
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ a 3.0)))))))
(if (<= t_0 INFINITY) (+ t_0 -1.0) (pow a 4.0))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 + -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
public static double code(double a, double b) {
double t_0 = Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 + -1.0;
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): t_0 = math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))) tmp = 0 if t_0 <= math.inf: tmp = t_0 + -1.0 else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(a + 3.0))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 + -1.0); else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) t_0 = (((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 + -1.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 + -1.0), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(a + 3\right)\right)\\
\mathbf{if}\;t_0 \leq \infty:\\
\;\;\;\;t_0 + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (-.f64 1 a)) (*.f64 (*.f64 b b) (+.f64 3 a))))) < +inf.0Initial program 99.9%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (-.f64 1 a)) (*.f64 (*.f64 b b) (+.f64 3 a))))) Initial program 0.0%
associate--l+0.0%
fma-def0.0%
distribute-rgt-in0.0%
sqr-neg0.0%
distribute-rgt-in0.0%
fma-def1.4%
sqr-neg1.4%
+-commutative1.4%
Simplified1.4%
Taylor expanded in a around inf 97.3%
Final simplification99.2%
(FPCore (a b) :precision binary64 (if (<= b 1.75e-239) (pow a 4.0) (if (<= b 1.2e-146) -1.0 (if (<= b 3.5e+66) (pow a 4.0) (pow b 4.0)))))
double code(double a, double b) {
double tmp;
if (b <= 1.75e-239) {
tmp = pow(a, 4.0);
} else if (b <= 1.2e-146) {
tmp = -1.0;
} else if (b <= 3.5e+66) {
tmp = pow(a, 4.0);
} else {
tmp = pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 1.75d-239) then
tmp = a ** 4.0d0
else if (b <= 1.2d-146) then
tmp = -1.0d0
else if (b <= 3.5d+66) then
tmp = a ** 4.0d0
else
tmp = b ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 1.75e-239) {
tmp = Math.pow(a, 4.0);
} else if (b <= 1.2e-146) {
tmp = -1.0;
} else if (b <= 3.5e+66) {
tmp = Math.pow(a, 4.0);
} else {
tmp = Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 1.75e-239: tmp = math.pow(a, 4.0) elif b <= 1.2e-146: tmp = -1.0 elif b <= 3.5e+66: tmp = math.pow(a, 4.0) else: tmp = math.pow(b, 4.0) return tmp
function code(a, b) tmp = 0.0 if (b <= 1.75e-239) tmp = a ^ 4.0; elseif (b <= 1.2e-146) tmp = -1.0; elseif (b <= 3.5e+66) tmp = a ^ 4.0; else tmp = b ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 1.75e-239) tmp = a ^ 4.0; elseif (b <= 1.2e-146) tmp = -1.0; elseif (b <= 3.5e+66) tmp = a ^ 4.0; else tmp = b ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 1.75e-239], N[Power[a, 4.0], $MachinePrecision], If[LessEqual[b, 1.2e-146], -1.0, If[LessEqual[b, 3.5e+66], N[Power[a, 4.0], $MachinePrecision], N[Power[b, 4.0], $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 1.75 \cdot 10^{-239}:\\
\;\;\;\;{a}^{4}\\
\mathbf{elif}\;b \leq 1.2 \cdot 10^{-146}:\\
\;\;\;\;-1\\
\mathbf{elif}\;b \leq 3.5 \cdot 10^{+66}:\\
\;\;\;\;{a}^{4}\\
\mathbf{else}:\\
\;\;\;\;{b}^{4}\\
\end{array}
\end{array}
if b < 1.75000000000000003e-239 or 1.2000000000000001e-146 < b < 3.4999999999999997e66Initial program 75.3%
associate--l+75.3%
fma-def75.3%
distribute-rgt-in75.3%
sqr-neg75.3%
distribute-rgt-in75.3%
fma-def75.3%
sqr-neg75.3%
+-commutative75.3%
Simplified75.3%
Taylor expanded in a around inf 47.5%
if 1.75000000000000003e-239 < b < 1.2000000000000001e-146Initial program 99.9%
associate--l+99.9%
fma-def99.9%
distribute-rgt-in99.9%
sqr-neg99.9%
distribute-rgt-in99.9%
fma-def99.9%
sqr-neg99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in b around 0 100.0%
Taylor expanded in a around 0 82.3%
Taylor expanded in a around 0 66.9%
if 3.4999999999999997e66 < b Initial program 49.9%
associate--l+49.9%
fma-def49.9%
distribute-rgt-in49.9%
sqr-neg49.9%
distribute-rgt-in49.9%
fma-def52.2%
sqr-neg52.2%
+-commutative52.2%
Simplified52.2%
Taylor expanded in b around inf 100.0%
Final simplification58.2%
(FPCore (a b) :precision binary64 (if (or (<= a -2.95e-8) (not (<= a 2.5))) (pow a 4.0) -1.0))
double code(double a, double b) {
double tmp;
if ((a <= -2.95e-8) || !(a <= 2.5)) {
tmp = pow(a, 4.0);
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a <= (-2.95d-8)) .or. (.not. (a <= 2.5d0))) then
tmp = a ** 4.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((a <= -2.95e-8) || !(a <= 2.5)) {
tmp = Math.pow(a, 4.0);
} else {
tmp = -1.0;
}
return tmp;
}
def code(a, b): tmp = 0 if (a <= -2.95e-8) or not (a <= 2.5): tmp = math.pow(a, 4.0) else: tmp = -1.0 return tmp
function code(a, b) tmp = 0.0 if ((a <= -2.95e-8) || !(a <= 2.5)) tmp = a ^ 4.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((a <= -2.95e-8) || ~((a <= 2.5))) tmp = a ^ 4.0; else tmp = -1.0; end tmp_2 = tmp; end
code[a_, b_] := If[Or[LessEqual[a, -2.95e-8], N[Not[LessEqual[a, 2.5]], $MachinePrecision]], N[Power[a, 4.0], $MachinePrecision], -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -2.95 \cdot 10^{-8} \lor \neg \left(a \leq 2.5\right):\\
\;\;\;\;{a}^{4}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if a < -2.9499999999999999e-8 or 2.5 < a Initial program 48.4%
associate--l+48.4%
fma-def48.4%
distribute-rgt-in48.4%
sqr-neg48.4%
distribute-rgt-in48.4%
fma-def49.1%
sqr-neg49.1%
+-commutative49.1%
Simplified49.1%
Taylor expanded in a around inf 87.0%
if -2.9499999999999999e-8 < a < 2.5Initial program 99.9%
associate--l+99.9%
fma-def99.9%
distribute-rgt-in99.9%
sqr-neg99.9%
distribute-rgt-in99.9%
fma-def99.9%
sqr-neg99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in b around 0 52.7%
Taylor expanded in a around 0 52.0%
Taylor expanded in a around 0 51.7%
Final simplification70.2%
(FPCore (a b) :precision binary64 (if (<= b 3.5e+66) (+ (pow a 4.0) -1.0) (pow b 4.0)))
double code(double a, double b) {
double tmp;
if (b <= 3.5e+66) {
tmp = pow(a, 4.0) + -1.0;
} else {
tmp = pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 3.5d+66) then
tmp = (a ** 4.0d0) + (-1.0d0)
else
tmp = b ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 3.5e+66) {
tmp = Math.pow(a, 4.0) + -1.0;
} else {
tmp = Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 3.5e+66: tmp = math.pow(a, 4.0) + -1.0 else: tmp = math.pow(b, 4.0) return tmp
function code(a, b) tmp = 0.0 if (b <= 3.5e+66) tmp = Float64((a ^ 4.0) + -1.0); else tmp = b ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 3.5e+66) tmp = (a ^ 4.0) + -1.0; else tmp = b ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 3.5e+66], N[(N[Power[a, 4.0], $MachinePrecision] + -1.0), $MachinePrecision], N[Power[b, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 3.5 \cdot 10^{+66}:\\
\;\;\;\;{a}^{4} + -1\\
\mathbf{else}:\\
\;\;\;\;{b}^{4}\\
\end{array}
\end{array}
if b < 3.4999999999999997e66Initial program 77.7%
associate--l+77.7%
fma-def77.7%
distribute-rgt-in77.7%
sqr-neg77.7%
distribute-rgt-in77.7%
fma-def77.7%
sqr-neg77.7%
+-commutative77.7%
Simplified77.7%
Taylor expanded in b around 0 59.3%
Taylor expanded in a around inf 74.6%
if 3.4999999999999997e66 < b Initial program 49.9%
associate--l+49.9%
fma-def49.9%
distribute-rgt-in49.9%
sqr-neg49.9%
distribute-rgt-in49.9%
fma-def52.2%
sqr-neg52.2%
+-commutative52.2%
Simplified52.2%
Taylor expanded in b around inf 100.0%
Final simplification79.0%
(FPCore (a b) :precision binary64 -1.0)
double code(double a, double b) {
return -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -1.0d0
end function
public static double code(double a, double b) {
return -1.0;
}
def code(a, b): return -1.0
function code(a, b) return -1.0 end
function tmp = code(a, b) tmp = -1.0; end
code[a_, b_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 72.9%
associate--l+72.9%
fma-def72.9%
distribute-rgt-in72.9%
sqr-neg72.9%
distribute-rgt-in72.9%
fma-def73.3%
sqr-neg73.3%
+-commutative73.3%
Simplified73.3%
Taylor expanded in b around 0 55.9%
Taylor expanded in a around 0 56.9%
Taylor expanded in a around 0 25.0%
Final simplification25.0%
herbie shell --seed 2024022
(FPCore (a b)
:name "Bouland and Aaronson, Equation (24)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))