
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (+ y (* x (- 1.0 y))))
assert(x < y);
double code(double x, double y) {
return y + (x * (1.0 - y));
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y + (x * (1.0d0 - y))
end function
assert x < y;
public static double code(double x, double y) {
return y + (x * (1.0 - y));
}
[x, y] = sort([x, y]) def code(x, y): return y + (x * (1.0 - y))
x, y = sort([x, y]) function code(x, y) return Float64(y + Float64(x * Float64(1.0 - y))) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y)
tmp = y + (x * (1.0 - y));
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[(y + N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
y + x \cdot \left(1 - y\right)
\end{array}
Initial program 100.0%
associate--l+100.0%
+-commutative100.0%
remove-double-neg100.0%
unsub-neg100.0%
cancel-sign-sub-inv100.0%
associate--l+100.0%
neg-mul-1100.0%
cancel-sign-sub-inv100.0%
distribute-lft-neg-out100.0%
distribute-rgt-neg-out100.0%
*-commutative100.0%
distribute-rgt-out100.0%
+-commutative100.0%
sub-neg100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
herbie shell --seed 2024024
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, A"
:precision binary64
(- (+ x y) (* x y)))