
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (<= z -8e+126) (+ (* z (cos y)) (* x y)) (+ (* x (sin y)) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= -8e+126) {
tmp = (z * cos(y)) + (x * y);
} else {
tmp = (x * sin(y)) + z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-8d+126)) then
tmp = (z * cos(y)) + (x * y)
else
tmp = (x * sin(y)) + z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -8e+126) {
tmp = (z * Math.cos(y)) + (x * y);
} else {
tmp = (x * Math.sin(y)) + z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -8e+126: tmp = (z * math.cos(y)) + (x * y) else: tmp = (x * math.sin(y)) + z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -8e+126) tmp = Float64(Float64(z * cos(y)) + Float64(x * y)); else tmp = Float64(Float64(x * sin(y)) + z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -8e+126) tmp = (z * cos(y)) + (x * y); else tmp = (x * sin(y)) + z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -8e+126], N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -8 \cdot 10^{+126}:\\
\;\;\;\;z \cdot \cos y + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \sin y + z\\
\end{array}
\end{array}
if z < -7.9999999999999994e126Initial program 99.9%
Taylor expanded in y around 0 78.8%
*-commutative38.0%
Simplified78.8%
if -7.9999999999999994e126 < z Initial program 99.8%
Taylor expanded in y around 0 83.2%
Final simplification82.7%
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) z))
double code(double x, double y, double z) {
return (x * sin(y)) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + z
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + z;
}
def code(x, y, z): return (x * math.sin(y)) + z
function code(x, y, z) return Float64(Float64(x * sin(y)) + z) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + z; end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 79.0%
Final simplification79.0%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 79.0%
Taylor expanded in y around 0 55.6%
*-commutative55.6%
Simplified55.6%
Final simplification55.6%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 79.0%
Taylor expanded in y around 0 55.6%
*-commutative55.6%
Simplified55.6%
Taylor expanded in y around 0 41.5%
Final simplification41.5%
herbie shell --seed 2024024
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))