
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
Initial program 99.9%
div-sub100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (<= y -1.6e+58)
-1.0
(if (or (<= y -59000000000.0) (and (not (<= y -1.8e-15)) (<= y 6.5e+106)))
(+ 1.0 (* -2.0 (/ y x)))
-1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.6e+58) {
tmp = -1.0;
} else if ((y <= -59000000000.0) || (!(y <= -1.8e-15) && (y <= 6.5e+106))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.6d+58)) then
tmp = -1.0d0
else if ((y <= (-59000000000.0d0)) .or. (.not. (y <= (-1.8d-15))) .and. (y <= 6.5d+106)) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.6e+58) {
tmp = -1.0;
} else if ((y <= -59000000000.0) || (!(y <= -1.8e-15) && (y <= 6.5e+106))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.6e+58: tmp = -1.0 elif (y <= -59000000000.0) or (not (y <= -1.8e-15) and (y <= 6.5e+106)): tmp = 1.0 + (-2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.6e+58) tmp = -1.0; elseif ((y <= -59000000000.0) || (!(y <= -1.8e-15) && (y <= 6.5e+106))) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.6e+58) tmp = -1.0; elseif ((y <= -59000000000.0) || (~((y <= -1.8e-15)) && (y <= 6.5e+106))) tmp = 1.0 + (-2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.6e+58], -1.0, If[Or[LessEqual[y, -59000000000.0], And[N[Not[LessEqual[y, -1.8e-15]], $MachinePrecision], LessEqual[y, 6.5e+106]]], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.6 \cdot 10^{+58}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq -59000000000 \lor \neg \left(y \leq -1.8 \cdot 10^{-15}\right) \land y \leq 6.5 \cdot 10^{+106}:\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -1.60000000000000008e58 or -5.9e10 < y < -1.8000000000000001e-15 or 6.5000000000000003e106 < y Initial program 99.9%
Taylor expanded in x around 0 85.3%
if -1.60000000000000008e58 < y < -5.9e10 or -1.8000000000000001e-15 < y < 6.5000000000000003e106Initial program 99.9%
Taylor expanded in y around 0 77.9%
Final simplification80.7%
(FPCore (x y)
:precision binary64
(if (<= y -2e+58)
-1.0
(if (<= y -1e+18)
1.0
(if (<= y -1.1e-13) -1.0 (if (<= y 2.7e+105) 1.0 -1.0)))))
double code(double x, double y) {
double tmp;
if (y <= -2e+58) {
tmp = -1.0;
} else if (y <= -1e+18) {
tmp = 1.0;
} else if (y <= -1.1e-13) {
tmp = -1.0;
} else if (y <= 2.7e+105) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-2d+58)) then
tmp = -1.0d0
else if (y <= (-1d+18)) then
tmp = 1.0d0
else if (y <= (-1.1d-13)) then
tmp = -1.0d0
else if (y <= 2.7d+105) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -2e+58) {
tmp = -1.0;
} else if (y <= -1e+18) {
tmp = 1.0;
} else if (y <= -1.1e-13) {
tmp = -1.0;
} else if (y <= 2.7e+105) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -2e+58: tmp = -1.0 elif y <= -1e+18: tmp = 1.0 elif y <= -1.1e-13: tmp = -1.0 elif y <= 2.7e+105: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -2e+58) tmp = -1.0; elseif (y <= -1e+18) tmp = 1.0; elseif (y <= -1.1e-13) tmp = -1.0; elseif (y <= 2.7e+105) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -2e+58) tmp = -1.0; elseif (y <= -1e+18) tmp = 1.0; elseif (y <= -1.1e-13) tmp = -1.0; elseif (y <= 2.7e+105) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -2e+58], -1.0, If[LessEqual[y, -1e+18], 1.0, If[LessEqual[y, -1.1e-13], -1.0, If[LessEqual[y, 2.7e+105], 1.0, -1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2 \cdot 10^{+58}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq -1 \cdot 10^{+18}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq -1.1 \cdot 10^{-13}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 2.7 \cdot 10^{+105}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -1.99999999999999989e58 or -1e18 < y < -1.09999999999999998e-13 or 2.70000000000000016e105 < y Initial program 99.9%
Taylor expanded in x around 0 84.6%
if -1.99999999999999989e58 < y < -1e18 or -1.09999999999999998e-13 < y < 2.70000000000000016e105Initial program 99.9%
Taylor expanded in x around inf 77.4%
Final simplification80.2%
(FPCore (x y) :precision binary64 (if (or (<= x -8e-42) (not (<= x 0.88))) (+ 1.0 (* -2.0 (/ y x))) (+ (* 2.0 (/ x y)) -1.0)))
double code(double x, double y) {
double tmp;
if ((x <= -8e-42) || !(x <= 0.88)) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = (2.0 * (x / y)) + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-8d-42)) .or. (.not. (x <= 0.88d0))) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = (2.0d0 * (x / y)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -8e-42) || !(x <= 0.88)) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = (2.0 * (x / y)) + -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -8e-42) or not (x <= 0.88): tmp = 1.0 + (-2.0 * (y / x)) else: tmp = (2.0 * (x / y)) + -1.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -8e-42) || !(x <= 0.88)) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = Float64(Float64(2.0 * Float64(x / y)) + -1.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -8e-42) || ~((x <= 0.88))) tmp = 1.0 + (-2.0 * (y / x)); else tmp = (2.0 * (x / y)) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -8e-42], N[Not[LessEqual[x, 0.88]], $MachinePrecision]], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8 \cdot 10^{-42} \lor \neg \left(x \leq 0.88\right):\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{x}{y} + -1\\
\end{array}
\end{array}
if x < -8.0000000000000003e-42 or 0.880000000000000004 < x Initial program 99.9%
Taylor expanded in y around 0 77.2%
if -8.0000000000000003e-42 < x < 0.880000000000000004Initial program 99.9%
Taylor expanded in x around 0 79.6%
Final simplification78.2%
(FPCore (x y) :precision binary64 (/ 1.0 (/ (+ x y) (- x y))))
double code(double x, double y) {
return 1.0 / ((x + y) / (x - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / ((x + y) / (x - y))
end function
public static double code(double x, double y) {
return 1.0 / ((x + y) / (x - y));
}
def code(x, y): return 1.0 / ((x + y) / (x - y))
function code(x, y) return Float64(1.0 / Float64(Float64(x + y) / Float64(x - y))) end
function tmp = code(x, y) tmp = 1.0 / ((x + y) / (x - y)); end
code[x_, y_] := N[(1.0 / N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x + y}{x - y}}
\end{array}
Initial program 99.9%
div-sub100.0%
Applied egg-rr100.0%
sub-div99.9%
clear-num100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 46.0%
Final simplification46.0%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2024021
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:herbie-target
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))