
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (<= t_1 (- INFINITY))
(- (/ x (/ a y)) (* t (/ z a)))
(if (<= t_1 2e+263)
(/ (fma (- z) t (* x y)) a)
(fma -1.0 (/ t (/ a z)) (* y (/ x a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (x / (a / y)) - (t * (z / a));
} else if (t_1 <= 2e+263) {
tmp = fma(-z, t, (x * y)) / a;
} else {
tmp = fma(-1.0, (t / (a / z)), (y * (x / a)));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(x / Float64(a / y)) - Float64(t * Float64(z / a))); elseif (t_1 <= 2e+263) tmp = Float64(fma(Float64(-z), t, Float64(x * y)) / a); else tmp = fma(-1.0, Float64(t / Float64(a / z)), Float64(y * Float64(x / a))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision] - N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+263], N[(N[((-z) * t + N[(x * y), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(-1.0 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision] + N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t_1 \leq -\infty:\\
\;\;\;\;\frac{x}{\frac{a}{y}} - t \cdot \frac{z}{a}\\
\mathbf{elif}\;t_1 \leq 2 \cdot 10^{+263}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, t, x \cdot y\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-1, \frac{t}{\frac{a}{z}}, y \cdot \frac{x}{a}\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0Initial program 71.6%
div-sub71.6%
associate-/l*82.7%
associate-/l*96.8%
Applied egg-rr96.8%
associate-/r/93.8%
Applied egg-rr93.8%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 2.00000000000000003e263Initial program 99.2%
sub-neg99.2%
+-commutative99.2%
distribute-lft-neg-in99.2%
fma-def99.2%
Applied egg-rr99.2%
if 2.00000000000000003e263 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 77.7%
Taylor expanded in x around 0 75.1%
associate-/l*77.4%
fma-def77.4%
associate-/l*94.5%
associate-/r/97.2%
Simplified97.2%
Final simplification98.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (or (<= t_1 (- INFINITY)) (not (<= t_1 5e+284)))
(- (/ x (/ a y)) (* t (/ z a)))
(/ (fma (- z) t (* x y)) a))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -((double) INFINITY)) || !(t_1 <= 5e+284)) {
tmp = (x / (a / y)) - (t * (z / a));
} else {
tmp = fma(-z, t, (x * y)) / a;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if ((t_1 <= Float64(-Inf)) || !(t_1 <= 5e+284)) tmp = Float64(Float64(x / Float64(a / y)) - Float64(t * Float64(z / a))); else tmp = Float64(fma(Float64(-z), t, Float64(x * y)) / a); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, (-Infinity)], N[Not[LessEqual[t$95$1, 5e+284]], $MachinePrecision]], N[(N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision] - N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[((-z) * t + N[(x * y), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t_1 \leq -\infty \lor \neg \left(t_1 \leq 5 \cdot 10^{+284}\right):\\
\;\;\;\;\frac{x}{\frac{a}{y}} - t \cdot \frac{z}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, t, x \cdot y\right)}{a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0 or 4.9999999999999999e284 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 73.4%
div-sub71.9%
associate-/l*78.7%
associate-/l*95.4%
Applied egg-rr95.4%
associate-/r/93.9%
Applied egg-rr93.9%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 4.9999999999999999e284Initial program 99.2%
sub-neg99.2%
+-commutative99.2%
distribute-lft-neg-in99.2%
fma-def99.2%
Applied egg-rr99.2%
Final simplification97.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (or (<= t_1 (- INFINITY)) (not (<= t_1 5e+284)))
(- (/ x (/ a y)) (* t (/ z a)))
(/ t_1 a))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -((double) INFINITY)) || !(t_1 <= 5e+284)) {
tmp = (x / (a / y)) - (t * (z / a));
} else {
tmp = t_1 / a;
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -Double.POSITIVE_INFINITY) || !(t_1 <= 5e+284)) {
tmp = (x / (a / y)) - (t * (z / a));
} else {
tmp = t_1 / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - (z * t) tmp = 0 if (t_1 <= -math.inf) or not (t_1 <= 5e+284): tmp = (x / (a / y)) - (t * (z / a)) else: tmp = t_1 / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if ((t_1 <= Float64(-Inf)) || !(t_1 <= 5e+284)) tmp = Float64(Float64(x / Float64(a / y)) - Float64(t * Float64(z / a))); else tmp = Float64(t_1 / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (z * t);
tmp = 0.0;
if ((t_1 <= -Inf) || ~((t_1 <= 5e+284)))
tmp = (x / (a / y)) - (t * (z / a));
else
tmp = t_1 / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, (-Infinity)], N[Not[LessEqual[t$95$1, 5e+284]], $MachinePrecision]], N[(N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision] - N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t_1 \leq -\infty \lor \neg \left(t_1 \leq 5 \cdot 10^{+284}\right):\\
\;\;\;\;\frac{x}{\frac{a}{y}} - t \cdot \frac{z}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_1}{a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0 or 4.9999999999999999e284 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 73.4%
div-sub71.9%
associate-/l*78.7%
associate-/l*95.4%
Applied egg-rr95.4%
associate-/r/93.9%
Applied egg-rr93.9%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 4.9999999999999999e284Initial program 99.2%
Final simplification97.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* z t) -5e+274) (* (- z) (/ t a)) (if (<= (* z t) 5e+294) (/ (- (* x y) (* z t)) a) (* t (/ (- z) a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z * t) <= -5e+274) {
tmp = -z * (t / a);
} else if ((z * t) <= 5e+294) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t * (-z / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z * t) <= (-5d+274)) then
tmp = -z * (t / a)
else if ((z * t) <= 5d+294) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t * (-z / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z * t) <= -5e+274) {
tmp = -z * (t / a);
} else if ((z * t) <= 5e+294) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t * (-z / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (z * t) <= -5e+274: tmp = -z * (t / a) elif (z * t) <= 5e+294: tmp = ((x * y) - (z * t)) / a else: tmp = t * (-z / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(z * t) <= -5e+274) tmp = Float64(Float64(-z) * Float64(t / a)); elseif (Float64(z * t) <= 5e+294) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = Float64(t * Float64(Float64(-z) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((z * t) <= -5e+274)
tmp = -z * (t / a);
elseif ((z * t) <= 5e+294)
tmp = ((x * y) - (z * t)) / a;
else
tmp = t * (-z / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(z * t), $MachinePrecision], -5e+274], N[((-z) * N[(t / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 5e+294], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(t * N[((-z) / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -5 \cdot 10^{+274}:\\
\;\;\;\;\left(-z\right) \cdot \frac{t}{a}\\
\mathbf{elif}\;z \cdot t \leq 5 \cdot 10^{+294}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t \cdot \frac{-z}{a}\\
\end{array}
\end{array}
if (*.f64 z t) < -4.9999999999999998e274Initial program 63.4%
Taylor expanded in x around 0 63.4%
associate-*r/63.4%
associate-*r*63.4%
neg-mul-163.4%
Simplified63.4%
associate-/l*94.4%
distribute-frac-neg94.4%
mul-1-neg94.4%
associate-/r/94.7%
associate-*r*94.7%
Applied egg-rr94.7%
if -4.9999999999999998e274 < (*.f64 z t) < 4.9999999999999999e294Initial program 96.2%
if 4.9999999999999999e294 < (*.f64 z t) Initial program 81.2%
Taylor expanded in x around 0 81.2%
mul-1-neg81.2%
*-commutative81.2%
associate-*l/99.9%
distribute-rgt-neg-in99.9%
Simplified99.9%
Final simplification96.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= z -8.2e+58) (not (<= z 3.6e-64))) (* t (/ (- z) a)) (* y (/ x a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -8.2e+58) || !(z <= 3.6e-64)) {
tmp = t * (-z / a);
} else {
tmp = y * (x / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-8.2d+58)) .or. (.not. (z <= 3.6d-64))) then
tmp = t * (-z / a)
else
tmp = y * (x / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -8.2e+58) || !(z <= 3.6e-64)) {
tmp = t * (-z / a);
} else {
tmp = y * (x / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (z <= -8.2e+58) or not (z <= 3.6e-64): tmp = t * (-z / a) else: tmp = y * (x / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((z <= -8.2e+58) || !(z <= 3.6e-64)) tmp = Float64(t * Float64(Float64(-z) / a)); else tmp = Float64(y * Float64(x / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((z <= -8.2e+58) || ~((z <= 3.6e-64)))
tmp = t * (-z / a);
else
tmp = y * (x / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -8.2e+58], N[Not[LessEqual[z, 3.6e-64]], $MachinePrecision]], N[(t * N[((-z) / a), $MachinePrecision]), $MachinePrecision], N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -8.2 \cdot 10^{+58} \lor \neg \left(z \leq 3.6 \cdot 10^{-64}\right):\\
\;\;\;\;t \cdot \frac{-z}{a}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\end{array}
\end{array}
if z < -8.2e58 or 3.5999999999999998e-64 < z Initial program 87.3%
Taylor expanded in x around 0 67.7%
mul-1-neg67.7%
*-commutative67.7%
associate-*l/73.9%
distribute-rgt-neg-in73.9%
Simplified73.9%
if -8.2e58 < z < 3.5999999999999998e-64Initial program 97.0%
Taylor expanded in x around inf 71.3%
associate-*l/70.4%
Simplified70.4%
Final simplification72.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= z -6.5e+52) (not (<= z 3.6e-124))) (/ (- z) (/ a t)) (/ (* x y) a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -6.5e+52) || !(z <= 3.6e-124)) {
tmp = -z / (a / t);
} else {
tmp = (x * y) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((z <= (-6.5d+52)) .or. (.not. (z <= 3.6d-124))) then
tmp = -z / (a / t)
else
tmp = (x * y) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z <= -6.5e+52) || !(z <= 3.6e-124)) {
tmp = -z / (a / t);
} else {
tmp = (x * y) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (z <= -6.5e+52) or not (z <= 3.6e-124): tmp = -z / (a / t) else: tmp = (x * y) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((z <= -6.5e+52) || !(z <= 3.6e-124)) tmp = Float64(Float64(-z) / Float64(a / t)); else tmp = Float64(Float64(x * y) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((z <= -6.5e+52) || ~((z <= 3.6e-124)))
tmp = -z / (a / t);
else
tmp = (x * y) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[z, -6.5e+52], N[Not[LessEqual[z, 3.6e-124]], $MachinePrecision]], N[((-z) / N[(a / t), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.5 \cdot 10^{+52} \lor \neg \left(z \leq 3.6 \cdot 10^{-124}\right):\\
\;\;\;\;\frac{-z}{\frac{a}{t}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\end{array}
\end{array}
if z < -6.49999999999999996e52 or 3.6000000000000001e-124 < z Initial program 88.4%
Taylor expanded in x around 0 63.5%
mul-1-neg63.5%
*-commutative63.5%
associate-*l/68.2%
distribute-rgt-neg-in68.2%
Simplified68.2%
distribute-rgt-neg-out68.2%
associate-/r/67.7%
distribute-neg-frac67.7%
Applied egg-rr67.7%
if -6.49999999999999996e52 < z < 3.6000000000000001e-124Initial program 97.3%
Taylor expanded in x around inf 73.8%
Final simplification70.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= z -4.5e+58) (/ t (/ (- a) z)) (if (<= z 4.1e-64) (* y (/ x a)) (* t (/ (- z) a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -4.5e+58) {
tmp = t / (-a / z);
} else if (z <= 4.1e-64) {
tmp = y * (x / a);
} else {
tmp = t * (-z / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-4.5d+58)) then
tmp = t / (-a / z)
else if (z <= 4.1d-64) then
tmp = y * (x / a)
else
tmp = t * (-z / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -4.5e+58) {
tmp = t / (-a / z);
} else if (z <= 4.1e-64) {
tmp = y * (x / a);
} else {
tmp = t * (-z / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if z <= -4.5e+58: tmp = t / (-a / z) elif z <= 4.1e-64: tmp = y * (x / a) else: tmp = t * (-z / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (z <= -4.5e+58) tmp = Float64(t / Float64(Float64(-a) / z)); elseif (z <= 4.1e-64) tmp = Float64(y * Float64(x / a)); else tmp = Float64(t * Float64(Float64(-z) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (z <= -4.5e+58)
tmp = t / (-a / z);
elseif (z <= 4.1e-64)
tmp = y * (x / a);
else
tmp = t * (-z / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[z, -4.5e+58], N[(t / N[((-a) / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 4.1e-64], N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision], N[(t * N[((-z) / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.5 \cdot 10^{+58}:\\
\;\;\;\;\frac{t}{\frac{-a}{z}}\\
\mathbf{elif}\;z \leq 4.1 \cdot 10^{-64}:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\mathbf{else}:\\
\;\;\;\;t \cdot \frac{-z}{a}\\
\end{array}
\end{array}
if z < -4.4999999999999998e58Initial program 93.1%
Taylor expanded in x around 0 83.8%
associate-*r/83.8%
associate-*r*83.8%
neg-mul-183.8%
Simplified83.8%
associate-/l*84.8%
distribute-frac-neg84.8%
mul-1-neg84.8%
associate-/r/90.5%
associate-*r*90.5%
Applied egg-rr90.5%
add-sqr-sqrt41.8%
sqrt-unprod39.9%
mul-1-neg39.9%
mul-1-neg39.9%
sqr-neg39.9%
sqrt-unprod0.5%
add-sqr-sqrt0.6%
frac-2neg0.6%
associate-*l/0.6%
distribute-lft-neg-in0.6%
distribute-rgt-neg-out0.6%
add-sqr-sqrt0.6%
sqrt-unprod0.6%
sqr-neg0.6%
sqrt-unprod0.0%
add-sqr-sqrt83.8%
Applied egg-rr83.8%
associate-/l*84.8%
Simplified84.8%
if -4.4999999999999998e58 < z < 4.1e-64Initial program 97.0%
Taylor expanded in x around inf 71.3%
associate-*l/70.4%
Simplified70.4%
if 4.1e-64 < z Initial program 84.4%
Taylor expanded in x around 0 59.3%
mul-1-neg59.3%
*-commutative59.3%
associate-*l/68.8%
distribute-rgt-neg-in68.8%
Simplified68.8%
Final simplification72.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= t 5.2e-82) (/ (* x y) a) (/ x (/ a y))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= 5.2e-82) {
tmp = (x * y) / a;
} else {
tmp = x / (a / y);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (t <= 5.2d-82) then
tmp = (x * y) / a
else
tmp = x / (a / y)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= 5.2e-82) {
tmp = (x * y) / a;
} else {
tmp = x / (a / y);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if t <= 5.2e-82: tmp = (x * y) / a else: tmp = x / (a / y) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (t <= 5.2e-82) tmp = Float64(Float64(x * y) / a); else tmp = Float64(x / Float64(a / y)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (t <= 5.2e-82)
tmp = (x * y) / a;
else
tmp = x / (a / y);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[t, 5.2e-82], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \leq 5.2 \cdot 10^{-82}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{a}{y}}\\
\end{array}
\end{array}
if t < 5.2e-82Initial program 93.7%
Taylor expanded in x around inf 62.2%
if 5.2e-82 < t Initial program 90.5%
Taylor expanded in x around inf 32.2%
associate-*r/35.9%
Simplified35.9%
associate-*r/32.2%
associate-/l*35.9%
Applied egg-rr35.9%
Final simplification51.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* x (/ y a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x * (y / a)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return x * (y / a)
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(x * Float64(y / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = x * (y / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
x \cdot \frac{y}{a}
\end{array}
Initial program 92.5%
Taylor expanded in x around inf 50.4%
associate-*r/49.6%
Simplified49.6%
Final simplification49.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* y (/ x a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return y * (x / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = y * (x / a)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return y * (x / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return y * (x / a)
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(y * Float64(x / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = y * (x / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
y \cdot \frac{x}{a}
\end{array}
Initial program 92.5%
Taylor expanded in x around inf 50.4%
associate-*l/49.7%
Simplified49.7%
Final simplification49.7%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
herbie shell --seed 2024021
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))