
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor h) dY.v))
(t_2
(fma
(floor h)
(* dY.v t_1)
(* dY.u (* dY.u (* (floor w) (floor w))))))
(t_3
(fma
(floor w)
(* (floor w) (* dX.u dX.u))
(* (floor h) (* (floor h) (* dX.v dX.v)))))
(t_4 (* (floor w) dY.u)))
(if (>= t_3 t_2)
(expm1
(log1p
(/
t_0
(sqrt
(fmax
(pow (hypot t_0 (* (floor h) dX.v)) 2.0)
(pow (hypot t_4 t_1) 2.0))))))
(/ t_4 (sqrt (fmax t_3 t_2))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = fmaf(floorf(h), (dY_46_v * t_1), (dY_46_u * (dY_46_u * (floorf(w) * floorf(w)))));
float t_3 = fmaf(floorf(w), (floorf(w) * (dX_46_u * dX_46_u)), (floorf(h) * (floorf(h) * (dX_46_v * dX_46_v))));
float t_4 = floorf(w) * dY_46_u;
float tmp;
if (t_3 >= t_2) {
tmp = expm1f(log1pf((t_0 / sqrtf(fmaxf(powf(hypotf(t_0, (floorf(h) * dX_46_v)), 2.0f), powf(hypotf(t_4, t_1), 2.0f))))));
} else {
tmp = t_4 / sqrtf(fmaxf(t_3, t_2));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = fma(floor(h), Float32(dY_46_v * t_1), Float32(dY_46_u * Float32(dY_46_u * Float32(floor(w) * floor(w))))) t_3 = fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v)))) t_4 = Float32(floor(w) * dY_46_u) tmp = Float32(0.0) if (t_3 >= t_2) tmp = expm1(log1p(Float32(t_0 / sqrt((((hypot(t_0, Float32(floor(h) * dX_46_v)) ^ Float32(2.0)) != (hypot(t_0, Float32(floor(h) * dX_46_v)) ^ Float32(2.0))) ? (hypot(t_4, t_1) ^ Float32(2.0)) : (((hypot(t_4, t_1) ^ Float32(2.0)) != (hypot(t_4, t_1) ^ Float32(2.0))) ? (hypot(t_0, Float32(floor(h) * dX_46_v)) ^ Float32(2.0)) : max((hypot(t_0, Float32(floor(h) * dX_46_v)) ^ Float32(2.0)), (hypot(t_4, t_1) ^ Float32(2.0))))))))); else tmp = Float32(t_4 / sqrt(((t_3 != t_3) ? t_2 : ((t_2 != t_2) ? t_3 : max(t_3, t_2))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \mathsf{fma}\left(\left\lfloorh\right\rfloor, dY.v \cdot t_1, dY.u \cdot \left(dY.u \cdot \left(\left\lfloorw\right\rfloor \cdot \left\lfloorw\right\rfloor\right)\right)\right)\\
t_3 := \mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot \left(dX.u \cdot dX.u\right), \left\lfloorh\right\rfloor \cdot \left(\left\lfloorh\right\rfloor \cdot \left(dX.v \cdot dX.v\right)\right)\right)\\
t_4 := \left\lfloorw\right\rfloor \cdot dY.u\\
\mathbf{if}\;t_3 \geq t_2:\\
\;\;\;\;\mathsf{expm1}\left(\mathsf{log1p}\left(\frac{t_0}{\sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t_0, \left\lfloorh\right\rfloor \cdot dX.v\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t_4, t_1\right)\right)}^{2}\right)}}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{t_4}{\sqrt{\mathsf{max}\left(t_3, t_2\right)}}\\
\end{array}
\end{array}
Initial program 75.8%
Simplified75.8%
Applied egg-rr76.0%
Final simplification76.0%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* t_0 t_0))
(t_2 (* (floor h) dY.v))
(t_3 (* t_2 t_2))
(t_4 (* (floor w) dY.u))
(t_5 (* (floor w) dX.u))
(t_6 (/ 1.0 (sqrt (fmax (+ (* t_5 t_5) t_1) (+ (* t_4 t_4) t_3))))))
(if (>= (+ (pow t_5 2.0) t_1) (+ t_3 (pow t_4 2.0)))
(* t_5 t_6)
(* t_4 t_6))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = t_0 * t_0;
float t_2 = floorf(h) * dY_46_v;
float t_3 = t_2 * t_2;
float t_4 = floorf(w) * dY_46_u;
float t_5 = floorf(w) * dX_46_u;
float t_6 = 1.0f / sqrtf(fmaxf(((t_5 * t_5) + t_1), ((t_4 * t_4) + t_3)));
float tmp;
if ((powf(t_5, 2.0f) + t_1) >= (t_3 + powf(t_4, 2.0f))) {
tmp = t_5 * t_6;
} else {
tmp = t_4 * t_6;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(t_0 * t_0) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(t_2 * t_2) t_4 = Float32(floor(w) * dY_46_u) t_5 = Float32(floor(w) * dX_46_u) t_6 = Float32(Float32(1.0) / sqrt(((Float32(Float32(t_5 * t_5) + t_1) != Float32(Float32(t_5 * t_5) + t_1)) ? Float32(Float32(t_4 * t_4) + t_3) : ((Float32(Float32(t_4 * t_4) + t_3) != Float32(Float32(t_4 * t_4) + t_3)) ? Float32(Float32(t_5 * t_5) + t_1) : max(Float32(Float32(t_5 * t_5) + t_1), Float32(Float32(t_4 * t_4) + t_3)))))) tmp = Float32(0.0) if (Float32((t_5 ^ Float32(2.0)) + t_1) >= Float32(t_3 + (t_4 ^ Float32(2.0)))) tmp = Float32(t_5 * t_6); else tmp = Float32(t_4 * t_6); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = t_0 * t_0; t_2 = floor(h) * dY_46_v; t_3 = t_2 * t_2; t_4 = floor(w) * dY_46_u; t_5 = floor(w) * dX_46_u; t_6 = single(1.0) / sqrt(max(((t_5 * t_5) + t_1), ((t_4 * t_4) + t_3))); tmp = single(0.0); if (((t_5 ^ single(2.0)) + t_1) >= (t_3 + (t_4 ^ single(2.0)))) tmp = t_5 * t_6; else tmp = t_4 * t_6; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := t_0 \cdot t_0\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := t_2 \cdot t_2\\
t_4 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_5 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_5 \cdot t_5 + t_1, t_4 \cdot t_4 + t_3\right)}}\\
\mathbf{if}\;{t_5}^{2} + t_1 \geq t_3 + {t_4}^{2}:\\
\;\;\;\;t_5 \cdot t_6\\
\mathbf{else}:\\
\;\;\;\;t_4 \cdot t_6\\
\end{array}
\end{array}
Initial program 75.8%
pow275.8%
Applied egg-rr75.8%
Taylor expanded in w around 0 75.8%
*-commutative75.8%
unpow275.8%
unpow275.8%
swap-sqr75.8%
unpow275.8%
Simplified75.8%
Final simplification75.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (+ (* t_1 t_1) (* t_2 t_2)))
(t_4 (* (floor w) dX.u))
(t_5 (* t_4 t_4)))
(if (>= (+ (pow t_4 2.0) (pow t_0 2.0)) t_3)
(* t_4 (/ 1.0 (sqrt (fmax (+ t_5 (* dX.v (* (floor h) t_0))) t_3))))
(* t_1 (/ 1.0 (sqrt (fmax (+ t_5 (* t_0 t_0)) t_3)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = (t_1 * t_1) + (t_2 * t_2);
float t_4 = floorf(w) * dX_46_u;
float t_5 = t_4 * t_4;
float tmp;
if ((powf(t_4, 2.0f) + powf(t_0, 2.0f)) >= t_3) {
tmp = t_4 * (1.0f / sqrtf(fmaxf((t_5 + (dX_46_v * (floorf(h) * t_0))), t_3)));
} else {
tmp = t_1 * (1.0f / sqrtf(fmaxf((t_5 + (t_0 * t_0)), t_3)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) t_4 = Float32(floor(w) * dX_46_u) t_5 = Float32(t_4 * t_4) tmp = Float32(0.0) if (Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) >= t_3) tmp = Float32(t_4 * Float32(Float32(1.0) / sqrt(((Float32(t_5 + Float32(dX_46_v * Float32(floor(h) * t_0))) != Float32(t_5 + Float32(dX_46_v * Float32(floor(h) * t_0)))) ? t_3 : ((t_3 != t_3) ? Float32(t_5 + Float32(dX_46_v * Float32(floor(h) * t_0))) : max(Float32(t_5 + Float32(dX_46_v * Float32(floor(h) * t_0))), t_3)))))); else tmp = Float32(t_1 * Float32(Float32(1.0) / sqrt(((Float32(t_5 + Float32(t_0 * t_0)) != Float32(t_5 + Float32(t_0 * t_0))) ? t_3 : ((t_3 != t_3) ? Float32(t_5 + Float32(t_0 * t_0)) : max(Float32(t_5 + Float32(t_0 * t_0)), t_3)))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = (t_1 * t_1) + (t_2 * t_2); t_4 = floor(w) * dX_46_u; t_5 = t_4 * t_4; tmp = single(0.0); if (((t_4 ^ single(2.0)) + (t_0 ^ single(2.0))) >= t_3) tmp = t_4 * (single(1.0) / sqrt(max((t_5 + (dX_46_v * (floor(h) * t_0))), t_3))); else tmp = t_1 * (single(1.0) / sqrt(max((t_5 + (t_0 * t_0)), t_3))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := t_1 \cdot t_1 + t_2 \cdot t_2\\
t_4 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_5 := t_4 \cdot t_4\\
\mathbf{if}\;{t_4}^{2} + {t_0}^{2} \geq t_3:\\
\;\;\;\;t_4 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_5 + dX.v \cdot \left(\left\lfloorh\right\rfloor \cdot t_0\right), t_3\right)}}\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_5 + t_0 \cdot t_0, t_3\right)}}\\
\end{array}
\end{array}
Initial program 75.8%
add-cube-cbrt75.6%
pow375.7%
cbrt-prod75.5%
pow275.5%
Applied egg-rr75.5%
pow275.8%
Applied egg-rr75.5%
pow-pow75.6%
pow1/359.2%
pow-pow75.8%
metadata-eval75.8%
metadata-eval75.8%
pow275.8%
associate-*r*75.8%
Applied egg-rr75.8%
pow275.8%
Applied egg-rr75.8%
Final simplification75.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor w) dX.u))
(t_4
(/
1.0
(pow
(fmax (pow (hypot t_3 t_0) 2.0) (pow (hypot t_1 t_2) 2.0))
0.5))))
(if (>= (+ (pow t_3 2.0) (pow t_0 2.0)) (+ (* t_1 t_1) (* t_2 t_2)))
(* t_3 t_4)
(* t_1 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(w) * dX_46_u;
float t_4 = 1.0f / powf(fmaxf(powf(hypotf(t_3, t_0), 2.0f), powf(hypotf(t_1, t_2), 2.0f)), 0.5f);
float tmp;
if ((powf(t_3, 2.0f) + powf(t_0, 2.0f)) >= ((t_1 * t_1) + (t_2 * t_2))) {
tmp = t_3 * t_4;
} else {
tmp = t_1 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(w) * dX_46_u) t_4 = Float32(Float32(1.0) / ((((hypot(t_3, t_0) ^ Float32(2.0)) != (hypot(t_3, t_0) ^ Float32(2.0))) ? (hypot(t_1, t_2) ^ Float32(2.0)) : (((hypot(t_1, t_2) ^ Float32(2.0)) != (hypot(t_1, t_2) ^ Float32(2.0))) ? (hypot(t_3, t_0) ^ Float32(2.0)) : max((hypot(t_3, t_0) ^ Float32(2.0)), (hypot(t_1, t_2) ^ Float32(2.0))))) ^ Float32(0.5))) tmp = Float32(0.0) if (Float32((t_3 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) >= Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2))) tmp = Float32(t_3 * t_4); else tmp = Float32(t_1 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = floor(w) * dX_46_u; t_4 = single(1.0) / (max((hypot(t_3, t_0) ^ single(2.0)), (hypot(t_1, t_2) ^ single(2.0))) ^ single(0.5)); tmp = single(0.0); if (((t_3 ^ single(2.0)) + (t_0 ^ single(2.0))) >= ((t_1 * t_1) + (t_2 * t_2))) tmp = t_3 * t_4; else tmp = t_1 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := \frac{1}{{\left(\mathsf{max}\left({\left(\mathsf{hypot}\left(t_3, t_0\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t_1, t_2\right)\right)}^{2}\right)\right)}^{0.5}}\\
\mathbf{if}\;{t_3}^{2} + {t_0}^{2} \geq t_1 \cdot t_1 + t_2 \cdot t_2:\\
\;\;\;\;t_3 \cdot t_4\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot t_4\\
\end{array}
\end{array}
Initial program 75.8%
pow275.8%
Applied egg-rr75.8%
Applied egg-rr75.8%
Applied egg-rr75.8%
pow275.8%
Applied egg-rr75.8%
Final simplification75.8%
herbie shell --seed 2024021
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))