
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(+
(pow (* a (sin (/ angle_m (/ 180.0 PI)))) 2.0)
(pow
(*
b
(cos (* (/ (sqrt angle_m) 180.0) (pow (sqrt (* PI (sqrt angle_m))) 2.0))))
2.0)))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin((angle_m / (180.0 / ((double) M_PI))))), 2.0) + pow((b * cos(((sqrt(angle_m) / 180.0) * pow(sqrt((((double) M_PI) * sqrt(angle_m))), 2.0)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin((angle_m / (180.0 / Math.PI)))), 2.0) + Math.pow((b * Math.cos(((Math.sqrt(angle_m) / 180.0) * Math.pow(Math.sqrt((Math.PI * Math.sqrt(angle_m))), 2.0)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin((angle_m / (180.0 / math.pi)))), 2.0) + math.pow((b * math.cos(((math.sqrt(angle_m) / 180.0) * math.pow(math.sqrt((math.pi * math.sqrt(angle_m))), 2.0)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(angle_m / Float64(180.0 / pi)))) ^ 2.0) + (Float64(b * cos(Float64(Float64(sqrt(angle_m) / 180.0) * (sqrt(Float64(pi * sqrt(angle_m))) ^ 2.0)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin((angle_m / (180.0 / pi)))) ^ 2.0) + ((b * cos(((sqrt(angle_m) / 180.0) * (sqrt((pi * sqrt(angle_m))) ^ 2.0)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(angle$95$m / N[(180.0 / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(N[(N[Sqrt[angle$95$m], $MachinePrecision] / 180.0), $MachinePrecision] * N[Power[N[Sqrt[N[(Pi * N[Sqrt[angle$95$m], $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\frac{angle_m}{\frac{180}{\pi}}\right)\right)}^{2} + {\left(b \cdot \cos \left(\frac{\sqrt{angle_m}}{180} \cdot {\left(\sqrt{\pi \cdot \sqrt{angle_m}}\right)}^{2}\right)\right)}^{2}
\end{array}
Initial program 77.5%
unpow277.5%
associate-/r/77.5%
unpow277.5%
associate-/r/77.5%
Simplified77.5%
add-sqr-sqrt40.1%
div-inv40.1%
times-frac40.1%
Applied egg-rr40.1%
add-sqr-sqrt40.1%
pow240.1%
associate-/r/40.1%
sqrt-prod40.1%
/-rgt-identity40.1%
sqrt-prod40.1%
*-commutative40.1%
Applied egg-rr40.1%
Final simplification40.1%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (cos (/ angle_m (/ 180.0 PI)))) 2.0) (pow (* a (sin (* (sqrt PI) (* (* angle_m 0.005555555555555556) (sqrt PI))))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * cos((angle_m / (180.0 / ((double) M_PI))))), 2.0) + pow((a * sin((sqrt(((double) M_PI)) * ((angle_m * 0.005555555555555556) * sqrt(((double) M_PI)))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.cos((angle_m / (180.0 / Math.PI)))), 2.0) + Math.pow((a * Math.sin((Math.sqrt(Math.PI) * ((angle_m * 0.005555555555555556) * Math.sqrt(Math.PI))))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.cos((angle_m / (180.0 / math.pi)))), 2.0) + math.pow((a * math.sin((math.sqrt(math.pi) * ((angle_m * 0.005555555555555556) * math.sqrt(math.pi))))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * cos(Float64(angle_m / Float64(180.0 / pi)))) ^ 2.0) + (Float64(a * sin(Float64(sqrt(pi) * Float64(Float64(angle_m * 0.005555555555555556) * sqrt(pi))))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * cos((angle_m / (180.0 / pi)))) ^ 2.0) + ((a * sin((sqrt(pi) * ((angle_m * 0.005555555555555556) * sqrt(pi))))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Cos[N[(angle$95$m / N[(180.0 / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(N[Sqrt[Pi], $MachinePrecision] * N[(N[(angle$95$m * 0.005555555555555556), $MachinePrecision] * N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \cos \left(\frac{angle_m}{\frac{180}{\pi}}\right)\right)}^{2} + {\left(a \cdot \sin \left(\sqrt{\pi} \cdot \left(\left(angle_m \cdot 0.005555555555555556\right) \cdot \sqrt{\pi}\right)\right)\right)}^{2}
\end{array}
Initial program 77.5%
unpow277.5%
associate-/r/77.5%
unpow277.5%
associate-/r/77.5%
Simplified77.5%
associate-/r/77.5%
add-sqr-sqrt77.4%
associate-*r*77.4%
div-inv77.5%
metadata-eval77.5%
Applied egg-rr77.5%
Final simplification77.5%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(+
(pow
(*
a
(sin (* (sqrt angle_m) (* (sqrt angle_m) (* PI 0.005555555555555556)))))
2.0)
(pow (* b (cos (/ angle_m (/ 180.0 PI)))) 2.0)))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin((sqrt(angle_m) * (sqrt(angle_m) * (((double) M_PI) * 0.005555555555555556))))), 2.0) + pow((b * cos((angle_m / (180.0 / ((double) M_PI))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin((Math.sqrt(angle_m) * (Math.sqrt(angle_m) * (Math.PI * 0.005555555555555556))))), 2.0) + Math.pow((b * Math.cos((angle_m / (180.0 / Math.PI)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin((math.sqrt(angle_m) * (math.sqrt(angle_m) * (math.pi * 0.005555555555555556))))), 2.0) + math.pow((b * math.cos((angle_m / (180.0 / math.pi)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(sqrt(angle_m) * Float64(sqrt(angle_m) * Float64(pi * 0.005555555555555556))))) ^ 2.0) + (Float64(b * cos(Float64(angle_m / Float64(180.0 / pi)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin((sqrt(angle_m) * (sqrt(angle_m) * (pi * 0.005555555555555556))))) ^ 2.0) + ((b * cos((angle_m / (180.0 / pi)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(N[Sqrt[angle$95$m], $MachinePrecision] * N[(N[Sqrt[angle$95$m], $MachinePrecision] * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(angle$95$m / N[(180.0 / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\sqrt{angle_m} \cdot \left(\sqrt{angle_m} \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)\right)}^{2} + {\left(b \cdot \cos \left(\frac{angle_m}{\frac{180}{\pi}}\right)\right)}^{2}
\end{array}
Initial program 77.5%
unpow277.5%
associate-/r/77.5%
unpow277.5%
associate-/r/77.5%
Simplified77.5%
clear-num77.5%
associate-/r/77.5%
clear-num77.5%
add-sqr-sqrt40.0%
associate-*r*40.0%
div-inv40.0%
metadata-eval40.0%
Applied egg-rr40.0%
Final simplification40.0%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (* PI (/ angle_m 180.0)))) 2.0) (pow (* b (cos (/ (sqrt PI) (/ (/ 180.0 angle_m) (sqrt PI))))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin((((double) M_PI) * (angle_m / 180.0)))), 2.0) + pow((b * cos((sqrt(((double) M_PI)) / ((180.0 / angle_m) / sqrt(((double) M_PI)))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin((Math.PI * (angle_m / 180.0)))), 2.0) + Math.pow((b * Math.cos((Math.sqrt(Math.PI) / ((180.0 / angle_m) / Math.sqrt(Math.PI))))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin((math.pi * (angle_m / 180.0)))), 2.0) + math.pow((b * math.cos((math.sqrt(math.pi) / ((180.0 / angle_m) / math.sqrt(math.pi))))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(pi * Float64(angle_m / 180.0)))) ^ 2.0) + (Float64(b * cos(Float64(sqrt(pi) / Float64(Float64(180.0 / angle_m) / sqrt(pi))))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin((pi * (angle_m / 180.0)))) ^ 2.0) + ((b * cos((sqrt(pi) / ((180.0 / angle_m) / sqrt(pi))))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(Pi * N[(angle$95$m / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(N[Sqrt[Pi], $MachinePrecision] / N[(N[(180.0 / angle$95$m), $MachinePrecision] / N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\pi \cdot \frac{angle_m}{180}\right)\right)}^{2} + {\left(b \cdot \cos \left(\frac{\sqrt{\pi}}{\frac{\frac{180}{angle_m}}{\sqrt{\pi}}}\right)\right)}^{2}
\end{array}
Initial program 77.5%
*-commutative77.5%
clear-num77.5%
div-inv77.5%
add-sqr-sqrt77.5%
associate-/l*77.5%
Applied egg-rr77.5%
Final simplification77.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (/ angle_m (/ 180.0 PI)))) 2.0) (pow (* b (cos (* (sqrt PI) (* (* angle_m 0.005555555555555556) (sqrt PI))))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin((angle_m / (180.0 / ((double) M_PI))))), 2.0) + pow((b * cos((sqrt(((double) M_PI)) * ((angle_m * 0.005555555555555556) * sqrt(((double) M_PI)))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin((angle_m / (180.0 / Math.PI)))), 2.0) + Math.pow((b * Math.cos((Math.sqrt(Math.PI) * ((angle_m * 0.005555555555555556) * Math.sqrt(Math.PI))))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin((angle_m / (180.0 / math.pi)))), 2.0) + math.pow((b * math.cos((math.sqrt(math.pi) * ((angle_m * 0.005555555555555556) * math.sqrt(math.pi))))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(angle_m / Float64(180.0 / pi)))) ^ 2.0) + (Float64(b * cos(Float64(sqrt(pi) * Float64(Float64(angle_m * 0.005555555555555556) * sqrt(pi))))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin((angle_m / (180.0 / pi)))) ^ 2.0) + ((b * cos((sqrt(pi) * ((angle_m * 0.005555555555555556) * sqrt(pi))))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(angle$95$m / N[(180.0 / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(N[Sqrt[Pi], $MachinePrecision] * N[(N[(angle$95$m * 0.005555555555555556), $MachinePrecision] * N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\frac{angle_m}{\frac{180}{\pi}}\right)\right)}^{2} + {\left(b \cdot \cos \left(\sqrt{\pi} \cdot \left(\left(angle_m \cdot 0.005555555555555556\right) \cdot \sqrt{\pi}\right)\right)\right)}^{2}
\end{array}
Initial program 77.5%
unpow277.5%
associate-/r/77.5%
unpow277.5%
associate-/r/77.5%
Simplified77.5%
associate-/r/77.5%
add-sqr-sqrt77.4%
associate-*r*77.4%
div-inv77.5%
metadata-eval77.5%
Applied egg-rr77.6%
Final simplification77.6%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (/ angle_m (/ 180.0 PI)))) 2.0) (pow (* b (cos (* (/ (sqrt angle_m) 180.0) (* PI (sqrt angle_m))))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin((angle_m / (180.0 / ((double) M_PI))))), 2.0) + pow((b * cos(((sqrt(angle_m) / 180.0) * (((double) M_PI) * sqrt(angle_m))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin((angle_m / (180.0 / Math.PI)))), 2.0) + Math.pow((b * Math.cos(((Math.sqrt(angle_m) / 180.0) * (Math.PI * Math.sqrt(angle_m))))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin((angle_m / (180.0 / math.pi)))), 2.0) + math.pow((b * math.cos(((math.sqrt(angle_m) / 180.0) * (math.pi * math.sqrt(angle_m))))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(angle_m / Float64(180.0 / pi)))) ^ 2.0) + (Float64(b * cos(Float64(Float64(sqrt(angle_m) / 180.0) * Float64(pi * sqrt(angle_m))))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin((angle_m / (180.0 / pi)))) ^ 2.0) + ((b * cos(((sqrt(angle_m) / 180.0) * (pi * sqrt(angle_m))))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(angle$95$m / N[(180.0 / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(N[(N[Sqrt[angle$95$m], $MachinePrecision] / 180.0), $MachinePrecision] * N[(Pi * N[Sqrt[angle$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\frac{angle_m}{\frac{180}{\pi}}\right)\right)}^{2} + {\left(b \cdot \cos \left(\frac{\sqrt{angle_m}}{180} \cdot \left(\pi \cdot \sqrt{angle_m}\right)\right)\right)}^{2}
\end{array}
Initial program 77.5%
unpow277.5%
associate-/r/77.5%
unpow277.5%
associate-/r/77.5%
Simplified77.5%
add-sqr-sqrt40.1%
div-inv40.1%
times-frac40.1%
Applied egg-rr40.1%
associate-/r/40.1%
/-rgt-identity40.1%
Applied egg-rr40.1%
Final simplification40.1%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (cos (/ angle_m (/ 180.0 PI)))) 2.0) (pow (* a (sin (* PI (/ -1.0 (/ -180.0 angle_m))))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * cos((angle_m / (180.0 / ((double) M_PI))))), 2.0) + pow((a * sin((((double) M_PI) * (-1.0 / (-180.0 / angle_m))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.cos((angle_m / (180.0 / Math.PI)))), 2.0) + Math.pow((a * Math.sin((Math.PI * (-1.0 / (-180.0 / angle_m))))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.cos((angle_m / (180.0 / math.pi)))), 2.0) + math.pow((a * math.sin((math.pi * (-1.0 / (-180.0 / angle_m))))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * cos(Float64(angle_m / Float64(180.0 / pi)))) ^ 2.0) + (Float64(a * sin(Float64(pi * Float64(-1.0 / Float64(-180.0 / angle_m))))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * cos((angle_m / (180.0 / pi)))) ^ 2.0) + ((a * sin((pi * (-1.0 / (-180.0 / angle_m))))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Cos[N[(angle$95$m / N[(180.0 / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(Pi * N[(-1.0 / N[(-180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \cos \left(\frac{angle_m}{\frac{180}{\pi}}\right)\right)}^{2} + {\left(a \cdot \sin \left(\pi \cdot \frac{-1}{\frac{-180}{angle_m}}\right)\right)}^{2}
\end{array}
Initial program 77.5%
unpow277.5%
associate-/r/77.5%
unpow277.5%
associate-/r/77.5%
Simplified77.5%
associate-/r/77.5%
*-commutative77.5%
clear-num77.5%
div-inv77.5%
frac-2neg77.5%
div-inv77.5%
distribute-neg-frac77.5%
metadata-eval77.5%
Applied egg-rr77.5%
Final simplification77.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (/ angle_m (/ 180.0 PI)))) 2.0) (pow (* b (cos (* PI (/ -1.0 (/ -180.0 angle_m))))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin((angle_m / (180.0 / ((double) M_PI))))), 2.0) + pow((b * cos((((double) M_PI) * (-1.0 / (-180.0 / angle_m))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin((angle_m / (180.0 / Math.PI)))), 2.0) + Math.pow((b * Math.cos((Math.PI * (-1.0 / (-180.0 / angle_m))))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin((angle_m / (180.0 / math.pi)))), 2.0) + math.pow((b * math.cos((math.pi * (-1.0 / (-180.0 / angle_m))))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(angle_m / Float64(180.0 / pi)))) ^ 2.0) + (Float64(b * cos(Float64(pi * Float64(-1.0 / Float64(-180.0 / angle_m))))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin((angle_m / (180.0 / pi)))) ^ 2.0) + ((b * cos((pi * (-1.0 / (-180.0 / angle_m))))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(angle$95$m / N[(180.0 / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(Pi * N[(-1.0 / N[(-180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\frac{angle_m}{\frac{180}{\pi}}\right)\right)}^{2} + {\left(b \cdot \cos \left(\pi \cdot \frac{-1}{\frac{-180}{angle_m}}\right)\right)}^{2}
\end{array}
Initial program 77.5%
unpow277.5%
associate-/r/77.5%
unpow277.5%
associate-/r/77.5%
Simplified77.5%
associate-/r/77.5%
*-commutative77.5%
clear-num77.5%
div-inv77.5%
frac-2neg77.5%
div-inv77.5%
distribute-neg-frac77.5%
metadata-eval77.5%
Applied egg-rr77.5%
Final simplification77.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (cos (/ angle_m (/ 180.0 PI)))) 2.0) (pow (* a (sin (* PI (* angle_m 0.005555555555555556)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * cos((angle_m / (180.0 / ((double) M_PI))))), 2.0) + pow((a * sin((((double) M_PI) * (angle_m * 0.005555555555555556)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.cos((angle_m / (180.0 / Math.PI)))), 2.0) + Math.pow((a * Math.sin((Math.PI * (angle_m * 0.005555555555555556)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.cos((angle_m / (180.0 / math.pi)))), 2.0) + math.pow((a * math.sin((math.pi * (angle_m * 0.005555555555555556)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * cos(Float64(angle_m / Float64(180.0 / pi)))) ^ 2.0) + (Float64(a * sin(Float64(pi * Float64(angle_m * 0.005555555555555556)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * cos((angle_m / (180.0 / pi)))) ^ 2.0) + ((a * sin((pi * (angle_m * 0.005555555555555556)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Cos[N[(angle$95$m / N[(180.0 / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \cos \left(\frac{angle_m}{\frac{180}{\pi}}\right)\right)}^{2} + {\left(a \cdot \sin \left(\pi \cdot \left(angle_m \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 77.5%
unpow277.5%
associate-/r/77.5%
unpow277.5%
associate-/r/77.5%
Simplified77.5%
associate-/r/77.5%
div-inv77.5%
metadata-eval77.5%
Applied egg-rr77.5%
Final simplification77.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (* PI (/ angle_m 180.0)))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = ((double) M_PI) * (angle_m / 180.0);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = Math.PI * (angle_m / 180.0);
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = math.pi * (angle_m / 180.0) return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(pi * Float64(angle_m / 180.0)) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = pi * (angle_m / 180.0); tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(Pi * N[(angle$95$m / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle_m}{180}\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Initial program 77.5%
Final simplification77.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (/ angle_m (/ 180.0 PI)))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = angle_m / (180.0 / ((double) M_PI));
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = angle_m / (180.0 / Math.PI);
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = angle_m / (180.0 / math.pi) return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(angle_m / Float64(180.0 / pi)) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = angle_m / (180.0 / pi); tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(angle$95$m / N[(180.0 / Pi), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := \frac{angle_m}{\frac{180}{\pi}}\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Initial program 77.5%
unpow277.5%
associate-/r/77.5%
unpow277.5%
associate-/r/77.5%
Simplified77.5%
Final simplification77.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (* 0.005555555555555556 (* angle_m PI)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(b, 2.0) + pow((a * sin((0.005555555555555556 * (angle_m * ((double) M_PI))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((0.005555555555555556 * (angle_m * Math.PI)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(b, 2.0) + math.pow((a * math.sin((0.005555555555555556 * (angle_m * math.pi)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(0.005555555555555556 * Float64(angle_m * pi)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b ^ 2.0) + ((a * sin((0.005555555555555556 * (angle_m * pi)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{b}^{2} + {\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle_m \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 77.5%
Taylor expanded in angle around 0 77.4%
Taylor expanded in angle around inf 77.4%
Final simplification77.4%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (* PI (* angle_m 0.005555555555555556)))) 2.0) (pow b 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin((((double) M_PI) * (angle_m * 0.005555555555555556)))), 2.0) + pow(b, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin((Math.PI * (angle_m * 0.005555555555555556)))), 2.0) + Math.pow(b, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin((math.pi * (angle_m * 0.005555555555555556)))), 2.0) + math.pow(b, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(pi * Float64(angle_m * 0.005555555555555556)))) ^ 2.0) + (b ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin((pi * (angle_m * 0.005555555555555556)))) ^ 2.0) + (b ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(Pi * N[(angle$95$m * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\pi \cdot \left(angle_m \cdot 0.005555555555555556\right)\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 77.5%
Taylor expanded in angle around 0 77.4%
Taylor expanded in a around 0 67.0%
unpow267.0%
*-commutative67.0%
associate-*r*67.0%
unpow267.0%
swap-sqr77.4%
unpow277.4%
*-commutative77.4%
associate-*l*77.4%
Simplified77.4%
Final simplification77.4%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (* PI (/ angle_m 180.0)))) 2.0) (pow b 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin((((double) M_PI) * (angle_m / 180.0)))), 2.0) + pow(b, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin((Math.PI * (angle_m / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin((math.pi * (angle_m / 180.0)))), 2.0) + math.pow(b, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(pi * Float64(angle_m / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin((pi * (angle_m / 180.0)))) ^ 2.0) + (b ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(Pi * N[(angle$95$m / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\pi \cdot \frac{angle_m}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 77.5%
Taylor expanded in angle around 0 77.4%
Final simplification77.4%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* a (sin (/ angle_m (/ 180.0 PI)))) 2.0) (pow b 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * sin((angle_m / (180.0 / ((double) M_PI))))), 2.0) + pow(b, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.sin((angle_m / (180.0 / Math.PI)))), 2.0) + Math.pow(b, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((a * math.sin((angle_m / (180.0 / math.pi)))), 2.0) + math.pow(b, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * sin(Float64(angle_m / Float64(180.0 / pi)))) ^ 2.0) + (b ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((a * sin((angle_m / (180.0 / pi)))) ^ 2.0) + (b ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Sin[N[(angle$95$m / N[(180.0 / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \sin \left(\frac{angle_m}{\frac{180}{\pi}}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 77.5%
unpow277.5%
associate-/r/77.5%
unpow277.5%
associate-/r/77.5%
Simplified77.5%
add-sqr-sqrt40.1%
div-inv40.1%
times-frac40.1%
Applied egg-rr40.1%
Taylor expanded in angle around 0 77.5%
Final simplification77.5%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(let* ((t_0 (* a (* angle_m PI))))
(+
(pow b 2.0)
(* t_0 (* 0.005555555555555556 (* 0.005555555555555556 t_0))))))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = a * (angle_m * ((double) M_PI));
return pow(b, 2.0) + (t_0 * (0.005555555555555556 * (0.005555555555555556 * t_0)));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = a * (angle_m * Math.PI);
return Math.pow(b, 2.0) + (t_0 * (0.005555555555555556 * (0.005555555555555556 * t_0)));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = a * (angle_m * math.pi) return math.pow(b, 2.0) + (t_0 * (0.005555555555555556 * (0.005555555555555556 * t_0)))
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(a * Float64(angle_m * pi)) return Float64((b ^ 2.0) + Float64(t_0 * Float64(0.005555555555555556 * Float64(0.005555555555555556 * t_0)))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = a * (angle_m * pi); tmp = (b ^ 2.0) + (t_0 * (0.005555555555555556 * (0.005555555555555556 * t_0))); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(a * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[b, 2.0], $MachinePrecision] + N[(t$95$0 * N[(0.005555555555555556 * N[(0.005555555555555556 * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := a \cdot \left(angle_m \cdot \pi\right)\\
{b}^{2} + t_0 \cdot \left(0.005555555555555556 \cdot \left(0.005555555555555556 \cdot t_0\right)\right)
\end{array}
\end{array}
Initial program 77.5%
Taylor expanded in angle around 0 77.4%
Taylor expanded in angle around 0 72.5%
*-commutative72.5%
associate-*l*72.2%
Simplified72.2%
unpow272.2%
*-commutative72.2%
associate-*l*72.2%
associate-*r*72.3%
associate-*r*72.5%
Applied egg-rr72.5%
Final simplification72.5%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow b 2.0) (* PI (* a (* angle_m (* (* angle_m PI) (* a 3.08641975308642e-5)))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(b, 2.0) + (((double) M_PI) * (a * (angle_m * ((angle_m * ((double) M_PI)) * (a * 3.08641975308642e-5)))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(b, 2.0) + (Math.PI * (a * (angle_m * ((angle_m * Math.PI) * (a * 3.08641975308642e-5)))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(b, 2.0) + (math.pi * (a * (angle_m * ((angle_m * math.pi) * (a * 3.08641975308642e-5)))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((b ^ 2.0) + Float64(pi * Float64(a * Float64(angle_m * Float64(Float64(angle_m * pi) * Float64(a * 3.08641975308642e-5)))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (b ^ 2.0) + (pi * (a * (angle_m * ((angle_m * pi) * (a * 3.08641975308642e-5))))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(Pi * N[(a * N[(angle$95$m * N[(N[(angle$95$m * Pi), $MachinePrecision] * N[(a * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{b}^{2} + \pi \cdot \left(a \cdot \left(angle_m \cdot \left(\left(angle_m \cdot \pi\right) \cdot \left(a \cdot 3.08641975308642 \cdot 10^{-5}\right)\right)\right)\right)
\end{array}
Initial program 77.5%
Taylor expanded in angle around 0 77.4%
Taylor expanded in angle around 0 72.5%
*-commutative72.5%
associate-*l*72.2%
Simplified72.2%
unpow272.2%
associate-*r*72.2%
associate-*r*72.2%
associate-*r*72.2%
Applied egg-rr72.2%
*-commutative72.2%
associate-*r*72.2%
*-commutative72.2%
associate-*r*72.2%
metadata-eval72.2%
associate-*l*72.2%
Simplified72.2%
expm1-log1p-u71.6%
expm1-udef70.1%
*-commutative70.1%
associate-*r*70.1%
Applied egg-rr70.1%
expm1-def71.6%
expm1-log1p72.2%
associate-*l*72.5%
*-commutative72.5%
associate-*r*72.5%
*-commutative72.5%
Simplified72.5%
Final simplification72.5%
herbie shell --seed 2024023
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))