
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- 1.0 y) z)))
(if (<= t_0 (- INFINITY))
(* y (* z x))
(if (<= t_0 2e+146)
(+ x (* x (* z (+ y -1.0))))
(pow (/ 1.0 (* (* z x) (+ y -1.0))) -1.0)))))
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = y * (z * x);
} else if (t_0 <= 2e+146) {
tmp = x + (x * (z * (y + -1.0)));
} else {
tmp = pow((1.0 / ((z * x) * (y + -1.0))), -1.0);
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = y * (z * x);
} else if (t_0 <= 2e+146) {
tmp = x + (x * (z * (y + -1.0)));
} else {
tmp = Math.pow((1.0 / ((z * x) * (y + -1.0))), -1.0);
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - y) * z tmp = 0 if t_0 <= -math.inf: tmp = y * (z * x) elif t_0 <= 2e+146: tmp = x + (x * (z * (y + -1.0))) else: tmp = math.pow((1.0 / ((z * x) * (y + -1.0))), -1.0) return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - y) * z) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(y * Float64(z * x)); elseif (t_0 <= 2e+146) tmp = Float64(x + Float64(x * Float64(z * Float64(y + -1.0)))); else tmp = Float64(1.0 / Float64(Float64(z * x) * Float64(y + -1.0))) ^ -1.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - y) * z; tmp = 0.0; if (t_0 <= -Inf) tmp = y * (z * x); elseif (t_0 <= 2e+146) tmp = x + (x * (z * (y + -1.0))); else tmp = (1.0 / ((z * x) * (y + -1.0))) ^ -1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 2e+146], N[(x + N[(x * N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Power[N[(1.0 / N[(N[(z * x), $MachinePrecision] * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
\mathbf{if}\;t_0 \leq -\infty:\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\mathbf{elif}\;t_0 \leq 2 \cdot 10^{+146}:\\
\;\;\;\;x + x \cdot \left(z \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{1}{\left(z \cdot x\right) \cdot \left(y + -1\right)}\right)}^{-1}\\
\end{array}
\end{array}
if (*.f64 (-.f64 1 y) z) < -inf.0Initial program 68.3%
Taylor expanded in y around inf 68.3%
*-commutative68.3%
associate-*l*99.9%
*-commutative99.9%
Simplified99.9%
if -inf.0 < (*.f64 (-.f64 1 y) z) < 1.99999999999999987e146Initial program 99.9%
Taylor expanded in z around 0 99.9%
if 1.99999999999999987e146 < (*.f64 (-.f64 1 y) z) Initial program 86.4%
Taylor expanded in z around inf 86.4%
*-commutative86.4%
associate-*l*97.9%
*-commutative97.9%
sub-neg97.9%
metadata-eval97.9%
Simplified97.9%
associate-*r*100.0%
flip-+86.6%
associate-*r/79.9%
metadata-eval79.9%
fma-neg79.9%
metadata-eval79.9%
sub-neg79.9%
metadata-eval79.9%
Applied egg-rr79.9%
*-commutative79.9%
associate-*l*75.4%
Simplified75.4%
clear-num75.4%
inv-pow75.4%
clear-num75.4%
associate-*r*79.9%
*-un-lft-identity79.9%
times-frac86.5%
metadata-eval86.5%
fma-neg86.5%
metadata-eval86.5%
flip--100.0%
sub-neg100.0%
metadata-eval100.0%
Applied egg-rr100.0%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- x))) (t_1 (* x (* y z))))
(if (<= z -6e+212)
t_0
(if (<= z -6.2e+131)
t_1
(if (<= z -5.5e+107)
t_0
(if (or (<= z -3.5e-11) (not (<= z 8.6e-26))) t_1 x))))))
double code(double x, double y, double z) {
double t_0 = z * -x;
double t_1 = x * (y * z);
double tmp;
if (z <= -6e+212) {
tmp = t_0;
} else if (z <= -6.2e+131) {
tmp = t_1;
} else if (z <= -5.5e+107) {
tmp = t_0;
} else if ((z <= -3.5e-11) || !(z <= 8.6e-26)) {
tmp = t_1;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * -x
t_1 = x * (y * z)
if (z <= (-6d+212)) then
tmp = t_0
else if (z <= (-6.2d+131)) then
tmp = t_1
else if (z <= (-5.5d+107)) then
tmp = t_0
else if ((z <= (-3.5d-11)) .or. (.not. (z <= 8.6d-26))) then
tmp = t_1
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -x;
double t_1 = x * (y * z);
double tmp;
if (z <= -6e+212) {
tmp = t_0;
} else if (z <= -6.2e+131) {
tmp = t_1;
} else if (z <= -5.5e+107) {
tmp = t_0;
} else if ((z <= -3.5e-11) || !(z <= 8.6e-26)) {
tmp = t_1;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): t_0 = z * -x t_1 = x * (y * z) tmp = 0 if z <= -6e+212: tmp = t_0 elif z <= -6.2e+131: tmp = t_1 elif z <= -5.5e+107: tmp = t_0 elif (z <= -3.5e-11) or not (z <= 8.6e-26): tmp = t_1 else: tmp = x return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-x)) t_1 = Float64(x * Float64(y * z)) tmp = 0.0 if (z <= -6e+212) tmp = t_0; elseif (z <= -6.2e+131) tmp = t_1; elseif (z <= -5.5e+107) tmp = t_0; elseif ((z <= -3.5e-11) || !(z <= 8.6e-26)) tmp = t_1; else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -x; t_1 = x * (y * z); tmp = 0.0; if (z <= -6e+212) tmp = t_0; elseif (z <= -6.2e+131) tmp = t_1; elseif (z <= -5.5e+107) tmp = t_0; elseif ((z <= -3.5e-11) || ~((z <= 8.6e-26))) tmp = t_1; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-x)), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -6e+212], t$95$0, If[LessEqual[z, -6.2e+131], t$95$1, If[LessEqual[z, -5.5e+107], t$95$0, If[Or[LessEqual[z, -3.5e-11], N[Not[LessEqual[z, 8.6e-26]], $MachinePrecision]], t$95$1, x]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-x\right)\\
t_1 := x \cdot \left(y \cdot z\right)\\
\mathbf{if}\;z \leq -6 \cdot 10^{+212}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq -6.2 \cdot 10^{+131}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq -5.5 \cdot 10^{+107}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq -3.5 \cdot 10^{-11} \lor \neg \left(z \leq 8.6 \cdot 10^{-26}\right):\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -6e212 or -6.20000000000000032e131 < z < -5.5000000000000003e107Initial program 91.2%
Taylor expanded in z around inf 91.2%
Taylor expanded in y around 0 77.8%
mul-1-neg77.8%
distribute-rgt-neg-in77.8%
Simplified77.8%
if -6e212 < z < -6.20000000000000032e131 or -5.5000000000000003e107 < z < -3.50000000000000019e-11 or 8.59999999999999976e-26 < z Initial program 91.7%
Taylor expanded in y around inf 59.1%
*-commutative59.1%
Simplified59.1%
if -3.50000000000000019e-11 < z < 8.59999999999999976e-26Initial program 99.9%
Taylor expanded in z around 0 83.0%
Final simplification71.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- 1.0 y) z)))
(if (or (<= t_0 (- INFINITY)) (not (<= t_0 2e+280)))
(* y (* z x))
(* x (+ 1.0 (* z (+ y -1.0)))))))
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if ((t_0 <= -((double) INFINITY)) || !(t_0 <= 2e+280)) {
tmp = y * (z * x);
} else {
tmp = x * (1.0 + (z * (y + -1.0)));
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if ((t_0 <= -Double.POSITIVE_INFINITY) || !(t_0 <= 2e+280)) {
tmp = y * (z * x);
} else {
tmp = x * (1.0 + (z * (y + -1.0)));
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - y) * z tmp = 0 if (t_0 <= -math.inf) or not (t_0 <= 2e+280): tmp = y * (z * x) else: tmp = x * (1.0 + (z * (y + -1.0))) return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - y) * z) tmp = 0.0 if ((t_0 <= Float64(-Inf)) || !(t_0 <= 2e+280)) tmp = Float64(y * Float64(z * x)); else tmp = Float64(x * Float64(1.0 + Float64(z * Float64(y + -1.0)))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - y) * z; tmp = 0.0; if ((t_0 <= -Inf) || ~((t_0 <= 2e+280))) tmp = y * (z * x); else tmp = x * (1.0 + (z * (y + -1.0))); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, (-Infinity)], N[Not[LessEqual[t$95$0, 2e+280]], $MachinePrecision]], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 + N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
\mathbf{if}\;t_0 \leq -\infty \lor \neg \left(t_0 \leq 2 \cdot 10^{+280}\right):\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + z \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 1 y) z) < -inf.0 or 2.0000000000000001e280 < (*.f64 (-.f64 1 y) z) Initial program 71.5%
Taylor expanded in y around inf 69.1%
*-commutative69.1%
associate-*l*100.0%
*-commutative100.0%
Simplified100.0%
if -inf.0 < (*.f64 (-.f64 1 y) z) < 2.0000000000000001e280Initial program 99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- 1.0 y) z)))
(if (or (<= t_0 (- INFINITY)) (not (<= t_0 2e+280)))
(* y (* z x))
(+ x (* x (* z (+ y -1.0)))))))
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if ((t_0 <= -((double) INFINITY)) || !(t_0 <= 2e+280)) {
tmp = y * (z * x);
} else {
tmp = x + (x * (z * (y + -1.0)));
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if ((t_0 <= -Double.POSITIVE_INFINITY) || !(t_0 <= 2e+280)) {
tmp = y * (z * x);
} else {
tmp = x + (x * (z * (y + -1.0)));
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - y) * z tmp = 0 if (t_0 <= -math.inf) or not (t_0 <= 2e+280): tmp = y * (z * x) else: tmp = x + (x * (z * (y + -1.0))) return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - y) * z) tmp = 0.0 if ((t_0 <= Float64(-Inf)) || !(t_0 <= 2e+280)) tmp = Float64(y * Float64(z * x)); else tmp = Float64(x + Float64(x * Float64(z * Float64(y + -1.0)))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - y) * z; tmp = 0.0; if ((t_0 <= -Inf) || ~((t_0 <= 2e+280))) tmp = y * (z * x); else tmp = x + (x * (z * (y + -1.0))); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, (-Infinity)], N[Not[LessEqual[t$95$0, 2e+280]], $MachinePrecision]], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision], N[(x + N[(x * N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
\mathbf{if}\;t_0 \leq -\infty \lor \neg \left(t_0 \leq 2 \cdot 10^{+280}\right):\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x + x \cdot \left(z \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 1 y) z) < -inf.0 or 2.0000000000000001e280 < (*.f64 (-.f64 1 y) z) Initial program 71.5%
Taylor expanded in y around inf 69.1%
*-commutative69.1%
associate-*l*100.0%
*-commutative100.0%
Simplified100.0%
if -inf.0 < (*.f64 (-.f64 1 y) z) < 2.0000000000000001e280Initial program 99.9%
Taylor expanded in z around 0 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.6e-11) (not (<= z 0.325))) (* z (* x (+ y -1.0))) (- x (* z x))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.6e-11) || !(z <= 0.325)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x - (z * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.6d-11)) .or. (.not. (z <= 0.325d0))) then
tmp = z * (x * (y + (-1.0d0)))
else
tmp = x - (z * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.6e-11) || !(z <= 0.325)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x - (z * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.6e-11) or not (z <= 0.325): tmp = z * (x * (y + -1.0)) else: tmp = x - (z * x) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.6e-11) || !(z <= 0.325)) tmp = Float64(z * Float64(x * Float64(y + -1.0))); else tmp = Float64(x - Float64(z * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.6e-11) || ~((z <= 0.325))) tmp = z * (x * (y + -1.0)); else tmp = x - (z * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.6e-11], N[Not[LessEqual[z, 0.325]], $MachinePrecision]], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - N[(z * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.6 \cdot 10^{-11} \lor \neg \left(z \leq 0.325\right):\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot x\\
\end{array}
\end{array}
if z < -2.6000000000000001e-11 or 0.325000000000000011 < z Initial program 91.4%
Taylor expanded in z around inf 90.9%
*-commutative90.9%
associate-*l*98.8%
*-commutative98.8%
sub-neg98.8%
metadata-eval98.8%
Simplified98.8%
if -2.6000000000000001e-11 < z < 0.325000000000000011Initial program 99.9%
Taylor expanded in y around 0 82.1%
Taylor expanded in z around 0 82.1%
mul-1-neg82.1%
sub-neg82.1%
Simplified82.1%
Final simplification90.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -2600000000.0) (not (<= z 1.0))) (* z (* x (+ y -1.0))) (+ x (* x (* y z)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2600000000.0) || !(z <= 1.0)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x + (x * (y * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2600000000.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = z * (x * (y + (-1.0d0)))
else
tmp = x + (x * (y * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2600000000.0) || !(z <= 1.0)) {
tmp = z * (x * (y + -1.0));
} else {
tmp = x + (x * (y * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2600000000.0) or not (z <= 1.0): tmp = z * (x * (y + -1.0)) else: tmp = x + (x * (y * z)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2600000000.0) || !(z <= 1.0)) tmp = Float64(z * Float64(x * Float64(y + -1.0))); else tmp = Float64(x + Float64(x * Float64(y * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2600000000.0) || ~((z <= 1.0))) tmp = z * (x * (y + -1.0)); else tmp = x + (x * (y * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2600000000.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(z * N[(x * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2600000000 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;z \cdot \left(x \cdot \left(y + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x + x \cdot \left(y \cdot z\right)\\
\end{array}
\end{array}
if z < -2.6e9 or 1 < z Initial program 91.2%
Taylor expanded in z around inf 90.8%
*-commutative90.8%
associate-*l*99.5%
*-commutative99.5%
sub-neg99.5%
metadata-eval99.5%
Simplified99.5%
if -2.6e9 < z < 1Initial program 99.9%
Taylor expanded in z around 0 99.9%
Taylor expanded in y around inf 99.1%
*-commutative99.1%
Simplified99.1%
Final simplification99.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.65e+52) (not (<= y 5.2e+14))) (* x (* y z)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.65e+52) || !(y <= 5.2e+14)) {
tmp = x * (y * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.65d+52)) .or. (.not. (y <= 5.2d+14))) then
tmp = x * (y * z)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.65e+52) || !(y <= 5.2e+14)) {
tmp = x * (y * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.65e+52) or not (y <= 5.2e+14): tmp = x * (y * z) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.65e+52) || !(y <= 5.2e+14)) tmp = Float64(x * Float64(y * z)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.65e+52) || ~((y <= 5.2e+14))) tmp = x * (y * z); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.65e+52], N[Not[LessEqual[y, 5.2e+14]], $MachinePrecision]], N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.65 \cdot 10^{+52} \lor \neg \left(y \leq 5.2 \cdot 10^{+14}\right):\\
\;\;\;\;x \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -1.65e52 or 5.2e14 < y Initial program 89.9%
Taylor expanded in y around inf 73.0%
*-commutative73.0%
Simplified73.0%
if -1.65e52 < y < 5.2e14Initial program 100.0%
Taylor expanded in y around 0 97.2%
Final simplification86.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -4.6e+53) (not (<= y 5200000000000.0))) (* y (* z x)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -4.6e+53) || !(y <= 5200000000000.0)) {
tmp = y * (z * x);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-4.6d+53)) .or. (.not. (y <= 5200000000000.0d0))) then
tmp = y * (z * x)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -4.6e+53) || !(y <= 5200000000000.0)) {
tmp = y * (z * x);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -4.6e+53) or not (y <= 5200000000000.0): tmp = y * (z * x) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -4.6e+53) || !(y <= 5200000000000.0)) tmp = Float64(y * Float64(z * x)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -4.6e+53) || ~((y <= 5200000000000.0))) tmp = y * (z * x); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.6e+53], N[Not[LessEqual[y, 5200000000000.0]], $MachinePrecision]], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.6 \cdot 10^{+53} \lor \neg \left(y \leq 5200000000000\right):\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -4.60000000000000039e53 or 5.2e12 < y Initial program 89.9%
Taylor expanded in y around inf 73.0%
*-commutative73.0%
associate-*l*79.6%
*-commutative79.6%
Simplified79.6%
if -4.60000000000000039e53 < y < 5.2e12Initial program 100.0%
Taylor expanded in y around 0 97.2%
Final simplification89.3%
(FPCore (x y z) :precision binary64 (if (<= y -9.5e+50) (* z (* y x)) (if (<= y 47000000000000.0) (* x (- 1.0 z)) (* y (* z x)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -9.5e+50) {
tmp = z * (y * x);
} else if (y <= 47000000000000.0) {
tmp = x * (1.0 - z);
} else {
tmp = y * (z * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-9.5d+50)) then
tmp = z * (y * x)
else if (y <= 47000000000000.0d0) then
tmp = x * (1.0d0 - z)
else
tmp = y * (z * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -9.5e+50) {
tmp = z * (y * x);
} else if (y <= 47000000000000.0) {
tmp = x * (1.0 - z);
} else {
tmp = y * (z * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -9.5e+50: tmp = z * (y * x) elif y <= 47000000000000.0: tmp = x * (1.0 - z) else: tmp = y * (z * x) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -9.5e+50) tmp = Float64(z * Float64(y * x)); elseif (y <= 47000000000000.0) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(z * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -9.5e+50) tmp = z * (y * x); elseif (y <= 47000000000000.0) tmp = x * (1.0 - z); else tmp = y * (z * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -9.5e+50], N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 47000000000000.0], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.5 \cdot 10^{+50}:\\
\;\;\;\;z \cdot \left(y \cdot x\right)\\
\mathbf{elif}\;y \leq 47000000000000:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\end{array}
\end{array}
if y < -9.4999999999999993e50Initial program 87.1%
Taylor expanded in y around inf 70.5%
associate-*r*81.4%
*-commutative81.4%
Simplified81.4%
if -9.4999999999999993e50 < y < 4.7e13Initial program 100.0%
Taylor expanded in y around 0 97.2%
if 4.7e13 < y Initial program 92.3%
Taylor expanded in y around inf 75.1%
*-commutative75.1%
associate-*l*81.1%
*-commutative81.1%
Simplified81.1%
Final simplification90.1%
(FPCore (x y z) :precision binary64 (if (<= y -2.2e+53) (* z (* y x)) (if (<= y 10500000000000.0) (- x (* z x)) (* y (* z x)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.2e+53) {
tmp = z * (y * x);
} else if (y <= 10500000000000.0) {
tmp = x - (z * x);
} else {
tmp = y * (z * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.2d+53)) then
tmp = z * (y * x)
else if (y <= 10500000000000.0d0) then
tmp = x - (z * x)
else
tmp = y * (z * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.2e+53) {
tmp = z * (y * x);
} else if (y <= 10500000000000.0) {
tmp = x - (z * x);
} else {
tmp = y * (z * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.2e+53: tmp = z * (y * x) elif y <= 10500000000000.0: tmp = x - (z * x) else: tmp = y * (z * x) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.2e+53) tmp = Float64(z * Float64(y * x)); elseif (y <= 10500000000000.0) tmp = Float64(x - Float64(z * x)); else tmp = Float64(y * Float64(z * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.2e+53) tmp = z * (y * x); elseif (y <= 10500000000000.0) tmp = x - (z * x); else tmp = y * (z * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.2e+53], N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 10500000000000.0], N[(x - N[(z * x), $MachinePrecision]), $MachinePrecision], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.2 \cdot 10^{+53}:\\
\;\;\;\;z \cdot \left(y \cdot x\right)\\
\mathbf{elif}\;y \leq 10500000000000:\\
\;\;\;\;x - z \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\end{array}
\end{array}
if y < -2.19999999999999999e53Initial program 87.1%
Taylor expanded in y around inf 70.5%
associate-*r*81.4%
*-commutative81.4%
Simplified81.4%
if -2.19999999999999999e53 < y < 1.05e13Initial program 100.0%
Taylor expanded in y around 0 97.2%
Taylor expanded in z around 0 97.2%
mul-1-neg97.2%
sub-neg97.2%
Simplified97.2%
if 1.05e13 < y Initial program 92.3%
Taylor expanded in y around inf 75.1%
*-commutative75.1%
associate-*l*81.1%
*-commutative81.1%
Simplified81.1%
Final simplification90.1%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.6e-9) (not (<= z 1.0))) (* z (- x)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.6e-9) || !(z <= 1.0)) {
tmp = z * -x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3.6d-9)) .or. (.not. (z <= 1.0d0))) then
tmp = z * -x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3.6e-9) || !(z <= 1.0)) {
tmp = z * -x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3.6e-9) or not (z <= 1.0): tmp = z * -x else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3.6e-9) || !(z <= 1.0)) tmp = Float64(z * Float64(-x)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3.6e-9) || ~((z <= 1.0))) tmp = z * -x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.6e-9], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(z * (-x)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.6 \cdot 10^{-9} \lor \neg \left(z \leq 1\right):\\
\;\;\;\;z \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -3.6e-9 or 1 < z Initial program 91.4%
Taylor expanded in z around inf 90.9%
Taylor expanded in y around 0 47.5%
mul-1-neg47.5%
distribute-rgt-neg-in47.5%
Simplified47.5%
if -3.6e-9 < z < 1Initial program 99.9%
Taylor expanded in z around 0 81.3%
Final simplification63.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 95.5%
Taylor expanded in z around 0 40.9%
Final simplification40.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
herbie shell --seed 2024020
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:herbie-target
(if (< (* x (- 1.0 (* (- 1.0 y) z))) -1.618195973607049e+50) (+ x (* (- 1.0 y) (* (- z) x))) (if (< (* x (- 1.0 (* (- 1.0 y) z))) 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1.0 y) (* (- z) x)))))
(* x (- 1.0 (* (- 1.0 y) z))))