
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
Initial program 99.9%
div-sub100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= x -1.85e+109)
(not (or (<= x -0.02) (and (not (<= x -5.2e-120)) (<= x 1.15e+53)))))
(+ 1.0 (* -2.0 (/ y x)))
-1.0))
double code(double x, double y) {
double tmp;
if ((x <= -1.85e+109) || !((x <= -0.02) || (!(x <= -5.2e-120) && (x <= 1.15e+53)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.85d+109)) .or. (.not. (x <= (-0.02d0)) .or. (.not. (x <= (-5.2d-120))) .and. (x <= 1.15d+53))) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.85e+109) || !((x <= -0.02) || (!(x <= -5.2e-120) && (x <= 1.15e+53)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.85e+109) or not ((x <= -0.02) or (not (x <= -5.2e-120) and (x <= 1.15e+53))): tmp = 1.0 + (-2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.85e+109) || !((x <= -0.02) || (!(x <= -5.2e-120) && (x <= 1.15e+53)))) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.85e+109) || ~(((x <= -0.02) || (~((x <= -5.2e-120)) && (x <= 1.15e+53))))) tmp = 1.0 + (-2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.85e+109], N[Not[Or[LessEqual[x, -0.02], And[N[Not[LessEqual[x, -5.2e-120]], $MachinePrecision], LessEqual[x, 1.15e+53]]]], $MachinePrecision]], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.85 \cdot 10^{+109} \lor \neg \left(x \leq -0.02 \lor \neg \left(x \leq -5.2 \cdot 10^{-120}\right) \land x \leq 1.15 \cdot 10^{+53}\right):\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if x < -1.8500000000000001e109 or -0.0200000000000000004 < x < -5.2000000000000002e-120 or 1.1500000000000001e53 < x Initial program 100.0%
Taylor expanded in y around 0 82.6%
if -1.8500000000000001e109 < x < -0.0200000000000000004 or -5.2000000000000002e-120 < x < 1.1500000000000001e53Initial program 99.9%
Taylor expanded in x around 0 80.5%
Final simplification81.6%
(FPCore (x y)
:precision binary64
(if (or (<= x -1.4e+109)
(not (or (<= x -0.16) (and (not (<= x -6.2e-108)) (<= x 1.5e+53)))))
(+ 1.0 (* -2.0 (/ y x)))
(+ (* 2.0 (/ x y)) -1.0)))
double code(double x, double y) {
double tmp;
if ((x <= -1.4e+109) || !((x <= -0.16) || (!(x <= -6.2e-108) && (x <= 1.5e+53)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = (2.0 * (x / y)) + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.4d+109)) .or. (.not. (x <= (-0.16d0)) .or. (.not. (x <= (-6.2d-108))) .and. (x <= 1.5d+53))) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = (2.0d0 * (x / y)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.4e+109) || !((x <= -0.16) || (!(x <= -6.2e-108) && (x <= 1.5e+53)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = (2.0 * (x / y)) + -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.4e+109) or not ((x <= -0.16) or (not (x <= -6.2e-108) and (x <= 1.5e+53))): tmp = 1.0 + (-2.0 * (y / x)) else: tmp = (2.0 * (x / y)) + -1.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.4e+109) || !((x <= -0.16) || (!(x <= -6.2e-108) && (x <= 1.5e+53)))) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = Float64(Float64(2.0 * Float64(x / y)) + -1.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.4e+109) || ~(((x <= -0.16) || (~((x <= -6.2e-108)) && (x <= 1.5e+53))))) tmp = 1.0 + (-2.0 * (y / x)); else tmp = (2.0 * (x / y)) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.4e+109], N[Not[Or[LessEqual[x, -0.16], And[N[Not[LessEqual[x, -6.2e-108]], $MachinePrecision], LessEqual[x, 1.5e+53]]]], $MachinePrecision]], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4 \cdot 10^{+109} \lor \neg \left(x \leq -0.16 \lor \neg \left(x \leq -6.2 \cdot 10^{-108}\right) \land x \leq 1.5 \cdot 10^{+53}\right):\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{x}{y} + -1\\
\end{array}
\end{array}
if x < -1.4000000000000001e109 or -0.160000000000000003 < x < -6.20000000000000028e-108 or 1.49999999999999999e53 < x Initial program 100.0%
Taylor expanded in y around 0 83.1%
if -1.4000000000000001e109 < x < -0.160000000000000003 or -6.20000000000000028e-108 < x < 1.49999999999999999e53Initial program 99.9%
Taylor expanded in x around 0 81.5%
Final simplification82.3%
(FPCore (x y)
:precision binary64
(if (<= x -1.65e+109)
1.0
(if (<= x -0.2)
-1.0
(if (<= x -7.5e-120) 1.0 (if (<= x 1.15e+54) -1.0 1.0)))))
double code(double x, double y) {
double tmp;
if (x <= -1.65e+109) {
tmp = 1.0;
} else if (x <= -0.2) {
tmp = -1.0;
} else if (x <= -7.5e-120) {
tmp = 1.0;
} else if (x <= 1.15e+54) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.65d+109)) then
tmp = 1.0d0
else if (x <= (-0.2d0)) then
tmp = -1.0d0
else if (x <= (-7.5d-120)) then
tmp = 1.0d0
else if (x <= 1.15d+54) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.65e+109) {
tmp = 1.0;
} else if (x <= -0.2) {
tmp = -1.0;
} else if (x <= -7.5e-120) {
tmp = 1.0;
} else if (x <= 1.15e+54) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.65e+109: tmp = 1.0 elif x <= -0.2: tmp = -1.0 elif x <= -7.5e-120: tmp = 1.0 elif x <= 1.15e+54: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.65e+109) tmp = 1.0; elseif (x <= -0.2) tmp = -1.0; elseif (x <= -7.5e-120) tmp = 1.0; elseif (x <= 1.15e+54) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.65e+109) tmp = 1.0; elseif (x <= -0.2) tmp = -1.0; elseif (x <= -7.5e-120) tmp = 1.0; elseif (x <= 1.15e+54) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.65e+109], 1.0, If[LessEqual[x, -0.2], -1.0, If[LessEqual[x, -7.5e-120], 1.0, If[LessEqual[x, 1.15e+54], -1.0, 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.65 \cdot 10^{+109}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq -0.2:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq -7.5 \cdot 10^{-120}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1.15 \cdot 10^{+54}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1.6499999999999999e109 or -0.20000000000000001 < x < -7.5000000000000004e-120 or 1.14999999999999997e54 < x Initial program 100.0%
Taylor expanded in x around inf 81.4%
if -1.6499999999999999e109 < x < -0.20000000000000001 or -7.5000000000000004e-120 < x < 1.14999999999999997e54Initial program 99.9%
Taylor expanded in x around 0 80.5%
Final simplification81.0%
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 48.7%
Final simplification48.7%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2024020
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:herbie-target
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))