
(FPCore (x) :precision binary64 (- (/ x (+ x 1.0)) (/ (+ x 1.0) (- x 1.0))))
double code(double x) {
return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x / (x + 1.0d0)) - ((x + 1.0d0) / (x - 1.0d0))
end function
public static double code(double x) {
return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0));
}
def code(x): return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0))
function code(x) return Float64(Float64(x / Float64(x + 1.0)) - Float64(Float64(x + 1.0) / Float64(x - 1.0))) end
function tmp = code(x) tmp = (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0)); end
code[x_] := N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(N[(x + 1.0), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + 1} - \frac{x + 1}{x - 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ x (+ x 1.0)) (/ (+ x 1.0) (- x 1.0))))
double code(double x) {
return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x / (x + 1.0d0)) - ((x + 1.0d0) / (x - 1.0d0))
end function
public static double code(double x) {
return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0));
}
def code(x): return (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0))
function code(x) return Float64(Float64(x / Float64(x + 1.0)) - Float64(Float64(x + 1.0) / Float64(x - 1.0))) end
function tmp = code(x) tmp = (x / (x + 1.0)) - ((x + 1.0) / (x - 1.0)); end
code[x_] := N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(N[(x + 1.0), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + 1} - \frac{x + 1}{x - 1}
\end{array}
(FPCore (x) :precision binary64 (/ (+ -3.0 (/ -1.0 x)) (* (/ (+ 1.0 x) x) (+ x -1.0))))
double code(double x) {
return (-3.0 + (-1.0 / x)) / (((1.0 + x) / x) * (x + -1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((-3.0d0) + ((-1.0d0) / x)) / (((1.0d0 + x) / x) * (x + (-1.0d0)))
end function
public static double code(double x) {
return (-3.0 + (-1.0 / x)) / (((1.0 + x) / x) * (x + -1.0));
}
def code(x): return (-3.0 + (-1.0 / x)) / (((1.0 + x) / x) * (x + -1.0))
function code(x) return Float64(Float64(-3.0 + Float64(-1.0 / x)) / Float64(Float64(Float64(1.0 + x) / x) * Float64(x + -1.0))) end
function tmp = code(x) tmp = (-3.0 + (-1.0 / x)) / (((1.0 + x) / x) * (x + -1.0)); end
code[x_] := N[(N[(-3.0 + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision] / N[(N[(N[(1.0 + x), $MachinePrecision] / x), $MachinePrecision] * N[(x + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-3 + \frac{-1}{x}}{\frac{1 + x}{x} \cdot \left(x + -1\right)}
\end{array}
Initial program 57.1%
clear-num57.1%
frac-sub57.9%
*-un-lft-identity57.9%
sub-neg57.9%
metadata-eval57.9%
sub-neg57.9%
metadata-eval57.9%
Applied egg-rr57.9%
Taylor expanded in x around 0 100.0%
distribute-neg-in100.0%
metadata-eval100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.84))) (/ (+ -3.0 (/ 2.0 x)) (+ x -1.0)) (+ 1.0 (* x (+ x 3.0)))))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 0.84)) {
tmp = (-3.0 + (2.0 / x)) / (x + -1.0);
} else {
tmp = 1.0 + (x * (x + 3.0));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.84d0))) then
tmp = ((-3.0d0) + (2.0d0 / x)) / (x + (-1.0d0))
else
tmp = 1.0d0 + (x * (x + 3.0d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 0.84)) {
tmp = (-3.0 + (2.0 / x)) / (x + -1.0);
} else {
tmp = 1.0 + (x * (x + 3.0));
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 0.84): tmp = (-3.0 + (2.0 / x)) / (x + -1.0) else: tmp = 1.0 + (x * (x + 3.0)) return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.84)) tmp = Float64(Float64(-3.0 + Float64(2.0 / x)) / Float64(x + -1.0)); else tmp = Float64(1.0 + Float64(x * Float64(x + 3.0))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.84))) tmp = (-3.0 + (2.0 / x)) / (x + -1.0); else tmp = 1.0 + (x * (x + 3.0)); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.84]], $MachinePrecision]], N[(N[(-3.0 + N[(2.0 / x), $MachinePrecision]), $MachinePrecision] / N[(x + -1.0), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(x * N[(x + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.84\right):\\
\;\;\;\;\frac{-3 + \frac{2}{x}}{x + -1}\\
\mathbf{else}:\\
\;\;\;\;1 + x \cdot \left(x + 3\right)\\
\end{array}
\end{array}
if x < -1 or 0.839999999999999969 < x Initial program 9.2%
frac-sub6.0%
associate-/r*6.0%
sub-neg6.0%
distribute-rgt-in5.9%
metadata-eval5.9%
neg-mul-15.9%
fma-def6.0%
fma-neg5.9%
pow25.9%
pow25.9%
sub-neg5.9%
metadata-eval5.9%
Applied egg-rr5.9%
Taylor expanded in x around inf 98.5%
sub-neg98.5%
associate-*r/98.5%
metadata-eval98.5%
metadata-eval98.5%
Simplified98.5%
if -1 < x < 0.839999999999999969Initial program 100.0%
Taylor expanded in x around 0 98.3%
unpow298.3%
distribute-rgt-out98.3%
Simplified98.3%
Final simplification98.4%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (/ -3.0 x) (+ 1.0 (* x (+ x 3.0)))))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = -3.0 / x;
} else {
tmp = 1.0 + (x * (x + 3.0));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = (-3.0d0) / x
else
tmp = 1.0d0 + (x * (x + 3.0d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = -3.0 / x;
} else {
tmp = 1.0 + (x * (x + 3.0));
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = -3.0 / x else: tmp = 1.0 + (x * (x + 3.0)) return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(-3.0 / x); else tmp = Float64(1.0 + Float64(x * Float64(x + 3.0))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = -3.0 / x; else tmp = 1.0 + (x * (x + 3.0)); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(-3.0 / x), $MachinePrecision], N[(1.0 + N[(x * N[(x + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{-3}{x}\\
\mathbf{else}:\\
\;\;\;\;1 + x \cdot \left(x + 3\right)\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 9.2%
Taylor expanded in x around inf 97.5%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 98.3%
unpow298.3%
distribute-rgt-out98.3%
Simplified98.3%
Final simplification97.9%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (/ (+ -3.0 (/ -1.0 x)) x) (+ 1.0 (* x (+ x 3.0)))))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = (-3.0 + (-1.0 / x)) / x;
} else {
tmp = 1.0 + (x * (x + 3.0));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = ((-3.0d0) + ((-1.0d0) / x)) / x
else
tmp = 1.0d0 + (x * (x + 3.0d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = (-3.0 + (-1.0 / x)) / x;
} else {
tmp = 1.0 + (x * (x + 3.0));
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = (-3.0 + (-1.0 / x)) / x else: tmp = 1.0 + (x * (x + 3.0)) return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(Float64(-3.0 + Float64(-1.0 / x)) / x); else tmp = Float64(1.0 + Float64(x * Float64(x + 3.0))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = (-3.0 + (-1.0 / x)) / x; else tmp = 1.0 + (x * (x + 3.0)); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(N[(-3.0 + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision], N[(1.0 + N[(x * N[(x + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{-3 + \frac{-1}{x}}{x}\\
\mathbf{else}:\\
\;\;\;\;1 + x \cdot \left(x + 3\right)\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 9.2%
clear-num9.2%
frac-sub10.9%
*-un-lft-identity10.9%
sub-neg10.9%
metadata-eval10.9%
sub-neg10.9%
metadata-eval10.9%
Applied egg-rr10.9%
Taylor expanded in x around 0 100.0%
distribute-neg-in100.0%
metadata-eval100.0%
unsub-neg100.0%
Simplified100.0%
*-commutative100.0%
clear-num99.9%
un-div-inv99.9%
Applied egg-rr99.9%
associate-/r/100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 98.5%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 98.3%
unpow298.3%
distribute-rgt-out98.3%
Simplified98.3%
Final simplification98.4%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (/ -3.0 x) (+ 1.0 (* x 3.0))))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = -3.0 / x;
} else {
tmp = 1.0 + (x * 3.0);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = (-3.0d0) / x
else
tmp = 1.0d0 + (x * 3.0d0)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = -3.0 / x;
} else {
tmp = 1.0 + (x * 3.0);
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = -3.0 / x else: tmp = 1.0 + (x * 3.0) return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(-3.0 / x); else tmp = Float64(1.0 + Float64(x * 3.0)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = -3.0 / x; else tmp = 1.0 + (x * 3.0); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(-3.0 / x), $MachinePrecision], N[(1.0 + N[(x * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{-3}{x}\\
\mathbf{else}:\\
\;\;\;\;1 + x \cdot 3\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 9.2%
Taylor expanded in x around inf 97.5%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 98.2%
Final simplification97.9%
(FPCore (x) :precision binary64 (/ (+ -3.0 (/ -1.0 x)) (* (+ 1.0 x) (/ (+ x -1.0) x))))
double code(double x) {
return (-3.0 + (-1.0 / x)) / ((1.0 + x) * ((x + -1.0) / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((-3.0d0) + ((-1.0d0) / x)) / ((1.0d0 + x) * ((x + (-1.0d0)) / x))
end function
public static double code(double x) {
return (-3.0 + (-1.0 / x)) / ((1.0 + x) * ((x + -1.0) / x));
}
def code(x): return (-3.0 + (-1.0 / x)) / ((1.0 + x) * ((x + -1.0) / x))
function code(x) return Float64(Float64(-3.0 + Float64(-1.0 / x)) / Float64(Float64(1.0 + x) * Float64(Float64(x + -1.0) / x))) end
function tmp = code(x) tmp = (-3.0 + (-1.0 / x)) / ((1.0 + x) * ((x + -1.0) / x)); end
code[x_] := N[(N[(-3.0 + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision] / N[(N[(1.0 + x), $MachinePrecision] * N[(N[(x + -1.0), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-3 + \frac{-1}{x}}{\left(1 + x\right) \cdot \frac{x + -1}{x}}
\end{array}
Initial program 57.1%
clear-num57.1%
frac-sub57.9%
*-un-lft-identity57.9%
sub-neg57.9%
metadata-eval57.9%
sub-neg57.9%
metadata-eval57.9%
Applied egg-rr57.9%
Taylor expanded in x around 0 100.0%
distribute-neg-in100.0%
metadata-eval100.0%
unsub-neg100.0%
Simplified100.0%
*-commutative100.0%
clear-num100.0%
un-div-inv100.0%
Applied egg-rr100.0%
associate-/r/100.0%
+-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (/ -3.0 x) 1.0))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = -3.0 / x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = (-3.0d0) / x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = -3.0 / x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = -3.0 / x else: tmp = 1.0 return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(-3.0 / x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = -3.0 / x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(-3.0 / x), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{-3}{x}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 9.2%
Taylor expanded in x around inf 97.5%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 97.2%
Final simplification97.3%
(FPCore (x) :precision binary64 (/ (+ -3.0 (/ -1.0 x)) (+ x (/ -1.0 x))))
double code(double x) {
return (-3.0 + (-1.0 / x)) / (x + (-1.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((-3.0d0) + ((-1.0d0) / x)) / (x + ((-1.0d0) / x))
end function
public static double code(double x) {
return (-3.0 + (-1.0 / x)) / (x + (-1.0 / x));
}
def code(x): return (-3.0 + (-1.0 / x)) / (x + (-1.0 / x))
function code(x) return Float64(Float64(-3.0 + Float64(-1.0 / x)) / Float64(x + Float64(-1.0 / x))) end
function tmp = code(x) tmp = (-3.0 + (-1.0 / x)) / (x + (-1.0 / x)); end
code[x_] := N[(N[(-3.0 + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision] / N[(x + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-3 + \frac{-1}{x}}{x + \frac{-1}{x}}
\end{array}
Initial program 57.1%
clear-num57.1%
frac-sub57.9%
*-un-lft-identity57.9%
sub-neg57.9%
metadata-eval57.9%
sub-neg57.9%
metadata-eval57.9%
Applied egg-rr57.9%
Taylor expanded in x around 0 100.0%
distribute-neg-in100.0%
metadata-eval100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 57.1%
Taylor expanded in x around 0 53.0%
Final simplification53.0%
herbie shell --seed 2024023
(FPCore (x)
:name "Asymptote C"
:precision binary64
(- (/ x (+ x 1.0)) (/ (+ x 1.0) (- x 1.0))))