
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ z (* x (- y z))))
double code(double x, double y, double z) {
return z + (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * (y - z))
end function
public static double code(double x, double y, double z) {
return z + (x * (y - z));
}
def code(x, y, z): return z + (x * (y - z))
function code(x, y, z) return Float64(z + Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = z + (x * (y - z)); end
code[x_, y_, z_] := N[(z + N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot \left(y - z\right)
\end{array}
Initial program 97.6%
+-commutative97.6%
*-commutative97.6%
distribute-rgt-out--97.6%
*-lft-identity97.6%
associate-+l-97.6%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))))
(if (<= x -1.4e+267)
t_0
(if (<= x -2.5e-28)
(* x y)
(if (<= x 3.75e-6)
z
(if (or (<= x 2.2e+99) (and (not (<= x 2.3e+154)) (<= x 4.2e+232)))
(* x y)
t_0))))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (x <= -1.4e+267) {
tmp = t_0;
} else if (x <= -2.5e-28) {
tmp = x * y;
} else if (x <= 3.75e-6) {
tmp = z;
} else if ((x <= 2.2e+99) || (!(x <= 2.3e+154) && (x <= 4.2e+232))) {
tmp = x * y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -z
if (x <= (-1.4d+267)) then
tmp = t_0
else if (x <= (-2.5d-28)) then
tmp = x * y
else if (x <= 3.75d-6) then
tmp = z
else if ((x <= 2.2d+99) .or. (.not. (x <= 2.3d+154)) .and. (x <= 4.2d+232)) then
tmp = x * y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (x <= -1.4e+267) {
tmp = t_0;
} else if (x <= -2.5e-28) {
tmp = x * y;
} else if (x <= 3.75e-6) {
tmp = z;
} else if ((x <= 2.2e+99) || (!(x <= 2.3e+154) && (x <= 4.2e+232))) {
tmp = x * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z tmp = 0 if x <= -1.4e+267: tmp = t_0 elif x <= -2.5e-28: tmp = x * y elif x <= 3.75e-6: tmp = z elif (x <= 2.2e+99) or (not (x <= 2.3e+154) and (x <= 4.2e+232)): tmp = x * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) tmp = 0.0 if (x <= -1.4e+267) tmp = t_0; elseif (x <= -2.5e-28) tmp = Float64(x * y); elseif (x <= 3.75e-6) tmp = z; elseif ((x <= 2.2e+99) || (!(x <= 2.3e+154) && (x <= 4.2e+232))) tmp = Float64(x * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; tmp = 0.0; if (x <= -1.4e+267) tmp = t_0; elseif (x <= -2.5e-28) tmp = x * y; elseif (x <= 3.75e-6) tmp = z; elseif ((x <= 2.2e+99) || (~((x <= 2.3e+154)) && (x <= 4.2e+232))) tmp = x * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[x, -1.4e+267], t$95$0, If[LessEqual[x, -2.5e-28], N[(x * y), $MachinePrecision], If[LessEqual[x, 3.75e-6], z, If[Or[LessEqual[x, 2.2e+99], And[N[Not[LessEqual[x, 2.3e+154]], $MachinePrecision], LessEqual[x, 4.2e+232]]], N[(x * y), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
\mathbf{if}\;x \leq -1.4 \cdot 10^{+267}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -2.5 \cdot 10^{-28}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 3.75 \cdot 10^{-6}:\\
\;\;\;\;z\\
\mathbf{elif}\;x \leq 2.2 \cdot 10^{+99} \lor \neg \left(x \leq 2.3 \cdot 10^{+154}\right) \land x \leq 4.2 \cdot 10^{+232}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if x < -1.4000000000000001e267 or 2.19999999999999978e99 < x < 2.3e154 or 4.19999999999999982e232 < x Initial program 95.2%
Taylor expanded in x around inf 100.0%
mul-1-neg100.0%
sub-neg100.0%
Simplified100.0%
Taylor expanded in y around 0 77.0%
associate-*r*77.0%
neg-mul-177.0%
*-commutative77.0%
Simplified77.0%
if -1.4000000000000001e267 < x < -2.5000000000000001e-28 or 3.7500000000000001e-6 < x < 2.19999999999999978e99 or 2.3e154 < x < 4.19999999999999982e232Initial program 96.0%
Taylor expanded in y around inf 66.1%
if -2.5000000000000001e-28 < x < 3.7500000000000001e-6Initial program 100.0%
Taylor expanded in x around 0 70.8%
Final simplification70.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.55e-28) (not (<= x 4.2e-6))) (* x (- y z)) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.55e-28) || !(x <= 4.2e-6)) {
tmp = x * (y - z);
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.55d-28)) .or. (.not. (x <= 4.2d-6))) then
tmp = x * (y - z)
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.55e-28) || !(x <= 4.2e-6)) {
tmp = x * (y - z);
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.55e-28) or not (x <= 4.2e-6): tmp = x * (y - z) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.55e-28) || !(x <= 4.2e-6)) tmp = Float64(x * Float64(y - z)); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.55e-28) || ~((x <= 4.2e-6))) tmp = x * (y - z); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.55e-28], N[Not[LessEqual[x, 4.2e-6]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.55 \cdot 10^{-28} \lor \neg \left(x \leq 4.2 \cdot 10^{-6}\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -1.54999999999999996e-28 or 4.1999999999999996e-6 < x Initial program 95.8%
Taylor expanded in x around inf 98.7%
mul-1-neg98.7%
sub-neg98.7%
Simplified98.7%
if -1.54999999999999996e-28 < x < 4.1999999999999996e-6Initial program 100.0%
Taylor expanded in x around 0 70.8%
Final simplification86.3%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.5e-30) (not (<= x 3.8e-6))) (* x (- y z)) (* z (- 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.5e-30) || !(x <= 3.8e-6)) {
tmp = x * (y - z);
} else {
tmp = z * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5.5d-30)) .or. (.not. (x <= 3.8d-6))) then
tmp = x * (y - z)
else
tmp = z * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5.5e-30) || !(x <= 3.8e-6)) {
tmp = x * (y - z);
} else {
tmp = z * (1.0 - x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5.5e-30) or not (x <= 3.8e-6): tmp = x * (y - z) else: tmp = z * (1.0 - x) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5.5e-30) || !(x <= 3.8e-6)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5.5e-30) || ~((x <= 3.8e-6))) tmp = x * (y - z); else tmp = z * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.5e-30], N[Not[LessEqual[x, 3.8e-6]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.5 \cdot 10^{-30} \lor \neg \left(x \leq 3.8 \cdot 10^{-6}\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if x < -5.49999999999999976e-30 or 3.8e-6 < x Initial program 95.8%
Taylor expanded in x around inf 98.7%
mul-1-neg98.7%
sub-neg98.7%
Simplified98.7%
if -5.49999999999999976e-30 < x < 3.8e-6Initial program 100.0%
Taylor expanded in y around 0 71.8%
Final simplification86.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -25000.0) (not (<= x 1.0))) (* x (- y z)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -25000.0) || !(x <= 1.0)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-25000.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (y - z)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -25000.0) || !(x <= 1.0)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -25000.0) or not (x <= 1.0): tmp = x * (y - z) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -25000.0) || !(x <= 1.0)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -25000.0) || ~((x <= 1.0))) tmp = x * (y - z); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -25000.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -25000 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if x < -25000 or 1 < x Initial program 95.6%
Taylor expanded in x around inf 100.0%
mul-1-neg100.0%
sub-neg100.0%
Simplified100.0%
if -25000 < x < 1Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in z around 0 98.5%
mul-1-neg98.5%
distribute-rgt-neg-out98.5%
Simplified98.5%
sub-neg98.5%
+-commutative98.5%
distribute-rgt-neg-out98.5%
remove-double-neg98.5%
Applied egg-rr98.5%
Final simplification99.3%
(FPCore (x y z) :precision binary64 (if (or (<= x -7e-30) (not (<= x 3.75e-6))) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -7e-30) || !(x <= 3.75e-6)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-7d-30)) .or. (.not. (x <= 3.75d-6))) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -7e-30) || !(x <= 3.75e-6)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -7e-30) or not (x <= 3.75e-6): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -7e-30) || !(x <= 3.75e-6)) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -7e-30) || ~((x <= 3.75e-6))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -7e-30], N[Not[LessEqual[x, 3.75e-6]], $MachinePrecision]], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7 \cdot 10^{-30} \lor \neg \left(x \leq 3.75 \cdot 10^{-6}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -7.0000000000000006e-30 or 3.7500000000000001e-6 < x Initial program 95.8%
Taylor expanded in y around inf 55.6%
if -7.0000000000000006e-30 < x < 3.7500000000000001e-6Initial program 100.0%
Taylor expanded in x around 0 70.8%
Final simplification62.4%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 97.6%
Taylor expanded in x around 0 33.6%
Final simplification33.6%
herbie shell --seed 2024021
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:$crender from diagrams-rasterific-1.3.1.3"
:precision binary64
(+ (* x y) (* (- 1.0 x) z)))