
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) z (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), z, Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * z + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, z, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* (sin y) z)))
double code(double x, double y, double z) {
return (x * cos(y)) + (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (Math.sin(y) * z);
}
def code(x, y, z): return (x * math.cos(y)) + (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (sin(y) * z); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + \sin y \cdot z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (sin y) z)) (t_1 (* x (cos y))))
(if (<= y -8.2e+127)
t_0
(if (<= y -1e+43)
t_1
(if (<= y -0.0014) t_0 (if (<= y 5e-9) (+ x (* y z)) t_1))))))
double code(double x, double y, double z) {
double t_0 = sin(y) * z;
double t_1 = x * cos(y);
double tmp;
if (y <= -8.2e+127) {
tmp = t_0;
} else if (y <= -1e+43) {
tmp = t_1;
} else if (y <= -0.0014) {
tmp = t_0;
} else if (y <= 5e-9) {
tmp = x + (y * z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = sin(y) * z
t_1 = x * cos(y)
if (y <= (-8.2d+127)) then
tmp = t_0
else if (y <= (-1d+43)) then
tmp = t_1
else if (y <= (-0.0014d0)) then
tmp = t_0
else if (y <= 5d-9) then
tmp = x + (y * z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.sin(y) * z;
double t_1 = x * Math.cos(y);
double tmp;
if (y <= -8.2e+127) {
tmp = t_0;
} else if (y <= -1e+43) {
tmp = t_1;
} else if (y <= -0.0014) {
tmp = t_0;
} else if (y <= 5e-9) {
tmp = x + (y * z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = math.sin(y) * z t_1 = x * math.cos(y) tmp = 0 if y <= -8.2e+127: tmp = t_0 elif y <= -1e+43: tmp = t_1 elif y <= -0.0014: tmp = t_0 elif y <= 5e-9: tmp = x + (y * z) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(sin(y) * z) t_1 = Float64(x * cos(y)) tmp = 0.0 if (y <= -8.2e+127) tmp = t_0; elseif (y <= -1e+43) tmp = t_1; elseif (y <= -0.0014) tmp = t_0; elseif (y <= 5e-9) tmp = Float64(x + Float64(y * z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = sin(y) * z; t_1 = x * cos(y); tmp = 0.0; if (y <= -8.2e+127) tmp = t_0; elseif (y <= -1e+43) tmp = t_1; elseif (y <= -0.0014) tmp = t_0; elseif (y <= 5e-9) tmp = x + (y * z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -8.2e+127], t$95$0, If[LessEqual[y, -1e+43], t$95$1, If[LessEqual[y, -0.0014], t$95$0, If[LessEqual[y, 5e-9], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot z\\
t_1 := x \cdot \cos y\\
\mathbf{if}\;y \leq -8.2 \cdot 10^{+127}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -1 \cdot 10^{+43}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -0.0014:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 5 \cdot 10^{-9}:\\
\;\;\;\;x + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if y < -8.19999999999999965e127 or -1.00000000000000001e43 < y < -0.00139999999999999999Initial program 99.7%
Taylor expanded in x around 0 64.2%
if -8.19999999999999965e127 < y < -1.00000000000000001e43 or 5.0000000000000001e-9 < y Initial program 99.7%
Taylor expanded in x around inf 63.9%
if -0.00139999999999999999 < y < 5.0000000000000001e-9Initial program 100.0%
Taylor expanded in y around 0 99.5%
+-commutative99.5%
Simplified99.5%
Final simplification82.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.00029) (not (<= y 5e-9))) (* x (cos y)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00029) || !(y <= 5e-9)) {
tmp = x * cos(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.00029d0)) .or. (.not. (y <= 5d-9))) then
tmp = x * cos(y)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00029) || !(y <= 5e-9)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.00029) or not (y <= 5e-9): tmp = x * math.cos(y) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.00029) || !(y <= 5e-9)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.00029) || ~((y <= 5e-9))) tmp = x * cos(y); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.00029], N[Not[LessEqual[y, 5e-9]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.00029 \lor \neg \left(y \leq 5 \cdot 10^{-9}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -2.9e-4 or 5.0000000000000001e-9 < y Initial program 99.7%
Taylor expanded in x around inf 53.4%
if -2.9e-4 < y < 5.0000000000000001e-9Initial program 100.0%
Taylor expanded in y around 0 99.9%
+-commutative99.9%
Simplified99.9%
Final simplification77.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -4.3e-7) (not (<= z 1.55e+203))) (* y z) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4.3e-7) || !(z <= 1.55e+203)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4.3d-7)) .or. (.not. (z <= 1.55d+203))) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4.3e-7) || !(z <= 1.55e+203)) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4.3e-7) or not (z <= 1.55e+203): tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4.3e-7) || !(z <= 1.55e+203)) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4.3e-7) || ~((z <= 1.55e+203))) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4.3e-7], N[Not[LessEqual[z, 1.55e+203]], $MachinePrecision]], N[(y * z), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.3 \cdot 10^{-7} \lor \neg \left(z \leq 1.55 \cdot 10^{+203}\right):\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -4.3000000000000001e-7 or 1.55e203 < z Initial program 99.8%
Taylor expanded in x around 0 79.1%
Taylor expanded in y around 0 40.0%
if -4.3000000000000001e-7 < z < 1.55e203Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.9%
Applied egg-rr99.9%
Taylor expanded in y around 0 52.1%
Final simplification48.6%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 55.9%
+-commutative55.9%
Simplified55.9%
Final simplification55.9%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 41.0%
Final simplification41.0%
herbie shell --seed 2024024
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))