
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (* (- 1.0 (/ x 3.0)) (/ (- 1.0 x) y)))
double code(double x, double y) {
return (1.0 - (x / 3.0)) * ((1.0 - x) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - (x / 3.0d0)) * ((1.0d0 - x) / y)
end function
public static double code(double x, double y) {
return (1.0 - (x / 3.0)) * ((1.0 - x) / y);
}
def code(x, y): return (1.0 - (x / 3.0)) * ((1.0 - x) / y)
function code(x, y) return Float64(Float64(1.0 - Float64(x / 3.0)) * Float64(Float64(1.0 - x) / y)) end
function tmp = code(x, y) tmp = (1.0 - (x / 3.0)) * ((1.0 - x) / y); end
code[x_, y_] := N[(N[(1.0 - N[(x / 3.0), $MachinePrecision]), $MachinePrecision] * N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - \frac{x}{3}\right) \cdot \frac{1 - x}{y}
\end{array}
Initial program 95.8%
times-frac99.9%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= x -1.7) (not (<= x 1.7))) (* (/ x 3.0) (/ (+ x -4.0) y)) (/ (+ 1.0 (* x -1.3333333333333333)) y)))
double code(double x, double y) {
double tmp;
if ((x <= -1.7) || !(x <= 1.7)) {
tmp = (x / 3.0) * ((x + -4.0) / y);
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.7d0)) .or. (.not. (x <= 1.7d0))) then
tmp = (x / 3.0d0) * ((x + (-4.0d0)) / y)
else
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.7) || !(x <= 1.7)) {
tmp = (x / 3.0) * ((x + -4.0) / y);
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.7) or not (x <= 1.7): tmp = (x / 3.0) * ((x + -4.0) / y) else: tmp = (1.0 + (x * -1.3333333333333333)) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.7) || !(x <= 1.7)) tmp = Float64(Float64(x / 3.0) * Float64(Float64(x + -4.0) / y)); else tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.7) || ~((x <= 1.7))) tmp = (x / 3.0) * ((x + -4.0) / y); else tmp = (1.0 + (x * -1.3333333333333333)) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.7], N[Not[LessEqual[x, 1.7]], $MachinePrecision]], N[(N[(x / 3.0), $MachinePrecision] * N[(N[(x + -4.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.7 \lor \neg \left(x \leq 1.7\right):\\
\;\;\;\;\frac{x}{3} \cdot \frac{x + -4}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -1.69999999999999996 or 1.69999999999999996 < x Initial program 91.7%
Taylor expanded in x around inf 90.7%
+-commutative90.7%
unpow290.7%
distribute-rgt-out90.7%
Simplified90.7%
*-commutative90.7%
times-frac98.8%
Applied egg-rr98.8%
if -1.69999999999999996 < x < 1.69999999999999996Initial program 99.7%
associate-*l/99.5%
*-commutative99.5%
*-commutative99.5%
Simplified99.5%
Taylor expanded in x around 0 99.4%
Taylor expanded in y around 0 99.4%
Final simplification99.1%
(FPCore (x y) :precision binary64 (if (or (<= x -1.7) (not (<= x 1.7))) (* (/ x 3.0) (/ (+ x -4.0) y)) (+ (* -1.3333333333333333 (/ x y)) (/ 1.0 y))))
double code(double x, double y) {
double tmp;
if ((x <= -1.7) || !(x <= 1.7)) {
tmp = (x / 3.0) * ((x + -4.0) / y);
} else {
tmp = (-1.3333333333333333 * (x / y)) + (1.0 / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.7d0)) .or. (.not. (x <= 1.7d0))) then
tmp = (x / 3.0d0) * ((x + (-4.0d0)) / y)
else
tmp = ((-1.3333333333333333d0) * (x / y)) + (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.7) || !(x <= 1.7)) {
tmp = (x / 3.0) * ((x + -4.0) / y);
} else {
tmp = (-1.3333333333333333 * (x / y)) + (1.0 / y);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.7) or not (x <= 1.7): tmp = (x / 3.0) * ((x + -4.0) / y) else: tmp = (-1.3333333333333333 * (x / y)) + (1.0 / y) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.7) || !(x <= 1.7)) tmp = Float64(Float64(x / 3.0) * Float64(Float64(x + -4.0) / y)); else tmp = Float64(Float64(-1.3333333333333333 * Float64(x / y)) + Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.7) || ~((x <= 1.7))) tmp = (x / 3.0) * ((x + -4.0) / y); else tmp = (-1.3333333333333333 * (x / y)) + (1.0 / y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.7], N[Not[LessEqual[x, 1.7]], $MachinePrecision]], N[(N[(x / 3.0), $MachinePrecision] * N[(N[(x + -4.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(N[(-1.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision] + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.7 \lor \neg \left(x \leq 1.7\right):\\
\;\;\;\;\frac{x}{3} \cdot \frac{x + -4}{y}\\
\mathbf{else}:\\
\;\;\;\;-1.3333333333333333 \cdot \frac{x}{y} + \frac{1}{y}\\
\end{array}
\end{array}
if x < -1.69999999999999996 or 1.69999999999999996 < x Initial program 91.7%
Taylor expanded in x around inf 90.7%
+-commutative90.7%
unpow290.7%
distribute-rgt-out90.7%
Simplified90.7%
*-commutative90.7%
times-frac98.8%
Applied egg-rr98.8%
if -1.69999999999999996 < x < 1.69999999999999996Initial program 99.7%
associate-*l/99.5%
*-commutative99.5%
*-commutative99.5%
Simplified99.5%
Taylor expanded in x around 0 99.4%
Final simplification99.1%
(FPCore (x y)
:precision binary64
(if (<= x -1.7)
(* (/ x 3.0) (/ (+ x -4.0) y))
(if (<= x 1.7)
(+ (* -1.3333333333333333 (/ x y)) (/ 1.0 y))
(/ x (* 3.0 (/ y (+ x -4.0)))))))
double code(double x, double y) {
double tmp;
if (x <= -1.7) {
tmp = (x / 3.0) * ((x + -4.0) / y);
} else if (x <= 1.7) {
tmp = (-1.3333333333333333 * (x / y)) + (1.0 / y);
} else {
tmp = x / (3.0 * (y / (x + -4.0)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.7d0)) then
tmp = (x / 3.0d0) * ((x + (-4.0d0)) / y)
else if (x <= 1.7d0) then
tmp = ((-1.3333333333333333d0) * (x / y)) + (1.0d0 / y)
else
tmp = x / (3.0d0 * (y / (x + (-4.0d0))))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.7) {
tmp = (x / 3.0) * ((x + -4.0) / y);
} else if (x <= 1.7) {
tmp = (-1.3333333333333333 * (x / y)) + (1.0 / y);
} else {
tmp = x / (3.0 * (y / (x + -4.0)));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.7: tmp = (x / 3.0) * ((x + -4.0) / y) elif x <= 1.7: tmp = (-1.3333333333333333 * (x / y)) + (1.0 / y) else: tmp = x / (3.0 * (y / (x + -4.0))) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.7) tmp = Float64(Float64(x / 3.0) * Float64(Float64(x + -4.0) / y)); elseif (x <= 1.7) tmp = Float64(Float64(-1.3333333333333333 * Float64(x / y)) + Float64(1.0 / y)); else tmp = Float64(x / Float64(3.0 * Float64(y / Float64(x + -4.0)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.7) tmp = (x / 3.0) * ((x + -4.0) / y); elseif (x <= 1.7) tmp = (-1.3333333333333333 * (x / y)) + (1.0 / y); else tmp = x / (3.0 * (y / (x + -4.0))); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.7], N[(N[(x / 3.0), $MachinePrecision] * N[(N[(x + -4.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.7], N[(N[(-1.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision] + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(x / N[(3.0 * N[(y / N[(x + -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.7:\\
\;\;\;\;\frac{x}{3} \cdot \frac{x + -4}{y}\\
\mathbf{elif}\;x \leq 1.7:\\
\;\;\;\;-1.3333333333333333 \cdot \frac{x}{y} + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{3 \cdot \frac{y}{x + -4}}\\
\end{array}
\end{array}
if x < -1.69999999999999996Initial program 92.0%
Taylor expanded in x around inf 92.1%
+-commutative92.1%
unpow292.1%
distribute-rgt-out92.0%
Simplified92.0%
*-commutative92.0%
times-frac99.7%
Applied egg-rr99.7%
if -1.69999999999999996 < x < 1.69999999999999996Initial program 99.7%
associate-*l/99.5%
*-commutative99.5%
*-commutative99.5%
Simplified99.5%
Taylor expanded in x around 0 99.4%
if 1.69999999999999996 < x Initial program 91.3%
Taylor expanded in x around inf 89.4%
+-commutative89.4%
unpow289.4%
distribute-rgt-out89.4%
Simplified89.4%
*-commutative89.4%
times-frac97.9%
Applied egg-rr97.9%
clear-num97.8%
frac-times97.9%
*-un-lft-identity97.9%
Applied egg-rr97.9%
Final simplification99.1%
(FPCore (x y) :precision binary64 (if (or (<= x -1.7) (not (<= x 5.0))) (* (/ x 3.0) (/ x y)) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if ((x <= -1.7) || !(x <= 5.0)) {
tmp = (x / 3.0) * (x / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.7d0)) .or. (.not. (x <= 5.0d0))) then
tmp = (x / 3.0d0) * (x / y)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.7) || !(x <= 5.0)) {
tmp = (x / 3.0) * (x / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.7) or not (x <= 5.0): tmp = (x / 3.0) * (x / y) else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.7) || !(x <= 5.0)) tmp = Float64(Float64(x / 3.0) * Float64(x / y)); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.7) || ~((x <= 5.0))) tmp = (x / 3.0) * (x / y); else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.7], N[Not[LessEqual[x, 5.0]], $MachinePrecision]], N[(N[(x / 3.0), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.7 \lor \neg \left(x \leq 5\right):\\
\;\;\;\;\frac{x}{3} \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -1.69999999999999996 or 5 < x Initial program 91.7%
Taylor expanded in x around inf 90.7%
+-commutative90.7%
unpow290.7%
distribute-rgt-out90.7%
Simplified90.7%
*-commutative90.7%
times-frac98.8%
Applied egg-rr98.8%
Taylor expanded in x around inf 97.3%
if -1.69999999999999996 < x < 5Initial program 99.7%
associate-*l/99.5%
*-commutative99.5%
*-commutative99.5%
Simplified99.5%
Taylor expanded in x around 0 97.9%
Final simplification97.6%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* (/ x 3.0) (/ x y)) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = (x / 3.0) * (x / y);
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = (x / 3.0d0) * (x / y)
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = (x / 3.0) * (x / y);
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = (x / 3.0) * (x / y) else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(Float64(x / 3.0) * Float64(x / y)); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = (x / 3.0) * (x / y); else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(N[(x / 3.0), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;\frac{x}{3} \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 91.7%
Taylor expanded in x around inf 90.7%
+-commutative90.7%
unpow290.7%
distribute-rgt-out90.7%
Simplified90.7%
*-commutative90.7%
times-frac98.8%
Applied egg-rr98.8%
Taylor expanded in x around inf 97.3%
if -3.7999999999999998 < x < 3Initial program 99.7%
times-frac100.0%
div-sub100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 98.1%
Final simplification97.7%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (/ x (* 3.0 (/ y x))) (/ (- 1.0 x) y)))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = x / (3.0 * (y / x));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = x / (3.0d0 * (y / x))
else
tmp = (1.0d0 - x) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = x / (3.0 * (y / x));
} else {
tmp = (1.0 - x) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = x / (3.0 * (y / x)) else: tmp = (1.0 - x) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(x / Float64(3.0 * Float64(y / x))); else tmp = Float64(Float64(1.0 - x) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = x / (3.0 * (y / x)); else tmp = (1.0 - x) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(x / N[(3.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;\frac{x}{3 \cdot \frac{y}{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - x}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 91.7%
Taylor expanded in x around inf 90.7%
+-commutative90.7%
unpow290.7%
distribute-rgt-out90.7%
Simplified90.7%
*-commutative90.7%
times-frac98.8%
Applied egg-rr98.8%
Taylor expanded in x around inf 97.3%
clear-num97.3%
frac-times97.3%
*-un-lft-identity97.3%
Applied egg-rr97.3%
if -3.7999999999999998 < x < 3Initial program 99.7%
times-frac100.0%
div-sub100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 98.1%
Final simplification97.7%
(FPCore (x y) :precision binary64 (if (or (<= x -4.6) (not (<= x 3.0))) (/ x (* 3.0 (/ y x))) (/ (+ 1.0 (* x -1.3333333333333333)) y)))
double code(double x, double y) {
double tmp;
if ((x <= -4.6) || !(x <= 3.0)) {
tmp = x / (3.0 * (y / x));
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-4.6d0)) .or. (.not. (x <= 3.0d0))) then
tmp = x / (3.0d0 * (y / x))
else
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -4.6) || !(x <= 3.0)) {
tmp = x / (3.0 * (y / x));
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -4.6) or not (x <= 3.0): tmp = x / (3.0 * (y / x)) else: tmp = (1.0 + (x * -1.3333333333333333)) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -4.6) || !(x <= 3.0)) tmp = Float64(x / Float64(3.0 * Float64(y / x))); else tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -4.6) || ~((x <= 3.0))) tmp = x / (3.0 * (y / x)); else tmp = (1.0 + (x * -1.3333333333333333)) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -4.6], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(x / N[(3.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;\frac{x}{3 \cdot \frac{y}{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -4.5999999999999996 or 3 < x Initial program 91.7%
Taylor expanded in x around inf 90.7%
+-commutative90.7%
unpow290.7%
distribute-rgt-out90.7%
Simplified90.7%
*-commutative90.7%
times-frac98.8%
Applied egg-rr98.8%
Taylor expanded in x around inf 97.3%
clear-num97.3%
frac-times97.3%
*-un-lft-identity97.3%
Applied egg-rr97.3%
if -4.5999999999999996 < x < 3Initial program 99.7%
associate-*l/99.5%
*-commutative99.5%
*-commutative99.5%
Simplified99.5%
Taylor expanded in x around 0 99.4%
Taylor expanded in y around 0 99.4%
Final simplification98.4%
(FPCore (x y)
:precision binary64
(if (<= x -2.3)
(* (- 3.0 x) (* x (/ -0.3333333333333333 y)))
(if (<= x 3.0)
(/ (+ 1.0 (* x -1.3333333333333333)) y)
(/ x (* 3.0 (/ y x))))))
double code(double x, double y) {
double tmp;
if (x <= -2.3) {
tmp = (3.0 - x) * (x * (-0.3333333333333333 / y));
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = x / (3.0 * (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.3d0)) then
tmp = (3.0d0 - x) * (x * ((-0.3333333333333333d0) / y))
else if (x <= 3.0d0) then
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
else
tmp = x / (3.0d0 * (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.3) {
tmp = (3.0 - x) * (x * (-0.3333333333333333 / y));
} else if (x <= 3.0) {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
} else {
tmp = x / (3.0 * (y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.3: tmp = (3.0 - x) * (x * (-0.3333333333333333 / y)) elif x <= 3.0: tmp = (1.0 + (x * -1.3333333333333333)) / y else: tmp = x / (3.0 * (y / x)) return tmp
function code(x, y) tmp = 0.0 if (x <= -2.3) tmp = Float64(Float64(3.0 - x) * Float64(x * Float64(-0.3333333333333333 / y))); elseif (x <= 3.0) tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); else tmp = Float64(x / Float64(3.0 * Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.3) tmp = (3.0 - x) * (x * (-0.3333333333333333 / y)); elseif (x <= 3.0) tmp = (1.0 + (x * -1.3333333333333333)) / y; else tmp = x / (3.0 * (y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.3], N[(N[(3.0 - x), $MachinePrecision] * N[(x * N[(-0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision], N[(x / N[(3.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.3:\\
\;\;\;\;\left(3 - x\right) \cdot \left(x \cdot \frac{-0.3333333333333333}{y}\right)\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{3 \cdot \frac{y}{x}}\\
\end{array}
\end{array}
if x < -2.2999999999999998Initial program 92.0%
associate-*l/99.7%
*-commutative99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 97.7%
associate-*r/97.7%
*-commutative97.7%
associate-*r/97.6%
Simplified97.6%
if -2.2999999999999998 < x < 3Initial program 99.7%
associate-*l/99.5%
*-commutative99.5%
*-commutative99.5%
Simplified99.5%
Taylor expanded in x around 0 99.4%
Taylor expanded in y around 0 99.4%
if 3 < x Initial program 91.3%
Taylor expanded in x around inf 89.4%
+-commutative89.4%
unpow289.4%
distribute-rgt-out89.4%
Simplified89.4%
*-commutative89.4%
times-frac97.9%
Applied egg-rr97.9%
Taylor expanded in x around inf 97.1%
clear-num97.1%
frac-times97.2%
*-un-lft-identity97.2%
Applied egg-rr97.2%
Final simplification98.4%
(FPCore (x y) :precision binary64 (* (- 3.0 x) (/ (- 1.0 x) (* y 3.0))))
double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) / (y * 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) * ((1.0d0 - x) / (y * 3.0d0))
end function
public static double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) / (y * 3.0));
}
def code(x, y): return (3.0 - x) * ((1.0 - x) / (y * 3.0))
function code(x, y) return Float64(Float64(3.0 - x) * Float64(Float64(1.0 - x) / Float64(y * 3.0))) end
function tmp = code(x, y) tmp = (3.0 - x) * ((1.0 - x) / (y * 3.0)); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] * N[(N[(1.0 - x), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 - x\right) \cdot \frac{1 - x}{y \cdot 3}
\end{array}
Initial program 95.8%
associate-*l/99.6%
*-commutative99.6%
*-commutative99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* -1.3333333333333333 (/ x y)) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = -1.3333333333333333 * (x / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = (-1.3333333333333333d0) * (x / y)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = -1.3333333333333333 * (x / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = -1.3333333333333333 * (x / y) else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(-1.3333333333333333 * Float64(x / y)); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = -1.3333333333333333 * (x / y); else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(-1.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;-1.3333333333333333 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.75Initial program 92.0%
Taylor expanded in x around inf 92.1%
+-commutative92.1%
unpow292.1%
distribute-rgt-out92.0%
Simplified92.0%
Taylor expanded in x around 0 28.6%
if -0.75 < x Initial program 96.9%
associate-*l/99.5%
*-commutative99.5%
*-commutative99.5%
Simplified99.5%
Taylor expanded in x around 0 67.1%
Final simplification58.1%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 95.8%
associate-*l/99.6%
*-commutative99.6%
*-commutative99.6%
Simplified99.6%
Taylor expanded in x around 0 52.6%
Final simplification52.6%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2024021
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))