
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.8) (not (<= (exp re) 1.0002))) (exp re) (* (cos im) (+ re 1.0))))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.8) || !(exp(re) <= 1.0002)) {
tmp = exp(re);
} else {
tmp = cos(im) * (re + 1.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.8d0) .or. (.not. (exp(re) <= 1.0002d0))) then
tmp = exp(re)
else
tmp = cos(im) * (re + 1.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.8) || !(Math.exp(re) <= 1.0002)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im) * (re + 1.0);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.8) or not (math.exp(re) <= 1.0002): tmp = math.exp(re) else: tmp = math.cos(im) * (re + 1.0) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.8) || !(exp(re) <= 1.0002)) tmp = exp(re); else tmp = Float64(cos(im) * Float64(re + 1.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.8) || ~((exp(re) <= 1.0002))) tmp = exp(re); else tmp = cos(im) * (re + 1.0); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.8], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 1.0002]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[(N[Cos[im], $MachinePrecision] * N[(re + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0.8 \lor \neg \left(e^{re} \leq 1.0002\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im \cdot \left(re + 1\right)\\
\end{array}
\end{array}
if (exp.f64 re) < 0.80000000000000004 or 1.0002 < (exp.f64 re) Initial program 100.0%
Taylor expanded in im around 0 90.0%
if 0.80000000000000004 < (exp.f64 re) < 1.0002Initial program 100.0%
Taylor expanded in re around 0 98.9%
distribute-rgt1-in98.9%
Simplified98.9%
Final simplification94.8%
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.999995) (not (<= (exp re) 1.0002))) (exp re) (cos im)))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.999995) || !(exp(re) <= 1.0002)) {
tmp = exp(re);
} else {
tmp = cos(im);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.999995d0) .or. (.not. (exp(re) <= 1.0002d0))) then
tmp = exp(re)
else
tmp = cos(im)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.999995) || !(Math.exp(re) <= 1.0002)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.999995) or not (math.exp(re) <= 1.0002): tmp = math.exp(re) else: tmp = math.cos(im) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.999995) || !(exp(re) <= 1.0002)) tmp = exp(re); else tmp = cos(im); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.999995) || ~((exp(re) <= 1.0002))) tmp = exp(re); else tmp = cos(im); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.999995], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 1.0002]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[Cos[im], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0.999995 \lor \neg \left(e^{re} \leq 1.0002\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im\\
\end{array}
\end{array}
if (exp.f64 re) < 0.99999499999999997 or 1.0002 < (exp.f64 re) Initial program 100.0%
Taylor expanded in im around 0 89.3%
if 0.99999499999999997 < (exp.f64 re) < 1.0002Initial program 100.0%
Taylor expanded in re around 0 98.7%
Final simplification94.3%
(FPCore (re im) :precision binary64 (if (<= re 0.00021) (cos im) (* (+ re 1.0) (+ 1.0 (* -0.5 (* im im))))))
double code(double re, double im) {
double tmp;
if (re <= 0.00021) {
tmp = cos(im);
} else {
tmp = (re + 1.0) * (1.0 + (-0.5 * (im * im)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (re <= 0.00021d0) then
tmp = cos(im)
else
tmp = (re + 1.0d0) * (1.0d0 + ((-0.5d0) * (im * im)))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (re <= 0.00021) {
tmp = Math.cos(im);
} else {
tmp = (re + 1.0) * (1.0 + (-0.5 * (im * im)));
}
return tmp;
}
def code(re, im): tmp = 0 if re <= 0.00021: tmp = math.cos(im) else: tmp = (re + 1.0) * (1.0 + (-0.5 * (im * im))) return tmp
function code(re, im) tmp = 0.0 if (re <= 0.00021) tmp = cos(im); else tmp = Float64(Float64(re + 1.0) * Float64(1.0 + Float64(-0.5 * Float64(im * im)))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (re <= 0.00021) tmp = cos(im); else tmp = (re + 1.0) * (1.0 + (-0.5 * (im * im))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[re, 0.00021], N[Cos[im], $MachinePrecision], N[(N[(re + 1.0), $MachinePrecision] * N[(1.0 + N[(-0.5 * N[(im * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq 0.00021:\\
\;\;\;\;\cos im\\
\mathbf{else}:\\
\;\;\;\;\left(re + 1\right) \cdot \left(1 + -0.5 \cdot \left(im \cdot im\right)\right)\\
\end{array}
\end{array}
if re < 2.1000000000000001e-4Initial program 100.0%
Taylor expanded in re around 0 70.9%
if 2.1000000000000001e-4 < re Initial program 100.0%
Taylor expanded in re around 0 6.7%
distribute-rgt1-in6.7%
Simplified6.7%
Taylor expanded in im around 0 19.0%
associate-+r+19.0%
+-commutative19.0%
associate-*r*19.0%
+-commutative19.0%
distribute-rgt1-in19.0%
Simplified19.0%
unpow219.0%
Applied egg-rr19.0%
Final simplification58.1%
(FPCore (re im) :precision binary64 (if (<= re 580000000.0) (+ re 1.0) (* (+ re 1.0) (+ 1.0 (* -0.5 (* im im))))))
double code(double re, double im) {
double tmp;
if (re <= 580000000.0) {
tmp = re + 1.0;
} else {
tmp = (re + 1.0) * (1.0 + (-0.5 * (im * im)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (re <= 580000000.0d0) then
tmp = re + 1.0d0
else
tmp = (re + 1.0d0) * (1.0d0 + ((-0.5d0) * (im * im)))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (re <= 580000000.0) {
tmp = re + 1.0;
} else {
tmp = (re + 1.0) * (1.0 + (-0.5 * (im * im)));
}
return tmp;
}
def code(re, im): tmp = 0 if re <= 580000000.0: tmp = re + 1.0 else: tmp = (re + 1.0) * (1.0 + (-0.5 * (im * im))) return tmp
function code(re, im) tmp = 0.0 if (re <= 580000000.0) tmp = Float64(re + 1.0); else tmp = Float64(Float64(re + 1.0) * Float64(1.0 + Float64(-0.5 * Float64(im * im)))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (re <= 580000000.0) tmp = re + 1.0; else tmp = (re + 1.0) * (1.0 + (-0.5 * (im * im))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[re, 580000000.0], N[(re + 1.0), $MachinePrecision], N[(N[(re + 1.0), $MachinePrecision] * N[(1.0 + N[(-0.5 * N[(im * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq 580000000:\\
\;\;\;\;re + 1\\
\mathbf{else}:\\
\;\;\;\;\left(re + 1\right) \cdot \left(1 + -0.5 \cdot \left(im \cdot im\right)\right)\\
\end{array}
\end{array}
if re < 5.8e8Initial program 100.0%
Taylor expanded in re around 0 69.9%
distribute-rgt1-in69.9%
Simplified69.9%
Taylor expanded in im around 0 36.3%
+-commutative36.3%
Simplified36.3%
if 5.8e8 < re Initial program 100.0%
Taylor expanded in re around 0 5.3%
distribute-rgt1-in5.3%
Simplified5.3%
Taylor expanded in im around 0 19.1%
associate-+r+19.1%
+-commutative19.1%
associate-*r*19.1%
+-commutative19.1%
distribute-rgt1-in19.1%
Simplified19.1%
unpow219.1%
Applied egg-rr19.1%
Final simplification32.5%
(FPCore (re im) :precision binary64 (+ re 1.0))
double code(double re, double im) {
return re + 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = re + 1.0d0
end function
public static double code(double re, double im) {
return re + 1.0;
}
def code(re, im): return re + 1.0
function code(re, im) return Float64(re + 1.0) end
function tmp = code(re, im) tmp = re + 1.0; end
code[re_, im_] := N[(re + 1.0), $MachinePrecision]
\begin{array}{l}
\\
re + 1
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 55.5%
distribute-rgt1-in55.5%
Simplified55.5%
Taylor expanded in im around 0 29.2%
+-commutative29.2%
Simplified29.2%
Final simplification29.2%
(FPCore (re im) :precision binary64 re)
double code(double re, double im) {
return re;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = re
end function
public static double code(double re, double im) {
return re;
}
def code(re, im): return re
function code(re, im) return re end
function tmp = code(re, im) tmp = re; end
code[re_, im_] := re
\begin{array}{l}
\\
re
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 55.5%
distribute-rgt1-in55.5%
Simplified55.5%
Taylor expanded in re around inf 3.9%
*-commutative3.9%
Simplified3.9%
Taylor expanded in im around 0 3.8%
Final simplification3.8%
herbie shell --seed 2024020
(FPCore (re im)
:name "math.exp on complex, real part"
:precision binary64
(* (exp re) (cos im)))