
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(-
n0_i
(+
(* u (- n0_i n1_i))
(*
(pow normAngle 2.0)
(*
u
(+
(- (* n0_i -0.5) (* n0_i -0.16666666666666666))
(* n1_i -0.16666666666666666)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i - ((u * (n0_i - n1_i)) + (powf(normAngle, 2.0f) * (u * (((n0_i * -0.5f) - (n0_i * -0.16666666666666666f)) + (n1_i * -0.16666666666666666f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i - ((u * (n0_i - n1_i)) + ((normangle ** 2.0e0) * (u * (((n0_i * (-0.5e0)) - (n0_i * (-0.16666666666666666e0))) + (n1_i * (-0.16666666666666666e0))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i - Float32(Float32(u * Float32(n0_i - n1_i)) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(Float32(n0_i * Float32(-0.5)) - Float32(n0_i * Float32(-0.16666666666666666))) + Float32(n1_i * Float32(-0.16666666666666666))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i - ((u * (n0_i - n1_i)) + ((normAngle ^ single(2.0)) * (u * (((n0_i * single(-0.5)) - (n0_i * single(-0.16666666666666666))) + (n1_i * single(-0.16666666666666666)))))); end
\begin{array}{l}
\\
n0_i - \left(u \cdot \left(n0_i - n1_i\right) + {normAngle}^{2} \cdot \left(u \cdot \left(\left(n0_i \cdot -0.5 - n0_i \cdot -0.16666666666666666\right) + n1_i \cdot -0.16666666666666666\right)\right)\right)
\end{array}
Initial program 96.7%
*-commutative96.7%
associate-*l*79.8%
*-commutative79.8%
associate-*l*72.8%
distribute-lft-out72.8%
Simplified72.8%
Taylor expanded in u around 0 88.6%
Taylor expanded in normAngle around 0 99.0%
Final simplification99.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (+ (* u (- n1_i n0_i)) (* (pow normAngle 2.0) (* n1_i (* u 0.16666666666666666))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * (n1_i - n0_i)) + (powf(normAngle, 2.0f) * (n1_i * (u * 0.16666666666666666f))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * (n1_i - n0_i)) + ((normangle ** 2.0e0) * (n1_i * (u * 0.16666666666666666e0))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * Float32(n1_i - n0_i)) + Float32((normAngle ^ Float32(2.0)) * Float32(n1_i * Float32(u * Float32(0.16666666666666666)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * (n1_i - n0_i)) + ((normAngle ^ single(2.0)) * (n1_i * (u * single(0.16666666666666666))))); end
\begin{array}{l}
\\
n0_i + \left(u \cdot \left(n1_i - n0_i\right) + {normAngle}^{2} \cdot \left(n1_i \cdot \left(u \cdot 0.16666666666666666\right)\right)\right)
\end{array}
Initial program 96.7%
*-commutative96.7%
associate-*l*79.8%
*-commutative79.8%
associate-*l*72.8%
distribute-lft-out72.8%
Simplified72.8%
Taylor expanded in u around 0 88.6%
Taylor expanded in normAngle around 0 99.0%
Taylor expanded in n0_i around 0 98.7%
associate-*r*98.7%
*-commutative98.7%
associate-*l*98.7%
Simplified98.7%
Final simplification98.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- (- n1_i n0_i) (* (pow normAngle 2.0) (* n1_i -0.16666666666666666))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i - n0_i) - (powf(normAngle, 2.0f) * (n1_i * -0.16666666666666666f))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i - n0_i) - ((normangle ** 2.0e0) * (n1_i * (-0.16666666666666666e0)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i - n0_i) - Float32((normAngle ^ Float32(2.0)) * Float32(n1_i * Float32(-0.16666666666666666)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i - n0_i) - ((normAngle ^ single(2.0)) * (n1_i * single(-0.16666666666666666))))); end
\begin{array}{l}
\\
n0_i + u \cdot \left(\left(n1_i - n0_i\right) - {normAngle}^{2} \cdot \left(n1_i \cdot -0.16666666666666666\right)\right)
\end{array}
Initial program 96.7%
*-commutative96.7%
associate-*l*79.8%
*-commutative79.8%
associate-*l*72.8%
distribute-lft-out72.8%
Simplified72.8%
Taylor expanded in u around 0 88.6%
Taylor expanded in normAngle around 0 99.0%
Taylor expanded in n0_i around 0 98.7%
associate-*r*98.7%
*-commutative98.7%
associate-*l*98.7%
Simplified98.7%
Taylor expanded in u around -inf 98.7%
mul-1-neg98.7%
unsub-neg98.7%
+-commutative98.7%
mul-1-neg98.7%
unsub-neg98.7%
associate-*r*98.7%
*-commutative98.7%
*-commutative98.7%
mul-1-neg98.7%
sub-neg98.7%
Simplified98.7%
Final simplification98.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1_i - n0_i, n0_i\right)
\end{array}
Initial program 96.7%
Taylor expanded in normAngle around 0 97.9%
Taylor expanded in normAngle around 0 97.9%
+-commutative97.9%
*-commutative97.9%
sub-neg97.9%
mul-1-neg97.9%
distribute-lft-in97.8%
*-rgt-identity97.8%
mul-1-neg97.8%
distribute-rgt-neg-in97.8%
mul-1-neg97.8%
+-commutative97.8%
associate-+l+97.9%
*-commutative97.9%
associate-*r*97.9%
distribute-rgt-in97.9%
fma-def98.1%
mul-1-neg98.1%
unsub-neg98.1%
Simplified98.1%
Final simplification98.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n0_i -4.00000012549758e-22) (not (<= n0_i 9.999999887266023e-27))) (* n0_i (- 1.0 u)) (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -4.00000012549758e-22f) || !(n0_i <= 9.999999887266023e-27f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-4.00000012549758e-22)) .or. (.not. (n0_i <= 9.999999887266023e-27))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-4.00000012549758e-22)) || !(n0_i <= Float32(9.999999887266023e-27))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-4.00000012549758e-22)) || ~((n0_i <= single(9.999999887266023e-27)))) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -4.00000012549758 \cdot 10^{-22} \lor \neg \left(n0_i \leq 9.999999887266023 \cdot 10^{-27}\right):\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -4.00000013e-22 or 9.99999989e-27 < n0_i Initial program 97.4%
*-commutative97.4%
associate-*l*80.1%
*-commutative80.1%
associate-*l*78.7%
distribute-lft-out78.7%
Simplified78.7%
Taylor expanded in normAngle around 0 98.0%
add-sqr-sqrt47.2%
sqrt-unprod84.4%
pow284.4%
*-commutative84.4%
Applied egg-rr84.4%
unpow284.4%
rem-sqrt-square85.0%
Simplified85.0%
Taylor expanded in n0_i around inf 77.6%
if -4.00000013e-22 < n0_i < 9.99999989e-27Initial program 95.7%
Taylor expanded in normAngle around 0 97.5%
Taylor expanded in u around inf 73.6%
*-commutative73.6%
Simplified73.6%
Final simplification76.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -4.00000012549758e-22) n0_i (if (<= n0_i 9.999999887266023e-27) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -4.00000012549758e-22f) {
tmp = n0_i;
} else if (n0_i <= 9.999999887266023e-27f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-4.00000012549758e-22)) then
tmp = n0_i
else if (n0_i <= 9.999999887266023e-27) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-4.00000012549758e-22)) tmp = n0_i; elseif (n0_i <= Float32(9.999999887266023e-27)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-4.00000012549758e-22)) tmp = n0_i; elseif (n0_i <= single(9.999999887266023e-27)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -4.00000012549758 \cdot 10^{-22}:\\
\;\;\;\;n0_i\\
\mathbf{elif}\;n0_i \leq 9.999999887266023 \cdot 10^{-27}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i\\
\end{array}
\end{array}
if n0_i < -4.00000013e-22 or 9.99999989e-27 < n0_i Initial program 97.4%
Taylor expanded in normAngle around 0 98.2%
Taylor expanded in u around 0 62.1%
if -4.00000013e-22 < n0_i < 9.99999989e-27Initial program 95.7%
Taylor expanded in normAngle around 0 97.5%
Taylor expanded in u around inf 73.6%
*-commutative73.6%
Simplified73.6%
Final simplification66.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 96.7%
*-commutative96.7%
associate-*l*79.8%
*-commutative79.8%
associate-*l*72.8%
distribute-lft-out72.8%
Simplified72.8%
Taylor expanded in normAngle around 0 97.9%
Taylor expanded in u around -inf 97.9%
mul-1-neg97.9%
unsub-neg97.9%
mul-1-neg97.9%
unsub-neg97.9%
Simplified97.9%
Final simplification97.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * n1_i); end
\begin{array}{l}
\\
n0_i + u \cdot n1_i
\end{array}
Initial program 96.7%
Taylor expanded in normAngle around 0 97.9%
Taylor expanded in u around 0 83.3%
Final simplification83.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 96.7%
Taylor expanded in normAngle around 0 97.9%
Taylor expanded in u around 0 46.1%
Final simplification46.1%
herbie shell --seed 2024024
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))