
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* 2.0 (sqrt x))) (t_2 (/ z (/ 3.0 t))))
(if (<= (* t_1 (cos (- y (/ (* z t) 3.0)))) 4e+136)
(-
(* t_1 (+ (* (cos y) (cos t_2)) (* (sin y) (sin t_2))))
(/ a (* 3.0 b)))
(+ (* t_1 (fabs (cos y))) (* (/ a 3.0) (/ -1.0 b))))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * sqrt(x);
double t_2 = z / (3.0 / t);
double tmp;
if ((t_1 * cos((y - ((z * t) / 3.0)))) <= 4e+136) {
tmp = (t_1 * ((cos(y) * cos(t_2)) + (sin(y) * sin(t_2)))) - (a / (3.0 * b));
} else {
tmp = (t_1 * fabs(cos(y))) + ((a / 3.0) * (-1.0 / b));
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = 2.0d0 * sqrt(x)
t_2 = z / (3.0d0 / t)
if ((t_1 * cos((y - ((z * t) / 3.0d0)))) <= 4d+136) then
tmp = (t_1 * ((cos(y) * cos(t_2)) + (sin(y) * sin(t_2)))) - (a / (3.0d0 * b))
else
tmp = (t_1 * abs(cos(y))) + ((a / 3.0d0) * ((-1.0d0) / b))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 2.0 * Math.sqrt(x);
double t_2 = z / (3.0 / t);
double tmp;
if ((t_1 * Math.cos((y - ((z * t) / 3.0)))) <= 4e+136) {
tmp = (t_1 * ((Math.cos(y) * Math.cos(t_2)) + (Math.sin(y) * Math.sin(t_2)))) - (a / (3.0 * b));
} else {
tmp = (t_1 * Math.abs(Math.cos(y))) + ((a / 3.0) * (-1.0 / b));
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): t_1 = 2.0 * math.sqrt(x) t_2 = z / (3.0 / t) tmp = 0 if (t_1 * math.cos((y - ((z * t) / 3.0)))) <= 4e+136: tmp = (t_1 * ((math.cos(y) * math.cos(t_2)) + (math.sin(y) * math.sin(t_2)))) - (a / (3.0 * b)) else: tmp = (t_1 * math.fabs(math.cos(y))) + ((a / 3.0) * (-1.0 / b)) return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(2.0 * sqrt(x)) t_2 = Float64(z / Float64(3.0 / t)) tmp = 0.0 if (Float64(t_1 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) <= 4e+136) tmp = Float64(Float64(t_1 * Float64(Float64(cos(y) * cos(t_2)) + Float64(sin(y) * sin(t_2)))) - Float64(a / Float64(3.0 * b))); else tmp = Float64(Float64(t_1 * abs(cos(y))) + Float64(Float64(a / 3.0) * Float64(-1.0 / b))); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = 2.0 * sqrt(x);
t_2 = z / (3.0 / t);
tmp = 0.0;
if ((t_1 * cos((y - ((z * t) / 3.0)))) <= 4e+136)
tmp = (t_1 * ((cos(y) * cos(t_2)) + (sin(y) * sin(t_2)))) - (a / (3.0 * b));
else
tmp = (t_1 * abs(cos(y))) + ((a / 3.0) * (-1.0 / b));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(z / N[(3.0 / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$1 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 4e+136], N[(N[(t$95$1 * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$2], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$1 * N[Abs[N[Cos[y], $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + N[(N[(a / 3.0), $MachinePrecision] * N[(-1.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := 2 \cdot \sqrt{x}\\
t_2 := \frac{z}{\frac{3}{t}}\\
\mathbf{if}\;t_1 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) \leq 4 \cdot 10^{+136}:\\
\;\;\;\;t_1 \cdot \left(\cos y \cdot \cos t_2 + \sin y \cdot \sin t_2\right) - \frac{a}{3 \cdot b}\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot \left|\cos y\right| + \frac{a}{3} \cdot \frac{-1}{b}\\
\end{array}
\end{array}
if (*.f64 (*.f64 2 (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3)))) < 4.00000000000000023e136Initial program 76.5%
*-commutative76.5%
*-commutative76.5%
associate-/l*76.4%
*-commutative76.4%
Simplified76.4%
*-un-lft-identity76.4%
add-cube-cbrt76.6%
times-frac76.1%
pow276.1%
Applied egg-rr76.1%
associate-*l/76.5%
*-lft-identity76.5%
Simplified76.5%
cos-diff78.1%
associate-/l/78.2%
unpow278.2%
add-cube-cbrt78.1%
associate-/l/78.2%
unpow278.2%
add-cube-cbrt78.6%
Applied egg-rr78.6%
if 4.00000000000000023e136 < (*.f64 (*.f64 2 (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3)))) Initial program 13.6%
*-commutative13.6%
*-commutative13.6%
associate-/l*13.6%
*-commutative13.6%
Simplified13.6%
Taylor expanded in z around 0 62.7%
*-un-lft-identity62.7%
*-commutative62.7%
times-frac62.7%
Applied egg-rr62.7%
add-sqr-sqrt47.9%
sqrt-unprod63.5%
pow263.5%
Applied egg-rr63.5%
unpow263.5%
rem-sqrt-square63.5%
Simplified63.5%
Final simplification76.2%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))) (t_2 (* (* z t) 0.3333333333333333)))
(if (<= (cos (- y (/ (* z t) 3.0))) 0.9998)
(-
(* (* 2.0 (sqrt x)) (+ (* (cos y) (cos t_2)) (* (sin y) (sin t_2))))
t_1)
(- (sqrt (* (/ (+ 1.0 (cos (* 2.0 y))) 2.0) (* x 4.0))) t_1))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = (z * t) * 0.3333333333333333;
double tmp;
if (cos((y - ((z * t) / 3.0))) <= 0.9998) {
tmp = ((2.0 * sqrt(x)) * ((cos(y) * cos(t_2)) + (sin(y) * sin(t_2)))) - t_1;
} else {
tmp = sqrt((((1.0 + cos((2.0 * y))) / 2.0) * (x * 4.0))) - t_1;
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = a / (3.0d0 * b)
t_2 = (z * t) * 0.3333333333333333d0
if (cos((y - ((z * t) / 3.0d0))) <= 0.9998d0) then
tmp = ((2.0d0 * sqrt(x)) * ((cos(y) * cos(t_2)) + (sin(y) * sin(t_2)))) - t_1
else
tmp = sqrt((((1.0d0 + cos((2.0d0 * y))) / 2.0d0) * (x * 4.0d0))) - t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = (z * t) * 0.3333333333333333;
double tmp;
if (Math.cos((y - ((z * t) / 3.0))) <= 0.9998) {
tmp = ((2.0 * Math.sqrt(x)) * ((Math.cos(y) * Math.cos(t_2)) + (Math.sin(y) * Math.sin(t_2)))) - t_1;
} else {
tmp = Math.sqrt((((1.0 + Math.cos((2.0 * y))) / 2.0) * (x * 4.0))) - t_1;
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) t_2 = (z * t) * 0.3333333333333333 tmp = 0 if math.cos((y - ((z * t) / 3.0))) <= 0.9998: tmp = ((2.0 * math.sqrt(x)) * ((math.cos(y) * math.cos(t_2)) + (math.sin(y) * math.sin(t_2)))) - t_1 else: tmp = math.sqrt((((1.0 + math.cos((2.0 * y))) / 2.0) * (x * 4.0))) - t_1 return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(Float64(z * t) * 0.3333333333333333) tmp = 0.0 if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 0.9998) tmp = Float64(Float64(Float64(2.0 * sqrt(x)) * Float64(Float64(cos(y) * cos(t_2)) + Float64(sin(y) * sin(t_2)))) - t_1); else tmp = Float64(sqrt(Float64(Float64(Float64(1.0 + cos(Float64(2.0 * y))) / 2.0) * Float64(x * 4.0))) - t_1); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = a / (3.0 * b);
t_2 = (z * t) * 0.3333333333333333;
tmp = 0.0;
if (cos((y - ((z * t) / 3.0))) <= 0.9998)
tmp = ((2.0 * sqrt(x)) * ((cos(y) * cos(t_2)) + (sin(y) * sin(t_2)))) - t_1;
else
tmp = sqrt((((1.0 + cos((2.0 * y))) / 2.0) * (x * 4.0))) - t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * t), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.9998], N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$2], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[Sqrt[N[(N[(N[(1.0 + N[Cos[N[(2.0 * y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision] * N[(x * 4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - t$95$1), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := \left(z \cdot t\right) \cdot 0.3333333333333333\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 0.9998:\\
\;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos t_2 + \sin y \cdot \sin t_2\right) - t_1\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{1 + \cos \left(2 \cdot y\right)}{2} \cdot \left(x \cdot 4\right)} - t_1\\
\end{array}
\end{array}
if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3))) < 0.99980000000000002Initial program 68.0%
*-commutative68.0%
*-commutative68.0%
associate-/l*67.8%
*-commutative67.8%
Simplified67.8%
cos-diff70.6%
Applied egg-rr70.5%
if 0.99980000000000002 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3))) Initial program 64.2%
*-commutative64.2%
*-commutative64.2%
associate-/l*64.2%
*-commutative64.2%
Simplified64.2%
Taylor expanded in z around 0 86.1%
add-sqr-sqrt79.4%
sqrt-unprod86.7%
*-commutative86.7%
*-commutative86.7%
swap-sqr86.7%
pow286.7%
*-commutative86.7%
*-commutative86.7%
swap-sqr86.7%
add-sqr-sqrt86.7%
metadata-eval86.7%
Applied egg-rr86.7%
unpow286.7%
cos-mult86.7%
Applied egg-rr86.7%
+-commutative86.7%
+-inverses86.7%
cos-086.7%
count-286.7%
Simplified86.7%
Final simplification76.1%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (* 0.3333333333333333 (/ a b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (0.3333333333333333 * (a / b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (0.3333333333333333d0 * (a / b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (0.3333333333333333 * (a / b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (0.3333333333333333 * (a / b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(0.3333333333333333 * Float64(a / b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = ((2.0 * sqrt(x)) * cos(y)) - (0.3333333333333333 * (a / b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - 0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 66.7%
*-commutative66.7%
*-commutative66.7%
associate-/l*66.6%
*-commutative66.6%
Simplified66.6%
Taylor expanded in z around 0 74.2%
Taylor expanded in a around 0 74.1%
Final simplification74.1%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* 3.0 b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (3.0d0 * b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (3.0 * b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (3.0 * b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(3.0 * b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{3 \cdot b}
\end{array}
Initial program 66.7%
*-commutative66.7%
*-commutative66.7%
associate-/l*66.6%
*-commutative66.6%
Simplified66.6%
Taylor expanded in z around 0 74.2%
Final simplification74.2%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (if (<= b -1.8e+158) (* (sqrt x) (* 2.0 (cos y))) (- (* 2.0 (sqrt x)) (/ a (* 3.0 b)))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (b <= -1.8e+158) {
tmp = sqrt(x) * (2.0 * cos(y));
} else {
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= (-1.8d+158)) then
tmp = sqrt(x) * (2.0d0 * cos(y))
else
tmp = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (b <= -1.8e+158) {
tmp = Math.sqrt(x) * (2.0 * Math.cos(y));
} else {
tmp = (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): tmp = 0 if b <= -1.8e+158: tmp = math.sqrt(x) * (2.0 * math.cos(y)) else: tmp = (2.0 * math.sqrt(x)) - (a / (3.0 * b)) return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) tmp = 0.0 if (b <= -1.8e+158) tmp = Float64(sqrt(x) * Float64(2.0 * cos(y))); else tmp = Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
tmp = 0.0;
if (b <= -1.8e+158)
tmp = sqrt(x) * (2.0 * cos(y));
else
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := If[LessEqual[b, -1.8e+158], N[(N[Sqrt[x], $MachinePrecision] * N[(2.0 * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
\mathbf{if}\;b \leq -1.8 \cdot 10^{+158}:\\
\;\;\;\;\sqrt{x} \cdot \left(2 \cdot \cos y\right)\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}\\
\end{array}
\end{array}
if b < -1.79999999999999994e158Initial program 45.5%
*-commutative45.5%
*-commutative45.5%
associate-/l*45.5%
*-commutative45.5%
Simplified45.5%
Taylor expanded in z around 0 45.6%
*-un-lft-identity45.6%
*-commutative45.6%
times-frac45.6%
Applied egg-rr45.6%
Taylor expanded in b around inf 41.1%
associate-*r*41.1%
*-commutative41.1%
associate-*l*41.1%
Simplified41.1%
if -1.79999999999999994e158 < b Initial program 68.6%
*-commutative68.6%
*-commutative68.6%
associate-/l*68.5%
*-commutative68.5%
Simplified68.5%
Taylor expanded in z around 0 76.8%
Taylor expanded in y around 0 67.4%
Final simplification65.2%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a / (3.0 * b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a / (3.0 * b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}
\end{array}
Initial program 66.7%
*-commutative66.7%
*-commutative66.7%
associate-/l*66.6%
*-commutative66.6%
Simplified66.6%
Taylor expanded in z around 0 74.2%
Taylor expanded in y around 0 63.5%
Final simplification63.5%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (* (/ a b) -0.3333333333333333))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a / b) * (-0.3333333333333333d0)
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (a / b) * -0.3333333333333333;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (a / b) * -0.3333333333333333
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(a / b) * -0.3333333333333333) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (a / b) * -0.3333333333333333;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\frac{a}{b} \cdot -0.3333333333333333
\end{array}
Initial program 66.7%
*-commutative66.7%
*-commutative66.7%
associate-/l*66.6%
*-commutative66.6%
Simplified66.6%
Taylor expanded in z around 0 74.2%
Taylor expanded in x around 0 51.8%
Final simplification51.8%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (* a (/ -0.3333333333333333 b)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * ((-0.3333333333333333d0) / b)
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return a * (-0.3333333333333333 / b);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return a * (-0.3333333333333333 / b)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(a * Float64(-0.3333333333333333 / b)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = a * (-0.3333333333333333 / b);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
a \cdot \frac{-0.3333333333333333}{b}
\end{array}
Initial program 66.7%
*-commutative66.7%
*-commutative66.7%
associate-/l*66.6%
*-commutative66.6%
Simplified66.6%
Taylor expanded in z around 0 74.2%
Taylor expanded in x around 0 51.8%
metadata-eval51.8%
distribute-lft-neg-in51.8%
metadata-eval51.8%
times-frac51.9%
associate-*l/51.8%
*-commutative51.8%
distribute-rgt-neg-in51.8%
associate-/r*51.8%
metadata-eval51.8%
distribute-neg-frac51.8%
metadata-eval51.8%
Simplified51.8%
Final simplification51.8%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a / (b * (-3.0d0))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return a / (b * -3.0)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(a / Float64(b * -3.0)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = a / (b * -3.0);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\frac{a}{b \cdot -3}
\end{array}
Initial program 66.7%
*-commutative66.7%
*-commutative66.7%
associate-/l*66.6%
*-commutative66.6%
Simplified66.6%
Taylor expanded in z around 0 74.2%
*-un-lft-identity74.2%
*-commutative74.2%
times-frac74.2%
Applied egg-rr74.2%
Taylor expanded in x around 0 51.8%
*-commutative51.8%
metadata-eval51.8%
times-frac51.9%
*-rgt-identity51.9%
Simplified51.9%
Final simplification51.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t_3 \cdot \cos \left(\frac{1}{y} - t_1\right) - t_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t_1\right) \cdot t_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024021
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:herbie-target
(if (< z -1.3793337487235141e+129) (- (* (* 2.0 (sqrt x)) (cos (- (/ 1.0 y) (/ (/ 0.3333333333333333 z) t)))) (/ (/ a 3.0) b)) (if (< z 3.516290613555987e+106) (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) (/ (/ a 3.0) b)) (- (* (cos (- y (/ (/ 0.3333333333333333 z) t))) (* 2.0 (sqrt x))) (/ (/ a b) 3.0))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))