
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t_0}{x \cdot x + t_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t_0}{x \cdot x + t_0}
\end{array}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))) (t_1 (/ (- (* x x) t_0) (+ (* x x) t_0))))
(if (<= t_1 2.0)
t_1
(+
(* 0.5 (* (log1p (* 0.3333333333333333 (pow (/ x y) 2.0))) 3.0))
-1.0))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = ((x * x) - t_0) / ((x * x) + t_0);
double tmp;
if (t_1 <= 2.0) {
tmp = t_1;
} else {
tmp = (0.5 * (log1p((0.3333333333333333 * pow((x / y), 2.0))) * 3.0)) + -1.0;
}
return tmp;
}
public static double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = ((x * x) - t_0) / ((x * x) + t_0);
double tmp;
if (t_1 <= 2.0) {
tmp = t_1;
} else {
tmp = (0.5 * (Math.log1p((0.3333333333333333 * Math.pow((x / y), 2.0))) * 3.0)) + -1.0;
}
return tmp;
}
def code(x, y): t_0 = y * (y * 4.0) t_1 = ((x * x) - t_0) / ((x * x) + t_0) tmp = 0 if t_1 <= 2.0: tmp = t_1 else: tmp = (0.5 * (math.log1p((0.3333333333333333 * math.pow((x / y), 2.0))) * 3.0)) + -1.0 return tmp
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) t_1 = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) tmp = 0.0 if (t_1 <= 2.0) tmp = t_1; else tmp = Float64(Float64(0.5 * Float64(log1p(Float64(0.3333333333333333 * (Float64(x / y) ^ 2.0))) * 3.0)) + -1.0); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2.0], t$95$1, N[(N[(0.5 * N[(N[Log[1 + N[(0.3333333333333333 * N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
t_1 := \frac{x \cdot x - t_0}{x \cdot x + t_0}\\
\mathbf{if}\;t_1 \leq 2:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(\mathsf{log1p}\left(0.3333333333333333 \cdot {\left(\frac{x}{y}\right)}^{2}\right) \cdot 3\right) + -1\\
\end{array}
\end{array}
if (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y 4) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y 4) y))) < 2Initial program 100.0%
if 2 < (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y 4) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y 4) y))) Initial program 0.0%
Taylor expanded in x around 0 48.5%
add-log-exp48.5%
add-cube-cbrt48.5%
log-prod48.5%
Applied egg-rr62.3%
log-pow62.3%
distribute-lft1-in62.3%
metadata-eval62.3%
*-commutative62.3%
Simplified62.3%
Taylor expanded in x around 0 48.5%
+-commutative48.5%
fma-def48.5%
unpow248.5%
unpow248.5%
times-frac63.9%
unpow263.9%
Simplified63.9%
*-un-lft-identity63.9%
*-commutative63.9%
log-prod63.9%
fma-udef63.9%
+-commutative63.9%
log1p-udef63.9%
metadata-eval63.9%
Applied egg-rr63.9%
+-rgt-identity63.9%
Simplified63.9%
Final simplification82.8%
(FPCore (x y) :precision binary64 (let* ((t_0 (* y (* y 4.0))) (t_1 (/ (- (* x x) t_0) (+ (* x x) t_0)))) (if (<= t_1 2.0) t_1 (+ (* 0.5 (* (/ x y) (/ x y))) -1.0))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = ((x * x) - t_0) / ((x * x) + t_0);
double tmp;
if (t_1 <= 2.0) {
tmp = t_1;
} else {
tmp = (0.5 * ((x / y) * (x / y))) + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * (y * 4.0d0)
t_1 = ((x * x) - t_0) / ((x * x) + t_0)
if (t_1 <= 2.0d0) then
tmp = t_1
else
tmp = (0.5d0 * ((x / y) * (x / y))) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = ((x * x) - t_0) / ((x * x) + t_0);
double tmp;
if (t_1 <= 2.0) {
tmp = t_1;
} else {
tmp = (0.5 * ((x / y) * (x / y))) + -1.0;
}
return tmp;
}
def code(x, y): t_0 = y * (y * 4.0) t_1 = ((x * x) - t_0) / ((x * x) + t_0) tmp = 0 if t_1 <= 2.0: tmp = t_1 else: tmp = (0.5 * ((x / y) * (x / y))) + -1.0 return tmp
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) t_1 = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) tmp = 0.0 if (t_1 <= 2.0) tmp = t_1; else tmp = Float64(Float64(0.5 * Float64(Float64(x / y) * Float64(x / y))) + -1.0); end return tmp end
function tmp_2 = code(x, y) t_0 = y * (y * 4.0); t_1 = ((x * x) - t_0) / ((x * x) + t_0); tmp = 0.0; if (t_1 <= 2.0) tmp = t_1; else tmp = (0.5 * ((x / y) * (x / y))) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2.0], t$95$1, N[(N[(0.5 * N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
t_1 := \frac{x \cdot x - t_0}{x \cdot x + t_0}\\
\mathbf{if}\;t_1 \leq 2:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(\frac{x}{y} \cdot \frac{x}{y}\right) + -1\\
\end{array}
\end{array}
if (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y 4) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y 4) y))) < 2Initial program 100.0%
if 2 < (/.f64 (-.f64 (*.f64 x x) (*.f64 (*.f64 y 4) y)) (+.f64 (*.f64 x x) (*.f64 (*.f64 y 4) y))) Initial program 0.0%
Taylor expanded in x around 0 48.5%
unpow248.5%
unpow248.5%
times-frac62.6%
Applied egg-rr62.6%
Final simplification82.1%
(FPCore (x y)
:precision binary64
(if (<= y 1.45e-58)
1.0
(if (or (<= y 3e-20) (not (<= y 3.8e-9)))
(+ (* 0.5 (* (/ x y) (/ x y))) -1.0)
1.0)))
double code(double x, double y) {
double tmp;
if (y <= 1.45e-58) {
tmp = 1.0;
} else if ((y <= 3e-20) || !(y <= 3.8e-9)) {
tmp = (0.5 * ((x / y) * (x / y))) + -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.45d-58) then
tmp = 1.0d0
else if ((y <= 3d-20) .or. (.not. (y <= 3.8d-9))) then
tmp = (0.5d0 * ((x / y) * (x / y))) + (-1.0d0)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1.45e-58) {
tmp = 1.0;
} else if ((y <= 3e-20) || !(y <= 3.8e-9)) {
tmp = (0.5 * ((x / y) * (x / y))) + -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1.45e-58: tmp = 1.0 elif (y <= 3e-20) or not (y <= 3.8e-9): tmp = (0.5 * ((x / y) * (x / y))) + -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= 1.45e-58) tmp = 1.0; elseif ((y <= 3e-20) || !(y <= 3.8e-9)) tmp = Float64(Float64(0.5 * Float64(Float64(x / y) * Float64(x / y))) + -1.0); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.45e-58) tmp = 1.0; elseif ((y <= 3e-20) || ~((y <= 3.8e-9))) tmp = (0.5 * ((x / y) * (x / y))) + -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1.45e-58], 1.0, If[Or[LessEqual[y, 3e-20], N[Not[LessEqual[y, 3.8e-9]], $MachinePrecision]], N[(N[(0.5 * N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.45 \cdot 10^{-58}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 3 \cdot 10^{-20} \lor \neg \left(y \leq 3.8 \cdot 10^{-9}\right):\\
\;\;\;\;0.5 \cdot \left(\frac{x}{y} \cdot \frac{x}{y}\right) + -1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < 1.44999999999999995e-58 or 3.00000000000000029e-20 < y < 3.80000000000000011e-9Initial program 54.8%
Taylor expanded in x around inf 52.5%
if 1.44999999999999995e-58 < y < 3.00000000000000029e-20 or 3.80000000000000011e-9 < y Initial program 45.7%
Taylor expanded in x around 0 83.3%
unpow283.3%
unpow283.3%
times-frac87.1%
Applied egg-rr87.1%
Final simplification62.0%
(FPCore (x y) :precision binary64 (if (<= y 3.9e-57) 1.0 (if (<= y 1e-20) -1.0 (if (<= y 1e-8) 1.0 -1.0))))
double code(double x, double y) {
double tmp;
if (y <= 3.9e-57) {
tmp = 1.0;
} else if (y <= 1e-20) {
tmp = -1.0;
} else if (y <= 1e-8) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 3.9d-57) then
tmp = 1.0d0
else if (y <= 1d-20) then
tmp = -1.0d0
else if (y <= 1d-8) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 3.9e-57) {
tmp = 1.0;
} else if (y <= 1e-20) {
tmp = -1.0;
} else if (y <= 1e-8) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 3.9e-57: tmp = 1.0 elif y <= 1e-20: tmp = -1.0 elif y <= 1e-8: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= 3.9e-57) tmp = 1.0; elseif (y <= 1e-20) tmp = -1.0; elseif (y <= 1e-8) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 3.9e-57) tmp = 1.0; elseif (y <= 1e-20) tmp = -1.0; elseif (y <= 1e-8) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 3.9e-57], 1.0, If[LessEqual[y, 1e-20], -1.0, If[LessEqual[y, 1e-8], 1.0, -1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.9 \cdot 10^{-57}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 10^{-20}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 10^{-8}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < 3.90000000000000006e-57 or 9.99999999999999945e-21 < y < 1e-8Initial program 54.8%
Taylor expanded in x around inf 52.5%
if 3.90000000000000006e-57 < y < 9.99999999999999945e-21 or 1e-8 < y Initial program 45.7%
Taylor expanded in x around 0 86.1%
Final simplification61.7%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 52.3%
Taylor expanded in x around 0 58.2%
Final simplification58.2%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* y y) 4.0))
(t_1 (+ (* x x) t_0))
(t_2 (/ t_0 t_1))
(t_3 (* (* y 4.0) y)))
(if (< (/ (- (* x x) t_3) (+ (* x x) t_3)) 0.9743233849626781)
(- (/ (* x x) t_1) t_2)
(- (pow (/ x (sqrt t_1)) 2.0) t_2))))
double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = pow((x / sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = (y * y) * 4.0d0
t_1 = (x * x) + t_0
t_2 = t_0 / t_1
t_3 = (y * 4.0d0) * y
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781d0) then
tmp = ((x * x) / t_1) - t_2
else
tmp = ((x / sqrt(t_1)) ** 2.0d0) - t_2
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = Math.pow((x / Math.sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
def code(x, y): t_0 = (y * y) * 4.0 t_1 = (x * x) + t_0 t_2 = t_0 / t_1 t_3 = (y * 4.0) * y tmp = 0 if (((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781: tmp = ((x * x) / t_1) - t_2 else: tmp = math.pow((x / math.sqrt(t_1)), 2.0) - t_2 return tmp
function code(x, y) t_0 = Float64(Float64(y * y) * 4.0) t_1 = Float64(Float64(x * x) + t_0) t_2 = Float64(t_0 / t_1) t_3 = Float64(Float64(y * 4.0) * y) tmp = 0.0 if (Float64(Float64(Float64(x * x) - t_3) / Float64(Float64(x * x) + t_3)) < 0.9743233849626781) tmp = Float64(Float64(Float64(x * x) / t_1) - t_2); else tmp = Float64((Float64(x / sqrt(t_1)) ^ 2.0) - t_2); end return tmp end
function tmp_2 = code(x, y) t_0 = (y * y) * 4.0; t_1 = (x * x) + t_0; t_2 = t_0 / t_1; t_3 = (y * 4.0) * y; tmp = 0.0; if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) tmp = ((x * x) / t_1) - t_2; else tmp = ((x / sqrt(t_1)) ^ 2.0) - t_2; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[Less[N[(N[(N[(x * x), $MachinePrecision] - t$95$3), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision], 0.9743233849626781], N[(N[(N[(x * x), $MachinePrecision] / t$95$1), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[Power[N[(x / N[Sqrt[t$95$1], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] - t$95$2), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot y\right) \cdot 4\\
t_1 := x \cdot x + t_0\\
t_2 := \frac{t_0}{t_1}\\
t_3 := \left(y \cdot 4\right) \cdot y\\
\mathbf{if}\;\frac{x \cdot x - t_3}{x \cdot x + t_3} < 0.9743233849626781:\\
\;\;\;\;\frac{x \cdot x}{t_1} - t_2\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{x}{\sqrt{t_1}}\right)}^{2} - t_2\\
\end{array}
\end{array}
herbie shell --seed 2024021
(FPCore (x y)
:name "Diagrams.TwoD.Arc:arcBetween from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(if (< (/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))) 0.9743233849626781) (- (/ (* x x) (+ (* x x) (* (* y y) 4.0))) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))) (- (pow (/ x (sqrt (+ (* x x) (* (* y y) 4.0)))) 2.0) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))))
(/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))))