
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma x y (* z t)))
double code(double x, double y, double z, double t) {
return fma(x, y, (z * t));
}
function code(x, y, z, t) return fma(x, y, Float64(z * t)) end
code[x_, y_, z_, t_] := N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot t\right)
\end{array}
Initial program 98.4%
fma-def99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x y z t)
:precision binary64
(if (or (<= (* x y) -2.5e+147)
(and (not (<= (* x y) 4.8e-70))
(or (<= (* x y) 7e-44) (not (<= (* x y) 3.6e+49)))))
(* x y)
(* z t)))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -2.5e+147) || (!((x * y) <= 4.8e-70) && (((x * y) <= 7e-44) || !((x * y) <= 3.6e+49)))) {
tmp = x * y;
} else {
tmp = z * t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * y) <= (-2.5d+147)) .or. (.not. ((x * y) <= 4.8d-70)) .and. ((x * y) <= 7d-44) .or. (.not. ((x * y) <= 3.6d+49))) then
tmp = x * y
else
tmp = z * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -2.5e+147) || (!((x * y) <= 4.8e-70) && (((x * y) <= 7e-44) || !((x * y) <= 3.6e+49)))) {
tmp = x * y;
} else {
tmp = z * t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * y) <= -2.5e+147) or (not ((x * y) <= 4.8e-70) and (((x * y) <= 7e-44) or not ((x * y) <= 3.6e+49))): tmp = x * y else: tmp = z * t return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(x * y) <= -2.5e+147) || (!(Float64(x * y) <= 4.8e-70) && ((Float64(x * y) <= 7e-44) || !(Float64(x * y) <= 3.6e+49)))) tmp = Float64(x * y); else tmp = Float64(z * t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * y) <= -2.5e+147) || (~(((x * y) <= 4.8e-70)) && (((x * y) <= 7e-44) || ~(((x * y) <= 3.6e+49))))) tmp = x * y; else tmp = z * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -2.5e+147], And[N[Not[LessEqual[N[(x * y), $MachinePrecision], 4.8e-70]], $MachinePrecision], Or[LessEqual[N[(x * y), $MachinePrecision], 7e-44], N[Not[LessEqual[N[(x * y), $MachinePrecision], 3.6e+49]], $MachinePrecision]]]], N[(x * y), $MachinePrecision], N[(z * t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2.5 \cdot 10^{+147} \lor \neg \left(x \cdot y \leq 4.8 \cdot 10^{-70}\right) \land \left(x \cdot y \leq 7 \cdot 10^{-44} \lor \neg \left(x \cdot y \leq 3.6 \cdot 10^{+49}\right)\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if (*.f64 x y) < -2.5000000000000001e147 or 4.8000000000000002e-70 < (*.f64 x y) < 6.9999999999999995e-44 or 3.59999999999999996e49 < (*.f64 x y) Initial program 95.5%
Taylor expanded in x around inf 83.4%
if -2.5000000000000001e147 < (*.f64 x y) < 4.8000000000000002e-70 or 6.9999999999999995e-44 < (*.f64 x y) < 3.59999999999999996e49Initial program 100.0%
Taylor expanded in x around 0 81.9%
Final simplification82.4%
(FPCore (x y z t) :precision binary64 (+ (* z t) (* x y)))
double code(double x, double y, double z, double t) {
return (z * t) + (x * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z * t) + (x * y)
end function
public static double code(double x, double y, double z, double t) {
return (z * t) + (x * y);
}
def code(x, y, z, t): return (z * t) + (x * y)
function code(x, y, z, t) return Float64(Float64(z * t) + Float64(x * y)) end
function tmp = code(x, y, z, t) tmp = (z * t) + (x * y); end
code[x_, y_, z_, t_] := N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t + x \cdot y
\end{array}
Initial program 98.4%
Final simplification98.4%
(FPCore (x y z t) :precision binary64 (* z t))
double code(double x, double y, double z, double t) {
return z * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * t
end function
public static double code(double x, double y, double z, double t) {
return z * t;
}
def code(x, y, z, t): return z * t
function code(x, y, z, t) return Float64(z * t) end
function tmp = code(x, y, z, t) tmp = z * t; end
code[x_, y_, z_, t_] := N[(z * t), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t
\end{array}
Initial program 98.4%
Taylor expanded in x around 0 61.1%
Final simplification61.1%
herbie shell --seed 2024020
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))