
(FPCore (x y) :precision binary64 (/ (* (* x 2.0) y) (- x y)))
double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) * y) / (x - y)
end function
public static double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
def code(x, y): return ((x * 2.0) * y) / (x - y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) end
function tmp = code(x, y) tmp = ((x * 2.0) * y) / (x - y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot 2\right) \cdot y}{x - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (* x 2.0) y) (- x y)))
double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) * y) / (x - y)
end function
public static double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
def code(x, y): return ((x * 2.0) * y) / (x - y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) end
function tmp = code(x, y) tmp = ((x * 2.0) * y) / (x - y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot 2\right) \cdot y}{x - y}
\end{array}
(FPCore (x y) :precision binary64 (if (or (<= y -4e-18) (not (<= y 1.5e-60))) (/ (* x -2.0) (- 1.0 (/ x y))) (* y (/ (* x 2.0) (- x y)))))
double code(double x, double y) {
double tmp;
if ((y <= -4e-18) || !(y <= 1.5e-60)) {
tmp = (x * -2.0) / (1.0 - (x / y));
} else {
tmp = y * ((x * 2.0) / (x - y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-4d-18)) .or. (.not. (y <= 1.5d-60))) then
tmp = (x * (-2.0d0)) / (1.0d0 - (x / y))
else
tmp = y * ((x * 2.0d0) / (x - y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -4e-18) || !(y <= 1.5e-60)) {
tmp = (x * -2.0) / (1.0 - (x / y));
} else {
tmp = y * ((x * 2.0) / (x - y));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -4e-18) or not (y <= 1.5e-60): tmp = (x * -2.0) / (1.0 - (x / y)) else: tmp = y * ((x * 2.0) / (x - y)) return tmp
function code(x, y) tmp = 0.0 if ((y <= -4e-18) || !(y <= 1.5e-60)) tmp = Float64(Float64(x * -2.0) / Float64(1.0 - Float64(x / y))); else tmp = Float64(y * Float64(Float64(x * 2.0) / Float64(x - y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -4e-18) || ~((y <= 1.5e-60))) tmp = (x * -2.0) / (1.0 - (x / y)); else tmp = y * ((x * 2.0) / (x - y)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -4e-18], N[Not[LessEqual[y, 1.5e-60]], $MachinePrecision]], N[(N[(x * -2.0), $MachinePrecision] / N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(N[(x * 2.0), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4 \cdot 10^{-18} \lor \neg \left(y \leq 1.5 \cdot 10^{-60}\right):\\
\;\;\;\;\frac{x \cdot -2}{1 - \frac{x}{y}}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x \cdot 2}{x - y}\\
\end{array}
\end{array}
if y < -4.0000000000000003e-18 or 1.50000000000000009e-60 < y Initial program 79.9%
*-lft-identity79.9%
metadata-eval79.9%
times-frac79.9%
neg-mul-179.9%
sub-neg79.9%
+-commutative79.9%
distribute-neg-out79.9%
remove-double-neg79.9%
sub-neg79.9%
associate-*r*79.9%
neg-mul-179.9%
distribute-lft-neg-out79.9%
associate-/l*99.9%
distribute-lft-neg-out99.9%
distribute-rgt-neg-in99.9%
metadata-eval99.9%
div-sub99.9%
*-inverses99.9%
Simplified99.9%
if -4.0000000000000003e-18 < y < 1.50000000000000009e-60Initial program 75.9%
associate-*l/100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= x -1e+80)
(not
(or (<= x -4.6e-95) (and (not (<= x -5.4e-111)) (<= x 1.68e-25)))))
(* y 2.0)
(* x -2.0)))
double code(double x, double y) {
double tmp;
if ((x <= -1e+80) || !((x <= -4.6e-95) || (!(x <= -5.4e-111) && (x <= 1.68e-25)))) {
tmp = y * 2.0;
} else {
tmp = x * -2.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1d+80)) .or. (.not. (x <= (-4.6d-95)) .or. (.not. (x <= (-5.4d-111))) .and. (x <= 1.68d-25))) then
tmp = y * 2.0d0
else
tmp = x * (-2.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1e+80) || !((x <= -4.6e-95) || (!(x <= -5.4e-111) && (x <= 1.68e-25)))) {
tmp = y * 2.0;
} else {
tmp = x * -2.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1e+80) or not ((x <= -4.6e-95) or (not (x <= -5.4e-111) and (x <= 1.68e-25))): tmp = y * 2.0 else: tmp = x * -2.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -1e+80) || !((x <= -4.6e-95) || (!(x <= -5.4e-111) && (x <= 1.68e-25)))) tmp = Float64(y * 2.0); else tmp = Float64(x * -2.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1e+80) || ~(((x <= -4.6e-95) || (~((x <= -5.4e-111)) && (x <= 1.68e-25))))) tmp = y * 2.0; else tmp = x * -2.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1e+80], N[Not[Or[LessEqual[x, -4.6e-95], And[N[Not[LessEqual[x, -5.4e-111]], $MachinePrecision], LessEqual[x, 1.68e-25]]]], $MachinePrecision]], N[(y * 2.0), $MachinePrecision], N[(x * -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \cdot 10^{+80} \lor \neg \left(x \leq -4.6 \cdot 10^{-95} \lor \neg \left(x \leq -5.4 \cdot 10^{-111}\right) \land x \leq 1.68 \cdot 10^{-25}\right):\\
\;\;\;\;y \cdot 2\\
\mathbf{else}:\\
\;\;\;\;x \cdot -2\\
\end{array}
\end{array}
if x < -1e80 or -4.59999999999999998e-95 < x < -5.39999999999999977e-111 or 1.68000000000000006e-25 < x Initial program 75.1%
associate-*l/99.9%
Simplified99.9%
Taylor expanded in x around inf 77.9%
if -1e80 < x < -4.59999999999999998e-95 or -5.39999999999999977e-111 < x < 1.68000000000000006e-25Initial program 81.7%
associate-*l/80.0%
Simplified80.0%
Taylor expanded in x around 0 85.1%
Final simplification81.5%
(FPCore (x y) :precision binary64 (if (or (<= x -5.8e-187) (not (<= x 6.5e-137))) (* y (/ (* x 2.0) (- x y))) (* x -2.0)))
double code(double x, double y) {
double tmp;
if ((x <= -5.8e-187) || !(x <= 6.5e-137)) {
tmp = y * ((x * 2.0) / (x - y));
} else {
tmp = x * -2.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-5.8d-187)) .or. (.not. (x <= 6.5d-137))) then
tmp = y * ((x * 2.0d0) / (x - y))
else
tmp = x * (-2.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -5.8e-187) || !(x <= 6.5e-137)) {
tmp = y * ((x * 2.0) / (x - y));
} else {
tmp = x * -2.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -5.8e-187) or not (x <= 6.5e-137): tmp = y * ((x * 2.0) / (x - y)) else: tmp = x * -2.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -5.8e-187) || !(x <= 6.5e-137)) tmp = Float64(y * Float64(Float64(x * 2.0) / Float64(x - y))); else tmp = Float64(x * -2.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -5.8e-187) || ~((x <= 6.5e-137))) tmp = y * ((x * 2.0) / (x - y)); else tmp = x * -2.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -5.8e-187], N[Not[LessEqual[x, 6.5e-137]], $MachinePrecision]], N[(y * N[(N[(x * 2.0), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.8 \cdot 10^{-187} \lor \neg \left(x \leq 6.5 \cdot 10^{-137}\right):\\
\;\;\;\;y \cdot \frac{x \cdot 2}{x - y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot -2\\
\end{array}
\end{array}
if x < -5.79999999999999977e-187 or 6.49999999999999991e-137 < x Initial program 79.6%
associate-*l/98.6%
Simplified98.6%
if -5.79999999999999977e-187 < x < 6.49999999999999991e-137Initial program 74.9%
associate-*l/63.4%
Simplified63.4%
Taylor expanded in x around 0 97.4%
Final simplification98.3%
(FPCore (x y) :precision binary64 (* x -2.0))
double code(double x, double y) {
return x * -2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (-2.0d0)
end function
public static double code(double x, double y) {
return x * -2.0;
}
def code(x, y): return x * -2.0
function code(x, y) return Float64(x * -2.0) end
function tmp = code(x, y) tmp = x * -2.0; end
code[x_, y_] := N[(x * -2.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot -2
\end{array}
Initial program 78.4%
associate-*l/89.9%
Simplified89.9%
Taylor expanded in x around 0 53.2%
Final simplification53.2%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (/ (* 2.0 x) (- x y)) y)))
(if (< x -1.7210442634149447e+81)
t_0
(if (< x 83645045635564430.0) (/ (* x 2.0) (/ (- x y) y)) t_0))))
double code(double x, double y) {
double t_0 = ((2.0 * x) / (x - y)) * y;
double tmp;
if (x < -1.7210442634149447e+81) {
tmp = t_0;
} else if (x < 83645045635564430.0) {
tmp = (x * 2.0) / ((x - y) / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((2.0d0 * x) / (x - y)) * y
if (x < (-1.7210442634149447d+81)) then
tmp = t_0
else if (x < 83645045635564430.0d0) then
tmp = (x * 2.0d0) / ((x - y) / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((2.0 * x) / (x - y)) * y;
double tmp;
if (x < -1.7210442634149447e+81) {
tmp = t_0;
} else if (x < 83645045635564430.0) {
tmp = (x * 2.0) / ((x - y) / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = ((2.0 * x) / (x - y)) * y tmp = 0 if x < -1.7210442634149447e+81: tmp = t_0 elif x < 83645045635564430.0: tmp = (x * 2.0) / ((x - y) / y) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(2.0 * x) / Float64(x - y)) * y) tmp = 0.0 if (x < -1.7210442634149447e+81) tmp = t_0; elseif (x < 83645045635564430.0) tmp = Float64(Float64(x * 2.0) / Float64(Float64(x - y) / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = ((2.0 * x) / (x - y)) * y; tmp = 0.0; if (x < -1.7210442634149447e+81) tmp = t_0; elseif (x < 83645045635564430.0) tmp = (x * 2.0) / ((x - y) / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(2.0 * x), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, If[Less[x, -1.7210442634149447e+81], t$95$0, If[Less[x, 83645045635564430.0], N[(N[(x * 2.0), $MachinePrecision] / N[(N[(x - y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2 \cdot x}{x - y} \cdot y\\
\mathbf{if}\;x < -1.7210442634149447 \cdot 10^{+81}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x < 83645045635564430:\\
\;\;\;\;\frac{x \cdot 2}{\frac{x - y}{y}}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
herbie shell --seed 2024020
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(if (< x -1.7210442634149447e+81) (* (/ (* 2.0 x) (- x y)) y) (if (< x 83645045635564430.0) (/ (* x 2.0) (/ (- x y) y)) (* (/ (* 2.0 x) (- x y)) y)))
(/ (* (* x 2.0) y) (- x y)))