
(FPCore (x) :precision binary64 (- (/ x (+ x 1.0)) (/ (+ x 1.0) (- x 1.0))))
double code(double x) {
return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x / (x + 1.0d0)) - ((x + 1.0d0) / (x - 1.0d0))
end function
public static double code(double x) {
return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0));
}
def code(x): return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0))
function code(x) return Float64(Float64(x / Float64(x + 1.0)) - Float64(Float64(x + 1.0) / Float64(x - 1.0))) end
function tmp = code(x) tmp = (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0)); end
code[x_] := N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(N[(x + 1.0), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + 1} - \frac{x + 1}{x - 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ x (+ x 1.0)) (/ (+ x 1.0) (- x 1.0))))
double code(double x) {
return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x / (x + 1.0d0)) - ((x + 1.0d0) / (x - 1.0d0))
end function
public static double code(double x) {
return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0));
}
def code(x): return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0))
function code(x) return Float64(Float64(x / Float64(x + 1.0)) - Float64(Float64(x + 1.0) / Float64(x - 1.0))) end
function tmp = code(x) tmp = (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0)); end
code[x_] := N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(N[(x + 1.0), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + 1} - \frac{x + 1}{x - 1}
\end{array}
(FPCore (x) :precision binary64 (/ (- (/ -1.0 x) 3.0) (+ x (/ -1.0 x))))
double code(double x) {
return ((-1.0 / x) - 3.0) / (x + (-1.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (((-1.0d0) / x) - 3.0d0) / (x + ((-1.0d0) / x))
end function
public static double code(double x) {
return ((-1.0 / x) - 3.0) / (x + (-1.0 / x));
}
def code(x): return ((-1.0 / x) - 3.0) / (x + (-1.0 / x))
function code(x) return Float64(Float64(Float64(-1.0 / x) - 3.0) / Float64(x + Float64(-1.0 / x))) end
function tmp = code(x) tmp = ((-1.0 / x) - 3.0) / (x + (-1.0 / x)); end
code[x_] := N[(N[(N[(-1.0 / x), $MachinePrecision] - 3.0), $MachinePrecision] / N[(x + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{-1}{x} - 3}{x + \frac{-1}{x}}
\end{array}
Initial program 49.7%
clear-num49.7%
frac-sub50.0%
*-un-lft-identity50.0%
sub-neg50.0%
metadata-eval50.0%
sub-neg50.0%
metadata-eval50.0%
Applied egg-rr50.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (/ -3.0 x) (+ 1.0 (* x (+ 3.0 x)))))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = -3.0 / x;
} else {
tmp = 1.0 + (x * (3.0 + x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = (-3.0d0) / x
else
tmp = 1.0d0 + (x * (3.0d0 + x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = -3.0 / x;
} else {
tmp = 1.0 + (x * (3.0 + x));
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = -3.0 / x else: tmp = 1.0 + (x * (3.0 + x)) return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(-3.0 / x); else tmp = Float64(1.0 + Float64(x * Float64(3.0 + x))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = -3.0 / x; else tmp = 1.0 + (x * (3.0 + x)); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(-3.0 / x), $MachinePrecision], N[(1.0 + N[(x * N[(3.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{-3}{x}\\
\mathbf{else}:\\
\;\;\;\;1 + x \cdot \left(3 + x\right)\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 7.4%
Taylor expanded in x around inf 98.7%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 98.8%
unpow298.8%
distribute-rgt-out98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (/ (- (/ -1.0 x) 3.0) x) (+ 1.0 (* x (+ 3.0 x)))))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = ((-1.0 / x) - 3.0) / x;
} else {
tmp = 1.0 + (x * (3.0 + x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = (((-1.0d0) / x) - 3.0d0) / x
else
tmp = 1.0d0 + (x * (3.0d0 + x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = ((-1.0 / x) - 3.0) / x;
} else {
tmp = 1.0 + (x * (3.0 + x));
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = ((-1.0 / x) - 3.0) / x else: tmp = 1.0 + (x * (3.0 + x)) return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(Float64(Float64(-1.0 / x) - 3.0) / x); else tmp = Float64(1.0 + Float64(x * Float64(3.0 + x))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = ((-1.0 / x) - 3.0) / x; else tmp = 1.0 + (x * (3.0 + x)); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(N[(N[(-1.0 / x), $MachinePrecision] - 3.0), $MachinePrecision] / x), $MachinePrecision], N[(1.0 + N[(x * N[(3.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{\frac{-1}{x} - 3}{x}\\
\mathbf{else}:\\
\;\;\;\;1 + x \cdot \left(3 + x\right)\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 7.4%
clear-num7.4%
frac-sub8.0%
*-un-lft-identity8.0%
sub-neg8.0%
metadata-eval8.0%
sub-neg8.0%
metadata-eval8.0%
Applied egg-rr8.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in x around inf 99.0%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 98.8%
unpow298.8%
distribute-rgt-out98.8%
Simplified98.8%
Final simplification98.9%
(FPCore (x) :precision binary64 (if (<= x -1.0) (/ -3.0 x) (if (<= x 0.65) (+ 1.0 (* x (+ 3.0 x))) (/ -3.0 (+ x (/ -1.0 x))))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = -3.0 / x;
} else if (x <= 0.65) {
tmp = 1.0 + (x * (3.0 + x));
} else {
tmp = -3.0 / (x + (-1.0 / x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = (-3.0d0) / x
else if (x <= 0.65d0) then
tmp = 1.0d0 + (x * (3.0d0 + x))
else
tmp = (-3.0d0) / (x + ((-1.0d0) / x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = -3.0 / x;
} else if (x <= 0.65) {
tmp = 1.0 + (x * (3.0 + x));
} else {
tmp = -3.0 / (x + (-1.0 / x));
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = -3.0 / x elif x <= 0.65: tmp = 1.0 + (x * (3.0 + x)) else: tmp = -3.0 / (x + (-1.0 / x)) return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(-3.0 / x); elseif (x <= 0.65) tmp = Float64(1.0 + Float64(x * Float64(3.0 + x))); else tmp = Float64(-3.0 / Float64(x + Float64(-1.0 / x))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = -3.0 / x; elseif (x <= 0.65) tmp = 1.0 + (x * (3.0 + x)); else tmp = -3.0 / (x + (-1.0 / x)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(-3.0 / x), $MachinePrecision], If[LessEqual[x, 0.65], N[(1.0 + N[(x * N[(3.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-3.0 / N[(x + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-3}{x}\\
\mathbf{elif}\;x \leq 0.65:\\
\;\;\;\;1 + x \cdot \left(3 + x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-3}{x + \frac{-1}{x}}\\
\end{array}
\end{array}
if x < -1Initial program 7.1%
Taylor expanded in x around inf 98.8%
if -1 < x < 0.650000000000000022Initial program 100.0%
Taylor expanded in x around 0 98.8%
unpow298.8%
distribute-rgt-out98.8%
Simplified98.8%
if 0.650000000000000022 < x Initial program 7.7%
clear-num7.7%
frac-sub8.3%
*-un-lft-identity8.3%
sub-neg8.3%
metadata-eval8.3%
sub-neg8.3%
metadata-eval8.3%
Applied egg-rr8.3%
Taylor expanded in x around inf 98.6%
Taylor expanded in x around 0 98.6%
Final simplification98.8%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (/ -3.0 x) (+ 1.0 (* 3.0 x))))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = -3.0 / x;
} else {
tmp = 1.0 + (3.0 * x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = (-3.0d0) / x
else
tmp = 1.0d0 + (3.0d0 * x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = -3.0 / x;
} else {
tmp = 1.0 + (3.0 * x);
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = -3.0 / x else: tmp = 1.0 + (3.0 * x) return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(-3.0 / x); else tmp = Float64(1.0 + Float64(3.0 * x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = -3.0 / x; else tmp = 1.0 + (3.0 * x); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(-3.0 / x), $MachinePrecision], N[(1.0 + N[(3.0 * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{-3}{x}\\
\mathbf{else}:\\
\;\;\;\;1 + 3 \cdot x\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 7.4%
Taylor expanded in x around inf 98.7%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 98.1%
Final simplification98.4%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (/ -3.0 x) 1.0))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = -3.0 / x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = (-3.0d0) / x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = -3.0 / x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = -3.0 / x else: tmp = 1.0 return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(-3.0 / x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = -3.0 / x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(-3.0 / x), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{-3}{x}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 7.4%
Taylor expanded in x around inf 98.7%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 96.2%
Final simplification97.6%
(FPCore (x) :precision binary64 0.0)
double code(double x) {
return 0.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.0d0
end function
public static double code(double x) {
return 0.0;
}
def code(x): return 0.0
function code(x) return 0.0 end
function tmp = code(x) tmp = 0.0; end
code[x_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 49.7%
add-sqr-sqrt4.1%
pow24.1%
sub-neg4.1%
metadata-eval4.1%
Applied egg-rr4.1%
Taylor expanded in x around -inf 0.0%
metadata-eval0.0%
pow-sqr0.0%
unpow20.0%
rem-square-sqrt0.0%
unpow20.0%
rem-square-sqrt4.4%
metadata-eval4.4%
metadata-eval4.4%
Simplified4.4%
Final simplification4.4%
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 49.7%
Taylor expanded in x around 0 46.1%
Final simplification46.1%
herbie shell --seed 2024024
(FPCore (x)
:name "Asymptote C"
:precision binary64
(- (/ x (+ x 1.0)) (/ (+ x 1.0) (- x 1.0))))