
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (/ (cos th) (sqrt 2.0)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return (cos(th) / sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) / sqrt(2.0d0)) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) / Math.sqrt(2.0)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return (math.cos(th) / math.sqrt(2.0)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(cos(th) / sqrt(2.0)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = (cos(th) / sqrt(2.0)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th}{\sqrt{2}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.7%
distribute-lft-out99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (* (cos th) (sqrt 0.5))))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (Math.cos(th) * Math.sqrt(0.5));
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * (math.cos(th) * math.sqrt(0.5))
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * Float64(cos(th) * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \left(\cos th \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.7%
distribute-lft-out99.7%
Simplified99.7%
*-un-lft-identity99.7%
add-sqr-sqrt99.6%
times-frac99.3%
pow1/299.3%
sqrt-pow199.3%
metadata-eval99.3%
pow1/299.3%
sqrt-pow199.3%
metadata-eval99.3%
Applied egg-rr99.3%
associate-*l/99.6%
*-lft-identity99.6%
Simplified99.6%
associate-/l/99.6%
pow-prod-up99.7%
metadata-eval99.7%
pow1/299.7%
clear-num99.7%
associate-/r/99.6%
add-sqr-sqrt99.6%
sqrt-unprod99.6%
frac-times99.6%
metadata-eval99.6%
rem-square-sqrt99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (* (cos th) a2) (* a2 (sqrt 0.5))))
double code(double a1, double a2, double th) {
return (cos(th) * a2) * (a2 * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * a2) * (a2 * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * a2) * (a2 * Math.sqrt(0.5));
}
def code(a1, a2, th): return (math.cos(th) * a2) * (a2 * math.sqrt(0.5))
function code(a1, a2, th) return Float64(Float64(cos(th) * a2) * Float64(a2 * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = (cos(th) * a2) * (a2 * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision] * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos th \cdot a2\right) \cdot \left(a2 \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.7%
distribute-lft-out99.7%
Simplified99.7%
Taylor expanded in a1 around 0 51.0%
associate-/l*51.0%
Simplified51.0%
pow251.0%
*-un-lft-identity51.0%
times-frac51.0%
Applied egg-rr51.0%
associate-*l/51.0%
associate-/l*51.0%
clear-num51.0%
associate-/l/51.0%
Applied egg-rr51.0%
associate-/r/51.0%
div-inv51.0%
pow1/251.0%
pow-flip51.0%
metadata-eval51.0%
add-sqr-sqrt50.8%
sqrt-unprod51.0%
pow-prod-up51.0%
metadata-eval51.0%
metadata-eval51.0%
Applied egg-rr51.0%
Final simplification51.0%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* (/ (cos th) (sqrt 2.0)) a2)))
double code(double a1, double a2, double th) {
return a2 * ((cos(th) / sqrt(2.0)) * a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * ((cos(th) / sqrt(2.0d0)) * a2)
end function
public static double code(double a1, double a2, double th) {
return a2 * ((Math.cos(th) / Math.sqrt(2.0)) * a2);
}
def code(a1, a2, th): return a2 * ((math.cos(th) / math.sqrt(2.0)) * a2)
function code(a1, a2, th) return Float64(a2 * Float64(Float64(cos(th) / sqrt(2.0)) * a2)) end
function tmp = code(a1, a2, th) tmp = a2 * ((cos(th) / sqrt(2.0)) * a2); end
code[a1_, a2_, th_] := N[(a2 * N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(\frac{\cos th}{\sqrt{2}} \cdot a2\right)
\end{array}
Initial program 99.7%
distribute-lft-out99.7%
Simplified99.7%
Taylor expanded in a1 around 0 51.0%
associate-/l*51.0%
Simplified51.0%
pow251.0%
*-un-lft-identity51.0%
times-frac51.0%
Applied egg-rr51.0%
associate-*l/51.0%
associate-/l*51.0%
clear-num51.0%
associate-/l/51.0%
Applied egg-rr51.0%
clear-num50.7%
associate-/r/51.0%
clear-num51.0%
*-un-lft-identity51.0%
times-frac51.0%
/-rgt-identity51.0%
Applied egg-rr51.0%
Final simplification51.0%
(FPCore (a1 a2 th) :precision binary64 (/ a2 (/ (sqrt 2.0) (* (cos th) a2))))
double code(double a1, double a2, double th) {
return a2 / (sqrt(2.0) / (cos(th) * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 / (sqrt(2.0d0) / (cos(th) * a2))
end function
public static double code(double a1, double a2, double th) {
return a2 / (Math.sqrt(2.0) / (Math.cos(th) * a2));
}
def code(a1, a2, th): return a2 / (math.sqrt(2.0) / (math.cos(th) * a2))
function code(a1, a2, th) return Float64(a2 / Float64(sqrt(2.0) / Float64(cos(th) * a2))) end
function tmp = code(a1, a2, th) tmp = a2 / (sqrt(2.0) / (cos(th) * a2)); end
code[a1_, a2_, th_] := N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2}{\frac{\sqrt{2}}{\cos th \cdot a2}}
\end{array}
Initial program 99.7%
distribute-lft-out99.7%
Simplified99.7%
Taylor expanded in a1 around 0 51.0%
associate-/l*51.0%
Simplified51.0%
pow251.0%
*-un-lft-identity51.0%
times-frac51.0%
Applied egg-rr51.0%
associate-*l/51.0%
associate-/l*51.0%
clear-num51.0%
associate-/l/51.0%
Applied egg-rr51.0%
Final simplification51.0%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (/ (sqrt 2.0) (cos th)))))
double code(double a1, double a2, double th) {
return a2 * (a2 / (sqrt(2.0) / cos(th)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / (sqrt(2.0d0) / cos(th)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / (Math.sqrt(2.0) / Math.cos(th)));
}
def code(a1, a2, th): return a2 * (a2 / (math.sqrt(2.0) / math.cos(th)))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / Float64(sqrt(2.0) / cos(th)))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / (sqrt(2.0) / cos(th))); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\frac{\sqrt{2}}{\cos th}}
\end{array}
Initial program 99.7%
distribute-lft-out99.7%
Simplified99.7%
Taylor expanded in a1 around 0 51.0%
associate-/l*51.0%
Simplified51.0%
pow251.0%
*-un-lft-identity51.0%
times-frac51.0%
Applied egg-rr51.0%
Final simplification51.0%
(FPCore (a1 a2 th) :precision binary64 (* a1 (* a1 (sqrt 0.5))))
double code(double a1, double a2, double th) {
return a1 * (a1 * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a1 * (a1 * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return a1 * (a1 * Math.sqrt(0.5));
}
def code(a1, a2, th): return a1 * (a1 * math.sqrt(0.5))
function code(a1, a2, th) return Float64(a1 * Float64(a1 * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = a1 * (a1 * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(a1 * N[(a1 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a1 \cdot \left(a1 \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.7%
distribute-lft-out99.7%
Simplified99.7%
Taylor expanded in th around 0 68.2%
Taylor expanded in a1 around inf 42.0%
div-inv42.0%
pow1/242.0%
pow-flip42.0%
metadata-eval42.0%
unpow242.0%
associate-*l*42.0%
add-sqr-sqrt41.9%
sqrt-unprod42.0%
pow-prod-up42.0%
metadata-eval42.0%
metadata-eval42.0%
Applied egg-rr42.0%
Final simplification42.0%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.7%
distribute-lft-out99.7%
Simplified99.7%
Taylor expanded in th around 0 68.2%
Taylor expanded in a1 around 0 37.7%
pow237.7%
*-un-lft-identity37.7%
times-frac37.7%
/-rgt-identity37.7%
Applied egg-rr37.7%
Final simplification37.7%
herbie shell --seed 2024021
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))