
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-def99.4%
+-commutative99.4%
fma-def99.4%
Simplified99.4%
fma-udef99.4%
Applied egg-rr99.4%
Final simplification99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
Final simplification99.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.11999999731779099)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(+
(/ (/ (* u 1.3333333333333333) v) v)
(* 0.5 (/ (+ (* -4.0 (pow (- 1.0 u) 2.0)) (* (- 1.0 u) 4.0)) v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.11999999731779099f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + ((((u * 1.3333333333333333f) / v) / v) + (0.5f * (((-4.0f * powf((1.0f - u), 2.0f)) + ((1.0f - u) * 4.0f)) / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.11999999731779099e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((((u * 1.3333333333333333e0) / v) / v) + (0.5e0 * ((((-4.0e0) * ((1.0e0 - u) ** 2.0e0)) + ((1.0e0 - u) * 4.0e0)) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.11999999731779099)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(u * Float32(1.3333333333333333)) / v) / v) + Float32(Float32(0.5) * Float32(Float32(Float32(Float32(-4.0) * (Float32(Float32(1.0) - u) ^ Float32(2.0))) + Float32(Float32(Float32(1.0) - u) * Float32(4.0))) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.11999999731779099)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + ((((u * single(1.3333333333333333)) / v) / v) + (single(0.5) * (((single(-4.0) * ((single(1.0) - u) ^ single(2.0))) + ((single(1.0) - u) * single(4.0))) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.11999999731779099:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \left(\frac{\frac{u \cdot 1.3333333333333333}{v}}{v} + 0.5 \cdot \frac{-4 \cdot {\left(1 - u\right)}^{2} + \left(1 - u\right) \cdot 4}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.119999997Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.1%
if 0.119999997 < v Initial program 92.3%
Taylor expanded in v around inf 73.0%
Taylor expanded in u around 0 70.2%
*-commutative70.2%
Simplified70.2%
associate-*r/70.2%
unpow270.2%
associate-/r*70.2%
*-commutative70.2%
associate-*r*70.2%
metadata-eval70.2%
Applied egg-rr70.2%
Final simplification91.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.11999999731779099)
1.0
(+
1.0
(-
(+ (* 1.3333333333333333 (/ u (pow v 2.0))) (+ (* u 2.0) (* 2.0 (/ u v))))
2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.11999999731779099f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.3333333333333333f * (u / powf(v, 2.0f))) + ((u * 2.0f) + (2.0f * (u / v)))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.11999999731779099e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.3333333333333333e0 * (u / (v ** 2.0e0))) + ((u * 2.0e0) + (2.0e0 * (u / v)))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.11999999731779099)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.3333333333333333) * Float32(u / (v ^ Float32(2.0)))) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(2.0) * Float32(u / v)))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.11999999731779099)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.3333333333333333) * (u / (v ^ single(2.0)))) + ((u * single(2.0)) + (single(2.0) * (u / v)))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.11999999731779099:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1.3333333333333333 \cdot \frac{u}{{v}^{2}} + \left(u \cdot 2 + 2 \cdot \frac{u}{v}\right)\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.119999997Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.1%
if 0.119999997 < v Initial program 92.3%
Taylor expanded in u around 0 63.6%
Taylor expanded in v around inf 66.6%
Final simplification91.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.11999999731779099)
1.0
(+
(+ (+ (* u 2.0) (* 2.0 (/ u v))) (* 1.3333333333333333 (/ (/ u v) v)))
-1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.11999999731779099f) {
tmp = 1.0f;
} else {
tmp = (((u * 2.0f) + (2.0f * (u / v))) + (1.3333333333333333f * ((u / v) / v))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.11999999731779099e0) then
tmp = 1.0e0
else
tmp = (((u * 2.0e0) + (2.0e0 * (u / v))) + (1.3333333333333333e0 * ((u / v) / v))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.11999999731779099)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(Float32(u * Float32(2.0)) + Float32(Float32(2.0) * Float32(u / v))) + Float32(Float32(1.3333333333333333) * Float32(Float32(u / v) / v))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.11999999731779099)) tmp = single(1.0); else tmp = (((u * single(2.0)) + (single(2.0) * (u / v))) + (single(1.3333333333333333) * ((u / v) / v))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.11999999731779099:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(\left(u \cdot 2 + 2 \cdot \frac{u}{v}\right) + 1.3333333333333333 \cdot \frac{\frac{u}{v}}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.119999997Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.1%
if 0.119999997 < v Initial program 92.3%
Taylor expanded in u around 0 63.6%
cancel-sign-sub-inv63.6%
rec-exp63.6%
expm1-def63.6%
metadata-eval63.6%
div-inv63.6%
Applied egg-rr63.6%
Taylor expanded in v around inf 66.5%
*-un-lft-identity66.5%
unpow266.5%
times-frac66.5%
Applied egg-rr66.5%
associate-*l/66.5%
*-lft-identity66.5%
Simplified66.5%
Final simplification91.2%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (+ 1.0 (+ -2.0 (* 2.0 (+ u (/ u v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (-2.0f + (2.0f * (u + (u / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((-2.0e0) + (2.0e0 * (u + (u / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(-2.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(1.0) + (single(-2.0) + (single(2.0) * (u + (u / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(-2 + 2 \cdot \left(u + \frac{u}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.150000006 < v Initial program 91.9%
Taylor expanded in u around 0 66.2%
Taylor expanded in v around inf 65.6%
sub-neg65.6%
distribute-lft-out65.6%
metadata-eval65.6%
Simplified65.6%
Final simplification90.9%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (+ (* 2.0 (+ u (/ u v))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = (2.0f * (u + (u / v))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (2.0e0 * (u + (u / v))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(2.0) * Float32(u + Float32(u / v))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = (single(2.0) * (u + (u / v))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(u + \frac{u}{v}\right) + -1\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.150000006 < v Initial program 91.9%
Taylor expanded in u around 0 66.2%
cancel-sign-sub-inv66.2%
rec-exp66.2%
expm1-def66.2%
metadata-eval66.2%
div-inv66.2%
Applied egg-rr66.2%
Taylor expanded in v around inf 65.5%
sub-neg65.5%
distribute-lft-out65.5%
metadata-eval65.5%
Simplified65.5%
Final simplification90.9%
(FPCore (u v) :precision binary32 (if (<= v 0.2199999988079071) 1.0 (+ (* u 2.0) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.2199999988079071f) {
tmp = 1.0f;
} else {
tmp = (u * 2.0f) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.2199999988079071e0) then
tmp = 1.0e0
else
tmp = (u * 2.0e0) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.2199999988079071)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(2.0)) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.2199999988079071)) tmp = single(1.0); else tmp = (u * single(2.0)) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.2199999988079071:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot 2 + -1\\
\end{array}
\end{array}
if v < 0.219999999Initial program 99.9%
+-commutative99.9%
fma-def99.9%
+-commutative99.9%
fma-def99.9%
Simplified99.9%
fma-udef99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 92.2%
if 0.219999999 < v Initial program 91.5%
Taylor expanded in v around inf 59.2%
Taylor expanded in u around 0 59.2%
Final simplification90.2%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.4%
Taylor expanded in u around 0 5.9%
Final simplification5.9%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-def99.4%
+-commutative99.4%
fma-def99.4%
Simplified99.4%
fma-udef99.4%
Applied egg-rr99.4%
Taylor expanded in v around 0 86.8%
Final simplification86.8%
herbie shell --seed 2024024
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))