
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_0\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_4\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_0\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_4\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1
(fma
(floor h)
(* dY.v t_0)
(* dY.u (* dY.u (* (floor w) (floor w))))))
(t_2
(fma
(floor w)
(* (floor w) (* dX.u dX.u))
(* (floor h) (* (floor h) (* dX.v dX.v)))))
(t_3 (sqrt (fmax t_2 t_1))))
(if (>= t_2 t_1) (/ (* (floor h) dX.v) t_3) (/ t_0 t_3))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = fmaf(floorf(h), (dY_46_v * t_0), (dY_46_u * (dY_46_u * (floorf(w) * floorf(w)))));
float t_2 = fmaf(floorf(w), (floorf(w) * (dX_46_u * dX_46_u)), (floorf(h) * (floorf(h) * (dX_46_v * dX_46_v))));
float t_3 = sqrtf(fmaxf(t_2, t_1));
float tmp;
if (t_2 >= t_1) {
tmp = (floorf(h) * dX_46_v) / t_3;
} else {
tmp = t_0 / t_3;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = fma(floor(h), Float32(dY_46_v * t_0), Float32(dY_46_u * Float32(dY_46_u * Float32(floor(w) * floor(w))))) t_2 = fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v)))) t_3 = sqrt(((t_2 != t_2) ? t_1 : ((t_1 != t_1) ? t_2 : max(t_2, t_1)))) tmp = Float32(0.0) if (t_2 >= t_1) tmp = Float32(Float32(floor(h) * dX_46_v) / t_3); else tmp = Float32(t_0 / t_3); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_1 := \mathsf{fma}\left(\left\lfloorh\right\rfloor, dY.v \cdot t_0, dY.u \cdot \left(dY.u \cdot \left(\left\lfloorw\right\rfloor \cdot \left\lfloorw\right\rfloor\right)\right)\right)\\
t_2 := \mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot \left(dX.u \cdot dX.u\right), \left\lfloorh\right\rfloor \cdot \left(\left\lfloorh\right\rfloor \cdot \left(dX.v \cdot dX.v\right)\right)\right)\\
t_3 := \sqrt{\mathsf{max}\left(t_2, t_1\right)}\\
\mathbf{if}\;t_2 \geq t_1:\\
\;\;\;\;\frac{\left\lfloorh\right\rfloor \cdot dX.v}{t_3}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_0}{t_3}\\
\end{array}
\end{array}
Initial program 73.8%
Simplified74.0%
Final simplification74.0%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (fma (pow dX.u 2.0) (pow (floor w) 2.0) (pow t_0 2.0)))
(t_3 (* (floor h) dY.v))
(t_4 (+ (pow t_1 2.0) (pow t_3 2.0))))
(if (>= t_2 t_4)
(/ t_0 (sqrt (fmax t_2 t_4)))
(*
(floor h)
(*
dY.v
(/
1.0
(sqrt
(fmax
(pow (hypot t_0 (* (floor w) dX.u)) 2.0)
(pow (hypot t_3 t_1) 2.0)))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = fmaf(powf(dX_46_u, 2.0f), powf(floorf(w), 2.0f), powf(t_0, 2.0f));
float t_3 = floorf(h) * dY_46_v;
float t_4 = powf(t_1, 2.0f) + powf(t_3, 2.0f);
float tmp;
if (t_2 >= t_4) {
tmp = t_0 / sqrtf(fmaxf(t_2, t_4));
} else {
tmp = floorf(h) * (dY_46_v * (1.0f / sqrtf(fmaxf(powf(hypotf(t_0, (floorf(w) * dX_46_u)), 2.0f), powf(hypotf(t_3, t_1), 2.0f)))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = fma((dX_46_u ^ Float32(2.0)), (floor(w) ^ Float32(2.0)), (t_0 ^ Float32(2.0))) t_3 = Float32(floor(h) * dY_46_v) t_4 = Float32((t_1 ^ Float32(2.0)) + (t_3 ^ Float32(2.0))) tmp = Float32(0.0) if (t_2 >= t_4) tmp = Float32(t_0 / sqrt(((t_2 != t_2) ? t_4 : ((t_4 != t_4) ? t_2 : max(t_2, t_4))))); else tmp = Float32(floor(h) * Float32(dY_46_v * Float32(Float32(1.0) / sqrt((((hypot(t_0, Float32(floor(w) * dX_46_u)) ^ Float32(2.0)) != (hypot(t_0, Float32(floor(w) * dX_46_u)) ^ Float32(2.0))) ? (hypot(t_3, t_1) ^ Float32(2.0)) : (((hypot(t_3, t_1) ^ Float32(2.0)) != (hypot(t_3, t_1) ^ Float32(2.0))) ? (hypot(t_0, Float32(floor(w) * dX_46_u)) ^ Float32(2.0)) : max((hypot(t_0, Float32(floor(w) * dX_46_u)) ^ Float32(2.0)), (hypot(t_3, t_1) ^ Float32(2.0))))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \mathsf{fma}\left({dX.u}^{2}, {\left(\left\lfloorw\right\rfloor\right)}^{2}, {t_0}^{2}\right)\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := {t_1}^{2} + {t_3}^{2}\\
\mathbf{if}\;t_2 \geq t_4:\\
\;\;\;\;\frac{t_0}{\sqrt{\mathsf{max}\left(t_2, t_4\right)}}\\
\mathbf{else}:\\
\;\;\;\;\left\lfloorh\right\rfloor \cdot \left(dY.v \cdot \frac{1}{\sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t_0, \left\lfloorw\right\rfloor \cdot dX.u\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t_3, t_1\right)\right)}^{2}\right)}}\right)\\
\end{array}
\end{array}
Initial program 73.8%
Simplified74.0%
Applied egg-rr73.9%
associate-*l*73.9%
*-commutative73.9%
Simplified73.9%
Taylor expanded in w around 0 73.9%
Simplified74.0%
Taylor expanded in w around 0 74.0%
fma-udef74.0%
*-commutative74.0%
associate-*r*74.0%
unpow274.0%
fma-def74.0%
unpow274.0%
unpow274.0%
swap-sqr74.0%
unpow274.0%
fma-udef74.0%
Simplified74.0%
Applied egg-rr74.0%
Final simplification74.0%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor h) dX.v))
(t_3 (* (floor w) dX.u)))
(if (>=
(fma (pow dX.u 2.0) (pow (floor w) 2.0) (pow t_2 2.0))
(+ (pow t_0 2.0) (pow t_1 2.0)))
(/
t_2
(pow (fmax (pow (hypot t_3 t_2) 2.0) (pow (hypot t_0 t_1) 2.0)) 0.5))
(*
(floor h)
(*
dY.v
(pow
(fmax (pow (hypot t_2 t_3) 2.0) (pow (hypot t_1 t_0) 2.0))
-0.5))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(h) * dX_46_v;
float t_3 = floorf(w) * dX_46_u;
float tmp;
if (fmaf(powf(dX_46_u, 2.0f), powf(floorf(w), 2.0f), powf(t_2, 2.0f)) >= (powf(t_0, 2.0f) + powf(t_1, 2.0f))) {
tmp = t_2 / powf(fmaxf(powf(hypotf(t_3, t_2), 2.0f), powf(hypotf(t_0, t_1), 2.0f)), 0.5f);
} else {
tmp = floorf(h) * (dY_46_v * powf(fmaxf(powf(hypotf(t_2, t_3), 2.0f), powf(hypotf(t_1, t_0), 2.0f)), -0.5f));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(h) * dX_46_v) t_3 = Float32(floor(w) * dX_46_u) tmp = Float32(0.0) if (fma((dX_46_u ^ Float32(2.0)), (floor(w) ^ Float32(2.0)), (t_2 ^ Float32(2.0))) >= Float32((t_0 ^ Float32(2.0)) + (t_1 ^ Float32(2.0)))) tmp = Float32(t_2 / ((((hypot(t_3, t_2) ^ Float32(2.0)) != (hypot(t_3, t_2) ^ Float32(2.0))) ? (hypot(t_0, t_1) ^ Float32(2.0)) : (((hypot(t_0, t_1) ^ Float32(2.0)) != (hypot(t_0, t_1) ^ Float32(2.0))) ? (hypot(t_3, t_2) ^ Float32(2.0)) : max((hypot(t_3, t_2) ^ Float32(2.0)), (hypot(t_0, t_1) ^ Float32(2.0))))) ^ Float32(0.5))); else tmp = Float32(floor(h) * Float32(dY_46_v * ((((hypot(t_2, t_3) ^ Float32(2.0)) != (hypot(t_2, t_3) ^ Float32(2.0))) ? (hypot(t_1, t_0) ^ Float32(2.0)) : (((hypot(t_1, t_0) ^ Float32(2.0)) != (hypot(t_1, t_0) ^ Float32(2.0))) ? (hypot(t_2, t_3) ^ Float32(2.0)) : max((hypot(t_2, t_3) ^ Float32(2.0)), (hypot(t_1, t_0) ^ Float32(2.0))))) ^ Float32(-0.5)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
\mathbf{if}\;\mathsf{fma}\left({dX.u}^{2}, {\left(\left\lfloorw\right\rfloor\right)}^{2}, {t_2}^{2}\right) \geq {t_0}^{2} + {t_1}^{2}:\\
\;\;\;\;\frac{t_2}{{\left(\mathsf{max}\left({\left(\mathsf{hypot}\left(t_3, t_2\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t_0, t_1\right)\right)}^{2}\right)\right)}^{0.5}}\\
\mathbf{else}:\\
\;\;\;\;\left\lfloorh\right\rfloor \cdot \left(dY.v \cdot {\left(\mathsf{max}\left({\left(\mathsf{hypot}\left(t_2, t_3\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t_1, t_0\right)\right)}^{2}\right)\right)}^{-0.5}\right)\\
\end{array}
\end{array}
Initial program 73.8%
Simplified74.0%
Applied egg-rr73.9%
associate-*l*73.9%
*-commutative73.9%
Simplified73.9%
Taylor expanded in w around 0 73.9%
Simplified74.0%
Taylor expanded in w around 0 74.0%
fma-udef74.0%
*-commutative74.0%
associate-*r*74.0%
unpow274.0%
fma-def74.0%
unpow274.0%
unpow274.0%
swap-sqr74.0%
unpow274.0%
fma-udef74.0%
Simplified74.0%
Applied egg-rr74.0%
Final simplification74.0%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (* t_2 t_2))
(t_4 (* (floor h) dY.v))
(t_5 (* t_4 t_4))
(t_6 (/ 1.0 (sqrt (fmax (+ t_3 (* t_0 t_0)) (+ t_5 (* t_1 t_1)))))))
(if (>= (+ t_3 (pow t_0 2.0)) (+ (pow t_1 2.0) t_5))
(* t_0 t_6)
(* t_4 t_6))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = t_2 * t_2;
float t_4 = floorf(h) * dY_46_v;
float t_5 = t_4 * t_4;
float t_6 = 1.0f / sqrtf(fmaxf((t_3 + (t_0 * t_0)), (t_5 + (t_1 * t_1))));
float tmp;
if ((t_3 + powf(t_0, 2.0f)) >= (powf(t_1, 2.0f) + t_5)) {
tmp = t_0 * t_6;
} else {
tmp = t_4 * t_6;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(t_2 * t_2) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(t_4 * t_4) t_6 = Float32(Float32(1.0) / sqrt(((Float32(t_3 + Float32(t_0 * t_0)) != Float32(t_3 + Float32(t_0 * t_0))) ? Float32(t_5 + Float32(t_1 * t_1)) : ((Float32(t_5 + Float32(t_1 * t_1)) != Float32(t_5 + Float32(t_1 * t_1))) ? Float32(t_3 + Float32(t_0 * t_0)) : max(Float32(t_3 + Float32(t_0 * t_0)), Float32(t_5 + Float32(t_1 * t_1))))))) tmp = Float32(0.0) if (Float32(t_3 + (t_0 ^ Float32(2.0))) >= Float32((t_1 ^ Float32(2.0)) + t_5)) tmp = Float32(t_0 * t_6); else tmp = Float32(t_4 * t_6); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = t_2 * t_2; t_4 = floor(h) * dY_46_v; t_5 = t_4 * t_4; t_6 = single(1.0) / sqrt(max((t_3 + (t_0 * t_0)), (t_5 + (t_1 * t_1)))); tmp = single(0.0); if ((t_3 + (t_0 ^ single(2.0))) >= ((t_1 ^ single(2.0)) + t_5)) tmp = t_0 * t_6; else tmp = t_4 * t_6; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3 + t_0 \cdot t_0, t_5 + t_1 \cdot t_1\right)}}\\
\mathbf{if}\;t_3 + {t_0}^{2} \geq {t_1}^{2} + t_5:\\
\;\;\;\;t_0 \cdot t_6\\
\mathbf{else}:\\
\;\;\;\;t_4 \cdot t_6\\
\end{array}
\end{array}
Initial program 73.8%
pow273.8%
Applied egg-rr73.8%
Taylor expanded in w around 0 73.8%
*-commutative73.8%
unpow273.8%
unpow273.8%
swap-sqr73.8%
unpow273.8%
Simplified73.8%
Final simplification73.8%
herbie shell --seed 2024024
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, v)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dX.v)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dY.v))))