
(FPCore (x) :precision binary64 (sqrt (/ (- (exp (* 2.0 x)) 1.0) (- (exp x) 1.0))))
double code(double x) {
return sqrt(((exp((2.0 * x)) - 1.0) / (exp(x) - 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt(((exp((2.0d0 * x)) - 1.0d0) / (exp(x) - 1.0d0)))
end function
public static double code(double x) {
return Math.sqrt(((Math.exp((2.0 * x)) - 1.0) / (Math.exp(x) - 1.0)));
}
def code(x): return math.sqrt(((math.exp((2.0 * x)) - 1.0) / (math.exp(x) - 1.0)))
function code(x) return sqrt(Float64(Float64(exp(Float64(2.0 * x)) - 1.0) / Float64(exp(x) - 1.0))) end
function tmp = code(x) tmp = sqrt(((exp((2.0 * x)) - 1.0) / (exp(x) - 1.0))); end
code[x_] := N[Sqrt[N[(N[(N[Exp[N[(2.0 * x), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision] / N[(N[Exp[x], $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{e^{2 \cdot x} - 1}{e^{x} - 1}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (sqrt (/ (- (exp (* 2.0 x)) 1.0) (- (exp x) 1.0))))
double code(double x) {
return sqrt(((exp((2.0 * x)) - 1.0) / (exp(x) - 1.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt(((exp((2.0d0 * x)) - 1.0d0) / (exp(x) - 1.0d0)))
end function
public static double code(double x) {
return Math.sqrt(((Math.exp((2.0 * x)) - 1.0) / (Math.exp(x) - 1.0)));
}
def code(x): return math.sqrt(((math.exp((2.0 * x)) - 1.0) / (math.exp(x) - 1.0)))
function code(x) return sqrt(Float64(Float64(exp(Float64(2.0 * x)) - 1.0) / Float64(exp(x) - 1.0))) end
function tmp = code(x) tmp = sqrt(((exp((2.0 * x)) - 1.0) / (exp(x) - 1.0))); end
code[x_] := N[Sqrt[N[(N[(N[Exp[N[(2.0 * x), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision] / N[(N[Exp[x], $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{e^{2 \cdot x} - 1}{e^{x} - 1}}
\end{array}
(FPCore (x) :precision binary64 (pow (/ 1.0 (+ 1.0 (exp x))) -0.5))
double code(double x) {
return pow((1.0 / (1.0 + exp(x))), -0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (1.0d0 + exp(x))) ** (-0.5d0)
end function
public static double code(double x) {
return Math.pow((1.0 / (1.0 + Math.exp(x))), -0.5);
}
def code(x): return math.pow((1.0 / (1.0 + math.exp(x))), -0.5)
function code(x) return Float64(1.0 / Float64(1.0 + exp(x))) ^ -0.5 end
function tmp = code(x) tmp = (1.0 / (1.0 + exp(x))) ^ -0.5; end
code[x_] := N[Power[N[(1.0 / N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -0.5], $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{1}{1 + e^{x}}\right)}^{-0.5}
\end{array}
Initial program 34.0%
*-commutative34.0%
exp-lft-sqr34.1%
difference-of-sqr-134.3%
associate-/l*34.3%
*-inverses100.0%
/-rgt-identity100.0%
+-commutative100.0%
Simplified100.0%
pow1/2100.0%
+-commutative100.0%
flip-+34.1%
metadata-eval34.1%
exp-lft-sqr34.0%
*-commutative34.0%
expm1-udef35.6%
expm1-udef99.2%
div-inv99.0%
div-inv99.2%
clear-num99.2%
inv-pow99.2%
metadata-eval99.2%
pow-pow99.2%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (sqrt (+ 1.0 (exp x))))
double code(double x) {
return sqrt((1.0 + exp(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((1.0d0 + exp(x)))
end function
public static double code(double x) {
return Math.sqrt((1.0 + Math.exp(x)));
}
def code(x): return math.sqrt((1.0 + math.exp(x)))
function code(x) return sqrt(Float64(1.0 + exp(x))) end
function tmp = code(x) tmp = sqrt((1.0 + exp(x))); end
code[x_] := N[Sqrt[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{1 + e^{x}}
\end{array}
Initial program 34.0%
*-commutative34.0%
exp-lft-sqr34.1%
difference-of-sqr-134.3%
associate-/l*34.3%
*-inverses100.0%
/-rgt-identity100.0%
+-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (sqrt 2.0))
double code(double x) {
return sqrt(2.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt(2.0d0)
end function
public static double code(double x) {
return Math.sqrt(2.0);
}
def code(x): return math.sqrt(2.0)
function code(x) return sqrt(2.0) end
function tmp = code(x) tmp = sqrt(2.0); end
code[x_] := N[Sqrt[2.0], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2}
\end{array}
Initial program 34.0%
*-commutative34.0%
exp-lft-sqr34.1%
difference-of-sqr-134.3%
associate-/l*34.3%
*-inverses100.0%
/-rgt-identity100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 72.9%
Final simplification72.9%
herbie shell --seed 2024024
(FPCore (x)
:name "sqrtexp (problem 3.4.4)"
:precision binary64
(sqrt (/ (- (exp (* 2.0 x)) 1.0) (- (exp x) 1.0))))