
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* 6.28318530718 u2)) (pow (+ -1.0 (/ 1.0 u1)) -0.5)))
float code(float cosTheta_i, float u1, float u2) {
return cosf((6.28318530718f * u2)) * powf((-1.0f + (1.0f / u1)), -0.5f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = cos((6.28318530718e0 * u2)) * (((-1.0e0) + (1.0e0 / u1)) ** (-0.5e0))
end function
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(Float32(6.28318530718) * u2)) * (Float32(Float32(-1.0) + Float32(Float32(1.0) / u1)) ^ Float32(-0.5))) end
function tmp = code(cosTheta_i, u1, u2) tmp = cos((single(6.28318530718) * u2)) * ((single(-1.0) + (single(1.0) / u1)) ^ single(-0.5)); end
\begin{array}{l}
\\
\cos \left(6.28318530718 \cdot u2\right) \cdot {\left(-1 + \frac{1}{u1}\right)}^{-0.5}
\end{array}
Initial program 99.1%
clear-num99.0%
sqrt-div98.7%
metadata-eval98.7%
Applied egg-rr98.7%
div-sub98.8%
sub-neg98.8%
*-inverses98.8%
metadata-eval98.8%
Simplified98.8%
Taylor expanded in u2 around inf 99.0%
sub-neg99.0%
metadata-eval99.0%
unpow-199.0%
metadata-eval99.0%
pow-sqr99.2%
rem-sqrt-square99.2%
sqr-pow98.0%
fabs-sqr98.0%
sqr-pow99.2%
+-commutative99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* 6.28318530718 u2))))
(if (<= t_0 0.9999979734420776)
(* t_0 (sqrt (* u1 (+ 1.0 u1))))
(pow (+ -1.0 (/ 1.0 u1)) -0.5))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((6.28318530718f * u2));
float tmp;
if (t_0 <= 0.9999979734420776f) {
tmp = t_0 * sqrtf((u1 * (1.0f + u1)));
} else {
tmp = powf((-1.0f + (1.0f / u1)), -0.5f);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = cos((6.28318530718e0 * u2))
if (t_0 <= 0.9999979734420776e0) then
tmp = t_0 * sqrt((u1 * (1.0e0 + u1)))
else
tmp = ((-1.0e0) + (1.0e0 / u1)) ** (-0.5e0)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(Float32(6.28318530718) * u2)) tmp = Float32(0.0) if (t_0 <= Float32(0.9999979734420776)) tmp = Float32(t_0 * sqrt(Float32(u1 * Float32(Float32(1.0) + u1)))); else tmp = Float32(Float32(-1.0) + Float32(Float32(1.0) / u1)) ^ Float32(-0.5); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = cos((single(6.28318530718) * u2)); tmp = single(0.0); if (t_0 <= single(0.9999979734420776)) tmp = t_0 * sqrt((u1 * (single(1.0) + u1))); else tmp = (single(-1.0) + (single(1.0) / u1)) ^ single(-0.5); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(6.28318530718 \cdot u2\right)\\
\mathbf{if}\;t_0 \leq 0.9999979734420776:\\
\;\;\;\;t_0 \cdot \sqrt{u1 \cdot \left(1 + u1\right)}\\
\mathbf{else}:\\
\;\;\;\;{\left(-1 + \frac{1}{u1}\right)}^{-0.5}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 314159265359/50000000000 u2)) < 0.999997973Initial program 98.5%
clear-num98.5%
associate-/r/98.4%
Applied egg-rr98.4%
Taylor expanded in u1 around 0 85.7%
+-commutative85.7%
Simplified85.7%
if 0.999997973 < (cos.f32 (*.f32 314159265359/50000000000 u2)) Initial program 99.4%
Taylor expanded in u2 around 0 98.8%
sqrt-div98.4%
div-inv98.0%
Applied egg-rr98.0%
associate-*r/98.4%
*-rgt-identity98.4%
Simplified98.4%
sqrt-undiv98.8%
clear-num98.6%
inv-pow98.6%
sqrt-pow198.8%
div-sub98.8%
*-inverses98.8%
sub-neg98.8%
metadata-eval98.8%
metadata-eval98.8%
Applied egg-rr98.8%
Final simplification94.1%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* 6.28318530718 u2))))
(if (<= t_0 0.9999880194664001)
(* t_0 (sqrt u1))
(pow (+ -1.0 (/ 1.0 u1)) -0.5))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((6.28318530718f * u2));
float tmp;
if (t_0 <= 0.9999880194664001f) {
tmp = t_0 * sqrtf(u1);
} else {
tmp = powf((-1.0f + (1.0f / u1)), -0.5f);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = cos((6.28318530718e0 * u2))
if (t_0 <= 0.9999880194664001e0) then
tmp = t_0 * sqrt(u1)
else
tmp = ((-1.0e0) + (1.0e0 / u1)) ** (-0.5e0)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(Float32(6.28318530718) * u2)) tmp = Float32(0.0) if (t_0 <= Float32(0.9999880194664001)) tmp = Float32(t_0 * sqrt(u1)); else tmp = Float32(Float32(-1.0) + Float32(Float32(1.0) / u1)) ^ Float32(-0.5); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = cos((single(6.28318530718) * u2)); tmp = single(0.0); if (t_0 <= single(0.9999880194664001)) tmp = t_0 * sqrt(u1); else tmp = (single(-1.0) + (single(1.0) / u1)) ^ single(-0.5); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(6.28318530718 \cdot u2\right)\\
\mathbf{if}\;t_0 \leq 0.9999880194664001:\\
\;\;\;\;t_0 \cdot \sqrt{u1}\\
\mathbf{else}:\\
\;\;\;\;{\left(-1 + \frac{1}{u1}\right)}^{-0.5}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 314159265359/50000000000 u2)) < 0.999988019Initial program 98.4%
Taylor expanded in u1 around 0 71.3%
if 0.999988019 < (cos.f32 (*.f32 314159265359/50000000000 u2)) Initial program 99.4%
Taylor expanded in u2 around 0 97.8%
sqrt-div97.5%
div-inv97.1%
Applied egg-rr97.1%
associate-*r/97.5%
*-rgt-identity97.5%
Simplified97.5%
sqrt-undiv97.8%
clear-num97.7%
inv-pow97.7%
sqrt-pow197.9%
div-sub97.8%
*-inverses97.8%
sub-neg97.8%
metadata-eval97.8%
metadata-eval97.8%
Applied egg-rr97.8%
Final simplification89.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return cosf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = cos((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = cos((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\cos \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.1%
Final simplification99.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (pow (+ -1.0 (/ 1.0 u1)) -0.5))
float code(float cosTheta_i, float u1, float u2) {
return powf((-1.0f + (1.0f / u1)), -0.5f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = ((-1.0e0) + (1.0e0 / u1)) ** (-0.5e0)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(-1.0) + Float32(Float32(1.0) / u1)) ^ Float32(-0.5) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(-1.0) + (single(1.0) / u1)) ^ single(-0.5); end
\begin{array}{l}
\\
{\left(-1 + \frac{1}{u1}\right)}^{-0.5}
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0 80.6%
sqrt-div80.4%
div-inv80.1%
Applied egg-rr80.1%
associate-*r/80.4%
*-rgt-identity80.4%
Simplified80.4%
sqrt-undiv80.6%
clear-num80.5%
inv-pow80.5%
sqrt-pow180.6%
div-sub80.6%
*-inverses80.6%
sub-neg80.6%
metadata-eval80.6%
metadata-eval80.6%
Applied egg-rr80.6%
Final simplification80.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0 80.6%
Final simplification80.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0 80.6%
Taylor expanded in u1 around 0 64.8%
Final simplification64.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 u1)
float code(float cosTheta_i, float u1, float u2) {
return u1;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u1
end function
function code(cosTheta_i, u1, u2) return u1 end
function tmp = code(cosTheta_i, u1, u2) tmp = u1; end
\begin{array}{l}
\\
u1
\end{array}
Initial program 99.1%
Taylor expanded in u1 around 0 87.9%
+-commutative87.9%
unpow287.9%
fma-def87.9%
Simplified87.9%
Taylor expanded in u1 around inf 19.7%
Taylor expanded in u2 around 0 19.0%
Final simplification19.0%
herbie shell --seed 2024024
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))