
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Initial program 99.7%
Final simplification99.7%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.35e-79) (not (<= z 500000000.0))) (+ x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.35e-79) || !(z <= 500000000.0)) {
tmp = x + (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.35d-79)) .or. (.not. (z <= 500000000.0d0))) then
tmp = x + (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.35e-79) || !(z <= 500000000.0)) {
tmp = x + (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.35e-79) or not (z <= 500000000.0): tmp = x + (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.35e-79) || !(z <= 500000000.0)) tmp = Float64(x + Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.35e-79) || ~((z <= 500000000.0))) tmp = x + (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.35e-79], N[Not[LessEqual[z, 500000000.0]], $MachinePrecision]], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.35 \cdot 10^{-79} \lor \neg \left(z \leq 500000000\right):\\
\;\;\;\;x + z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -2.3500000000000001e-79 or 5e8 < z Initial program 99.8%
Taylor expanded in y around 0 85.6%
if -2.3500000000000001e-79 < z < 5e8Initial program 99.7%
Taylor expanded in x around inf 93.1%
Final simplification88.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.031) (not (<= y 85.0))) (* x (cos y)) (+ x (* y (+ z (* y (* x -0.5)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.031) || !(y <= 85.0)) {
tmp = x * cos(y);
} else {
tmp = x + (y * (z + (y * (x * -0.5))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.031d0)) .or. (.not. (y <= 85.0d0))) then
tmp = x * cos(y)
else
tmp = x + (y * (z + (y * (x * (-0.5d0)))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.031) || !(y <= 85.0)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * (z + (y * (x * -0.5))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.031) or not (y <= 85.0): tmp = x * math.cos(y) else: tmp = x + (y * (z + (y * (x * -0.5)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.031) || !(y <= 85.0)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(x * -0.5))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.031) || ~((y <= 85.0))) tmp = x * cos(y); else tmp = x + (y * (z + (y * (x * -0.5)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.031], N[Not[LessEqual[y, 85.0]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(z + N[(y * N[(x * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.031 \lor \neg \left(y \leq 85\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5\right)\right)\\
\end{array}
\end{array}
if y < -0.031 or 85 < y Initial program 99.5%
Taylor expanded in x around inf 57.5%
if -0.031 < y < 85Initial program 100.0%
Taylor expanded in y around 0 98.7%
associate-*r*98.7%
unpow298.7%
associate-*r*98.7%
*-commutative98.7%
distribute-rgt-out98.7%
*-commutative98.7%
Simplified98.7%
Final simplification77.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.7e+93) (not (<= z 1e+63))) (* z (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.7e+93) || !(z <= 1e+63)) {
tmp = z * sin(y);
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3.7d+93)) .or. (.not. (z <= 1d+63))) then
tmp = z * sin(y)
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3.7e+93) || !(z <= 1e+63)) {
tmp = z * Math.sin(y);
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3.7e+93) or not (z <= 1e+63): tmp = z * math.sin(y) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3.7e+93) || !(z <= 1e+63)) tmp = Float64(z * sin(y)); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3.7e+93) || ~((z <= 1e+63))) tmp = z * sin(y); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.7e+93], N[Not[LessEqual[z, 1e+63]], $MachinePrecision]], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.7 \cdot 10^{+93} \lor \neg \left(z \leq 10^{+63}\right):\\
\;\;\;\;z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -3.69999999999999987e93 or 1.00000000000000006e63 < z Initial program 99.7%
Taylor expanded in x around 0 72.5%
if -3.69999999999999987e93 < z < 1.00000000000000006e63Initial program 99.7%
Taylor expanded in x around inf 84.1%
Final simplification79.4%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.7%
Taylor expanded in y around 0 51.7%
Final simplification51.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.7%
*-commutative99.7%
add-cube-cbrt99.3%
associate-*l*99.3%
fma-def99.3%
pow299.3%
Applied egg-rr99.3%
Taylor expanded in y around 0 35.4%
Final simplification35.4%
herbie shell --seed 2024023
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))