
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
(FPCore (x y) :precision binary64 (+ (+ (/ (+ x y) (- x y)) 1.0) -1.0))
double code(double x, double y) {
return (((x + y) / (x - y)) + 1.0) + -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (((x + y) / (x - y)) + 1.0d0) + (-1.0d0)
end function
public static double code(double x, double y) {
return (((x + y) / (x - y)) + 1.0) + -1.0;
}
def code(x, y): return (((x + y) / (x - y)) + 1.0) + -1.0
function code(x, y) return Float64(Float64(Float64(Float64(x + y) / Float64(x - y)) + 1.0) + -1.0) end
function tmp = code(x, y) tmp = (((x + y) / (x - y)) + 1.0) + -1.0; end
code[x_, y_] := N[(N[(N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x + y}{x - y} + 1\right) + -1
\end{array}
Initial program 100.0%
add-cube-cbrt99.9%
pow399.9%
Applied egg-rr99.9%
rem-cube-cbrt100.0%
expm1-log1p-u99.2%
expm1-udef99.2%
log1p-udef99.2%
rem-exp-log100.0%
+-commutative100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= x -2.15e+76)
(not (or (<= x -1.2e-34) (and (not (<= x -5.4e-111)) (<= x 9e-28)))))
(+ 1.0 (* 2.0 (/ y x)))
-1.0))
double code(double x, double y) {
double tmp;
if ((x <= -2.15e+76) || !((x <= -1.2e-34) || (!(x <= -5.4e-111) && (x <= 9e-28)))) {
tmp = 1.0 + (2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-2.15d+76)) .or. (.not. (x <= (-1.2d-34)) .or. (.not. (x <= (-5.4d-111))) .and. (x <= 9d-28))) then
tmp = 1.0d0 + (2.0d0 * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -2.15e+76) || !((x <= -1.2e-34) || (!(x <= -5.4e-111) && (x <= 9e-28)))) {
tmp = 1.0 + (2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -2.15e+76) or not ((x <= -1.2e-34) or (not (x <= -5.4e-111) and (x <= 9e-28))): tmp = 1.0 + (2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -2.15e+76) || !((x <= -1.2e-34) || (!(x <= -5.4e-111) && (x <= 9e-28)))) tmp = Float64(1.0 + Float64(2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -2.15e+76) || ~(((x <= -1.2e-34) || (~((x <= -5.4e-111)) && (x <= 9e-28))))) tmp = 1.0 + (2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -2.15e+76], N[Not[Or[LessEqual[x, -1.2e-34], And[N[Not[LessEqual[x, -5.4e-111]], $MachinePrecision], LessEqual[x, 9e-28]]]], $MachinePrecision]], N[(1.0 + N[(2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.15 \cdot 10^{+76} \lor \neg \left(x \leq -1.2 \cdot 10^{-34} \lor \neg \left(x \leq -5.4 \cdot 10^{-111}\right) \land x \leq 9 \cdot 10^{-28}\right):\\
\;\;\;\;1 + 2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if x < -2.14999999999999989e76 or -1.19999999999999996e-34 < x < -5.39999999999999977e-111 or 8.9999999999999996e-28 < x Initial program 100.0%
Taylor expanded in y around 0 76.8%
if -2.14999999999999989e76 < x < -1.19999999999999996e-34 or -5.39999999999999977e-111 < x < 8.9999999999999996e-28Initial program 100.0%
Taylor expanded in x around 0 88.2%
Final simplification81.9%
(FPCore (x y)
:precision binary64
(if (or (<= x -5.6e+75)
(and (not (<= x -4.6e-95))
(or (<= x -5.4e-111) (not (<= x 1.2e-28)))))
(+ 1.0 (* 2.0 (/ y x)))
(+ (* -2.0 (/ x y)) -1.0)))
double code(double x, double y) {
double tmp;
if ((x <= -5.6e+75) || (!(x <= -4.6e-95) && ((x <= -5.4e-111) || !(x <= 1.2e-28)))) {
tmp = 1.0 + (2.0 * (y / x));
} else {
tmp = (-2.0 * (x / y)) + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-5.6d+75)) .or. (.not. (x <= (-4.6d-95))) .and. (x <= (-5.4d-111)) .or. (.not. (x <= 1.2d-28))) then
tmp = 1.0d0 + (2.0d0 * (y / x))
else
tmp = ((-2.0d0) * (x / y)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -5.6e+75) || (!(x <= -4.6e-95) && ((x <= -5.4e-111) || !(x <= 1.2e-28)))) {
tmp = 1.0 + (2.0 * (y / x));
} else {
tmp = (-2.0 * (x / y)) + -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -5.6e+75) or (not (x <= -4.6e-95) and ((x <= -5.4e-111) or not (x <= 1.2e-28))): tmp = 1.0 + (2.0 * (y / x)) else: tmp = (-2.0 * (x / y)) + -1.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -5.6e+75) || (!(x <= -4.6e-95) && ((x <= -5.4e-111) || !(x <= 1.2e-28)))) tmp = Float64(1.0 + Float64(2.0 * Float64(y / x))); else tmp = Float64(Float64(-2.0 * Float64(x / y)) + -1.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -5.6e+75) || (~((x <= -4.6e-95)) && ((x <= -5.4e-111) || ~((x <= 1.2e-28))))) tmp = 1.0 + (2.0 * (y / x)); else tmp = (-2.0 * (x / y)) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -5.6e+75], And[N[Not[LessEqual[x, -4.6e-95]], $MachinePrecision], Or[LessEqual[x, -5.4e-111], N[Not[LessEqual[x, 1.2e-28]], $MachinePrecision]]]], N[(1.0 + N[(2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(-2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.6 \cdot 10^{+75} \lor \neg \left(x \leq -4.6 \cdot 10^{-95}\right) \land \left(x \leq -5.4 \cdot 10^{-111} \lor \neg \left(x \leq 1.2 \cdot 10^{-28}\right)\right):\\
\;\;\;\;1 + 2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-2 \cdot \frac{x}{y} + -1\\
\end{array}
\end{array}
if x < -5.60000000000000023e75 or -4.59999999999999998e-95 < x < -5.39999999999999977e-111 or 1.2000000000000001e-28 < x Initial program 100.0%
Taylor expanded in y around 0 79.1%
if -5.60000000000000023e75 < x < -4.59999999999999998e-95 or -5.39999999999999977e-111 < x < 1.2000000000000001e-28Initial program 100.0%
Taylor expanded in x around 0 85.1%
Final simplification82.1%
(FPCore (x y)
:precision binary64
(if (<= x -1.8e+81)
1.0
(if (<= x -1.4e-34)
-1.0
(if (<= x -5.4e-111) 1.0 (if (<= x 1e-36) -1.0 1.0)))))
double code(double x, double y) {
double tmp;
if (x <= -1.8e+81) {
tmp = 1.0;
} else if (x <= -1.4e-34) {
tmp = -1.0;
} else if (x <= -5.4e-111) {
tmp = 1.0;
} else if (x <= 1e-36) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.8d+81)) then
tmp = 1.0d0
else if (x <= (-1.4d-34)) then
tmp = -1.0d0
else if (x <= (-5.4d-111)) then
tmp = 1.0d0
else if (x <= 1d-36) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.8e+81) {
tmp = 1.0;
} else if (x <= -1.4e-34) {
tmp = -1.0;
} else if (x <= -5.4e-111) {
tmp = 1.0;
} else if (x <= 1e-36) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.8e+81: tmp = 1.0 elif x <= -1.4e-34: tmp = -1.0 elif x <= -5.4e-111: tmp = 1.0 elif x <= 1e-36: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.8e+81) tmp = 1.0; elseif (x <= -1.4e-34) tmp = -1.0; elseif (x <= -5.4e-111) tmp = 1.0; elseif (x <= 1e-36) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.8e+81) tmp = 1.0; elseif (x <= -1.4e-34) tmp = -1.0; elseif (x <= -5.4e-111) tmp = 1.0; elseif (x <= 1e-36) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.8e+81], 1.0, If[LessEqual[x, -1.4e-34], -1.0, If[LessEqual[x, -5.4e-111], 1.0, If[LessEqual[x, 1e-36], -1.0, 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.8 \cdot 10^{+81}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq -1.4 \cdot 10^{-34}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq -5.4 \cdot 10^{-111}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 10^{-36}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1.80000000000000003e81 or -1.39999999999999998e-34 < x < -5.39999999999999977e-111 or 9.9999999999999994e-37 < x Initial program 100.0%
Taylor expanded in x around inf 75.1%
if -1.80000000000000003e81 < x < -1.39999999999999998e-34 or -5.39999999999999977e-111 < x < 9.9999999999999994e-37Initial program 100.0%
Taylor expanded in x around 0 88.2%
Final simplification81.0%
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 52.4%
Final simplification52.4%
(FPCore (x y) :precision binary64 (/ 1.0 (- (/ x (+ x y)) (/ y (+ x y)))))
double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / ((x / (x + y)) - (y / (x + y)))
end function
public static double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
def code(x, y): return 1.0 / ((x / (x + y)) - (y / (x + y)))
function code(x, y) return Float64(1.0 / Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y)))) end
function tmp = code(x, y) tmp = 1.0 / ((x / (x + y)) - (y / (x + y))); end
code[x_, y_] := N[(1.0 / N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x}{x + y} - \frac{y}{x + y}}
\end{array}
herbie shell --seed 2024020
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(/ 1.0 (- (/ x (+ x y)) (/ y (+ x y))))
(/ (+ x y) (- x y)))