
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
fma-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))) (t_1 (* x (sin y))))
(if (<= y -1.95e+84)
t_0
(if (<= y -3.1e+22)
t_1
(if (<= y -280.0)
t_0
(if (<= y 0.23)
(+ z (* x y))
(if (or (<= y 5.2e+127) (not (<= y 2.7e+222))) t_0 t_1)))))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double t_1 = x * sin(y);
double tmp;
if (y <= -1.95e+84) {
tmp = t_0;
} else if (y <= -3.1e+22) {
tmp = t_1;
} else if (y <= -280.0) {
tmp = t_0;
} else if (y <= 0.23) {
tmp = z + (x * y);
} else if ((y <= 5.2e+127) || !(y <= 2.7e+222)) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * cos(y)
t_1 = x * sin(y)
if (y <= (-1.95d+84)) then
tmp = t_0
else if (y <= (-3.1d+22)) then
tmp = t_1
else if (y <= (-280.0d0)) then
tmp = t_0
else if (y <= 0.23d0) then
tmp = z + (x * y)
else if ((y <= 5.2d+127) .or. (.not. (y <= 2.7d+222))) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double t_1 = x * Math.sin(y);
double tmp;
if (y <= -1.95e+84) {
tmp = t_0;
} else if (y <= -3.1e+22) {
tmp = t_1;
} else if (y <= -280.0) {
tmp = t_0;
} else if (y <= 0.23) {
tmp = z + (x * y);
} else if ((y <= 5.2e+127) || !(y <= 2.7e+222)) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) t_1 = x * math.sin(y) tmp = 0 if y <= -1.95e+84: tmp = t_0 elif y <= -3.1e+22: tmp = t_1 elif y <= -280.0: tmp = t_0 elif y <= 0.23: tmp = z + (x * y) elif (y <= 5.2e+127) or not (y <= 2.7e+222): tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) t_1 = Float64(x * sin(y)) tmp = 0.0 if (y <= -1.95e+84) tmp = t_0; elseif (y <= -3.1e+22) tmp = t_1; elseif (y <= -280.0) tmp = t_0; elseif (y <= 0.23) tmp = Float64(z + Float64(x * y)); elseif ((y <= 5.2e+127) || !(y <= 2.7e+222)) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); t_1 = x * sin(y); tmp = 0.0; if (y <= -1.95e+84) tmp = t_0; elseif (y <= -3.1e+22) tmp = t_1; elseif (y <= -280.0) tmp = t_0; elseif (y <= 0.23) tmp = z + (x * y); elseif ((y <= 5.2e+127) || ~((y <= 2.7e+222))) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.95e+84], t$95$0, If[LessEqual[y, -3.1e+22], t$95$1, If[LessEqual[y, -280.0], t$95$0, If[LessEqual[y, 0.23], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 5.2e+127], N[Not[LessEqual[y, 2.7e+222]], $MachinePrecision]], t$95$0, t$95$1]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
t_1 := x \cdot \sin y\\
\mathbf{if}\;y \leq -1.95 \cdot 10^{+84}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -3.1 \cdot 10^{+22}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -280:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 0.23:\\
\;\;\;\;z + x \cdot y\\
\mathbf{elif}\;y \leq 5.2 \cdot 10^{+127} \lor \neg \left(y \leq 2.7 \cdot 10^{+222}\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if y < -1.95000000000000008e84 or -3.1000000000000002e22 < y < -280 or 0.23000000000000001 < y < 5.2000000000000004e127 or 2.70000000000000013e222 < y Initial program 99.7%
Taylor expanded in x around 0 63.4%
if -1.95000000000000008e84 < y < -3.1000000000000002e22 or 5.2000000000000004e127 < y < 2.70000000000000013e222Initial program 99.5%
Taylor expanded in x around inf 70.0%
if -280 < y < 0.23000000000000001Initial program 100.0%
Taylor expanded in y around 0 98.3%
*-commutative98.3%
Simplified98.3%
Final simplification81.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))) (t_1 (* x (sin y))))
(if (<= y -1e+84)
t_0
(if (<= y -5e+21)
t_1
(if (<= y -280.0)
t_0
(if (<= y 0.24)
(fma y x z)
(if (or (<= y 2.7e+124) (not (<= y 7.5e+221))) t_0 t_1)))))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double t_1 = x * sin(y);
double tmp;
if (y <= -1e+84) {
tmp = t_0;
} else if (y <= -5e+21) {
tmp = t_1;
} else if (y <= -280.0) {
tmp = t_0;
} else if (y <= 0.24) {
tmp = fma(y, x, z);
} else if ((y <= 2.7e+124) || !(y <= 7.5e+221)) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(z * cos(y)) t_1 = Float64(x * sin(y)) tmp = 0.0 if (y <= -1e+84) tmp = t_0; elseif (y <= -5e+21) tmp = t_1; elseif (y <= -280.0) tmp = t_0; elseif (y <= 0.24) tmp = fma(y, x, z); elseif ((y <= 2.7e+124) || !(y <= 7.5e+221)) tmp = t_0; else tmp = t_1; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1e+84], t$95$0, If[LessEqual[y, -5e+21], t$95$1, If[LessEqual[y, -280.0], t$95$0, If[LessEqual[y, 0.24], N[(y * x + z), $MachinePrecision], If[Or[LessEqual[y, 2.7e+124], N[Not[LessEqual[y, 7.5e+221]], $MachinePrecision]], t$95$0, t$95$1]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
t_1 := x \cdot \sin y\\
\mathbf{if}\;y \leq -1 \cdot 10^{+84}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -5 \cdot 10^{+21}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -280:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 0.24:\\
\;\;\;\;\mathsf{fma}\left(y, x, z\right)\\
\mathbf{elif}\;y \leq 2.7 \cdot 10^{+124} \lor \neg \left(y \leq 7.5 \cdot 10^{+221}\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if y < -1.00000000000000006e84 or -5e21 < y < -280 or 0.23999999999999999 < y < 2.69999999999999978e124 or 7.50000000000000035e221 < y Initial program 99.7%
Taylor expanded in x around 0 63.4%
if -1.00000000000000006e84 < y < -5e21 or 2.69999999999999978e124 < y < 7.50000000000000035e221Initial program 99.5%
Taylor expanded in x around inf 70.0%
if -280 < y < 0.23999999999999999Initial program 100.0%
Taylor expanded in y around 0 98.3%
+-commutative98.3%
*-commutative98.3%
fma-def98.3%
Simplified98.3%
Final simplification81.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -6.5e-10) (not (<= x 3.5e-34))) (+ z (* x (sin y))) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -6.5e-10) || !(x <= 3.5e-34)) {
tmp = z + (x * sin(y));
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-6.5d-10)) .or. (.not. (x <= 3.5d-34))) then
tmp = z + (x * sin(y))
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -6.5e-10) || !(x <= 3.5e-34)) {
tmp = z + (x * Math.sin(y));
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -6.5e-10) or not (x <= 3.5e-34): tmp = z + (x * math.sin(y)) else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -6.5e-10) || !(x <= 3.5e-34)) tmp = Float64(z + Float64(x * sin(y))); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -6.5e-10) || ~((x <= 3.5e-34))) tmp = z + (x * sin(y)); else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -6.5e-10], N[Not[LessEqual[x, 3.5e-34]], $MachinePrecision]], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.5 \cdot 10^{-10} \lor \neg \left(x \leq 3.5 \cdot 10^{-34}\right):\\
\;\;\;\;z + x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -6.5000000000000003e-10 or 3.5e-34 < x Initial program 99.8%
Taylor expanded in y around 0 88.5%
if -6.5000000000000003e-10 < x < 3.5e-34Initial program 99.8%
Taylor expanded in x around 0 88.4%
Final simplification88.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.002) (not (<= y 0.0056))) (* x (sin y)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.002) || !(y <= 0.0056)) {
tmp = x * sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.002d0)) .or. (.not. (y <= 0.0056d0))) then
tmp = x * sin(y)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.002) || !(y <= 0.0056)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.002) or not (y <= 0.0056): tmp = x * math.sin(y) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.002) || !(y <= 0.0056)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.002) || ~((y <= 0.0056))) tmp = x * sin(y); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.002], N[Not[LessEqual[y, 0.0056]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.002 \lor \neg \left(y \leq 0.0056\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if y < -2e-3 or 0.00559999999999999994 < y Initial program 99.6%
Taylor expanded in x around inf 47.0%
if -2e-3 < y < 0.00559999999999999994Initial program 100.0%
Taylor expanded in y around 0 99.5%
*-commutative99.5%
Simplified99.5%
Final simplification72.5%
(FPCore (x y z) :precision binary64 (if (<= x 5.6e+52) z (* x y)))
double code(double x, double y, double z) {
double tmp;
if (x <= 5.6e+52) {
tmp = z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= 5.6d+52) then
tmp = z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= 5.6e+52) {
tmp = z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= 5.6e+52: tmp = z else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= 5.6e+52) tmp = z; else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= 5.6e+52) tmp = z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, 5.6e+52], z, N[(x * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 5.6 \cdot 10^{+52}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < 5.6e52Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 40.5%
if 5.6e52 < x Initial program 99.9%
Taylor expanded in y around 0 55.6%
*-commutative55.6%
Simplified55.6%
Taylor expanded in z around 0 41.8%
Final simplification40.7%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 51.5%
*-commutative51.5%
Simplified51.5%
Final simplification51.5%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 35.4%
Final simplification35.4%
herbie shell --seed 2024020
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))