1p-u52.8%
expm1-udef47.6%
Applied egg-rr47.6%
expm1-def52.8%
expm1-log1p76.6%
associate-*r/76.6%
associate-/l*76.6%
Simplified76.6%
Final simplification76.6%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (if (or (<= b -9.8e+81) (not (<= b 3.4e+231))) (* 2.0 (sqrt x)) (* (/ a b) -0.3333333333333333)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((b <= -9.8e+81) || !(b <= 3.4e+231)) {
tmp = 2.0 * sqrt(x);
} else {
tmp = (a / b) * -0.3333333333333333;
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((b <= (-9.8d+81)) .or. (.not. (b <= 3.4d+231))) then
tmp = 2.0d0 * sqrt(x)
else
tmp = (a / b) * (-0.3333333333333333d0)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((b <= -9.8e+81) || !(b <= 3.4e+231)) {
tmp = 2.0 * Math.sqrt(x);
} else {
tmp = (a / b) * -0.3333333333333333;
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): tmp = 0 if (b <= -9.8e+81) or not (b <= 3.4e+231): tmp = 2.0 * math.sqrt(x) else: tmp = (a / b) * -0.3333333333333333 return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) tmp = 0.0 if ((b <= -9.8e+81) || !(b <= 3.4e+231)) tmp = Float64(2.0 * sqrt(x)); else tmp = Float64(Float64(a / b) * -0.3333333333333333); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
tmp = 0.0;
if ((b <= -9.8e+81) || ~((b <= 3.4e+231)))
tmp = 2.0 * sqrt(x);
else
tmp = (a / b) * -0.3333333333333333;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[b, -9.8e+81], N[Not[LessEqual[b, 3.4e+231]], $MachinePrecision]], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
\mathbf{if}\;b \leq -9.8 \cdot 10^{+81} \lor \neg \left(b \leq 3.4 \cdot 10^{+231}\right):\\
\;\;\;\;2 \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{a}{b} \cdot -0.3333333333333333\\
\end{array}
\end{array}
if b < -9.80000000000000045e81 or 3.4e231 < b Initial program 55.8%
Taylor expanded in z around 0 56.0%
Taylor expanded in y around 0 33.1%
Taylor expanded in a around 0 26.3%
if -9.80000000000000045e81 < b < 3.4e231Initial program 73.3%
Taylor expanded in z around 0 82.5%
Taylor expanded in a around 0 82.5%
Taylor expanded in x around 0 69.8%
Final simplification60.1%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (* 0.3333333333333333 (/ a b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (0.3333333333333333 * (a / b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (0.3333333333333333d0 * (a / b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (0.3333333333333333 * (a / b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (0.3333333333333333 * (a / b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(0.3333333333333333 * Float64(a / b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (2.0 * sqrt(x)) - (0.3333333333333333 * (a / b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
2 \cdot \sqrt{x} - 0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 69.4%
Taylor expanded in z around 0 76.6%
Taylor expanded in a around 0 76.6%
Taylor expanded in y around 0 67.2%
Final simplification67.2%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ 0.3333333333333333 (/ b a))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (0.3333333333333333 / (b / a));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (0.3333333333333333d0 / (b / a))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (0.3333333333333333 / (b / a));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (0.3333333333333333 / (b / a))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(0.3333333333333333 / Float64(b / a))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (2.0 * sqrt(x)) - (0.3333333333333333 / (b / a));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(0.3333333333333333 / N[(b / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
2 \cdot \sqrt{x} - \frac{0.3333333333333333}{\frac{b}{a}}
\end{array}
Initial program 69.4%
Taylor expanded in z around 0 76.6%
Taylor expanded in a around 0 76.6%
expm1-log1p-u52.8%
expm1-udef47.6%
Applied egg-rr47.6%
expm1-def52.8%
expm1-log1p76.6%
associate-*r/76.6%
associate-/l*76.6%
Simplified76.6%
Taylor expanded in y around 0 67.2%
Final simplification67.2%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (* (/ a b) -0.3333333333333333))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a / b) * (-0.3333333333333333d0)
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (a / b) * -0.3333333333333333
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(a / b) * -0.3333333333333333) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (a / b) * -0.3333333333333333;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\frac{a}{b} \cdot -0.3333333333333333
\end{array}
Initial program 69.4%
Taylor expanded in z around 0 76.6%
Taylor expanded in a around 0 76.6%
Taylor expanded in x around 0 56.4%
Final simplification56.4%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t_3 \cdot \cos \left(\frac{1}{y} - t_1\right) - t_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t_1\right) \cdot t_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024024
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:herbie-target
(if (< z -1.3793337487235141e+129) (- (* (* 2.0 (sqrt x)) (cos (- (/ 1.0 y) (/ (/ 0.3333333333333333 z) t)))) (/ (/ a 3.0) b)) (if (< z 3.516290613555987e+106) (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) (/ (/ a 3.0) b)) (- (* (cos (- y (/ (/ 0.3333333333333333 z) t))) (* 2.0 (sqrt x))) (/ (/ a b) 3.0))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))