
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (- z) y x))
double code(double x, double y, double z) {
return fma(-z, y, x);
}
function code(x, y, z) return fma(Float64(-z), y, x) end
code[x_, y_, z_] := N[((-z) * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-z, y, x\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
+-commutative100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
fma-def100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= y -8.6e+123)
(and (not (<= y -9.5e+105))
(or (<= y -2e+77)
(and (not (<= y -1.1e+43))
(or (<= y -1.75e-24) (not (<= y 2.4e-91)))))))
(* (- z) y)
x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -8.6e+123) || (!(y <= -9.5e+105) && ((y <= -2e+77) || (!(y <= -1.1e+43) && ((y <= -1.75e-24) || !(y <= 2.4e-91)))))) {
tmp = -z * y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-8.6d+123)) .or. (.not. (y <= (-9.5d+105))) .and. (y <= (-2d+77)) .or. (.not. (y <= (-1.1d+43))) .and. (y <= (-1.75d-24)) .or. (.not. (y <= 2.4d-91))) then
tmp = -z * y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -8.6e+123) || (!(y <= -9.5e+105) && ((y <= -2e+77) || (!(y <= -1.1e+43) && ((y <= -1.75e-24) || !(y <= 2.4e-91)))))) {
tmp = -z * y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -8.6e+123) or (not (y <= -9.5e+105) and ((y <= -2e+77) or (not (y <= -1.1e+43) and ((y <= -1.75e-24) or not (y <= 2.4e-91))))): tmp = -z * y else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -8.6e+123) || (!(y <= -9.5e+105) && ((y <= -2e+77) || (!(y <= -1.1e+43) && ((y <= -1.75e-24) || !(y <= 2.4e-91)))))) tmp = Float64(Float64(-z) * y); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -8.6e+123) || (~((y <= -9.5e+105)) && ((y <= -2e+77) || (~((y <= -1.1e+43)) && ((y <= -1.75e-24) || ~((y <= 2.4e-91))))))) tmp = -z * y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -8.6e+123], And[N[Not[LessEqual[y, -9.5e+105]], $MachinePrecision], Or[LessEqual[y, -2e+77], And[N[Not[LessEqual[y, -1.1e+43]], $MachinePrecision], Or[LessEqual[y, -1.75e-24], N[Not[LessEqual[y, 2.4e-91]], $MachinePrecision]]]]]], N[((-z) * y), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8.6 \cdot 10^{+123} \lor \neg \left(y \leq -9.5 \cdot 10^{+105}\right) \land \left(y \leq -2 \cdot 10^{+77} \lor \neg \left(y \leq -1.1 \cdot 10^{+43}\right) \land \left(y \leq -1.75 \cdot 10^{-24} \lor \neg \left(y \leq 2.4 \cdot 10^{-91}\right)\right)\right):\\
\;\;\;\;\left(-z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -8.59999999999999972e123 or -9.4999999999999995e105 < y < -1.99999999999999997e77 or -1.1e43 < y < -1.7499999999999998e-24 or 2.40000000000000011e-91 < y Initial program 100.0%
Taylor expanded in x around 0 70.8%
mul-1-neg70.8%
*-commutative70.8%
distribute-rgt-neg-in70.8%
Simplified70.8%
if -8.59999999999999972e123 < y < -9.4999999999999995e105 or -1.99999999999999997e77 < y < -1.1e43 or -1.7499999999999998e-24 < y < 2.40000000000000011e-91Initial program 100.0%
Taylor expanded in x around inf 75.5%
Final simplification72.9%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 51.1%
Final simplification51.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ x (* y z)))) (/ t_0 (/ t_0 (- x (* y z))))))
double code(double x, double y, double z) {
double t_0 = x + (y * z);
return t_0 / (t_0 / (x - (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
t_0 = x + (y * z)
code = t_0 / (t_0 / (x - (y * z)))
end function
public static double code(double x, double y, double z) {
double t_0 = x + (y * z);
return t_0 / (t_0 / (x - (y * z)));
}
def code(x, y, z): t_0 = x + (y * z) return t_0 / (t_0 / (x - (y * z)))
function code(x, y, z) t_0 = Float64(x + Float64(y * z)) return Float64(t_0 / Float64(t_0 / Float64(x - Float64(y * z)))) end
function tmp = code(x, y, z) t_0 = x + (y * z); tmp = t_0 / (t_0 / (x - (y * z))); end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]}, N[(t$95$0 / N[(t$95$0 / N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + y \cdot z\\
\frac{t_0}{\frac{t_0}{x - y \cdot z}}
\end{array}
\end{array}
herbie shell --seed 2024024
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))