
(FPCore (x y) :precision binary64 (- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))
double code(double x, double y) {
return (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) - 1.0d0
end function
public static double code(double x, double y) {
return (2.0 / (1.0 + Math.exp((-2.0 * x)))) - 1.0;
}
def code(x, y): return (2.0 / (1.0 + math.exp((-2.0 * x)))) - 1.0
function code(x, y) return Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) - 1.0) end
function tmp = code(x, y) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0; end
code[x_, y_] := N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{1 + e^{-2 \cdot x}} - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))
double code(double x, double y) {
return (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) - 1.0d0
end function
public static double code(double x, double y) {
return (2.0 / (1.0 + Math.exp((-2.0 * x)))) - 1.0;
}
def code(x, y): return (2.0 / (1.0 + math.exp((-2.0 * x)))) - 1.0
function code(x, y) return Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) - 1.0) end
function tmp = code(x, y) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0; end
code[x_, y_] := N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{1 + e^{-2 \cdot x}} - 1
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ -1.0 (/ 2.0 (+ 1.0 (exp (* -2.0 x)))))))
(if (<= (* -2.0 x) -1.0)
(pow (cbrt t_0) 3.0)
(if (<= (* -2.0 x) 0.01)
(+
x
(+
(* -0.3333333333333333 (pow x 3.0))
(* 0.13333333333333333 (pow x 5.0))))
t_0))))
double code(double x, double y) {
double t_0 = -1.0 + (2.0 / (1.0 + exp((-2.0 * x))));
double tmp;
if ((-2.0 * x) <= -1.0) {
tmp = pow(cbrt(t_0), 3.0);
} else if ((-2.0 * x) <= 0.01) {
tmp = x + ((-0.3333333333333333 * pow(x, 3.0)) + (0.13333333333333333 * pow(x, 5.0)));
} else {
tmp = t_0;
}
return tmp;
}
public static double code(double x, double y) {
double t_0 = -1.0 + (2.0 / (1.0 + Math.exp((-2.0 * x))));
double tmp;
if ((-2.0 * x) <= -1.0) {
tmp = Math.pow(Math.cbrt(t_0), 3.0);
} else if ((-2.0 * x) <= 0.01) {
tmp = x + ((-0.3333333333333333 * Math.pow(x, 3.0)) + (0.13333333333333333 * Math.pow(x, 5.0)));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(-1.0 + Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x))))) tmp = 0.0 if (Float64(-2.0 * x) <= -1.0) tmp = cbrt(t_0) ^ 3.0; elseif (Float64(-2.0 * x) <= 0.01) tmp = Float64(x + Float64(Float64(-0.3333333333333333 * (x ^ 3.0)) + Float64(0.13333333333333333 * (x ^ 5.0)))); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(-1.0 + N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(-2.0 * x), $MachinePrecision], -1.0], N[Power[N[Power[t$95$0, 1/3], $MachinePrecision], 3.0], $MachinePrecision], If[LessEqual[N[(-2.0 * x), $MachinePrecision], 0.01], N[(x + N[(N[(-0.3333333333333333 * N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision] + N[(0.13333333333333333 * N[Power[x, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -1 + \frac{2}{1 + e^{-2 \cdot x}}\\
\mathbf{if}\;-2 \cdot x \leq -1:\\
\;\;\;\;{\left(\sqrt[3]{t_0}\right)}^{3}\\
\mathbf{elif}\;-2 \cdot x \leq 0.01:\\
\;\;\;\;x + \left(-0.3333333333333333 \cdot {x}^{3} + 0.13333333333333333 \cdot {x}^{5}\right)\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if (*.f64 -2 x) < -1Initial program 100.0%
add-cube-cbrt100.0%
pow3100.0%
sub-neg100.0%
exp-prod100.0%
metadata-eval100.0%
Applied egg-rr100.0%
add-exp-log100.0%
log-pow100.0%
rem-log-exp100.0%
Applied egg-rr100.0%
if -1 < (*.f64 -2 x) < 0.0100000000000000002Initial program 6.9%
Taylor expanded in x around 0 100.0%
if 0.0100000000000000002 < (*.f64 -2 x) Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= (* -2.0 x) -1.0) (not (<= (* -2.0 x) 0.01)))
(+ -1.0 (/ 2.0 (+ 1.0 (exp (* -2.0 x)))))
(+
x
(+
(* -0.3333333333333333 (pow x 3.0))
(* 0.13333333333333333 (pow x 5.0))))))
double code(double x, double y) {
double tmp;
if (((-2.0 * x) <= -1.0) || !((-2.0 * x) <= 0.01)) {
tmp = -1.0 + (2.0 / (1.0 + exp((-2.0 * x))));
} else {
tmp = x + ((-0.3333333333333333 * pow(x, 3.0)) + (0.13333333333333333 * pow(x, 5.0)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((((-2.0d0) * x) <= (-1.0d0)) .or. (.not. (((-2.0d0) * x) <= 0.01d0))) then
tmp = (-1.0d0) + (2.0d0 / (1.0d0 + exp(((-2.0d0) * x))))
else
tmp = x + (((-0.3333333333333333d0) * (x ** 3.0d0)) + (0.13333333333333333d0 * (x ** 5.0d0)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((-2.0 * x) <= -1.0) || !((-2.0 * x) <= 0.01)) {
tmp = -1.0 + (2.0 / (1.0 + Math.exp((-2.0 * x))));
} else {
tmp = x + ((-0.3333333333333333 * Math.pow(x, 3.0)) + (0.13333333333333333 * Math.pow(x, 5.0)));
}
return tmp;
}
def code(x, y): tmp = 0 if ((-2.0 * x) <= -1.0) or not ((-2.0 * x) <= 0.01): tmp = -1.0 + (2.0 / (1.0 + math.exp((-2.0 * x)))) else: tmp = x + ((-0.3333333333333333 * math.pow(x, 3.0)) + (0.13333333333333333 * math.pow(x, 5.0))) return tmp
function code(x, y) tmp = 0.0 if ((Float64(-2.0 * x) <= -1.0) || !(Float64(-2.0 * x) <= 0.01)) tmp = Float64(-1.0 + Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x))))); else tmp = Float64(x + Float64(Float64(-0.3333333333333333 * (x ^ 3.0)) + Float64(0.13333333333333333 * (x ^ 5.0)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((-2.0 * x) <= -1.0) || ~(((-2.0 * x) <= 0.01))) tmp = -1.0 + (2.0 / (1.0 + exp((-2.0 * x)))); else tmp = x + ((-0.3333333333333333 * (x ^ 3.0)) + (0.13333333333333333 * (x ^ 5.0))); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[N[(-2.0 * x), $MachinePrecision], -1.0], N[Not[LessEqual[N[(-2.0 * x), $MachinePrecision], 0.01]], $MachinePrecision]], N[(-1.0 + N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(-0.3333333333333333 * N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision] + N[(0.13333333333333333 * N[Power[x, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-2 \cdot x \leq -1 \lor \neg \left(-2 \cdot x \leq 0.01\right):\\
\;\;\;\;-1 + \frac{2}{1 + e^{-2 \cdot x}}\\
\mathbf{else}:\\
\;\;\;\;x + \left(-0.3333333333333333 \cdot {x}^{3} + 0.13333333333333333 \cdot {x}^{5}\right)\\
\end{array}
\end{array}
if (*.f64 -2 x) < -1 or 0.0100000000000000002 < (*.f64 -2 x) Initial program 100.0%
if -1 < (*.f64 -2 x) < 0.0100000000000000002Initial program 6.9%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= (* -2.0 x) -1.0) (not (<= (* -2.0 x) 1e-19))) (+ -1.0 (/ 2.0 (+ 1.0 (exp (* -2.0 x))))) (+ x (* -0.3333333333333333 (pow x 3.0)))))
double code(double x, double y) {
double tmp;
if (((-2.0 * x) <= -1.0) || !((-2.0 * x) <= 1e-19)) {
tmp = -1.0 + (2.0 / (1.0 + exp((-2.0 * x))));
} else {
tmp = x + (-0.3333333333333333 * pow(x, 3.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((((-2.0d0) * x) <= (-1.0d0)) .or. (.not. (((-2.0d0) * x) <= 1d-19))) then
tmp = (-1.0d0) + (2.0d0 / (1.0d0 + exp(((-2.0d0) * x))))
else
tmp = x + ((-0.3333333333333333d0) * (x ** 3.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((-2.0 * x) <= -1.0) || !((-2.0 * x) <= 1e-19)) {
tmp = -1.0 + (2.0 / (1.0 + Math.exp((-2.0 * x))));
} else {
tmp = x + (-0.3333333333333333 * Math.pow(x, 3.0));
}
return tmp;
}
def code(x, y): tmp = 0 if ((-2.0 * x) <= -1.0) or not ((-2.0 * x) <= 1e-19): tmp = -1.0 + (2.0 / (1.0 + math.exp((-2.0 * x)))) else: tmp = x + (-0.3333333333333333 * math.pow(x, 3.0)) return tmp
function code(x, y) tmp = 0.0 if ((Float64(-2.0 * x) <= -1.0) || !(Float64(-2.0 * x) <= 1e-19)) tmp = Float64(-1.0 + Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x))))); else tmp = Float64(x + Float64(-0.3333333333333333 * (x ^ 3.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((-2.0 * x) <= -1.0) || ~(((-2.0 * x) <= 1e-19))) tmp = -1.0 + (2.0 / (1.0 + exp((-2.0 * x)))); else tmp = x + (-0.3333333333333333 * (x ^ 3.0)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[N[(-2.0 * x), $MachinePrecision], -1.0], N[Not[LessEqual[N[(-2.0 * x), $MachinePrecision], 1e-19]], $MachinePrecision]], N[(-1.0 + N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(-0.3333333333333333 * N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-2 \cdot x \leq -1 \lor \neg \left(-2 \cdot x \leq 10^{-19}\right):\\
\;\;\;\;-1 + \frac{2}{1 + e^{-2 \cdot x}}\\
\mathbf{else}:\\
\;\;\;\;x + -0.3333333333333333 \cdot {x}^{3}\\
\end{array}
\end{array}
if (*.f64 -2 x) < -1 or 9.9999999999999998e-20 < (*.f64 -2 x) Initial program 99.9%
if -1 < (*.f64 -2 x) < 9.9999999999999998e-20Initial program 6.3%
Taylor expanded in x around 0 100.0%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= x 2.5) x (- 2.0 (/ 4.0 x))))
double code(double x, double y) {
double tmp;
if (x <= 2.5) {
tmp = x;
} else {
tmp = 2.0 - (4.0 / x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 2.5d0) then
tmp = x
else
tmp = 2.0d0 - (4.0d0 / x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 2.5) {
tmp = x;
} else {
tmp = 2.0 - (4.0 / x);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 2.5: tmp = x else: tmp = 2.0 - (4.0 / x) return tmp
function code(x, y) tmp = 0.0 if (x <= 2.5) tmp = x; else tmp = Float64(2.0 - Float64(4.0 / x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 2.5) tmp = x; else tmp = 2.0 - (4.0 / x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 2.5], x, N[(2.0 - N[(4.0 / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 2.5:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;2 - \frac{4}{x}\\
\end{array}
\end{array}
if x < 2.5Initial program 35.0%
Taylor expanded in x around 0 71.2%
if 2.5 < x Initial program 100.0%
Taylor expanded in x around 0 5.3%
+-commutative5.3%
Simplified5.3%
flip--5.0%
div-inv5.0%
metadata-eval5.0%
difference-of-sqr-15.0%
associate-+l+5.0%
metadata-eval5.0%
associate--l+5.0%
metadata-eval5.0%
+-rgt-identity5.0%
associate-+l+5.0%
metadata-eval5.0%
Applied egg-rr5.0%
Taylor expanded in x around 0 18.8%
*-commutative18.8%
Simplified18.8%
Taylor expanded in x around inf 18.8%
associate-*r/18.8%
metadata-eval18.8%
Simplified18.8%
Final simplification57.5%
(FPCore (x y) :precision binary64 (* x (/ 2.0 (+ x 2.0))))
double code(double x, double y) {
return x * (2.0 / (x + 2.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (2.0d0 / (x + 2.0d0))
end function
public static double code(double x, double y) {
return x * (2.0 / (x + 2.0));
}
def code(x, y): return x * (2.0 / (x + 2.0))
function code(x, y) return Float64(x * Float64(2.0 / Float64(x + 2.0))) end
function tmp = code(x, y) tmp = x * (2.0 / (x + 2.0)); end
code[x_, y_] := N[(x * N[(2.0 / N[(x + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{2}{x + 2}
\end{array}
Initial program 52.0%
Taylor expanded in x around 0 6.1%
+-commutative6.1%
Simplified6.1%
flip--5.9%
metadata-eval5.9%
difference-of-sqr-15.9%
associate-+l+5.9%
metadata-eval5.9%
associate--l+53.8%
metadata-eval53.8%
+-rgt-identity53.8%
associate-+l+53.8%
metadata-eval53.8%
Applied egg-rr53.8%
Taylor expanded in x around 0 56.5%
*-commutative56.5%
Simplified56.5%
div-inv56.5%
associate-*l*56.5%
*-commutative56.5%
un-div-inv56.5%
Applied egg-rr56.5%
Final simplification56.5%
(FPCore (x y) :precision binary64 (if (<= x 2.0) x 2.0))
double code(double x, double y) {
double tmp;
if (x <= 2.0) {
tmp = x;
} else {
tmp = 2.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 2.0d0) then
tmp = x
else
tmp = 2.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 2.0) {
tmp = x;
} else {
tmp = 2.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 2.0: tmp = x else: tmp = 2.0 return tmp
function code(x, y) tmp = 0.0 if (x <= 2.0) tmp = x; else tmp = 2.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 2.0) tmp = x; else tmp = 2.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 2.0], x, 2.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 2:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;2\\
\end{array}
\end{array}
if x < 2Initial program 35.0%
Taylor expanded in x around 0 71.2%
if 2 < x Initial program 100.0%
Taylor expanded in x around 0 5.3%
+-commutative5.3%
Simplified5.3%
flip--5.0%
div-inv5.0%
metadata-eval5.0%
difference-of-sqr-15.0%
associate-+l+5.0%
metadata-eval5.0%
associate--l+5.0%
metadata-eval5.0%
+-rgt-identity5.0%
associate-+l+5.0%
metadata-eval5.0%
Applied egg-rr5.0%
Taylor expanded in x around 0 18.8%
*-commutative18.8%
Simplified18.8%
Taylor expanded in x around inf 18.8%
Final simplification57.5%
(FPCore (x y) :precision binary64 2.0)
double code(double x, double y) {
return 2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0
end function
public static double code(double x, double y) {
return 2.0;
}
def code(x, y): return 2.0
function code(x, y) return 2.0 end
function tmp = code(x, y) tmp = 2.0; end
code[x_, y_] := 2.0
\begin{array}{l}
\\
2
\end{array}
Initial program 52.0%
Taylor expanded in x around 0 6.1%
+-commutative6.1%
Simplified6.1%
flip--5.9%
div-inv5.9%
metadata-eval5.9%
difference-of-sqr-15.9%
associate-+l+5.9%
metadata-eval5.9%
associate--l+53.8%
metadata-eval53.8%
+-rgt-identity53.8%
associate-+l+53.8%
metadata-eval53.8%
Applied egg-rr53.8%
Taylor expanded in x around 0 56.5%
*-commutative56.5%
Simplified56.5%
Taylor expanded in x around inf 7.4%
Final simplification7.4%
herbie shell --seed 2024021
(FPCore (x y)
:name "Logistic function from Lakshay Garg"
:precision binary64
(- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))