
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma x (- z y) y))
double code(double x, double y, double z) {
return fma(x, (z - y), y);
}
function code(x, y, z) return fma(x, Float64(z - y), y) end
code[x_, y_, z_] := N[(x * N[(z - y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, z - y, y\right)
\end{array}
Initial program 97.6%
*-commutative97.6%
distribute-lft-out--97.6%
*-rgt-identity97.6%
cancel-sign-sub-inv97.6%
associate-+l+97.6%
+-commutative97.6%
*-commutative97.6%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- y))))
(if (<= x -8.5e+266)
(* x z)
(if (<= x -1.35e+17)
t_0
(if (<= x -2.1e-40)
(* x z)
(if (<= x 9e-34)
y
(if (or (<= x 3.45)
(not
(or (<= x 2.7e+99)
(and (not (<= x 4.2e+154)) (<= x 1.85e+232)))))
(* x z)
t_0)))))))
double code(double x, double y, double z) {
double t_0 = x * -y;
double tmp;
if (x <= -8.5e+266) {
tmp = x * z;
} else if (x <= -1.35e+17) {
tmp = t_0;
} else if (x <= -2.1e-40) {
tmp = x * z;
} else if (x <= 9e-34) {
tmp = y;
} else if ((x <= 3.45) || !((x <= 2.7e+99) || (!(x <= 4.2e+154) && (x <= 1.85e+232)))) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -y
if (x <= (-8.5d+266)) then
tmp = x * z
else if (x <= (-1.35d+17)) then
tmp = t_0
else if (x <= (-2.1d-40)) then
tmp = x * z
else if (x <= 9d-34) then
tmp = y
else if ((x <= 3.45d0) .or. (.not. (x <= 2.7d+99) .or. (.not. (x <= 4.2d+154)) .and. (x <= 1.85d+232))) then
tmp = x * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -y;
double tmp;
if (x <= -8.5e+266) {
tmp = x * z;
} else if (x <= -1.35e+17) {
tmp = t_0;
} else if (x <= -2.1e-40) {
tmp = x * z;
} else if (x <= 9e-34) {
tmp = y;
} else if ((x <= 3.45) || !((x <= 2.7e+99) || (!(x <= 4.2e+154) && (x <= 1.85e+232)))) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -y tmp = 0 if x <= -8.5e+266: tmp = x * z elif x <= -1.35e+17: tmp = t_0 elif x <= -2.1e-40: tmp = x * z elif x <= 9e-34: tmp = y elif (x <= 3.45) or not ((x <= 2.7e+99) or (not (x <= 4.2e+154) and (x <= 1.85e+232))): tmp = x * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-y)) tmp = 0.0 if (x <= -8.5e+266) tmp = Float64(x * z); elseif (x <= -1.35e+17) tmp = t_0; elseif (x <= -2.1e-40) tmp = Float64(x * z); elseif (x <= 9e-34) tmp = y; elseif ((x <= 3.45) || !((x <= 2.7e+99) || (!(x <= 4.2e+154) && (x <= 1.85e+232)))) tmp = Float64(x * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -y; tmp = 0.0; if (x <= -8.5e+266) tmp = x * z; elseif (x <= -1.35e+17) tmp = t_0; elseif (x <= -2.1e-40) tmp = x * z; elseif (x <= 9e-34) tmp = y; elseif ((x <= 3.45) || ~(((x <= 2.7e+99) || (~((x <= 4.2e+154)) && (x <= 1.85e+232))))) tmp = x * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-y)), $MachinePrecision]}, If[LessEqual[x, -8.5e+266], N[(x * z), $MachinePrecision], If[LessEqual[x, -1.35e+17], t$95$0, If[LessEqual[x, -2.1e-40], N[(x * z), $MachinePrecision], If[LessEqual[x, 9e-34], y, If[Or[LessEqual[x, 3.45], N[Not[Or[LessEqual[x, 2.7e+99], And[N[Not[LessEqual[x, 4.2e+154]], $MachinePrecision], LessEqual[x, 1.85e+232]]]], $MachinePrecision]], N[(x * z), $MachinePrecision], t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-y\right)\\
\mathbf{if}\;x \leq -8.5 \cdot 10^{+266}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq -1.35 \cdot 10^{+17}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -2.1 \cdot 10^{-40}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 9 \cdot 10^{-34}:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 3.45 \lor \neg \left(x \leq 2.7 \cdot 10^{+99} \lor \neg \left(x \leq 4.2 \cdot 10^{+154}\right) \land x \leq 1.85 \cdot 10^{+232}\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if x < -8.49999999999999955e266 or -1.35e17 < x < -2.10000000000000018e-40 or 9.00000000000000085e-34 < x < 3.4500000000000002 or 2.69999999999999989e99 < x < 4.19999999999999989e154 or 1.84999999999999986e232 < x Initial program 96.7%
Taylor expanded in y around 0 77.8%
if -8.49999999999999955e266 < x < -1.35e17 or 3.4500000000000002 < x < 2.69999999999999989e99 or 4.19999999999999989e154 < x < 1.84999999999999986e232Initial program 95.7%
Taylor expanded in x around inf 98.4%
mul-1-neg98.4%
sub-neg98.4%
Simplified98.4%
Taylor expanded in z around 0 66.1%
mul-1-neg66.1%
distribute-rgt-neg-out66.1%
Simplified66.1%
if -2.10000000000000018e-40 < x < 9.00000000000000085e-34Initial program 100.0%
Taylor expanded in x around 0 82.8%
Final simplification75.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -2e-47) (not (<= x 2.4e-34))) (* x (- z y)) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2e-47) || !(x <= 2.4e-34)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2d-47)) .or. (.not. (x <= 2.4d-34))) then
tmp = x * (z - y)
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2e-47) || !(x <= 2.4e-34)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2e-47) or not (x <= 2.4e-34): tmp = x * (z - y) else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2e-47) || !(x <= 2.4e-34)) tmp = Float64(x * Float64(z - y)); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2e-47) || ~((x <= 2.4e-34))) tmp = x * (z - y); else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2e-47], N[Not[LessEqual[x, 2.4e-34]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2 \cdot 10^{-47} \lor \neg \left(x \leq 2.4 \cdot 10^{-34}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -1.9999999999999999e-47 or 2.39999999999999991e-34 < x Initial program 96.1%
Taylor expanded in x around inf 96.2%
mul-1-neg96.2%
sub-neg96.2%
Simplified96.2%
if -1.9999999999999999e-47 < x < 2.39999999999999991e-34Initial program 100.0%
Taylor expanded in x around 0 83.4%
Final simplification91.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.05e-45) (not (<= x 3.1e-33))) (* x (- z y)) (* y (- 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.05e-45) || !(x <= 3.1e-33)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.05d-45)) .or. (.not. (x <= 3.1d-33))) then
tmp = x * (z - y)
else
tmp = y * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.05e-45) || !(x <= 3.1e-33)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.05e-45) or not (x <= 3.1e-33): tmp = x * (z - y) else: tmp = y * (1.0 - x) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.05e-45) || !(x <= 3.1e-33)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.05e-45) || ~((x <= 3.1e-33))) tmp = x * (z - y); else tmp = y * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.05e-45], N[Not[LessEqual[x, 3.1e-33]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.05 \cdot 10^{-45} \lor \neg \left(x \leq 3.1 \cdot 10^{-33}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if x < -2.05e-45 or 3.09999999999999997e-33 < x Initial program 96.1%
Taylor expanded in x around inf 96.2%
mul-1-neg96.2%
sub-neg96.2%
Simplified96.2%
if -2.05e-45 < x < 3.09999999999999997e-33Initial program 100.0%
Taylor expanded in y around inf 83.4%
Final simplification91.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.0) (not (<= x 5.8e-25))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 5.8e-25)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 5.8d-25))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 5.8e-25)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.0) or not (x <= 5.8e-25): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.0) || !(x <= 5.8e-25)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.0) || ~((x <= 5.8e-25))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 5.8e-25]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 5.8 \cdot 10^{-25}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -1 or 5.8000000000000001e-25 < x Initial program 95.8%
Taylor expanded in x around inf 98.5%
mul-1-neg98.5%
sub-neg98.5%
Simplified98.5%
if -1 < x < 5.8000000000000001e-25Initial program 100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around 0 100.0%
neg-mul-1100.0%
distribute-lft-neg-in100.0%
Simplified100.0%
cancel-sign-sub100.0%
+-commutative100.0%
Applied egg-rr100.0%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.6e-41) (not (<= x 1.06e-34))) (* x z) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.6e-41) || !(x <= 1.06e-34)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.6d-41)) .or. (.not. (x <= 1.06d-34))) then
tmp = x * z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.6e-41) || !(x <= 1.06e-34)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.6e-41) or not (x <= 1.06e-34): tmp = x * z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.6e-41) || !(x <= 1.06e-34)) tmp = Float64(x * z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.6e-41) || ~((x <= 1.06e-34))) tmp = x * z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.6e-41], N[Not[LessEqual[x, 1.06e-34]], $MachinePrecision]], N[(x * z), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.6 \cdot 10^{-41} \lor \neg \left(x \leq 1.06 \cdot 10^{-34}\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -3.6e-41 or 1.06000000000000006e-34 < x Initial program 96.1%
Taylor expanded in y around 0 51.1%
if -3.6e-41 < x < 1.06000000000000006e-34Initial program 100.0%
Taylor expanded in x around 0 82.8%
Final simplification63.7%
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 97.6%
remove-double-neg97.6%
distribute-rgt-neg-out97.6%
neg-sub097.6%
neg-sub097.6%
*-commutative97.6%
distribute-lft-neg-in97.6%
remove-double-neg97.6%
distribute-rgt-out--97.6%
*-lft-identity97.6%
associate-+l-97.6%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 97.6%
Taylor expanded in x around 0 35.8%
Final simplification35.8%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2024021
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))