
(FPCore (x y) :precision binary64 (/ x (+ x y)))
double code(double x, double y) {
return x / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (x + y)
end function
public static double code(double x, double y) {
return x / (x + y);
}
def code(x, y): return x / (x + y)
function code(x, y) return Float64(x / Float64(x + y)) end
function tmp = code(x, y) tmp = x / (x + y); end
code[x_, y_] := N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ x (+ x y)))
double code(double x, double y) {
return x / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (x + y)
end function
public static double code(double x, double y) {
return x / (x + y);
}
def code(x, y): return x / (x + y)
function code(x, y) return Float64(x / Float64(x + y)) end
function tmp = code(x, y) tmp = x / (x + y); end
code[x_, y_] := N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (/ x (+ x y)))
double code(double x, double y) {
return x / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / (x + y)
end function
public static double code(double x, double y) {
return x / (x + y);
}
def code(x, y): return x / (x + y)
function code(x, y) return Float64(x / Float64(x + y)) end
function tmp = code(x, y) tmp = x / (x + y); end
code[x_, y_] := N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -1200000.0) (not (<= y 4.8e+95))) (/ x y) (- 1.0 (/ y x))))
double code(double x, double y) {
double tmp;
if ((y <= -1200000.0) || !(y <= 4.8e+95)) {
tmp = x / y;
} else {
tmp = 1.0 - (y / x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1200000.0d0)) .or. (.not. (y <= 4.8d+95))) then
tmp = x / y
else
tmp = 1.0d0 - (y / x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1200000.0) || !(y <= 4.8e+95)) {
tmp = x / y;
} else {
tmp = 1.0 - (y / x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1200000.0) or not (y <= 4.8e+95): tmp = x / y else: tmp = 1.0 - (y / x) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1200000.0) || !(y <= 4.8e+95)) tmp = Float64(x / y); else tmp = Float64(1.0 - Float64(y / x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1200000.0) || ~((y <= 4.8e+95))) tmp = x / y; else tmp = 1.0 - (y / x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1200000.0], N[Not[LessEqual[y, 4.8e+95]], $MachinePrecision]], N[(x / y), $MachinePrecision], N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1200000 \lor \neg \left(y \leq 4.8 \cdot 10^{+95}\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{y}{x}\\
\end{array}
\end{array}
if y < -1.2e6 or 4.8000000000000001e95 < y Initial program 99.9%
Taylor expanded in x around 0 79.6%
if -1.2e6 < y < 4.8000000000000001e95Initial program 100.0%
Taylor expanded in x around inf 76.5%
mul-1-neg76.5%
unsub-neg76.5%
Simplified76.5%
Final simplification77.9%
(FPCore (x y) :precision binary64 (if (or (<= y -32000000.0) (not (<= y 4.1e+95))) (/ x y) 1.0))
double code(double x, double y) {
double tmp;
if ((y <= -32000000.0) || !(y <= 4.1e+95)) {
tmp = x / y;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-32000000.0d0)) .or. (.not. (y <= 4.1d+95))) then
tmp = x / y
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -32000000.0) || !(y <= 4.1e+95)) {
tmp = x / y;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -32000000.0) or not (y <= 4.1e+95): tmp = x / y else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if ((y <= -32000000.0) || !(y <= 4.1e+95)) tmp = Float64(x / y); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -32000000.0) || ~((y <= 4.1e+95))) tmp = x / y; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -32000000.0], N[Not[LessEqual[y, 4.1e+95]], $MachinePrecision]], N[(x / y), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -32000000 \lor \neg \left(y \leq 4.1 \cdot 10^{+95}\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -3.2e7 or 4.09999999999999986e95 < y Initial program 99.9%
Taylor expanded in x around 0 79.6%
if -3.2e7 < y < 4.09999999999999986e95Initial program 100.0%
Taylor expanded in x around inf 75.8%
Final simplification77.5%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 52.1%
Final simplification52.1%
herbie shell --seed 2024024
(FPCore (x y)
:name "AI.Clustering.Hierarchical.Internal:average from clustering-0.2.1, A"
:precision binary64
(/ x (+ x y)))