
(FPCore (B x) :precision binary64 (+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))
double code(double B, double x) {
return -(x * (1.0 / tan(B))) + (1.0 / sin(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = -(x * (1.0d0 / tan(b))) + (1.0d0 / sin(b))
end function
public static double code(double B, double x) {
return -(x * (1.0 / Math.tan(B))) + (1.0 / Math.sin(B));
}
def code(B, x): return -(x * (1.0 / math.tan(B))) + (1.0 / math.sin(B))
function code(B, x) return Float64(Float64(-Float64(x * Float64(1.0 / tan(B)))) + Float64(1.0 / sin(B))) end
function tmp = code(B, x) tmp = -(x * (1.0 / tan(B))) + (1.0 / sin(B)); end
code[B_, x_] := N[((-N[(x * N[(1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]) + N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-x \cdot \frac{1}{\tan B}\right) + \frac{1}{\sin B}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (B x) :precision binary64 (+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))
double code(double B, double x) {
return -(x * (1.0 / tan(B))) + (1.0 / sin(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = -(x * (1.0d0 / tan(b))) + (1.0d0 / sin(b))
end function
public static double code(double B, double x) {
return -(x * (1.0 / Math.tan(B))) + (1.0 / Math.sin(B));
}
def code(B, x): return -(x * (1.0 / math.tan(B))) + (1.0 / math.sin(B))
function code(B, x) return Float64(Float64(-Float64(x * Float64(1.0 / tan(B)))) + Float64(1.0 / sin(B))) end
function tmp = code(B, x) tmp = -(x * (1.0 / tan(B))) + (1.0 / sin(B)); end
code[B_, x_] := N[((-N[(x * N[(1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]) + N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-x \cdot \frac{1}{\tan B}\right) + \frac{1}{\sin B}
\end{array}
(FPCore (B x) :precision binary64 (- (/ 1.0 (sin B)) (/ x (tan B))))
double code(double B, double x) {
return (1.0 / sin(B)) - (x / tan(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 / sin(b)) - (x / tan(b))
end function
public static double code(double B, double x) {
return (1.0 / Math.sin(B)) - (x / Math.tan(B));
}
def code(B, x): return (1.0 / math.sin(B)) - (x / math.tan(B))
function code(B, x) return Float64(Float64(1.0 / sin(B)) - Float64(x / tan(B))) end
function tmp = code(B, x) tmp = (1.0 / sin(B)) - (x / tan(B)); end
code[B_, x_] := N[(N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision] - N[(x / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sin B} - \frac{x}{\tan B}
\end{array}
Initial program 99.7%
distribute-lft-neg-in99.7%
+-commutative99.7%
cancel-sign-sub-inv99.7%
*-commutative99.7%
*-commutative99.7%
associate-*r/99.8%
*-rgt-identity99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (B x) :precision binary64 (if (or (<= x -9.6e+18) (not (<= x 28000000.0))) (* (cos B) (- (/ x (sin B)))) (- (/ 1.0 (sin B)) (/ x B))))
double code(double B, double x) {
double tmp;
if ((x <= -9.6e+18) || !(x <= 28000000.0)) {
tmp = cos(B) * -(x / sin(B));
} else {
tmp = (1.0 / sin(B)) - (x / B);
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-9.6d+18)) .or. (.not. (x <= 28000000.0d0))) then
tmp = cos(b) * -(x / sin(b))
else
tmp = (1.0d0 / sin(b)) - (x / b)
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if ((x <= -9.6e+18) || !(x <= 28000000.0)) {
tmp = Math.cos(B) * -(x / Math.sin(B));
} else {
tmp = (1.0 / Math.sin(B)) - (x / B);
}
return tmp;
}
def code(B, x): tmp = 0 if (x <= -9.6e+18) or not (x <= 28000000.0): tmp = math.cos(B) * -(x / math.sin(B)) else: tmp = (1.0 / math.sin(B)) - (x / B) return tmp
function code(B, x) tmp = 0.0 if ((x <= -9.6e+18) || !(x <= 28000000.0)) tmp = Float64(cos(B) * Float64(-Float64(x / sin(B)))); else tmp = Float64(Float64(1.0 / sin(B)) - Float64(x / B)); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if ((x <= -9.6e+18) || ~((x <= 28000000.0))) tmp = cos(B) * -(x / sin(B)); else tmp = (1.0 / sin(B)) - (x / B); end tmp_2 = tmp; end
code[B_, x_] := If[Or[LessEqual[x, -9.6e+18], N[Not[LessEqual[x, 28000000.0]], $MachinePrecision]], N[(N[Cos[B], $MachinePrecision] * (-N[(x / N[Sin[B], $MachinePrecision]), $MachinePrecision])), $MachinePrecision], N[(N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision] - N[(x / B), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.6 \cdot 10^{+18} \lor \neg \left(x \leq 28000000\right):\\
\;\;\;\;\cos B \cdot \left(-\frac{x}{\sin B}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\sin B} - \frac{x}{B}\\
\end{array}
\end{array}
if x < -9.6e18 or 2.8e7 < x Initial program 99.7%
Taylor expanded in x around inf 99.7%
mul-1-neg99.7%
associate-*l/99.7%
*-commutative99.7%
distribute-rgt-neg-in99.7%
Simplified99.7%
if -9.6e18 < x < 2.8e7Initial program 99.8%
Taylor expanded in B around 0 98.6%
Final simplification99.1%
(FPCore (B x)
:precision binary64
(if (<= x -9.6e+18)
(* (cos B) (- (/ x (sin B))))
(if (<= x 140000000.0)
(- (/ 1.0 (sin B)) (/ x B))
(/ (- x) (/ (sin B) (cos B))))))
double code(double B, double x) {
double tmp;
if (x <= -9.6e+18) {
tmp = cos(B) * -(x / sin(B));
} else if (x <= 140000000.0) {
tmp = (1.0 / sin(B)) - (x / B);
} else {
tmp = -x / (sin(B) / cos(B));
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-9.6d+18)) then
tmp = cos(b) * -(x / sin(b))
else if (x <= 140000000.0d0) then
tmp = (1.0d0 / sin(b)) - (x / b)
else
tmp = -x / (sin(b) / cos(b))
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if (x <= -9.6e+18) {
tmp = Math.cos(B) * -(x / Math.sin(B));
} else if (x <= 140000000.0) {
tmp = (1.0 / Math.sin(B)) - (x / B);
} else {
tmp = -x / (Math.sin(B) / Math.cos(B));
}
return tmp;
}
def code(B, x): tmp = 0 if x <= -9.6e+18: tmp = math.cos(B) * -(x / math.sin(B)) elif x <= 140000000.0: tmp = (1.0 / math.sin(B)) - (x / B) else: tmp = -x / (math.sin(B) / math.cos(B)) return tmp
function code(B, x) tmp = 0.0 if (x <= -9.6e+18) tmp = Float64(cos(B) * Float64(-Float64(x / sin(B)))); elseif (x <= 140000000.0) tmp = Float64(Float64(1.0 / sin(B)) - Float64(x / B)); else tmp = Float64(Float64(-x) / Float64(sin(B) / cos(B))); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if (x <= -9.6e+18) tmp = cos(B) * -(x / sin(B)); elseif (x <= 140000000.0) tmp = (1.0 / sin(B)) - (x / B); else tmp = -x / (sin(B) / cos(B)); end tmp_2 = tmp; end
code[B_, x_] := If[LessEqual[x, -9.6e+18], N[(N[Cos[B], $MachinePrecision] * (-N[(x / N[Sin[B], $MachinePrecision]), $MachinePrecision])), $MachinePrecision], If[LessEqual[x, 140000000.0], N[(N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision] - N[(x / B), $MachinePrecision]), $MachinePrecision], N[((-x) / N[(N[Sin[B], $MachinePrecision] / N[Cos[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.6 \cdot 10^{+18}:\\
\;\;\;\;\cos B \cdot \left(-\frac{x}{\sin B}\right)\\
\mathbf{elif}\;x \leq 140000000:\\
\;\;\;\;\frac{1}{\sin B} - \frac{x}{B}\\
\mathbf{else}:\\
\;\;\;\;\frac{-x}{\frac{\sin B}{\cos B}}\\
\end{array}
\end{array}
if x < -9.6e18Initial program 99.7%
Taylor expanded in x around inf 99.6%
mul-1-neg99.6%
associate-*l/99.7%
*-commutative99.7%
distribute-rgt-neg-in99.7%
Simplified99.7%
if -9.6e18 < x < 1.4e8Initial program 99.8%
Taylor expanded in B around 0 98.6%
if 1.4e8 < x Initial program 99.6%
distribute-lft-neg-in99.6%
+-commutative99.6%
cancel-sign-sub-inv99.6%
*-commutative99.6%
*-commutative99.6%
associate-*r/99.9%
*-rgt-identity99.9%
Simplified99.9%
div-inv99.6%
*-commutative99.6%
Applied egg-rr99.6%
associate-*l/99.9%
*-un-lft-identity99.9%
frac-sub90.3%
*-un-lft-identity90.3%
Applied egg-rr90.3%
Taylor expanded in x around inf 99.7%
mul-1-neg99.7%
associate-/l*99.8%
distribute-neg-frac99.8%
Simplified99.8%
Final simplification99.1%
(FPCore (B x) :precision binary64 (if (or (<= x -3.6e+21) (not (<= x 4.9e+58))) (- (+ (* B 0.16666666666666666) (/ 1.0 B)) (/ x (tan B))) (- (/ 1.0 (sin B)) (/ x B))))
double code(double B, double x) {
double tmp;
if ((x <= -3.6e+21) || !(x <= 4.9e+58)) {
tmp = ((B * 0.16666666666666666) + (1.0 / B)) - (x / tan(B));
} else {
tmp = (1.0 / sin(B)) - (x / B);
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-3.6d+21)) .or. (.not. (x <= 4.9d+58))) then
tmp = ((b * 0.16666666666666666d0) + (1.0d0 / b)) - (x / tan(b))
else
tmp = (1.0d0 / sin(b)) - (x / b)
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if ((x <= -3.6e+21) || !(x <= 4.9e+58)) {
tmp = ((B * 0.16666666666666666) + (1.0 / B)) - (x / Math.tan(B));
} else {
tmp = (1.0 / Math.sin(B)) - (x / B);
}
return tmp;
}
def code(B, x): tmp = 0 if (x <= -3.6e+21) or not (x <= 4.9e+58): tmp = ((B * 0.16666666666666666) + (1.0 / B)) - (x / math.tan(B)) else: tmp = (1.0 / math.sin(B)) - (x / B) return tmp
function code(B, x) tmp = 0.0 if ((x <= -3.6e+21) || !(x <= 4.9e+58)) tmp = Float64(Float64(Float64(B * 0.16666666666666666) + Float64(1.0 / B)) - Float64(x / tan(B))); else tmp = Float64(Float64(1.0 / sin(B)) - Float64(x / B)); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if ((x <= -3.6e+21) || ~((x <= 4.9e+58))) tmp = ((B * 0.16666666666666666) + (1.0 / B)) - (x / tan(B)); else tmp = (1.0 / sin(B)) - (x / B); end tmp_2 = tmp; end
code[B_, x_] := If[Or[LessEqual[x, -3.6e+21], N[Not[LessEqual[x, 4.9e+58]], $MachinePrecision]], N[(N[(N[(B * 0.16666666666666666), $MachinePrecision] + N[(1.0 / B), $MachinePrecision]), $MachinePrecision] - N[(x / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision] - N[(x / B), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.6 \cdot 10^{+21} \lor \neg \left(x \leq 4.9 \cdot 10^{+58}\right):\\
\;\;\;\;\left(B \cdot 0.16666666666666666 + \frac{1}{B}\right) - \frac{x}{\tan B}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\sin B} - \frac{x}{B}\\
\end{array}
\end{array}
if x < -3.6e21 or 4.90000000000000018e58 < x Initial program 99.7%
distribute-lft-neg-in99.7%
+-commutative99.7%
cancel-sign-sub-inv99.7%
*-commutative99.7%
*-commutative99.7%
associate-*r/99.8%
*-rgt-identity99.8%
Simplified99.8%
Taylor expanded in B around 0 86.8%
if -3.6e21 < x < 4.90000000000000018e58Initial program 99.8%
Taylor expanded in B around 0 94.8%
Final simplification91.5%
(FPCore (B x) :precision binary64 (if (<= B 10000.0) (+ (* B (+ 0.16666666666666666 (* x 0.3333333333333333))) (/ (- 1.0 x) B)) (/ 1.0 (sin B))))
double code(double B, double x) {
double tmp;
if (B <= 10000.0) {
tmp = (B * (0.16666666666666666 + (x * 0.3333333333333333))) + ((1.0 - x) / B);
} else {
tmp = 1.0 / sin(B);
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if (b <= 10000.0d0) then
tmp = (b * (0.16666666666666666d0 + (x * 0.3333333333333333d0))) + ((1.0d0 - x) / b)
else
tmp = 1.0d0 / sin(b)
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if (B <= 10000.0) {
tmp = (B * (0.16666666666666666 + (x * 0.3333333333333333))) + ((1.0 - x) / B);
} else {
tmp = 1.0 / Math.sin(B);
}
return tmp;
}
def code(B, x): tmp = 0 if B <= 10000.0: tmp = (B * (0.16666666666666666 + (x * 0.3333333333333333))) + ((1.0 - x) / B) else: tmp = 1.0 / math.sin(B) return tmp
function code(B, x) tmp = 0.0 if (B <= 10000.0) tmp = Float64(Float64(B * Float64(0.16666666666666666 + Float64(x * 0.3333333333333333))) + Float64(Float64(1.0 - x) / B)); else tmp = Float64(1.0 / sin(B)); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if (B <= 10000.0) tmp = (B * (0.16666666666666666 + (x * 0.3333333333333333))) + ((1.0 - x) / B); else tmp = 1.0 / sin(B); end tmp_2 = tmp; end
code[B_, x_] := If[LessEqual[B, 10000.0], N[(N[(B * N[(0.16666666666666666 + N[(x * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] / B), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;B \leq 10000:\\
\;\;\;\;B \cdot \left(0.16666666666666666 + x \cdot 0.3333333333333333\right) + \frac{1 - x}{B}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\sin B}\\
\end{array}
\end{array}
if B < 1e4Initial program 99.8%
Taylor expanded in B around 0 67.7%
associate--l+67.7%
*-commutative67.7%
div-sub67.7%
Simplified67.7%
if 1e4 < B Initial program 99.7%
Taylor expanded in x around 0 54.6%
Final simplification64.6%
(FPCore (B x) :precision binary64 (- (/ 1.0 (sin B)) (/ x B)))
double code(double B, double x) {
return (1.0 / sin(B)) - (x / B);
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 / sin(b)) - (x / b)
end function
public static double code(double B, double x) {
return (1.0 / Math.sin(B)) - (x / B);
}
def code(B, x): return (1.0 / math.sin(B)) - (x / B)
function code(B, x) return Float64(Float64(1.0 / sin(B)) - Float64(x / B)) end
function tmp = code(B, x) tmp = (1.0 / sin(B)) - (x / B); end
code[B_, x_] := N[(N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision] - N[(x / B), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sin B} - \frac{x}{B}
\end{array}
Initial program 99.7%
Taylor expanded in B around 0 78.8%
Final simplification78.8%
(FPCore (B x) :precision binary64 (if (or (<= x -1.25e-8) (not (<= x 29.5))) (- (/ x B)) (/ 1.0 B)))
double code(double B, double x) {
double tmp;
if ((x <= -1.25e-8) || !(x <= 29.5)) {
tmp = -(x / B);
} else {
tmp = 1.0 / B;
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.25d-8)) .or. (.not. (x <= 29.5d0))) then
tmp = -(x / b)
else
tmp = 1.0d0 / b
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if ((x <= -1.25e-8) || !(x <= 29.5)) {
tmp = -(x / B);
} else {
tmp = 1.0 / B;
}
return tmp;
}
def code(B, x): tmp = 0 if (x <= -1.25e-8) or not (x <= 29.5): tmp = -(x / B) else: tmp = 1.0 / B return tmp
function code(B, x) tmp = 0.0 if ((x <= -1.25e-8) || !(x <= 29.5)) tmp = Float64(-Float64(x / B)); else tmp = Float64(1.0 / B); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if ((x <= -1.25e-8) || ~((x <= 29.5))) tmp = -(x / B); else tmp = 1.0 / B; end tmp_2 = tmp; end
code[B_, x_] := If[Or[LessEqual[x, -1.25e-8], N[Not[LessEqual[x, 29.5]], $MachinePrecision]], (-N[(x / B), $MachinePrecision]), N[(1.0 / B), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.25 \cdot 10^{-8} \lor \neg \left(x \leq 29.5\right):\\
\;\;\;\;-\frac{x}{B}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{B}\\
\end{array}
\end{array}
if x < -1.2499999999999999e-8 or 29.5 < x Initial program 99.7%
Taylor expanded in B around 0 55.8%
Taylor expanded in x around inf 54.6%
associate-*r/54.6%
neg-mul-154.6%
Simplified54.6%
if -1.2499999999999999e-8 < x < 29.5Initial program 99.8%
Taylor expanded in B around 0 48.9%
Taylor expanded in x around 0 47.8%
Final simplification51.1%
(FPCore (B x) :precision binary64 (+ (* B 0.16666666666666666) (/ (- 1.0 x) B)))
double code(double B, double x) {
return (B * 0.16666666666666666) + ((1.0 - x) / B);
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (b * 0.16666666666666666d0) + ((1.0d0 - x) / b)
end function
public static double code(double B, double x) {
return (B * 0.16666666666666666) + ((1.0 - x) / B);
}
def code(B, x): return (B * 0.16666666666666666) + ((1.0 - x) / B)
function code(B, x) return Float64(Float64(B * 0.16666666666666666) + Float64(Float64(1.0 - x) / B)) end
function tmp = code(B, x) tmp = (B * 0.16666666666666666) + ((1.0 - x) / B); end
code[B_, x_] := N[(N[(B * 0.16666666666666666), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] / B), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
B \cdot 0.16666666666666666 + \frac{1 - x}{B}
\end{array}
Initial program 99.7%
Taylor expanded in B around 0 78.8%
Taylor expanded in B around 0 52.3%
associate--l+52.3%
*-commutative52.3%
div-sub52.3%
Simplified52.3%
Final simplification52.3%
(FPCore (B x) :precision binary64 (/ (- 1.0 x) B))
double code(double B, double x) {
return (1.0 - x) / B;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 - x) / b
end function
public static double code(double B, double x) {
return (1.0 - x) / B;
}
def code(B, x): return (1.0 - x) / B
function code(B, x) return Float64(Float64(1.0 - x) / B) end
function tmp = code(B, x) tmp = (1.0 - x) / B; end
code[B_, x_] := N[(N[(1.0 - x), $MachinePrecision] / B), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{B}
\end{array}
Initial program 99.7%
Taylor expanded in B around 0 52.2%
Final simplification52.2%
(FPCore (B x) :precision binary64 (/ 1.0 B))
double code(double B, double x) {
return 1.0 / B;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = 1.0d0 / b
end function
public static double code(double B, double x) {
return 1.0 / B;
}
def code(B, x): return 1.0 / B
function code(B, x) return Float64(1.0 / B) end
function tmp = code(B, x) tmp = 1.0 / B; end
code[B_, x_] := N[(1.0 / B), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{B}
\end{array}
Initial program 99.7%
Taylor expanded in B around 0 52.2%
Taylor expanded in x around 0 26.4%
Final simplification26.4%
herbie shell --seed 2024024
(FPCore (B x)
:name "VandenBroeck and Keller, Equation (24)"
:precision binary64
(+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))