
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 4.3e-5) (+ x (* y (- 1.0 x))) (/ y (+ y 1.0)))))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 4.3e-5) {
tmp = x + (y * (1.0 - x));
} else {
tmp = y / (y + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = 1.0d0
else if (y <= 4.3d-5) then
tmp = x + (y * (1.0d0 - x))
else
tmp = y / (y + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 4.3e-5) {
tmp = x + (y * (1.0 - x));
} else {
tmp = y / (y + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = 1.0 elif y <= 4.3e-5: tmp = x + (y * (1.0 - x)) else: tmp = y / (y + 1.0) return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 4.3e-5) tmp = Float64(x + Float64(y * Float64(1.0 - x))); else tmp = Float64(y / Float64(y + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = 1.0; elseif (y <= 4.3e-5) tmp = x + (y * (1.0 - x)); else tmp = y / (y + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 4.3e-5], N[(x + N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 4.3 \cdot 10^{-5}:\\
\;\;\;\;x + y \cdot \left(1 - x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{y + 1}\\
\end{array}
\end{array}
if y < -1Initial program 100.0%
Taylor expanded in y around inf 68.4%
if -1 < y < 4.3000000000000002e-5Initial program 100.0%
Taylor expanded in y around 0 99.4%
if 4.3000000000000002e-5 < y Initial program 100.0%
Taylor expanded in x around 0 82.7%
+-commutative82.7%
Simplified82.7%
Final simplification89.1%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 0.84) (* x (- 1.0 y)) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 0.84) {
tmp = x * (1.0 - y);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = 1.0d0
else if (y <= 0.84d0) then
tmp = x * (1.0d0 - y)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 0.84) {
tmp = x * (1.0 - y);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = 1.0 elif y <= 0.84: tmp = x * (1.0 - y) else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 0.84) tmp = Float64(x * Float64(1.0 - y)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = 1.0; elseif (y <= 0.84) tmp = x * (1.0 - y); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 0.84], N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 0.84:\\
\;\;\;\;x \cdot \left(1 - y\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 0.839999999999999969 < y Initial program 100.0%
Taylor expanded in y around inf 76.6%
if -1 < y < 0.839999999999999969Initial program 100.0%
Taylor expanded in y around 0 99.4%
Taylor expanded in x around inf 76.3%
neg-mul-176.3%
sub-neg76.3%
Simplified76.3%
Final simplification76.5%
(FPCore (x y) :precision binary64 (if (<= y -1.6e+116) 1.0 (if (<= y 1.65e+19) (/ x (+ y 1.0)) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.6e+116) {
tmp = 1.0;
} else if (y <= 1.65e+19) {
tmp = x / (y + 1.0);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.6d+116)) then
tmp = 1.0d0
else if (y <= 1.65d+19) then
tmp = x / (y + 1.0d0)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.6e+116) {
tmp = 1.0;
} else if (y <= 1.65e+19) {
tmp = x / (y + 1.0);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.6e+116: tmp = 1.0 elif y <= 1.65e+19: tmp = x / (y + 1.0) else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.6e+116) tmp = 1.0; elseif (y <= 1.65e+19) tmp = Float64(x / Float64(y + 1.0)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.6e+116) tmp = 1.0; elseif (y <= 1.65e+19) tmp = x / (y + 1.0); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.6e+116], 1.0, If[LessEqual[y, 1.65e+19], N[(x / N[(y + 1.0), $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.6 \cdot 10^{+116}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 1.65 \cdot 10^{+19}:\\
\;\;\;\;\frac{x}{y + 1}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1.6e116 or 1.65e19 < y Initial program 100.0%
Taylor expanded in y around inf 86.7%
if -1.6e116 < y < 1.65e19Initial program 100.0%
Taylor expanded in x around inf 74.2%
+-commutative74.2%
Simplified74.2%
Final simplification78.8%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 3.7) x 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 3.7) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = 1.0d0
else if (y <= 3.7d0) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 3.7) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = 1.0 elif y <= 3.7: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 3.7) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = 1.0; elseif (y <= 3.7) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 3.7], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 3.7:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 3.7000000000000002 < y Initial program 100.0%
Taylor expanded in y around inf 76.6%
if -1 < y < 3.7000000000000002Initial program 100.0%
Taylor expanded in y around 0 75.4%
Final simplification76.0%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf 37.7%
Final simplification37.7%
herbie shell --seed 2024021
(FPCore (x y)
:name "Data.Colour.SRGB:invTransferFunction from colour-2.3.3"
:precision binary64
(/ (+ x y) (+ y 1.0)))