
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (or (<= t_1 -5e+240) (not (<= t_1 1e+258)))
(+ (/ y (* (/ 2.0 x) a)) (* (* t -4.5) (/ z a)))
(/ t_1 (* 2.0 a)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if ((t_1 <= -5e+240) || !(t_1 <= 1e+258)) {
tmp = (y / ((2.0 / x) * a)) + ((t * -4.5) * (z / a));
} else {
tmp = t_1 / (2.0 * a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) - ((z * 9.0d0) * t)
if ((t_1 <= (-5d+240)) .or. (.not. (t_1 <= 1d+258))) then
tmp = (y / ((2.0d0 / x) * a)) + ((t * (-4.5d0)) * (z / a))
else
tmp = t_1 / (2.0d0 * a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if ((t_1 <= -5e+240) || !(t_1 <= 1e+258)) {
tmp = (y / ((2.0 / x) * a)) + ((t * -4.5) * (z / a));
} else {
tmp = t_1 / (2.0 * a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - ((z * 9.0) * t) tmp = 0 if (t_1 <= -5e+240) or not (t_1 <= 1e+258): tmp = (y / ((2.0 / x) * a)) + ((t * -4.5) * (z / a)) else: tmp = t_1 / (2.0 * a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if ((t_1 <= -5e+240) || !(t_1 <= 1e+258)) tmp = Float64(Float64(y / Float64(Float64(2.0 / x) * a)) + Float64(Float64(t * -4.5) * Float64(z / a))); else tmp = Float64(t_1 / Float64(2.0 * a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - ((z * 9.0) * t);
tmp = 0.0;
if ((t_1 <= -5e+240) || ~((t_1 <= 1e+258)))
tmp = (y / ((2.0 / x) * a)) + ((t * -4.5) * (z / a));
else
tmp = t_1 / (2.0 * a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -5e+240], N[Not[LessEqual[t$95$1, 1e+258]], $MachinePrecision]], N[(N[(y / N[(N[(2.0 / x), $MachinePrecision] * a), $MachinePrecision]), $MachinePrecision] + N[(N[(t * -4.5), $MachinePrecision] * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t_1 \leq -5 \cdot 10^{+240} \lor \neg \left(t_1 \leq 10^{+258}\right):\\
\;\;\;\;\frac{y}{\frac{2}{x} \cdot a} + \left(t \cdot -4.5\right) \cdot \frac{z}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_1}{2 \cdot a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) < -5.0000000000000003e240 or 1.00000000000000006e258 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) Initial program 82.2%
associate-*l*82.2%
Simplified82.2%
div-sub82.2%
sub-neg82.2%
*-commutative82.2%
times-frac87.0%
div-inv87.0%
associate-*r*87.0%
*-commutative87.0%
associate-*l*87.0%
*-commutative87.0%
associate-/r*87.0%
metadata-eval87.0%
Applied egg-rr87.0%
fma-def86.9%
distribute-lft-neg-in86.9%
distribute-lft-neg-in86.9%
metadata-eval86.9%
*-commutative86.9%
Simplified86.9%
associate-*r/86.9%
*-commutative86.9%
associate-*l*86.9%
metadata-eval86.9%
Applied egg-rr86.9%
fma-udef87.0%
clear-num86.9%
frac-times86.9%
*-un-lft-identity86.9%
*-commutative86.9%
associate-*r*86.9%
associate-*r/96.1%
*-commutative96.1%
Applied egg-rr96.1%
if -5.0000000000000003e240 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) < 1.00000000000000006e258Initial program 99.1%
Final simplification98.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) -0.04)
(* 0.5 (* y (/ x a)))
(if (<= (* x y) 1e-5)
(/ (* -9.0 (* z t)) (* 2.0 a))
(* 0.5 (* (/ 1.0 a) (/ x (/ 1.0 y)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -0.04) {
tmp = 0.5 * (y * (x / a));
} else if ((x * y) <= 1e-5) {
tmp = (-9.0 * (z * t)) / (2.0 * a);
} else {
tmp = 0.5 * ((1.0 / a) * (x / (1.0 / y)));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-0.04d0)) then
tmp = 0.5d0 * (y * (x / a))
else if ((x * y) <= 1d-5) then
tmp = ((-9.0d0) * (z * t)) / (2.0d0 * a)
else
tmp = 0.5d0 * ((1.0d0 / a) * (x / (1.0d0 / y)))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -0.04) {
tmp = 0.5 * (y * (x / a));
} else if ((x * y) <= 1e-5) {
tmp = (-9.0 * (z * t)) / (2.0 * a);
} else {
tmp = 0.5 * ((1.0 / a) * (x / (1.0 / y)));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -0.04: tmp = 0.5 * (y * (x / a)) elif (x * y) <= 1e-5: tmp = (-9.0 * (z * t)) / (2.0 * a) else: tmp = 0.5 * ((1.0 / a) * (x / (1.0 / y))) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -0.04) tmp = Float64(0.5 * Float64(y * Float64(x / a))); elseif (Float64(x * y) <= 1e-5) tmp = Float64(Float64(-9.0 * Float64(z * t)) / Float64(2.0 * a)); else tmp = Float64(0.5 * Float64(Float64(1.0 / a) * Float64(x / Float64(1.0 / y)))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -0.04)
tmp = 0.5 * (y * (x / a));
elseif ((x * y) <= 1e-5)
tmp = (-9.0 * (z * t)) / (2.0 * a);
else
tmp = 0.5 * ((1.0 / a) * (x / (1.0 / y)));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -0.04], N[(0.5 * N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e-5], N[(N[(-9.0 * N[(z * t), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(N[(1.0 / a), $MachinePrecision] * N[(x / N[(1.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -0.04:\\
\;\;\;\;0.5 \cdot \left(y \cdot \frac{x}{a}\right)\\
\mathbf{elif}\;x \cdot y \leq 10^{-5}:\\
\;\;\;\;\frac{-9 \cdot \left(z \cdot t\right)}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(\frac{1}{a} \cdot \frac{x}{\frac{1}{y}}\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -0.0400000000000000008Initial program 90.8%
associate-*l*89.6%
Simplified89.6%
div-sub88.3%
sub-neg88.3%
*-commutative88.3%
times-frac90.8%
div-inv90.8%
associate-*r*92.0%
*-commutative92.0%
associate-*l*92.0%
*-commutative92.0%
associate-/r*92.0%
metadata-eval92.0%
Applied egg-rr92.0%
fma-def92.0%
distribute-lft-neg-in92.0%
distribute-lft-neg-in92.0%
metadata-eval92.0%
*-commutative92.0%
Simplified92.0%
Taylor expanded in x around inf 74.1%
associate-*l/75.6%
Simplified75.6%
if -0.0400000000000000008 < (*.f64 x y) < 1.00000000000000008e-5Initial program 94.1%
associate-*l*93.3%
Simplified93.3%
Taylor expanded in x around 0 76.8%
if 1.00000000000000008e-5 < (*.f64 x y) Initial program 96.6%
associate-*l*96.6%
Simplified96.6%
Taylor expanded in x around inf 84.5%
associate-/l*79.0%
Simplified79.0%
*-un-lft-identity79.0%
div-inv78.9%
times-frac84.6%
Applied egg-rr84.6%
Final simplification78.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) -0.04)
(* 0.5 (* y (/ x a)))
(if (<= (* x y) 1e-5)
(/ (* -9.0 (* z t)) (* 2.0 a))
(/ (* x (* y 0.5)) a))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -0.04) {
tmp = 0.5 * (y * (x / a));
} else if ((x * y) <= 1e-5) {
tmp = (-9.0 * (z * t)) / (2.0 * a);
} else {
tmp = (x * (y * 0.5)) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-0.04d0)) then
tmp = 0.5d0 * (y * (x / a))
else if ((x * y) <= 1d-5) then
tmp = ((-9.0d0) * (z * t)) / (2.0d0 * a)
else
tmp = (x * (y * 0.5d0)) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -0.04) {
tmp = 0.5 * (y * (x / a));
} else if ((x * y) <= 1e-5) {
tmp = (-9.0 * (z * t)) / (2.0 * a);
} else {
tmp = (x * (y * 0.5)) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -0.04: tmp = 0.5 * (y * (x / a)) elif (x * y) <= 1e-5: tmp = (-9.0 * (z * t)) / (2.0 * a) else: tmp = (x * (y * 0.5)) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -0.04) tmp = Float64(0.5 * Float64(y * Float64(x / a))); elseif (Float64(x * y) <= 1e-5) tmp = Float64(Float64(-9.0 * Float64(z * t)) / Float64(2.0 * a)); else tmp = Float64(Float64(x * Float64(y * 0.5)) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -0.04)
tmp = 0.5 * (y * (x / a));
elseif ((x * y) <= 1e-5)
tmp = (-9.0 * (z * t)) / (2.0 * a);
else
tmp = (x * (y * 0.5)) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -0.04], N[(0.5 * N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e-5], N[(N[(-9.0 * N[(z * t), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(x * N[(y * 0.5), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -0.04:\\
\;\;\;\;0.5 \cdot \left(y \cdot \frac{x}{a}\right)\\
\mathbf{elif}\;x \cdot y \leq 10^{-5}:\\
\;\;\;\;\frac{-9 \cdot \left(z \cdot t\right)}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot \left(y \cdot 0.5\right)}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -0.0400000000000000008Initial program 90.8%
associate-*l*89.6%
Simplified89.6%
div-sub88.3%
sub-neg88.3%
*-commutative88.3%
times-frac90.8%
div-inv90.8%
associate-*r*92.0%
*-commutative92.0%
associate-*l*92.0%
*-commutative92.0%
associate-/r*92.0%
metadata-eval92.0%
Applied egg-rr92.0%
fma-def92.0%
distribute-lft-neg-in92.0%
distribute-lft-neg-in92.0%
metadata-eval92.0%
*-commutative92.0%
Simplified92.0%
Taylor expanded in x around inf 74.1%
associate-*l/75.6%
Simplified75.6%
if -0.0400000000000000008 < (*.f64 x y) < 1.00000000000000008e-5Initial program 94.1%
associate-*l*93.3%
Simplified93.3%
Taylor expanded in x around 0 76.8%
if 1.00000000000000008e-5 < (*.f64 x y) Initial program 96.6%
associate-*l*96.6%
Simplified96.6%
Taylor expanded in x around inf 84.5%
associate-*r/84.5%
*-commutative84.5%
associate-*r*84.5%
Simplified84.5%
Final simplification78.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* (* z 9.0) t) (- INFINITY)) (* -4.5 (* t (/ z a))) (/ (- (* x y) (* z (* 9.0 t))) (* 2.0 a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((z * 9.0) * t) <= -((double) INFINITY)) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = ((x * y) - (z * (9.0 * t))) / (2.0 * a);
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((z * 9.0) * t) <= -Double.POSITIVE_INFINITY) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = ((x * y) - (z * (9.0 * t))) / (2.0 * a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((z * 9.0) * t) <= -math.inf: tmp = -4.5 * (t * (z / a)) else: tmp = ((x * y) - (z * (9.0 * t))) / (2.0 * a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(z * 9.0) * t) <= Float64(-Inf)) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); else tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(2.0 * a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((z * 9.0) * t) <= -Inf)
tmp = -4.5 * (t * (z / a));
else
tmp = ((x * y) - (z * (9.0 * t))) / (2.0 * a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision], (-Infinity)], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;\left(z \cdot 9\right) \cdot t \leq -\infty:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{2 \cdot a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z 9) t) < -inf.0Initial program 41.6%
associate-*l*41.6%
Simplified41.6%
Taylor expanded in x around 0 49.3%
associate-/l*84.9%
associate-/r/85.2%
Simplified85.2%
*-commutative85.2%
clear-num85.1%
un-div-inv84.9%
Applied egg-rr84.9%
associate-/r/85.1%
Applied egg-rr85.1%
if -inf.0 < (*.f64 (*.f64 z 9) t) Initial program 96.5%
associate-*l*95.7%
Simplified95.7%
Final simplification95.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -0.04) (* 0.5 (* y (/ x a))) (if (<= (* x y) 1e-5) (* -4.5 (/ (* z t) a)) (/ (* x (* y 0.5)) a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -0.04) {
tmp = 0.5 * (y * (x / a));
} else if ((x * y) <= 1e-5) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = (x * (y * 0.5)) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-0.04d0)) then
tmp = 0.5d0 * (y * (x / a))
else if ((x * y) <= 1d-5) then
tmp = (-4.5d0) * ((z * t) / a)
else
tmp = (x * (y * 0.5d0)) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -0.04) {
tmp = 0.5 * (y * (x / a));
} else if ((x * y) <= 1e-5) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = (x * (y * 0.5)) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -0.04: tmp = 0.5 * (y * (x / a)) elif (x * y) <= 1e-5: tmp = -4.5 * ((z * t) / a) else: tmp = (x * (y * 0.5)) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -0.04) tmp = Float64(0.5 * Float64(y * Float64(x / a))); elseif (Float64(x * y) <= 1e-5) tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); else tmp = Float64(Float64(x * Float64(y * 0.5)) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -0.04)
tmp = 0.5 * (y * (x / a));
elseif ((x * y) <= 1e-5)
tmp = -4.5 * ((z * t) / a);
else
tmp = (x * (y * 0.5)) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -0.04], N[(0.5 * N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e-5], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(x * N[(y * 0.5), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -0.04:\\
\;\;\;\;0.5 \cdot \left(y \cdot \frac{x}{a}\right)\\
\mathbf{elif}\;x \cdot y \leq 10^{-5}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot \left(y \cdot 0.5\right)}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -0.0400000000000000008Initial program 90.8%
associate-*l*89.6%
Simplified89.6%
div-sub88.3%
sub-neg88.3%
*-commutative88.3%
times-frac90.8%
div-inv90.8%
associate-*r*92.0%
*-commutative92.0%
associate-*l*92.0%
*-commutative92.0%
associate-/r*92.0%
metadata-eval92.0%
Applied egg-rr92.0%
fma-def92.0%
distribute-lft-neg-in92.0%
distribute-lft-neg-in92.0%
metadata-eval92.0%
*-commutative92.0%
Simplified92.0%
Taylor expanded in x around inf 74.1%
associate-*l/75.6%
Simplified75.6%
if -0.0400000000000000008 < (*.f64 x y) < 1.00000000000000008e-5Initial program 94.1%
associate-*l*93.3%
Simplified93.3%
Taylor expanded in x around 0 76.7%
if 1.00000000000000008e-5 < (*.f64 x y) Initial program 96.6%
associate-*l*96.6%
Simplified96.6%
Taylor expanded in x around inf 84.5%
associate-*r/84.5%
*-commutative84.5%
associate-*r*84.5%
Simplified84.5%
Final simplification78.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= z -9.5e+92) (* -4.5 (/ t (/ a z))) (if (<= z 6e-93) (* 0.5 (* x (/ y a))) (* -4.5 (* t (/ z a))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -9.5e+92) {
tmp = -4.5 * (t / (a / z));
} else if (z <= 6e-93) {
tmp = 0.5 * (x * (y / a));
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-9.5d+92)) then
tmp = (-4.5d0) * (t / (a / z))
else if (z <= 6d-93) then
tmp = 0.5d0 * (x * (y / a))
else
tmp = (-4.5d0) * (t * (z / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -9.5e+92) {
tmp = -4.5 * (t / (a / z));
} else if (z <= 6e-93) {
tmp = 0.5 * (x * (y / a));
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if z <= -9.5e+92: tmp = -4.5 * (t / (a / z)) elif z <= 6e-93: tmp = 0.5 * (x * (y / a)) else: tmp = -4.5 * (t * (z / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (z <= -9.5e+92) tmp = Float64(-4.5 * Float64(t / Float64(a / z))); elseif (z <= 6e-93) tmp = Float64(0.5 * Float64(x * Float64(y / a))); else tmp = Float64(-4.5 * Float64(t * Float64(z / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (z <= -9.5e+92)
tmp = -4.5 * (t / (a / z));
elseif (z <= 6e-93)
tmp = 0.5 * (x * (y / a));
else
tmp = -4.5 * (t * (z / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[z, -9.5e+92], N[(-4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 6e-93], N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9.5 \cdot 10^{+92}:\\
\;\;\;\;-4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;z \leq 6 \cdot 10^{-93}:\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\end{array}
\end{array}
if z < -9.4999999999999995e92Initial program 93.2%
associate-*l*93.3%
Simplified93.3%
Taylor expanded in x around 0 70.5%
associate-/l*70.5%
Simplified70.5%
if -9.4999999999999995e92 < z < 6.0000000000000003e-93Initial program 97.3%
associate-*l*95.8%
Simplified95.8%
Taylor expanded in x around inf 76.4%
associate-*r/74.4%
Simplified74.4%
if 6.0000000000000003e-93 < z Initial program 88.7%
associate-*l*88.7%
Simplified88.7%
Taylor expanded in x around 0 50.4%
associate-/l*58.1%
associate-/r/53.0%
Simplified53.0%
*-commutative53.0%
clear-num52.2%
un-div-inv52.2%
Applied egg-rr52.2%
associate-/r/58.1%
Applied egg-rr58.1%
Final simplification68.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= z -2.5e+90) (* -4.5 (/ t (/ a z))) (if (<= z 1.4e-92) (* 0.5 (/ x (/ a y))) (* -4.5 (* t (/ z a))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -2.5e+90) {
tmp = -4.5 * (t / (a / z));
} else if (z <= 1.4e-92) {
tmp = 0.5 * (x / (a / y));
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-2.5d+90)) then
tmp = (-4.5d0) * (t / (a / z))
else if (z <= 1.4d-92) then
tmp = 0.5d0 * (x / (a / y))
else
tmp = (-4.5d0) * (t * (z / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -2.5e+90) {
tmp = -4.5 * (t / (a / z));
} else if (z <= 1.4e-92) {
tmp = 0.5 * (x / (a / y));
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if z <= -2.5e+90: tmp = -4.5 * (t / (a / z)) elif z <= 1.4e-92: tmp = 0.5 * (x / (a / y)) else: tmp = -4.5 * (t * (z / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (z <= -2.5e+90) tmp = Float64(-4.5 * Float64(t / Float64(a / z))); elseif (z <= 1.4e-92) tmp = Float64(0.5 * Float64(x / Float64(a / y))); else tmp = Float64(-4.5 * Float64(t * Float64(z / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (z <= -2.5e+90)
tmp = -4.5 * (t / (a / z));
elseif (z <= 1.4e-92)
tmp = 0.5 * (x / (a / y));
else
tmp = -4.5 * (t * (z / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[z, -2.5e+90], N[(-4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.4e-92], N[(0.5 * N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.5 \cdot 10^{+90}:\\
\;\;\;\;-4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;z \leq 1.4 \cdot 10^{-92}:\\
\;\;\;\;0.5 \cdot \frac{x}{\frac{a}{y}}\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\end{array}
\end{array}
if z < -2.5000000000000002e90Initial program 93.2%
associate-*l*93.3%
Simplified93.3%
Taylor expanded in x around 0 70.5%
associate-/l*70.5%
Simplified70.5%
if -2.5000000000000002e90 < z < 1.4e-92Initial program 97.3%
associate-*l*95.8%
Simplified95.8%
Taylor expanded in x around inf 76.4%
associate-/l*74.3%
Simplified74.3%
if 1.4e-92 < z Initial program 88.7%
associate-*l*88.7%
Simplified88.7%
Taylor expanded in x around 0 50.4%
associate-/l*58.1%
associate-/r/53.0%
Simplified53.0%
*-commutative53.0%
clear-num52.2%
un-div-inv52.2%
Applied egg-rr52.2%
associate-/r/58.1%
Applied egg-rr58.1%
Final simplification68.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* z (/ t a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (z * (t / a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (z * (t / a))
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (z * (t / a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (z * (t / a))
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(z * Float64(t / a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (z * (t / a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \left(z \cdot \frac{t}{a}\right)
\end{array}
Initial program 93.7%
associate-*l*93.0%
Simplified93.0%
Taylor expanded in x around 0 47.1%
associate-/l*48.2%
associate-/r/47.2%
Simplified47.2%
Final simplification47.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (/ z (/ a t))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (z / (a / t));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (z / (a / t))
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (z / (a / t));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (z / (a / t))
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(z / Float64(a / t))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (z / (a / t));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(z / N[(a / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \frac{z}{\frac{a}{t}}
\end{array}
Initial program 93.7%
associate-*l*93.0%
Simplified93.0%
Taylor expanded in x around 0 47.1%
associate-/l*48.2%
associate-/r/47.2%
Simplified47.2%
*-commutative47.2%
clear-num46.9%
un-div-inv47.0%
Applied egg-rr47.0%
Final simplification47.0%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024020
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:herbie-target
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))