
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
x_m = (fabs.f64 x)
(FPCore (x_m)
:precision binary64
(if (<= x_m 0.03)
(+
0.5
(+
(* -0.041666666666666664 (pow x_m 2.0))
(* 0.001388888888888889 (pow x_m 4.0))))
(/ (/ (- 1.0 (cos x_m)) x_m) x_m)))x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.03) {
tmp = 0.5 + ((-0.041666666666666664 * pow(x_m, 2.0)) + (0.001388888888888889 * pow(x_m, 4.0)));
} else {
tmp = ((1.0 - cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.03d0) then
tmp = 0.5d0 + (((-0.041666666666666664d0) * (x_m ** 2.0d0)) + (0.001388888888888889d0 * (x_m ** 4.0d0)))
else
tmp = ((1.0d0 - cos(x_m)) / x_m) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.03) {
tmp = 0.5 + ((-0.041666666666666664 * Math.pow(x_m, 2.0)) + (0.001388888888888889 * Math.pow(x_m, 4.0)));
} else {
tmp = ((1.0 - Math.cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.03: tmp = 0.5 + ((-0.041666666666666664 * math.pow(x_m, 2.0)) + (0.001388888888888889 * math.pow(x_m, 4.0))) else: tmp = ((1.0 - math.cos(x_m)) / x_m) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.03) tmp = Float64(0.5 + Float64(Float64(-0.041666666666666664 * (x_m ^ 2.0)) + Float64(0.001388888888888889 * (x_m ^ 4.0)))); else tmp = Float64(Float64(Float64(1.0 - cos(x_m)) / x_m) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.03) tmp = 0.5 + ((-0.041666666666666664 * (x_m ^ 2.0)) + (0.001388888888888889 * (x_m ^ 4.0))); else tmp = ((1.0 - cos(x_m)) / x_m) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.03], N[(0.5 + N[(N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision] + N[(0.001388888888888889 * N[Power[x$95$m, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x_m \leq 0.03:\\
\;\;\;\;0.5 + \left(-0.041666666666666664 \cdot {x_m}^{2} + 0.001388888888888889 \cdot {x_m}^{4}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x_m}{x_m}}{x_m}\\
\end{array}
\end{array}
if x < 0.029999999999999999Initial program 34.6%
Taylor expanded in x around 0 67.5%
if 0.029999999999999999 < x Initial program 98.9%
clear-num98.9%
inv-pow98.9%
*-un-lft-identity98.9%
times-frac99.0%
unpow-prod-down99.3%
inv-pow99.3%
clear-num99.3%
Applied egg-rr99.3%
frac-2neg99.3%
div-inv99.2%
sub-neg99.2%
distribute-neg-in99.2%
metadata-eval99.2%
add-sqr-sqrt57.3%
sqrt-unprod82.2%
sqr-neg82.2%
sqrt-unprod24.9%
add-sqr-sqrt55.0%
add-sqr-sqrt30.1%
sqrt-unprod72.0%
sqr-neg72.0%
sqrt-unprod41.8%
add-sqr-sqrt99.2%
Applied egg-rr99.2%
Applied egg-rr99.3%
*-commutative99.3%
unpow-199.3%
/-rgt-identity99.3%
un-div-inv99.5%
associate-/r/99.4%
associate-*l/99.5%
neg-mul-199.5%
distribute-neg-in99.5%
metadata-eval99.5%
sub-neg99.5%
Applied egg-rr99.5%
Final simplification77.3%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0042) (+ 0.5 (* -0.041666666666666664 (pow x_m 2.0))) (/ (- 1.0 (cos x_m)) (* x_m x_m))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0042) {
tmp = 0.5 + (-0.041666666666666664 * pow(x_m, 2.0));
} else {
tmp = (1.0 - cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0042d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x_m ** 2.0d0))
else
tmp = (1.0d0 - cos(x_m)) / (x_m * x_m)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0042) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x_m, 2.0));
} else {
tmp = (1.0 - Math.cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0042: tmp = 0.5 + (-0.041666666666666664 * math.pow(x_m, 2.0)) else: tmp = (1.0 - math.cos(x_m)) / (x_m * x_m) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0042) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x_m ^ 2.0))); else tmp = Float64(Float64(1.0 - cos(x_m)) / Float64(x_m * x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0042) tmp = 0.5 + (-0.041666666666666664 * (x_m ^ 2.0)); else tmp = (1.0 - cos(x_m)) / (x_m * x_m); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0042], N[(0.5 + N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x_m \leq 0.0042:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x_m}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x_m}{x_m \cdot x_m}\\
\end{array}
\end{array}
if x < 0.00419999999999999974Initial program 34.6%
Taylor expanded in x around 0 67.4%
*-commutative67.4%
Simplified67.4%
if 0.00419999999999999974 < x Initial program 98.9%
Final simplification77.0%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0042) (+ 0.5 (* -0.041666666666666664 (pow x_m 2.0))) (/ (/ (- 1.0 (cos x_m)) x_m) x_m)))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0042) {
tmp = 0.5 + (-0.041666666666666664 * pow(x_m, 2.0));
} else {
tmp = ((1.0 - cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0042d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x_m ** 2.0d0))
else
tmp = ((1.0d0 - cos(x_m)) / x_m) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0042) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x_m, 2.0));
} else {
tmp = ((1.0 - Math.cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0042: tmp = 0.5 + (-0.041666666666666664 * math.pow(x_m, 2.0)) else: tmp = ((1.0 - math.cos(x_m)) / x_m) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0042) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x_m ^ 2.0))); else tmp = Float64(Float64(Float64(1.0 - cos(x_m)) / x_m) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0042) tmp = 0.5 + (-0.041666666666666664 * (x_m ^ 2.0)); else tmp = ((1.0 - cos(x_m)) / x_m) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0042], N[(0.5 + N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x_m \leq 0.0042:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x_m}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x_m}{x_m}}{x_m}\\
\end{array}
\end{array}
if x < 0.00419999999999999974Initial program 34.6%
Taylor expanded in x around 0 67.4%
*-commutative67.4%
Simplified67.4%
if 0.00419999999999999974 < x Initial program 98.9%
clear-num98.9%
inv-pow98.9%
*-un-lft-identity98.9%
times-frac99.0%
unpow-prod-down99.3%
inv-pow99.3%
clear-num99.3%
Applied egg-rr99.3%
frac-2neg99.3%
div-inv99.2%
sub-neg99.2%
distribute-neg-in99.2%
metadata-eval99.2%
add-sqr-sqrt57.3%
sqrt-unprod82.2%
sqr-neg82.2%
sqrt-unprod24.9%
add-sqr-sqrt55.0%
add-sqr-sqrt30.1%
sqrt-unprod72.0%
sqr-neg72.0%
sqrt-unprod41.8%
add-sqr-sqrt99.2%
Applied egg-rr99.2%
Applied egg-rr99.3%
*-commutative99.3%
unpow-199.3%
/-rgt-identity99.3%
un-div-inv99.5%
associate-/r/99.4%
associate-*l/99.5%
neg-mul-199.5%
distribute-neg-in99.5%
metadata-eval99.5%
sub-neg99.5%
Applied egg-rr99.5%
Final simplification77.1%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 2.45) (+ 0.5 (* -0.041666666666666664 (pow x_m 2.0))) (/ 2.0 (pow x_m 2.0))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 2.45) {
tmp = 0.5 + (-0.041666666666666664 * pow(x_m, 2.0));
} else {
tmp = 2.0 / pow(x_m, 2.0);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 2.45d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x_m ** 2.0d0))
else
tmp = 2.0d0 / (x_m ** 2.0d0)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 2.45) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x_m, 2.0));
} else {
tmp = 2.0 / Math.pow(x_m, 2.0);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 2.45: tmp = 0.5 + (-0.041666666666666664 * math.pow(x_m, 2.0)) else: tmp = 2.0 / math.pow(x_m, 2.0) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 2.45) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x_m ^ 2.0))); else tmp = Float64(2.0 / (x_m ^ 2.0)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 2.45) tmp = 0.5 + (-0.041666666666666664 * (x_m ^ 2.0)); else tmp = 2.0 / (x_m ^ 2.0); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 2.45], N[(0.5 + N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x_m \leq 2.45:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x_m}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{{x_m}^{2}}\\
\end{array}
\end{array}
if x < 2.4500000000000002Initial program 34.6%
Taylor expanded in x around 0 67.4%
*-commutative67.4%
Simplified67.4%
if 2.4500000000000002 < x Initial program 98.9%
clear-num98.9%
inv-pow98.9%
*-un-lft-identity98.9%
times-frac99.0%
unpow-prod-down99.3%
inv-pow99.3%
clear-num99.3%
Applied egg-rr99.3%
unpow-199.3%
/-rgt-identity99.3%
associate-*l/99.5%
*-un-lft-identity99.5%
Applied egg-rr55.0%
Taylor expanded in x around 0 56.9%
Final simplification64.2%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 2.0) 0.5 (* 2.0 (pow x_m -2.0))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 2.0) {
tmp = 0.5;
} else {
tmp = 2.0 * pow(x_m, -2.0);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 2.0d0) then
tmp = 0.5d0
else
tmp = 2.0d0 * (x_m ** (-2.0d0))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 2.0) {
tmp = 0.5;
} else {
tmp = 2.0 * Math.pow(x_m, -2.0);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 2.0: tmp = 0.5 else: tmp = 2.0 * math.pow(x_m, -2.0) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 2.0) tmp = 0.5; else tmp = Float64(2.0 * (x_m ^ -2.0)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 2.0) tmp = 0.5; else tmp = 2.0 * (x_m ^ -2.0); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 2.0], 0.5, N[(2.0 * N[Power[x$95$m, -2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x_m \leq 2:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;2 \cdot {x_m}^{-2}\\
\end{array}
\end{array}
if x < 2Initial program 34.6%
Taylor expanded in x around 0 67.6%
if 2 < x Initial program 98.9%
clear-num98.9%
inv-pow98.9%
*-un-lft-identity98.9%
times-frac99.0%
unpow-prod-down99.3%
inv-pow99.3%
clear-num99.3%
Applied egg-rr99.3%
unpow-199.3%
/-rgt-identity99.3%
associate-*l/99.5%
*-un-lft-identity99.5%
Applied egg-rr55.0%
Taylor expanded in x around 0 56.9%
expm1-log1p-u56.9%
expm1-udef48.6%
associate-/l/48.6%
div-inv48.6%
pow248.6%
pow-flip48.6%
metadata-eval48.6%
Applied egg-rr48.6%
expm1-def56.9%
expm1-log1p56.9%
Simplified56.9%
Final simplification64.3%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 2.0) 0.5 (/ 2.0 (pow x_m 2.0))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 2.0) {
tmp = 0.5;
} else {
tmp = 2.0 / pow(x_m, 2.0);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 2.0d0) then
tmp = 0.5d0
else
tmp = 2.0d0 / (x_m ** 2.0d0)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 2.0) {
tmp = 0.5;
} else {
tmp = 2.0 / Math.pow(x_m, 2.0);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 2.0: tmp = 0.5 else: tmp = 2.0 / math.pow(x_m, 2.0) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 2.0) tmp = 0.5; else tmp = Float64(2.0 / (x_m ^ 2.0)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 2.0) tmp = 0.5; else tmp = 2.0 / (x_m ^ 2.0); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 2.0], 0.5, N[(2.0 / N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x_m \leq 2:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{{x_m}^{2}}\\
\end{array}
\end{array}
if x < 2Initial program 34.6%
Taylor expanded in x around 0 67.6%
if 2 < x Initial program 98.9%
clear-num98.9%
inv-pow98.9%
*-un-lft-identity98.9%
times-frac99.0%
unpow-prod-down99.3%
inv-pow99.3%
clear-num99.3%
Applied egg-rr99.3%
unpow-199.3%
/-rgt-identity99.3%
associate-*l/99.5%
*-un-lft-identity99.5%
Applied egg-rr55.0%
Taylor expanded in x around 0 56.9%
Final simplification64.4%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 2.0) 0.5 (/ (/ 2.0 x_m) x_m)))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 2.0) {
tmp = 0.5;
} else {
tmp = (2.0 / x_m) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 2.0d0) then
tmp = 0.5d0
else
tmp = (2.0d0 / x_m) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 2.0) {
tmp = 0.5;
} else {
tmp = (2.0 / x_m) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 2.0: tmp = 0.5 else: tmp = (2.0 / x_m) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 2.0) tmp = 0.5; else tmp = Float64(Float64(2.0 / x_m) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 2.0) tmp = 0.5; else tmp = (2.0 / x_m) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 2.0], 0.5, N[(N[(2.0 / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x_m \leq 2:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{2}{x_m}}{x_m}\\
\end{array}
\end{array}
if x < 2Initial program 34.6%
Taylor expanded in x around 0 67.6%
if 2 < x Initial program 98.9%
clear-num98.9%
inv-pow98.9%
*-un-lft-identity98.9%
times-frac99.0%
unpow-prod-down99.3%
inv-pow99.3%
clear-num99.3%
Applied egg-rr99.3%
unpow-199.3%
/-rgt-identity99.3%
associate-*l/99.5%
*-un-lft-identity99.5%
Applied egg-rr55.0%
Taylor expanded in x around 0 56.9%
Final simplification64.3%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 0.5)
x_m = fabs(x);
double code(double x_m) {
return 0.5;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
code = 0.5d0
end function
x_m = Math.abs(x);
public static double code(double x_m) {
return 0.5;
}
x_m = math.fabs(x) def code(x_m): return 0.5
x_m = abs(x) function code(x_m) return 0.5 end
x_m = abs(x); function tmp = code(x_m) tmp = 0.5; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := 0.5
\begin{array}{l}
x_m = \left|x\right|
\\
0.5
\end{array}
Initial program 54.2%
Taylor expanded in x around 0 48.3%
Final simplification48.3%
herbie shell --seed 2024024
(FPCore (x)
:name "cos2 (problem 3.4.1)"
:precision binary64
(/ (- 1.0 (cos x)) (* x x)))