
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log1p (- u0))) (+ (/ cos2phi (* alphax alphax)) (/ (/ sin2phi alphay) alphay))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -log1pf(-u0) / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) / alphay));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log1p(Float32(-u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(Float32(sin2phi / alphay) / alphay))) end
\begin{array}{l}
\\
\frac{-\mathsf{log1p}\left(-u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{\frac{sin2phi}{alphay}}{alphay}}
\end{array}
Initial program 59.8%
sub-neg59.8%
log1p-def98.6%
Simplified98.6%
clear-num98.5%
associate-/r/98.4%
pow298.4%
pow-flip98.5%
metadata-eval98.5%
Applied egg-rr98.5%
*-commutative98.5%
metadata-eval98.5%
pow-flip98.4%
pow298.4%
div-inv98.6%
associate-/r*98.6%
Applied egg-rr98.6%
Final simplification98.6%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (if (<= (- 1.0 u0) 0.9982500076293945) (/ (* alphay (- alphay)) (/ sin2phi (log (- 1.0 u0)))) (/ u0 (+ (/ cos2phi (* alphax alphax)) (* sin2phi (pow alphay -2.0))))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float tmp;
if ((1.0f - u0) <= 0.9982500076293945f) {
tmp = (alphay * -alphay) / (sin2phi / logf((1.0f - u0)));
} else {
tmp = u0 / ((cos2phi / (alphax * alphax)) + (sin2phi * powf(alphay, -2.0f)));
}
return tmp;
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
real(4) :: tmp
if ((1.0e0 - u0) <= 0.9982500076293945e0) then
tmp = (alphay * -alphay) / (sin2phi / log((1.0e0 - u0)))
else
tmp = u0 / ((cos2phi / (alphax * alphax)) + (sin2phi * (alphay ** (-2.0e0))))
end if
code = tmp
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) tmp = Float32(0.0) if (Float32(Float32(1.0) - u0) <= Float32(0.9982500076293945)) tmp = Float32(Float32(alphay * Float32(-alphay)) / Float32(sin2phi / log(Float32(Float32(1.0) - u0)))); else tmp = Float32(u0 / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi * (alphay ^ Float32(-2.0))))); end return tmp end
function tmp_2 = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = single(0.0); if ((single(1.0) - u0) <= single(0.9982500076293945)) tmp = (alphay * -alphay) / (sin2phi / log((single(1.0) - u0))); else tmp = u0 / ((cos2phi / (alphax * alphax)) + (sin2phi * (alphay ^ single(-2.0)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - u0 \leq 0.9982500076293945:\\
\;\;\;\;\frac{alphay \cdot \left(-alphay\right)}{\frac{sin2phi}{\log \left(1 - u0\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{u0}{\frac{cos2phi}{alphax \cdot alphax} + sin2phi \cdot {alphay}^{-2}}\\
\end{array}
\end{array}
if (-.f32 1 u0) < 0.99825001Initial program 91.9%
Taylor expanded in cos2phi around 0 79.4%
mul-1-neg79.4%
associate-/l*79.3%
Simplified79.3%
pow240.9%
Applied egg-rr79.3%
if 0.99825001 < (-.f32 1 u0) Initial program 48.2%
Taylor expanded in u0 around 0 87.6%
mul-1-neg87.6%
Simplified87.6%
clear-num98.6%
associate-/r/98.5%
pow298.5%
pow-flip98.6%
metadata-eval98.6%
Applied egg-rr87.6%
Final simplification85.4%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (if (<= (- 1.0 u0) 0.9982500076293945) (/ (* alphay (- alphay)) (/ sin2phi (log (- 1.0 u0)))) (/ u0 (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay))))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float tmp;
if ((1.0f - u0) <= 0.9982500076293945f) {
tmp = (alphay * -alphay) / (sin2phi / logf((1.0f - u0)));
} else {
tmp = u0 / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
return tmp;
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
real(4) :: tmp
if ((1.0e0 - u0) <= 0.9982500076293945e0) then
tmp = (alphay * -alphay) / (sin2phi / log((1.0e0 - u0)))
else
tmp = u0 / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end if
code = tmp
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) tmp = Float32(0.0) if (Float32(Float32(1.0) - u0) <= Float32(0.9982500076293945)) tmp = Float32(Float32(alphay * Float32(-alphay)) / Float32(sin2phi / log(Float32(Float32(1.0) - u0)))); else tmp = Float32(u0 / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))); end return tmp end
function tmp_2 = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = single(0.0); if ((single(1.0) - u0) <= single(0.9982500076293945)) tmp = (alphay * -alphay) / (sin2phi / log((single(1.0) - u0))); else tmp = u0 / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - u0 \leq 0.9982500076293945:\\
\;\;\;\;\frac{alphay \cdot \left(-alphay\right)}{\frac{sin2phi}{\log \left(1 - u0\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{u0}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}\\
\end{array}
\end{array}
if (-.f32 1 u0) < 0.99825001Initial program 91.9%
Taylor expanded in cos2phi around 0 79.4%
mul-1-neg79.4%
associate-/l*79.3%
Simplified79.3%
pow240.9%
Applied egg-rr79.3%
if 0.99825001 < (-.f32 1 u0) Initial program 48.2%
Taylor expanded in u0 around 0 87.6%
mul-1-neg87.6%
Simplified87.6%
Final simplification85.4%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log1p (- u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -log1pf(-u0) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log1p(Float32(-u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
\begin{array}{l}
\\
\frac{-\mathsf{log1p}\left(-u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 59.8%
sub-neg59.8%
log1p-def98.6%
Simplified98.6%
Final simplification98.6%
(FPCore (alphax alphay u0 cos2phi sin2phi)
:precision binary32
(let* ((t_0 (/ sin2phi (* alphay alphay))))
(if (<= t_0 10.0)
(/ u0 (+ (/ cos2phi (* alphax alphax)) t_0))
(/ (* alphay (- alphay)) (- (* sin2phi 0.5) (/ sin2phi u0))))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float t_0 = sin2phi / (alphay * alphay);
float tmp;
if (t_0 <= 10.0f) {
tmp = u0 / ((cos2phi / (alphax * alphax)) + t_0);
} else {
tmp = (alphay * -alphay) / ((sin2phi * 0.5f) - (sin2phi / u0));
}
return tmp;
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
real(4) :: t_0
real(4) :: tmp
t_0 = sin2phi / (alphay * alphay)
if (t_0 <= 10.0e0) then
tmp = u0 / ((cos2phi / (alphax * alphax)) + t_0)
else
tmp = (alphay * -alphay) / ((sin2phi * 0.5e0) - (sin2phi / u0))
end if
code = tmp
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = Float32(sin2phi / Float32(alphay * alphay)) tmp = Float32(0.0) if (t_0 <= Float32(10.0)) tmp = Float32(u0 / Float32(Float32(cos2phi / Float32(alphax * alphax)) + t_0)); else tmp = Float32(Float32(alphay * Float32(-alphay)) / Float32(Float32(sin2phi * Float32(0.5)) - Float32(sin2phi / u0))); end return tmp end
function tmp_2 = code(alphax, alphay, u0, cos2phi, sin2phi) t_0 = sin2phi / (alphay * alphay); tmp = single(0.0); if (t_0 <= single(10.0)) tmp = u0 / ((cos2phi / (alphax * alphax)) + t_0); else tmp = (alphay * -alphay) / ((sin2phi * single(0.5)) - (sin2phi / u0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{sin2phi}{alphay \cdot alphay}\\
\mathbf{if}\;t_0 \leq 10:\\
\;\;\;\;\frac{u0}{\frac{cos2phi}{alphax \cdot alphax} + t_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{alphay \cdot \left(-alphay\right)}{sin2phi \cdot 0.5 - \frac{sin2phi}{u0}}\\
\end{array}
\end{array}
if (/.f32 sin2phi (*.f32 alphay alphay)) < 10Initial program 53.0%
Taylor expanded in u0 around 0 77.8%
mul-1-neg77.8%
Simplified77.8%
if 10 < (/.f32 sin2phi (*.f32 alphay alphay)) Initial program 65.3%
Taylor expanded in cos2phi around 0 65.4%
mul-1-neg65.4%
associate-/l*65.2%
Simplified65.2%
Taylor expanded in u0 around 0 87.1%
+-commutative87.1%
mul-1-neg87.1%
unsub-neg87.1%
*-commutative87.1%
Simplified87.1%
pow274.7%
Applied egg-rr87.1%
Final simplification83.0%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* alphay (- alphay)) (* sin2phi (+ 0.5 (/ -1.0 u0)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (alphay * -alphay) / (sin2phi * (0.5f + (-1.0f / u0)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (alphay * -alphay) / (sin2phi * (0.5e0 + ((-1.0e0) / u0)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(alphay * Float32(-alphay)) / Float32(sin2phi * Float32(Float32(0.5) + Float32(Float32(-1.0) / u0)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (alphay * -alphay) / (sin2phi * (single(0.5) + (single(-1.0) / u0))); end
\begin{array}{l}
\\
\frac{alphay \cdot \left(-alphay\right)}{sin2phi \cdot \left(0.5 + \frac{-1}{u0}\right)}
\end{array}
Initial program 59.8%
Taylor expanded in cos2phi around 0 50.6%
mul-1-neg50.6%
associate-/l*50.4%
Simplified50.4%
Taylor expanded in u0 around 0 68.9%
+-commutative68.9%
mul-1-neg68.9%
unsub-neg68.9%
*-commutative68.9%
Simplified68.9%
pow259.8%
Applied egg-rr68.9%
Taylor expanded in sin2phi around 0 68.8%
Final simplification68.8%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* alphay (- alphay)) (- (* sin2phi 0.5) (/ sin2phi u0))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (alphay * -alphay) / ((sin2phi * 0.5f) - (sin2phi / u0));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (alphay * -alphay) / ((sin2phi * 0.5e0) - (sin2phi / u0))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(alphay * Float32(-alphay)) / Float32(Float32(sin2phi * Float32(0.5)) - Float32(sin2phi / u0))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (alphay * -alphay) / ((sin2phi * single(0.5)) - (sin2phi / u0)); end
\begin{array}{l}
\\
\frac{alphay \cdot \left(-alphay\right)}{sin2phi \cdot 0.5 - \frac{sin2phi}{u0}}
\end{array}
Initial program 59.8%
Taylor expanded in cos2phi around 0 50.6%
mul-1-neg50.6%
associate-/l*50.4%
Simplified50.4%
Taylor expanded in u0 around 0 68.9%
+-commutative68.9%
mul-1-neg68.9%
unsub-neg68.9%
*-commutative68.9%
Simplified68.9%
pow259.8%
Applied egg-rr68.9%
Final simplification68.9%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (* alphay alphay) (/ sin2phi u0)))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (alphay * alphay) / (sin2phi / u0);
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = (alphay * alphay) / (sin2phi / u0)
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(alphay * alphay) / Float32(sin2phi / u0)) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = (alphay * alphay) / (sin2phi / u0); end
\begin{array}{l}
\\
\frac{alphay \cdot alphay}{\frac{sin2phi}{u0}}
\end{array}
Initial program 59.8%
Taylor expanded in u0 around 0 76.3%
mul-1-neg76.3%
Simplified76.3%
Taylor expanded in cos2phi around 0 60.1%
associate-/l*59.8%
Simplified59.8%
pow259.8%
Applied egg-rr59.8%
Final simplification59.8%
herbie shell --seed 2024021
(FPCore (alphax alphay u0 cos2phi sin2phi)
:name "Beckmann Distribution sample, tan2theta, alphax != alphay, u1 <= 0.5"
:precision binary32
:pre (and (and (and (and (and (<= 0.0001 alphax) (<= alphax 1.0)) (and (<= 0.0001 alphay) (<= alphay 1.0))) (and (<= 2.328306437e-10 u0) (<= u0 1.0))) (and (<= 0.0 cos2phi) (<= cos2phi 1.0))) (<= 0.0 sin2phi))
(/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))