Graphics.Rendering.Chart.Backend.Diagrams:calcFontMetrics from Chart-diagrams-1.5.1, A

Percentage Accurate: 88.3% → 99.0%
Time: 6.9s
Alternatives: 8
Speedup: 0.3×

Specification

?
\[\begin{array}{l} \\ \frac{x + y}{1 - \frac{y}{z}} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
double code(double x, double y, double z) {
	return (x + y) / (1.0 - (y / z));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + y) / (1.0d0 - (y / z))
end function
public static double code(double x, double y, double z) {
	return (x + y) / (1.0 - (y / z));
}
def code(x, y, z):
	return (x + y) / (1.0 - (y / z))
function code(x, y, z)
	return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z)))
end
function tmp = code(x, y, z)
	tmp = (x + y) / (1.0 - (y / z));
end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x + y}{1 - \frac{y}{z}}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 8 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 88.3% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x + y}{1 - \frac{y}{z}} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
double code(double x, double y, double z) {
	return (x + y) / (1.0 - (y / z));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + y) / (1.0d0 - (y / z))
end function
public static double code(double x, double y, double z) {
	return (x + y) / (1.0 - (y / z));
}
def code(x, y, z):
	return (x + y) / (1.0 - (y / z))
function code(x, y, z)
	return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z)))
end
function tmp = code(x, y, z)
	tmp = (x + y) / (1.0 - (y / z));
end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x + y}{1 - \frac{y}{z}}
\end{array}

Alternative 1: 99.0% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x + y}{1 - \frac{y}{z}}\\ \mathbf{if}\;t_0 \leq -2 \cdot 10^{-229} \lor \neg \left(t_0 \leq 0\right):\\ \;\;\;\;t_0\\ \mathbf{else}:\\ \;\;\;\;\frac{-z}{\frac{y}{x + y}}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (+ x y) (- 1.0 (/ y z)))))
   (if (or (<= t_0 -2e-229) (not (<= t_0 0.0))) t_0 (/ (- z) (/ y (+ x y))))))
double code(double x, double y, double z) {
	double t_0 = (x + y) / (1.0 - (y / z));
	double tmp;
	if ((t_0 <= -2e-229) || !(t_0 <= 0.0)) {
		tmp = t_0;
	} else {
		tmp = -z / (y / (x + y));
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (x + y) / (1.0d0 - (y / z))
    if ((t_0 <= (-2d-229)) .or. (.not. (t_0 <= 0.0d0))) then
        tmp = t_0
    else
        tmp = -z / (y / (x + y))
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (x + y) / (1.0 - (y / z));
	double tmp;
	if ((t_0 <= -2e-229) || !(t_0 <= 0.0)) {
		tmp = t_0;
	} else {
		tmp = -z / (y / (x + y));
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (x + y) / (1.0 - (y / z))
	tmp = 0
	if (t_0 <= -2e-229) or not (t_0 <= 0.0):
		tmp = t_0
	else:
		tmp = -z / (y / (x + y))
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z)))
	tmp = 0.0
	if ((t_0 <= -2e-229) || !(t_0 <= 0.0))
		tmp = t_0;
	else
		tmp = Float64(Float64(-z) / Float64(y / Float64(x + y)));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (x + y) / (1.0 - (y / z));
	tmp = 0.0;
	if ((t_0 <= -2e-229) || ~((t_0 <= 0.0)))
		tmp = t_0;
	else
		tmp = -z / (y / (x + y));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -2e-229], N[Not[LessEqual[t$95$0, 0.0]], $MachinePrecision]], t$95$0, N[((-z) / N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{x + y}{1 - \frac{y}{z}}\\
\mathbf{if}\;t_0 \leq -2 \cdot 10^{-229} \lor \neg \left(t_0 \leq 0\right):\\
\;\;\;\;t_0\\

\mathbf{else}:\\
\;\;\;\;\frac{-z}{\frac{y}{x + y}}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < -2.00000000000000014e-229 or -0.0 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z)))

    1. Initial program 99.9%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing

    if -2.00000000000000014e-229 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < -0.0

    1. Initial program 14.4%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 95.7%

      \[\leadsto \color{blue}{-1 \cdot \frac{z \cdot \left(x + y\right)}{y}} \]
    4. Step-by-step derivation
      1. mul-1-neg95.7%

        \[\leadsto \color{blue}{-\frac{z \cdot \left(x + y\right)}{y}} \]
      2. associate-/l*100.0%

        \[\leadsto -\color{blue}{\frac{z}{\frac{y}{x + y}}} \]
      3. distribute-neg-frac100.0%

        \[\leadsto \color{blue}{\frac{-z}{\frac{y}{x + y}}} \]
      4. +-commutative100.0%

        \[\leadsto \frac{-z}{\frac{y}{\color{blue}{y + x}}} \]
    5. Simplified100.0%

      \[\leadsto \color{blue}{\frac{-z}{\frac{y}{y + x}}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification99.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x + y}{1 - \frac{y}{z}} \leq -2 \cdot 10^{-229} \lor \neg \left(\frac{x + y}{1 - \frac{y}{z}} \leq 0\right):\\ \;\;\;\;\frac{x + y}{1 - \frac{y}{z}}\\ \mathbf{else}:\\ \;\;\;\;\frac{-z}{\frac{y}{x + y}}\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 73.7% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 - \frac{y}{z}\\ t_1 := \frac{-z}{\frac{y}{x + y}}\\ \mathbf{if}\;y \leq -1.06 \cdot 10^{-16}:\\ \;\;\;\;t_1\\ \mathbf{elif}\;y \leq 2.8 \cdot 10^{-79}:\\ \;\;\;\;\frac{x}{t_0}\\ \mathbf{elif}\;y \leq 9.6 \cdot 10^{-46}:\\ \;\;\;\;\frac{y}{t_0}\\ \mathbf{elif}\;y \leq 9.2 \cdot 10^{+57}:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;t_1\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (- 1.0 (/ y z))) (t_1 (/ (- z) (/ y (+ x y)))))
   (if (<= y -1.06e-16)
     t_1
     (if (<= y 2.8e-79)
       (/ x t_0)
       (if (<= y 9.6e-46) (/ y t_0) (if (<= y 9.2e+57) (+ x y) t_1))))))
double code(double x, double y, double z) {
	double t_0 = 1.0 - (y / z);
	double t_1 = -z / (y / (x + y));
	double tmp;
	if (y <= -1.06e-16) {
		tmp = t_1;
	} else if (y <= 2.8e-79) {
		tmp = x / t_0;
	} else if (y <= 9.6e-46) {
		tmp = y / t_0;
	} else if (y <= 9.2e+57) {
		tmp = x + y;
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = 1.0d0 - (y / z)
    t_1 = -z / (y / (x + y))
    if (y <= (-1.06d-16)) then
        tmp = t_1
    else if (y <= 2.8d-79) then
        tmp = x / t_0
    else if (y <= 9.6d-46) then
        tmp = y / t_0
    else if (y <= 9.2d+57) then
        tmp = x + y
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = 1.0 - (y / z);
	double t_1 = -z / (y / (x + y));
	double tmp;
	if (y <= -1.06e-16) {
		tmp = t_1;
	} else if (y <= 2.8e-79) {
		tmp = x / t_0;
	} else if (y <= 9.6e-46) {
		tmp = y / t_0;
	} else if (y <= 9.2e+57) {
		tmp = x + y;
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = 1.0 - (y / z)
	t_1 = -z / (y / (x + y))
	tmp = 0
	if y <= -1.06e-16:
		tmp = t_1
	elif y <= 2.8e-79:
		tmp = x / t_0
	elif y <= 9.6e-46:
		tmp = y / t_0
	elif y <= 9.2e+57:
		tmp = x + y
	else:
		tmp = t_1
	return tmp
function code(x, y, z)
	t_0 = Float64(1.0 - Float64(y / z))
	t_1 = Float64(Float64(-z) / Float64(y / Float64(x + y)))
	tmp = 0.0
	if (y <= -1.06e-16)
		tmp = t_1;
	elseif (y <= 2.8e-79)
		tmp = Float64(x / t_0);
	elseif (y <= 9.6e-46)
		tmp = Float64(y / t_0);
	elseif (y <= 9.2e+57)
		tmp = Float64(x + y);
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = 1.0 - (y / z);
	t_1 = -z / (y / (x + y));
	tmp = 0.0;
	if (y <= -1.06e-16)
		tmp = t_1;
	elseif (y <= 2.8e-79)
		tmp = x / t_0;
	elseif (y <= 9.6e-46)
		tmp = y / t_0;
	elseif (y <= 9.2e+57)
		tmp = x + y;
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[((-z) / N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.06e-16], t$95$1, If[LessEqual[y, 2.8e-79], N[(x / t$95$0), $MachinePrecision], If[LessEqual[y, 9.6e-46], N[(y / t$95$0), $MachinePrecision], If[LessEqual[y, 9.2e+57], N[(x + y), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := 1 - \frac{y}{z}\\
t_1 := \frac{-z}{\frac{y}{x + y}}\\
\mathbf{if}\;y \leq -1.06 \cdot 10^{-16}:\\
\;\;\;\;t_1\\

\mathbf{elif}\;y \leq 2.8 \cdot 10^{-79}:\\
\;\;\;\;\frac{x}{t_0}\\

\mathbf{elif}\;y \leq 9.6 \cdot 10^{-46}:\\
\;\;\;\;\frac{y}{t_0}\\

\mathbf{elif}\;y \leq 9.2 \cdot 10^{+57}:\\
\;\;\;\;x + y\\

\mathbf{else}:\\
\;\;\;\;t_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 4 regimes
  2. if y < -1.06e-16 or 9.1999999999999995e57 < y

    1. Initial program 73.3%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0 69.4%

      \[\leadsto \color{blue}{-1 \cdot \frac{z \cdot \left(x + y\right)}{y}} \]
    4. Step-by-step derivation
      1. mul-1-neg69.4%

        \[\leadsto \color{blue}{-\frac{z \cdot \left(x + y\right)}{y}} \]
      2. associate-/l*81.3%

        \[\leadsto -\color{blue}{\frac{z}{\frac{y}{x + y}}} \]
      3. distribute-neg-frac81.3%

        \[\leadsto \color{blue}{\frac{-z}{\frac{y}{x + y}}} \]
      4. +-commutative81.3%

        \[\leadsto \frac{-z}{\frac{y}{\color{blue}{y + x}}} \]
    5. Simplified81.3%

      \[\leadsto \color{blue}{\frac{-z}{\frac{y}{y + x}}} \]

    if -1.06e-16 < y < 2.80000000000000012e-79

    1. Initial program 99.9%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 81.6%

      \[\leadsto \color{blue}{\frac{x}{1 - \frac{y}{z}}} \]

    if 2.80000000000000012e-79 < y < 9.60000000000000053e-46

    1. Initial program 100.0%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0 86.2%

      \[\leadsto \color{blue}{\frac{y}{1 - \frac{y}{z}}} \]

    if 9.60000000000000053e-46 < y < 9.1999999999999995e57

    1. Initial program 95.7%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 60.2%

      \[\leadsto \color{blue}{x + y} \]
    4. Step-by-step derivation
      1. +-commutative60.2%

        \[\leadsto \color{blue}{y + x} \]
    5. Simplified60.2%

      \[\leadsto \color{blue}{y + x} \]
  3. Recombined 4 regimes into one program.
  4. Final simplification79.7%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -1.06 \cdot 10^{-16}:\\ \;\;\;\;\frac{-z}{\frac{y}{x + y}}\\ \mathbf{elif}\;y \leq 2.8 \cdot 10^{-79}:\\ \;\;\;\;\frac{x}{1 - \frac{y}{z}}\\ \mathbf{elif}\;y \leq 9.6 \cdot 10^{-46}:\\ \;\;\;\;\frac{y}{1 - \frac{y}{z}}\\ \mathbf{elif}\;y \leq 9.2 \cdot 10^{+57}:\\ \;\;\;\;x + y\\ \mathbf{else}:\\ \;\;\;\;\frac{-z}{\frac{y}{x + y}}\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 67.8% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -4.8 \cdot 10^{+70} \lor \neg \left(y \leq 6.2 \cdot 10^{+58}\right):\\ \;\;\;\;-z\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{1 - \frac{y}{z}}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (or (<= y -4.8e+70) (not (<= y 6.2e+58))) (- z) (/ x (- 1.0 (/ y z)))))
double code(double x, double y, double z) {
	double tmp;
	if ((y <= -4.8e+70) || !(y <= 6.2e+58)) {
		tmp = -z;
	} else {
		tmp = x / (1.0 - (y / z));
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((y <= (-4.8d+70)) .or. (.not. (y <= 6.2d+58))) then
        tmp = -z
    else
        tmp = x / (1.0d0 - (y / z))
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((y <= -4.8e+70) || !(y <= 6.2e+58)) {
		tmp = -z;
	} else {
		tmp = x / (1.0 - (y / z));
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (y <= -4.8e+70) or not (y <= 6.2e+58):
		tmp = -z
	else:
		tmp = x / (1.0 - (y / z))
	return tmp
function code(x, y, z)
	tmp = 0.0
	if ((y <= -4.8e+70) || !(y <= 6.2e+58))
		tmp = Float64(-z);
	else
		tmp = Float64(x / Float64(1.0 - Float64(y / z)));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((y <= -4.8e+70) || ~((y <= 6.2e+58)))
		tmp = -z;
	else
		tmp = x / (1.0 - (y / z));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.8e+70], N[Not[LessEqual[y, 6.2e+58]], $MachinePrecision]], (-z), N[(x / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.8 \cdot 10^{+70} \lor \neg \left(y \leq 6.2 \cdot 10^{+58}\right):\\
\;\;\;\;-z\\

\mathbf{else}:\\
\;\;\;\;\frac{x}{1 - \frac{y}{z}}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -4.79999999999999974e70 or 6.1999999999999998e58 < y

    1. Initial program 69.2%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 67.7%

      \[\leadsto \color{blue}{-1 \cdot z} \]
    4. Step-by-step derivation
      1. mul-1-neg67.7%

        \[\leadsto \color{blue}{-z} \]
    5. Simplified67.7%

      \[\leadsto \color{blue}{-z} \]

    if -4.79999999999999974e70 < y < 6.1999999999999998e58

    1. Initial program 98.6%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 70.9%

      \[\leadsto \color{blue}{\frac{x}{1 - \frac{y}{z}}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification69.4%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -4.8 \cdot 10^{+70} \lor \neg \left(y \leq 6.2 \cdot 10^{+58}\right):\\ \;\;\;\;-z\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{1 - \frac{y}{z}}\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 67.5% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 - \frac{y}{z}\\ \mathbf{if}\;x \leq -2600000000 \lor \neg \left(x \leq 1.28 \cdot 10^{-71}\right):\\ \;\;\;\;\frac{x}{t_0}\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{t_0}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (- 1.0 (/ y z))))
   (if (or (<= x -2600000000.0) (not (<= x 1.28e-71))) (/ x t_0) (/ y t_0))))
double code(double x, double y, double z) {
	double t_0 = 1.0 - (y / z);
	double tmp;
	if ((x <= -2600000000.0) || !(x <= 1.28e-71)) {
		tmp = x / t_0;
	} else {
		tmp = y / t_0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = 1.0d0 - (y / z)
    if ((x <= (-2600000000.0d0)) .or. (.not. (x <= 1.28d-71))) then
        tmp = x / t_0
    else
        tmp = y / t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = 1.0 - (y / z);
	double tmp;
	if ((x <= -2600000000.0) || !(x <= 1.28e-71)) {
		tmp = x / t_0;
	} else {
		tmp = y / t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = 1.0 - (y / z)
	tmp = 0
	if (x <= -2600000000.0) or not (x <= 1.28e-71):
		tmp = x / t_0
	else:
		tmp = y / t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(1.0 - Float64(y / z))
	tmp = 0.0
	if ((x <= -2600000000.0) || !(x <= 1.28e-71))
		tmp = Float64(x / t_0);
	else
		tmp = Float64(y / t_0);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = 1.0 - (y / z);
	tmp = 0.0;
	if ((x <= -2600000000.0) || ~((x <= 1.28e-71)))
		tmp = x / t_0;
	else
		tmp = y / t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[x, -2600000000.0], N[Not[LessEqual[x, 1.28e-71]], $MachinePrecision]], N[(x / t$95$0), $MachinePrecision], N[(y / t$95$0), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := 1 - \frac{y}{z}\\
\mathbf{if}\;x \leq -2600000000 \lor \neg \left(x \leq 1.28 \cdot 10^{-71}\right):\\
\;\;\;\;\frac{x}{t_0}\\

\mathbf{else}:\\
\;\;\;\;\frac{y}{t_0}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < -2.6e9 or 1.28e-71 < x

    1. Initial program 85.2%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf 72.7%

      \[\leadsto \color{blue}{\frac{x}{1 - \frac{y}{z}}} \]

    if -2.6e9 < x < 1.28e-71

    1. Initial program 85.9%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0 73.2%

      \[\leadsto \color{blue}{\frac{y}{1 - \frac{y}{z}}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification72.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -2600000000 \lor \neg \left(x \leq 1.28 \cdot 10^{-71}\right):\\ \;\;\;\;\frac{x}{1 - \frac{y}{z}}\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{1 - \frac{y}{z}}\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 68.1% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -2 \cdot 10^{+72} \lor \neg \left(y \leq 2.6 \cdot 10^{+59}\right):\\ \;\;\;\;-z\\ \mathbf{else}:\\ \;\;\;\;x + y\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (or (<= y -2e+72) (not (<= y 2.6e+59))) (- z) (+ x y)))
double code(double x, double y, double z) {
	double tmp;
	if ((y <= -2e+72) || !(y <= 2.6e+59)) {
		tmp = -z;
	} else {
		tmp = x + y;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((y <= (-2d+72)) .or. (.not. (y <= 2.6d+59))) then
        tmp = -z
    else
        tmp = x + y
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((y <= -2e+72) || !(y <= 2.6e+59)) {
		tmp = -z;
	} else {
		tmp = x + y;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (y <= -2e+72) or not (y <= 2.6e+59):
		tmp = -z
	else:
		tmp = x + y
	return tmp
function code(x, y, z)
	tmp = 0.0
	if ((y <= -2e+72) || !(y <= 2.6e+59))
		tmp = Float64(-z);
	else
		tmp = Float64(x + y);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((y <= -2e+72) || ~((y <= 2.6e+59)))
		tmp = -z;
	else
		tmp = x + y;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Or[LessEqual[y, -2e+72], N[Not[LessEqual[y, 2.6e+59]], $MachinePrecision]], (-z), N[(x + y), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -2 \cdot 10^{+72} \lor \neg \left(y \leq 2.6 \cdot 10^{+59}\right):\\
\;\;\;\;-z\\

\mathbf{else}:\\
\;\;\;\;x + y\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -1.99999999999999989e72 or 2.59999999999999999e59 < y

    1. Initial program 69.2%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 67.7%

      \[\leadsto \color{blue}{-1 \cdot z} \]
    4. Step-by-step derivation
      1. mul-1-neg67.7%

        \[\leadsto \color{blue}{-z} \]
    5. Simplified67.7%

      \[\leadsto \color{blue}{-z} \]

    if -1.99999999999999989e72 < y < 2.59999999999999999e59

    1. Initial program 98.6%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf 65.3%

      \[\leadsto \color{blue}{x + y} \]
    4. Step-by-step derivation
      1. +-commutative65.3%

        \[\leadsto \color{blue}{y + x} \]
    5. Simplified65.3%

      \[\leadsto \color{blue}{y + x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification66.4%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -2 \cdot 10^{+72} \lor \neg \left(y \leq 2.6 \cdot 10^{+59}\right):\\ \;\;\;\;-z\\ \mathbf{else}:\\ \;\;\;\;x + y\\ \end{array} \]
  5. Add Preprocessing

Alternative 6: 57.6% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -1.3 \cdot 10^{-18} \lor \neg \left(y \leq 1.26 \cdot 10^{-79}\right):\\ \;\;\;\;-z\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (or (<= y -1.3e-18) (not (<= y 1.26e-79))) (- z) x))
double code(double x, double y, double z) {
	double tmp;
	if ((y <= -1.3e-18) || !(y <= 1.26e-79)) {
		tmp = -z;
	} else {
		tmp = x;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((y <= (-1.3d-18)) .or. (.not. (y <= 1.26d-79))) then
        tmp = -z
    else
        tmp = x
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((y <= -1.3e-18) || !(y <= 1.26e-79)) {
		tmp = -z;
	} else {
		tmp = x;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (y <= -1.3e-18) or not (y <= 1.26e-79):
		tmp = -z
	else:
		tmp = x
	return tmp
function code(x, y, z)
	tmp = 0.0
	if ((y <= -1.3e-18) || !(y <= 1.26e-79))
		tmp = Float64(-z);
	else
		tmp = x;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((y <= -1.3e-18) || ~((y <= 1.26e-79)))
		tmp = -z;
	else
		tmp = x;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.3e-18], N[Not[LessEqual[y, 1.26e-79]], $MachinePrecision]], (-z), x]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.3 \cdot 10^{-18} \lor \neg \left(y \leq 1.26 \cdot 10^{-79}\right):\\
\;\;\;\;-z\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -1.3e-18 or 1.25999999999999993e-79 < y

    1. Initial program 77.6%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf 55.3%

      \[\leadsto \color{blue}{-1 \cdot z} \]
    4. Step-by-step derivation
      1. mul-1-neg55.3%

        \[\leadsto \color{blue}{-z} \]
    5. Simplified55.3%

      \[\leadsto \color{blue}{-z} \]

    if -1.3e-18 < y < 1.25999999999999993e-79

    1. Initial program 99.9%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0 62.2%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification57.8%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -1.3 \cdot 10^{-18} \lor \neg \left(y \leq 1.26 \cdot 10^{-79}\right):\\ \;\;\;\;-z\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
  5. Add Preprocessing

Alternative 7: 41.3% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -1.85 \cdot 10^{-117}:\\ \;\;\;\;x\\ \mathbf{elif}\;x \leq 3.4 \cdot 10^{-74}:\\ \;\;\;\;y\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= x -1.85e-117) x (if (<= x 3.4e-74) y x)))
double code(double x, double y, double z) {
	double tmp;
	if (x <= -1.85e-117) {
		tmp = x;
	} else if (x <= 3.4e-74) {
		tmp = y;
	} else {
		tmp = x;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (x <= (-1.85d-117)) then
        tmp = x
    else if (x <= 3.4d-74) then
        tmp = y
    else
        tmp = x
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (x <= -1.85e-117) {
		tmp = x;
	} else if (x <= 3.4e-74) {
		tmp = y;
	} else {
		tmp = x;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if x <= -1.85e-117:
		tmp = x
	elif x <= 3.4e-74:
		tmp = y
	else:
		tmp = x
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (x <= -1.85e-117)
		tmp = x;
	elseif (x <= 3.4e-74)
		tmp = y;
	else
		tmp = x;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (x <= -1.85e-117)
		tmp = x;
	elseif (x <= 3.4e-74)
		tmp = y;
	else
		tmp = x;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[x, -1.85e-117], x, If[LessEqual[x, 3.4e-74], y, x]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.85 \cdot 10^{-117}:\\
\;\;\;\;x\\

\mathbf{elif}\;x \leq 3.4 \cdot 10^{-74}:\\
\;\;\;\;y\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < -1.8500000000000001e-117 or 3.4000000000000001e-74 < x

    1. Initial program 84.3%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0 40.9%

      \[\leadsto \color{blue}{x} \]

    if -1.8500000000000001e-117 < x < 3.4000000000000001e-74

    1. Initial program 87.9%

      \[\frac{x + y}{1 - \frac{y}{z}} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. clear-num87.5%

        \[\leadsto \color{blue}{\frac{1}{\frac{1 - \frac{y}{z}}{x + y}}} \]
      2. inv-pow87.5%

        \[\leadsto \color{blue}{{\left(\frac{1 - \frac{y}{z}}{x + y}\right)}^{-1}} \]
    4. Applied egg-rr87.5%

      \[\leadsto \color{blue}{{\left(\frac{1 - \frac{y}{z}}{x + y}\right)}^{-1}} \]
    5. Taylor expanded in x around 0 78.9%

      \[\leadsto {\color{blue}{\left(\frac{1 - \frac{y}{z}}{y}\right)}}^{-1} \]
    6. Taylor expanded in y around 0 36.2%

      \[\leadsto \color{blue}{y} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification39.4%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -1.85 \cdot 10^{-117}:\\ \;\;\;\;x\\ \mathbf{elif}\;x \leq 3.4 \cdot 10^{-74}:\\ \;\;\;\;y\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
  5. Add Preprocessing

Alternative 8: 35.6% accurate, 9.0× speedup?

\[\begin{array}{l} \\ x \end{array} \]
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
	return x;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x
end function
public static double code(double x, double y, double z) {
	return x;
}
def code(x, y, z):
	return x
function code(x, y, z)
	return x
end
function tmp = code(x, y, z)
	tmp = x;
end
code[x_, y_, z_] := x
\begin{array}{l}

\\
x
\end{array}
Derivation
  1. Initial program 85.5%

    \[\frac{x + y}{1 - \frac{y}{z}} \]
  2. Add Preprocessing
  3. Taylor expanded in y around 0 30.5%

    \[\leadsto \color{blue}{x} \]
  4. Final simplification30.5%

    \[\leadsto x \]
  5. Add Preprocessing

Developer target: 93.6% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{y + x}{-y} \cdot z\\ \mathbf{if}\;y < -3.7429310762689856 \cdot 10^{+171}:\\ \;\;\;\;t_0\\ \mathbf{elif}\;y < 3.5534662456086734 \cdot 10^{+168}:\\ \;\;\;\;\frac{x + y}{1 - \frac{y}{z}}\\ \mathbf{else}:\\ \;\;\;\;t_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (* (/ (+ y x) (- y)) z)))
   (if (< y -3.7429310762689856e+171)
     t_0
     (if (< y 3.5534662456086734e+168) (/ (+ x y) (- 1.0 (/ y z))) t_0))))
double code(double x, double y, double z) {
	double t_0 = ((y + x) / -y) * z;
	double tmp;
	if (y < -3.7429310762689856e+171) {
		tmp = t_0;
	} else if (y < 3.5534662456086734e+168) {
		tmp = (x + y) / (1.0 - (y / z));
	} else {
		tmp = t_0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = ((y + x) / -y) * z
    if (y < (-3.7429310762689856d+171)) then
        tmp = t_0
    else if (y < 3.5534662456086734d+168) then
        tmp = (x + y) / (1.0d0 - (y / z))
    else
        tmp = t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = ((y + x) / -y) * z;
	double tmp;
	if (y < -3.7429310762689856e+171) {
		tmp = t_0;
	} else if (y < 3.5534662456086734e+168) {
		tmp = (x + y) / (1.0 - (y / z));
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = ((y + x) / -y) * z
	tmp = 0
	if y < -3.7429310762689856e+171:
		tmp = t_0
	elif y < 3.5534662456086734e+168:
		tmp = (x + y) / (1.0 - (y / z))
	else:
		tmp = t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(Float64(y + x) / Float64(-y)) * z)
	tmp = 0.0
	if (y < -3.7429310762689856e+171)
		tmp = t_0;
	elseif (y < 3.5534662456086734e+168)
		tmp = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z)));
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = ((y + x) / -y) * z;
	tmp = 0.0;
	if (y < -3.7429310762689856e+171)
		tmp = t_0;
	elseif (y < 3.5534662456086734e+168)
		tmp = (x + y) / (1.0 - (y / z));
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y + x), $MachinePrecision] / (-y)), $MachinePrecision] * z), $MachinePrecision]}, If[Less[y, -3.7429310762689856e+171], t$95$0, If[Less[y, 3.5534662456086734e+168], N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{y + x}{-y} \cdot z\\
\mathbf{if}\;y < -3.7429310762689856 \cdot 10^{+171}:\\
\;\;\;\;t_0\\

\mathbf{elif}\;y < 3.5534662456086734 \cdot 10^{+168}:\\
\;\;\;\;\frac{x + y}{1 - \frac{y}{z}}\\

\mathbf{else}:\\
\;\;\;\;t_0\\


\end{array}
\end{array}

Reproduce

?
herbie shell --seed 2024021 
(FPCore (x y z)
  :name "Graphics.Rendering.Chart.Backend.Diagrams:calcFontMetrics from Chart-diagrams-1.5.1, A"
  :precision binary64

  :herbie-target
  (if (< y -3.7429310762689856e+171) (* (/ (+ y x) (- y)) z) (if (< y 3.5534662456086734e+168) (/ (+ x y) (- 1.0 (/ y z))) (* (/ (+ y x) (- y)) z)))

  (/ (+ x y) (- 1.0 (/ y z))))