
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
(FPCore (x y z) :precision binary64 (fma (/ x 2.0) y (* -0.125 z)))
double code(double x, double y, double z) {
return fma((x / 2.0), y, (-0.125 * z));
}
function code(x, y, z) return fma(Float64(x / 2.0), y, Float64(-0.125 * z)) end
code[x_, y_, z_] := N[(N[(x / 2.0), $MachinePrecision] * y + N[(-0.125 * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x}{2}, y, -0.125 \cdot z\right)
\end{array}
Initial program 100.0%
associate-*l/100.0%
fma-neg100.0%
distribute-frac-neg100.0%
neg-mul-1100.0%
associate-/l*99.9%
associate-/r/100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -9e-30) (not (<= x 2.4e-107))) (* y (* x 0.5)) (* -0.125 z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -9e-30) || !(x <= 2.4e-107)) {
tmp = y * (x * 0.5);
} else {
tmp = -0.125 * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-9d-30)) .or. (.not. (x <= 2.4d-107))) then
tmp = y * (x * 0.5d0)
else
tmp = (-0.125d0) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -9e-30) || !(x <= 2.4e-107)) {
tmp = y * (x * 0.5);
} else {
tmp = -0.125 * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -9e-30) or not (x <= 2.4e-107): tmp = y * (x * 0.5) else: tmp = -0.125 * z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -9e-30) || !(x <= 2.4e-107)) tmp = Float64(y * Float64(x * 0.5)); else tmp = Float64(-0.125 * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -9e-30) || ~((x <= 2.4e-107))) tmp = y * (x * 0.5); else tmp = -0.125 * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -9e-30], N[Not[LessEqual[x, 2.4e-107]], $MachinePrecision]], N[(y * N[(x * 0.5), $MachinePrecision]), $MachinePrecision], N[(-0.125 * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9 \cdot 10^{-30} \lor \neg \left(x \leq 2.4 \cdot 10^{-107}\right):\\
\;\;\;\;y \cdot \left(x \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;-0.125 \cdot z\\
\end{array}
\end{array}
if x < -8.99999999999999935e-30 or 2.39999999999999994e-107 < x Initial program 100.0%
frac-sub100.0%
clear-num99.8%
metadata-eval99.8%
cancel-sign-sub-inv99.8%
associate-*l*99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 72.3%
associate-*r*72.3%
Simplified72.3%
if -8.99999999999999935e-30 < x < 2.39999999999999994e-107Initial program 100.0%
Taylor expanded in x around 0 70.4%
Final simplification71.6%
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (* -0.125 z))
double code(double x, double y, double z) {
return -0.125 * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (-0.125d0) * z
end function
public static double code(double x, double y, double z) {
return -0.125 * z;
}
def code(x, y, z): return -0.125 * z
function code(x, y, z) return Float64(-0.125 * z) end
function tmp = code(x, y, z) tmp = -0.125 * z; end
code[x_, y_, z_] := N[(-0.125 * z), $MachinePrecision]
\begin{array}{l}
\\
-0.125 \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 45.1%
Final simplification45.1%
herbie shell --seed 2024021
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, D"
:precision binary64
(- (/ (* x y) 2.0) (/ z 8.0)))