
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) 1.0))
float code(float u, float v) {
return fmaf(v, logf((u + ((1.0f - u) * expf((-2.0f / v))))), 1.0f);
}
function code(u, v) return fma(v, log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(v, \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), 1\right)
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-def99.4%
+-commutative99.4%
fma-def99.4%
Simplified99.4%
fma-udef99.4%
Applied egg-rr99.4%
Final simplification99.4%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
Final simplification99.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.11999999731779099)
1.0
(+
1.0
(+
(* (- 1.0 u) -2.0)
(+
(/ (/ (* u 1.3333333333333333) v) v)
(* 0.5 (/ (+ (* -4.0 (pow (- 1.0 u) 2.0)) (* (- 1.0 u) 4.0)) v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.11999999731779099f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.0f - u) * -2.0f) + ((((u * 1.3333333333333333f) / v) / v) + (0.5f * (((-4.0f * powf((1.0f - u), 2.0f)) + ((1.0f - u) * 4.0f)) / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.11999999731779099e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.0e0 - u) * (-2.0e0)) + ((((u * 1.3333333333333333e0) / v) / v) + (0.5e0 * ((((-4.0e0) * ((1.0e0 - u) ** 2.0e0)) + ((1.0e0 - u) * 4.0e0)) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.11999999731779099)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.0) - u) * Float32(-2.0)) + Float32(Float32(Float32(Float32(u * Float32(1.3333333333333333)) / v) / v) + Float32(Float32(0.5) * Float32(Float32(Float32(Float32(-4.0) * (Float32(Float32(1.0) - u) ^ Float32(2.0))) + Float32(Float32(Float32(1.0) - u) * Float32(4.0))) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.11999999731779099)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.0) - u) * single(-2.0)) + ((((u * single(1.3333333333333333)) / v) / v) + (single(0.5) * (((single(-4.0) * ((single(1.0) - u) ^ single(2.0))) + ((single(1.0) - u) * single(4.0))) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.11999999731779099:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1 - u\right) \cdot -2 + \left(\frac{\frac{u \cdot 1.3333333333333333}{v}}{v} + 0.5 \cdot \frac{-4 \cdot {\left(1 - u\right)}^{2} + \left(1 - u\right) \cdot 4}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.119999997Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.1%
if 0.119999997 < v Initial program 92.3%
Taylor expanded in v around inf 73.0%
Taylor expanded in u around 0 70.2%
*-commutative70.2%
Simplified70.2%
associate-*r/70.2%
unpow270.2%
associate-/r*70.2%
*-commutative70.2%
associate-*r*70.2%
metadata-eval70.2%
Applied egg-rr70.2%
Final simplification91.4%
(FPCore (u v)
:precision binary32
(if (<= v 0.11999999731779099)
1.0
(+
1.0
(-
(+ (* 1.3333333333333333 (/ u (pow v 2.0))) (+ (* u 2.0) (* 2.0 (/ u v))))
2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.11999999731779099f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (((1.3333333333333333f * (u / powf(v, 2.0f))) + ((u * 2.0f) + (2.0f * (u / v)))) - 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.11999999731779099e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (((1.3333333333333333e0 * (u / (v ** 2.0e0))) + ((u * 2.0e0) + (2.0e0 * (u / v)))) - 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.11999999731779099)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(Float32(Float32(1.3333333333333333) * Float32(u / (v ^ Float32(2.0)))) + Float32(Float32(u * Float32(2.0)) + Float32(Float32(2.0) * Float32(u / v)))) - Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.11999999731779099)) tmp = single(1.0); else tmp = single(1.0) + (((single(1.3333333333333333) * (u / (v ^ single(2.0)))) + ((u * single(2.0)) + (single(2.0) * (u / v)))) - single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.11999999731779099:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(\left(1.3333333333333333 \cdot \frac{u}{{v}^{2}} + \left(u \cdot 2 + 2 \cdot \frac{u}{v}\right)\right) - 2\right)\\
\end{array}
\end{array}
if v < 0.119999997Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.1%
if 0.119999997 < v Initial program 92.3%
Taylor expanded in u around 0 63.6%
Taylor expanded in v around inf 66.6%
Final simplification91.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.11999999731779099)
1.0
(+
(+
(+ (* u 2.0) (* 2.0 (/ u v)))
(* 1.3333333333333333 (* (/ u v) (reciprocal v))))
-1.0)))\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.11999999731779099:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(\left(u \cdot 2 + 2 \cdot \frac{u}{v}\right) + 1.3333333333333333 \cdot \left(\frac{u}{v} \cdot \mathsf{reciprocal}\left(v\right)\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.119999997Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.1%
if 0.119999997 < v Initial program 92.3%
Taylor expanded in u around 0 63.6%
cancel-sign-sub-inv63.6%
rec-exp63.6%
expm1-def63.6%
metadata-eval63.6%
div-inv63.6%
Applied egg-rr63.6%
Taylor expanded in v around inf 66.5%
*-un-lft-identity66.5%
unpow266.5%
times-frac66.5%
reciprocal-define66.5%
Applied egg-rr66.5%
Final simplification91.2%
(FPCore (u v) :precision binary32 (if (<= v 0.11999999731779099) 1.0 (+ (* u (+ 2.0 (+ (/ 1.3333333333333333 (pow v 2.0)) (/ 2.0 v)))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.11999999731779099f) {
tmp = 1.0f;
} else {
tmp = (u * (2.0f + ((1.3333333333333333f / powf(v, 2.0f)) + (2.0f / v)))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.11999999731779099e0) then
tmp = 1.0e0
else
tmp = (u * (2.0e0 + ((1.3333333333333333e0 / (v ** 2.0e0)) + (2.0e0 / v)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.11999999731779099)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(1.3333333333333333) / (v ^ Float32(2.0))) + Float32(Float32(2.0) / v)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.11999999731779099)) tmp = single(1.0); else tmp = (u * (single(2.0) + ((single(1.3333333333333333) / (v ^ single(2.0))) + (single(2.0) / v)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.11999999731779099:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(2 + \left(\frac{1.3333333333333333}{{v}^{2}} + \frac{2}{v}\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.119999997Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 93.1%
if 0.119999997 < v Initial program 92.3%
Taylor expanded in u around 0 63.6%
cancel-sign-sub-inv63.6%
rec-exp63.6%
expm1-def63.6%
metadata-eval63.6%
div-inv63.6%
Applied egg-rr63.6%
Taylor expanded in v around inf 66.5%
Taylor expanded in u around 0 66.5%
associate-*r/66.5%
metadata-eval66.5%
associate-*r/66.5%
metadata-eval66.5%
Simplified66.5%
Final simplification91.2%
(FPCore (u v) :precision binary32 (if (<= v 0.4000000059604645) 1.0 (+ (* u (* v (+ (exp (/ 2.0 v)) -1.0))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f;
} else {
tmp = (u * (v * (expf((2.0f / v)) + -1.0f))) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.4000000059604645e0) then
tmp = 1.0e0
else
tmp = (u * (v * (exp((2.0e0 / v)) + (-1.0e0)))) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(v * Float32(exp(Float32(Float32(2.0) / v)) + Float32(-1.0)))) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.4000000059604645)) tmp = single(1.0); else tmp = (u * (v * (exp((single(2.0) / v)) + single(-1.0)))) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot \left(v \cdot \left(e^{\frac{2}{v}} + -1\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.400000006Initial program 99.9%
+-commutative99.9%
fma-def99.9%
+-commutative99.9%
fma-def99.9%
Simplified99.9%
fma-udef99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 91.8%
if 0.400000006 < v Initial program 91.3%
Taylor expanded in u around 0 77.8%
cancel-sign-sub-inv77.8%
rec-exp77.8%
expm1-def77.8%
metadata-eval77.8%
div-inv77.8%
Applied egg-rr77.8%
Taylor expanded in v around 0 79.1%
Final simplification91.1%
(FPCore (u v) :precision binary32 (if (<= v 0.4000000059604645) 1.0 (+ (* v (* u (expm1 (/ 2.0 v)))) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.4000000059604645f) {
tmp = 1.0f;
} else {
tmp = (v * (u * expm1f((2.0f / v)))) + -1.0f;
}
return tmp;
}
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4000000059604645)) tmp = Float32(1.0); else tmp = Float32(Float32(v * Float32(u * expm1(Float32(Float32(2.0) / v)))) + Float32(-1.0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4000000059604645:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;v \cdot \left(u \cdot \mathsf{expm1}\left(\frac{2}{v}\right)\right) + -1\\
\end{array}
\end{array}
if v < 0.400000006Initial program 99.9%
+-commutative99.9%
fma-def99.9%
+-commutative99.9%
fma-def99.9%
Simplified99.9%
fma-udef99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 91.8%
if 0.400000006 < v Initial program 91.3%
+-commutative91.3%
fma-def91.4%
+-commutative91.4%
fma-def90.7%
Simplified90.7%
fma-udef91.4%
Applied egg-rr91.4%
*-un-lft-identity91.4%
exp-prod90.8%
Applied egg-rr90.8%
exp-1-e90.8%
Simplified90.8%
Taylor expanded in u around 0 77.1%
associate-+r+76.8%
log-E79.1%
metadata-eval79.1%
metadata-eval79.1%
associate-*r*79.1%
rec-exp79.1%
log-E79.1%
reciprocal-define78.7%
distribute-lft-neg-in78.7%
metadata-eval78.7%
reciprocal-define79.1%
associate-*r/79.1%
metadata-eval79.1%
expm1-def79.1%
Simplified71.9%
Taylor expanded in u around 0 79.1%
Simplified79.1%
Final simplification91.1%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (+ 1.0 (+ -2.0 (* 2.0 (+ u (/ u v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (-2.0f + (2.0f * (u + (u / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((-2.0e0) + (2.0e0 * (u + (u / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(-2.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(1.0) + (single(-2.0) + (single(2.0) * (u + (u / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(-2 + 2 \cdot \left(u + \frac{u}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.150000006 < v Initial program 91.9%
Taylor expanded in u around 0 66.2%
Taylor expanded in v around inf 65.6%
sub-neg65.6%
distribute-lft-out65.6%
metadata-eval65.6%
Simplified65.6%
Final simplification90.9%
(FPCore (u v) :precision binary32 (if (<= v 0.2199999988079071) 1.0 (+ (* (/ 2.0 v) (* v u)) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.2199999988079071f) {
tmp = 1.0f;
} else {
tmp = ((2.0f / v) * (v * u)) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.2199999988079071e0) then
tmp = 1.0e0
else
tmp = ((2.0e0 / v) * (v * u)) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.2199999988079071)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(Float32(2.0) / v) * Float32(v * u)) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.2199999988079071)) tmp = single(1.0); else tmp = ((single(2.0) / v) * (v * u)) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.2199999988079071:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{v} \cdot \left(v \cdot u\right) + -1\\
\end{array}
\end{array}
if v < 0.219999999Initial program 99.9%
+-commutative99.9%
fma-def99.9%
+-commutative99.9%
fma-def99.9%
Simplified99.9%
fma-udef99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 92.2%
if 0.219999999 < v Initial program 91.5%
+-commutative91.5%
fma-def91.6%
+-commutative91.6%
fma-def90.9%
Simplified90.9%
fma-udef91.6%
Applied egg-rr91.6%
*-un-lft-identity91.6%
exp-prod91.1%
Applied egg-rr91.1%
exp-1-e91.1%
Simplified91.1%
Taylor expanded in u around 0 72.5%
associate-+r+72.2%
log-E74.3%
metadata-eval74.3%
metadata-eval74.3%
associate-*r*74.3%
rec-exp74.3%
log-E74.3%
reciprocal-define74.0%
distribute-lft-neg-in74.0%
metadata-eval74.0%
reciprocal-define74.3%
associate-*r/74.3%
metadata-eval74.3%
expm1-def74.3%
Simplified67.6%
Taylor expanded in v around inf 59.2%
Final simplification90.2%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (+ -1.0 (* 2.0 (+ u (/ u v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (2.0f * (u + (u / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (2.0e0 * (u + (u / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(2.0) * Float32(u + Float32(u / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(-1.0) + (single(2.0) * (u + (u / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + 2 \cdot \left(u + \frac{u}{v}\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Taylor expanded in v around 0 92.9%
if 0.150000006 < v Initial program 91.9%
Taylor expanded in u around 0 66.2%
cancel-sign-sub-inv66.2%
rec-exp66.2%
expm1-def66.2%
metadata-eval66.2%
div-inv66.2%
Applied egg-rr66.2%
Taylor expanded in v around inf 65.5%
sub-neg65.5%
distribute-lft-out65.5%
metadata-eval65.5%
Simplified65.5%
Final simplification90.9%
(FPCore (u v) :precision binary32 (if (<= v 0.2199999988079071) 1.0 (+ (* u 2.0) -1.0)))
float code(float u, float v) {
float tmp;
if (v <= 0.2199999988079071f) {
tmp = 1.0f;
} else {
tmp = (u * 2.0f) + -1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.2199999988079071e0) then
tmp = 1.0e0
else
tmp = (u * 2.0e0) + (-1.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.2199999988079071)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(2.0)) + Float32(-1.0)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.2199999988079071)) tmp = single(1.0); else tmp = (u * single(2.0)) + single(-1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.2199999988079071:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;u \cdot 2 + -1\\
\end{array}
\end{array}
if v < 0.219999999Initial program 99.9%
+-commutative99.9%
fma-def99.9%
+-commutative99.9%
fma-def99.9%
Simplified99.9%
fma-udef99.9%
Applied egg-rr99.9%
Taylor expanded in v around 0 92.2%
if 0.219999999 < v Initial program 91.5%
Taylor expanded in v around inf 59.2%
Taylor expanded in u around 0 59.2%
Final simplification90.2%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.4%
Taylor expanded in u around 0 5.9%
Final simplification5.9%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.4%
+-commutative99.4%
fma-def99.4%
+-commutative99.4%
fma-def99.4%
Simplified99.4%
fma-udef99.4%
Applied egg-rr99.4%
Taylor expanded in v around 0 86.8%
Final simplification86.8%
herbie shell --seed 2024024
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))