
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* (* 2.0 PI) u2)) (sqrt (- (log1p (- u1))))))
float code(float cosTheta_i, float u1, float u2) {
return cosf(((2.0f * ((float) M_PI)) * u2)) * sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2)) * sqrt(Float32(-log1p(Float32(-u1))))) end
\begin{array}{l}
\\
\cos \left(\left(2 \cdot \pi\right) \cdot u2\right) \cdot \sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
Initial program 57.3%
sub-neg57.3%
log1p-def99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* (* 2.0 PI) u2)))
(if (<= t_0 0.000750000006519258)
(sqrt (- (log1p (- u1))))
(* (cos t_0) (sqrt (* u1 (- (- -1.0) (* u1 -0.5))))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = (2.0f * ((float) M_PI)) * u2;
float tmp;
if (t_0 <= 0.000750000006519258f) {
tmp = sqrtf(-log1pf(-u1));
} else {
tmp = cosf(t_0) * sqrtf((u1 * (-(-1.0f) - (u1 * -0.5f))));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(Float32(Float32(2.0) * Float32(pi)) * u2) tmp = Float32(0.0) if (t_0 <= Float32(0.000750000006519258)) tmp = sqrt(Float32(-log1p(Float32(-u1)))); else tmp = Float32(cos(t_0) * sqrt(Float32(u1 * Float32(Float32(-Float32(-1.0)) - Float32(u1 * Float32(-0.5)))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(2 \cdot \pi\right) \cdot u2\\
\mathbf{if}\;t_0 \leq 0.000750000006519258:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos t_0 \cdot \sqrt{u1 \cdot \left(\left(--1\right) - u1 \cdot -0.5\right)}\\
\end{array}
\end{array}
if (*.f32 (*.f32 2 (PI.f32)) u2) < 7.50000007e-4Initial program 55.7%
sub-neg55.7%
log1p-def99.8%
Simplified99.8%
Taylor expanded in u2 around 0 99.7%
if 7.50000007e-4 < (*.f32 (*.f32 2 (PI.f32)) u2) Initial program 59.7%
Taylor expanded in u1 around 0 88.1%
*-commutative88.1%
*-commutative88.1%
unpow288.1%
associate-*l*88.1%
distribute-lft-out87.9%
Simplified87.9%
Final simplification95.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* (* 2.0 PI) u2) 0.004800000227987766) (sqrt (- (log1p (- u1)))) (* (cos (* 2.0 (* PI u2))) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (((2.0f * ((float) M_PI)) * u2) <= 0.004800000227987766f) {
tmp = sqrtf(-log1pf(-u1));
} else {
tmp = cosf((2.0f * (((float) M_PI) * u2))) * sqrtf(u1);
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(Float32(2.0) * Float32(pi)) * u2) <= Float32(0.004800000227987766)) tmp = sqrt(Float32(-log1p(Float32(-u1)))); else tmp = Float32(cos(Float32(Float32(2.0) * Float32(Float32(pi) * u2))) * sqrt(u1)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(2 \cdot \pi\right) \cdot u2 \leq 0.004800000227987766:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(2 \cdot \left(\pi \cdot u2\right)\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 (*.f32 2 (PI.f32)) u2) < 0.00480000023Initial program 54.9%
sub-neg54.9%
log1p-def99.7%
Simplified99.7%
Taylor expanded in u2 around 0 98.1%
if 0.00480000023 < (*.f32 (*.f32 2 (PI.f32)) u2) Initial program 62.4%
add-cube-cbrt62.3%
pow362.4%
Applied egg-rr71.1%
Taylor expanded in u1 around 0 73.7%
pow-base-173.7%
*-lft-identity73.7%
*-commutative73.7%
Simplified73.7%
Final simplification90.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (- (log1p (- u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) return sqrt(Float32(-log1p(Float32(-u1)))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
Initial program 57.3%
sub-neg57.3%
log1p-def99.3%
Simplified99.3%
Taylor expanded in u2 around 0 80.8%
Final simplification80.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 57.3%
sub-neg57.3%
log1p-def99.3%
Simplified99.3%
add-cube-cbrt99.0%
pow399.0%
associate-*l*99.0%
Applied egg-rr99.0%
Taylor expanded in u1 around 0 76.7%
mul-1-neg76.7%
Simplified76.7%
Taylor expanded in u2 around 0 66.4%
Final simplification66.4%
herbie shell --seed 2024024
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))