
(FPCore (x y z) :precision binary64 (exp (- (+ x (* y (log y))) z)))
double code(double x, double y, double z) {
return exp(((x + (y * log(y))) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(((x + (y * log(y))) - z))
end function
public static double code(double x, double y, double z) {
return Math.exp(((x + (y * Math.log(y))) - z));
}
def code(x, y, z): return math.exp(((x + (y * math.log(y))) - z))
function code(x, y, z) return exp(Float64(Float64(x + Float64(y * log(y))) - z)) end
function tmp = code(x, y, z) tmp = exp(((x + (y * log(y))) - z)); end
code[x_, y_, z_] := N[Exp[N[(N[(x + N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x + y \cdot \log y\right) - z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (exp (- (+ x (* y (log y))) z)))
double code(double x, double y, double z) {
return exp(((x + (y * log(y))) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(((x + (y * log(y))) - z))
end function
public static double code(double x, double y, double z) {
return Math.exp(((x + (y * Math.log(y))) - z));
}
def code(x, y, z): return math.exp(((x + (y * math.log(y))) - z))
function code(x, y, z) return exp(Float64(Float64(x + Float64(y * log(y))) - z)) end
function tmp = code(x, y, z) tmp = exp(((x + (y * log(y))) - z)); end
code[x_, y_, z_] := N[Exp[N[(N[(x + N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x + y \cdot \log y\right) - z}
\end{array}
(FPCore (x y z) :precision binary64 (exp (- (+ x (* y (log y))) z)))
double code(double x, double y, double z) {
return exp(((x + (y * log(y))) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(((x + (y * log(y))) - z))
end function
public static double code(double x, double y, double z) {
return Math.exp(((x + (y * Math.log(y))) - z));
}
def code(x, y, z): return math.exp(((x + (y * math.log(y))) - z))
function code(x, y, z) return exp(Float64(Float64(x + Float64(y * log(y))) - z)) end
function tmp = code(x, y, z) tmp = exp(((x + (y * log(y))) - z)); end
code[x_, y_, z_] := N[Exp[N[(N[(x + N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x + y \cdot \log y\right) - z}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (log y)))) (if (<= t_0 200.0) (* (pow y y) (exp (- x z))) (exp (- t_0 z)))))
double code(double x, double y, double z) {
double t_0 = y * log(y);
double tmp;
if (t_0 <= 200.0) {
tmp = pow(y, y) * exp((x - z));
} else {
tmp = exp((t_0 - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * log(y)
if (t_0 <= 200.0d0) then
tmp = (y ** y) * exp((x - z))
else
tmp = exp((t_0 - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.log(y);
double tmp;
if (t_0 <= 200.0) {
tmp = Math.pow(y, y) * Math.exp((x - z));
} else {
tmp = Math.exp((t_0 - z));
}
return tmp;
}
def code(x, y, z): t_0 = y * math.log(y) tmp = 0 if t_0 <= 200.0: tmp = math.pow(y, y) * math.exp((x - z)) else: tmp = math.exp((t_0 - z)) return tmp
function code(x, y, z) t_0 = Float64(y * log(y)) tmp = 0.0 if (t_0 <= 200.0) tmp = Float64((y ^ y) * exp(Float64(x - z))); else tmp = exp(Float64(t_0 - z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * log(y); tmp = 0.0; if (t_0 <= 200.0) tmp = (y ^ y) * exp((x - z)); else tmp = exp((t_0 - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 200.0], N[(N[Power[y, y], $MachinePrecision] * N[Exp[N[(x - z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Exp[N[(t$95$0 - z), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \log y\\
\mathbf{if}\;t_0 \leq 200:\\
\;\;\;\;{y}^{y} \cdot e^{x - z}\\
\mathbf{else}:\\
\;\;\;\;e^{t_0 - z}\\
\end{array}
\end{array}
if (*.f64 y (log.f64 y)) < 200Initial program 100.0%
+-commutative100.0%
associate--l+100.0%
exp-sum99.9%
*-commutative99.9%
exp-to-pow100.0%
Simplified100.0%
if 200 < (*.f64 y (log.f64 y)) Initial program 100.0%
Taylor expanded in x around 0 89.8%
Final simplification95.0%
(FPCore (x y z) :precision binary64 (if (<= y 1.8e-8) (exp (- x z)) (exp (- (* y (log y)) z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.8e-8) {
tmp = exp((x - z));
} else {
tmp = exp(((y * log(y)) - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.8d-8) then
tmp = exp((x - z))
else
tmp = exp(((y * log(y)) - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.8e-8) {
tmp = Math.exp((x - z));
} else {
tmp = Math.exp(((y * Math.log(y)) - z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.8e-8: tmp = math.exp((x - z)) else: tmp = math.exp(((y * math.log(y)) - z)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.8e-8) tmp = exp(Float64(x - z)); else tmp = exp(Float64(Float64(y * log(y)) - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.8e-8) tmp = exp((x - z)); else tmp = exp(((y * log(y)) - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.8e-8], N[Exp[N[(x - z), $MachinePrecision]], $MachinePrecision], N[Exp[N[(N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.8 \cdot 10^{-8}:\\
\;\;\;\;e^{x - z}\\
\mathbf{else}:\\
\;\;\;\;e^{y \cdot \log y - z}\\
\end{array}
\end{array}
if y < 1.79999999999999991e-8Initial program 100.0%
Taylor expanded in y around 0 99.8%
if 1.79999999999999991e-8 < y Initial program 100.0%
Taylor expanded in x around 0 89.9%
Final simplification94.8%
(FPCore (x y z) :precision binary64 (if (<= y 3.6e-124) (exp x) (if (<= y 8.2e-45) (exp (- z)) (if (<= y 0.0008) (exp x) (pow y y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= 3.6e-124) {
tmp = exp(x);
} else if (y <= 8.2e-45) {
tmp = exp(-z);
} else if (y <= 0.0008) {
tmp = exp(x);
} else {
tmp = pow(y, y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 3.6d-124) then
tmp = exp(x)
else if (y <= 8.2d-45) then
tmp = exp(-z)
else if (y <= 0.0008d0) then
tmp = exp(x)
else
tmp = y ** y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 3.6e-124) {
tmp = Math.exp(x);
} else if (y <= 8.2e-45) {
tmp = Math.exp(-z);
} else if (y <= 0.0008) {
tmp = Math.exp(x);
} else {
tmp = Math.pow(y, y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 3.6e-124: tmp = math.exp(x) elif y <= 8.2e-45: tmp = math.exp(-z) elif y <= 0.0008: tmp = math.exp(x) else: tmp = math.pow(y, y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 3.6e-124) tmp = exp(x); elseif (y <= 8.2e-45) tmp = exp(Float64(-z)); elseif (y <= 0.0008) tmp = exp(x); else tmp = y ^ y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 3.6e-124) tmp = exp(x); elseif (y <= 8.2e-45) tmp = exp(-z); elseif (y <= 0.0008) tmp = exp(x); else tmp = y ^ y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 3.6e-124], N[Exp[x], $MachinePrecision], If[LessEqual[y, 8.2e-45], N[Exp[(-z)], $MachinePrecision], If[LessEqual[y, 0.0008], N[Exp[x], $MachinePrecision], N[Power[y, y], $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.6 \cdot 10^{-124}:\\
\;\;\;\;e^{x}\\
\mathbf{elif}\;y \leq 8.2 \cdot 10^{-45}:\\
\;\;\;\;e^{-z}\\
\mathbf{elif}\;y \leq 0.0008:\\
\;\;\;\;e^{x}\\
\mathbf{else}:\\
\;\;\;\;{y}^{y}\\
\end{array}
\end{array}
if y < 3.6000000000000001e-124 or 8.1999999999999998e-45 < y < 8.00000000000000038e-4Initial program 100.0%
associate--l+100.0%
+-commutative100.0%
associate-+l-100.0%
exp-diff99.9%
*-commutative99.9%
exp-to-pow99.9%
Simplified99.9%
Taylor expanded in y around 0 99.7%
Taylor expanded in z around 0 76.1%
exp-neg76.1%
remove-double-div76.1%
Simplified76.1%
if 3.6000000000000001e-124 < y < 8.1999999999999998e-45Initial program 100.0%
Taylor expanded in x around 0 81.4%
Taylor expanded in y around 0 81.4%
if 8.00000000000000038e-4 < y Initial program 100.0%
Taylor expanded in x around 0 89.8%
Taylor expanded in z around 0 83.6%
Final simplification80.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -4.8e+29) (not (<= z 1.22e+98))) (exp (- z)) (exp x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4.8e+29) || !(z <= 1.22e+98)) {
tmp = exp(-z);
} else {
tmp = exp(x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4.8d+29)) .or. (.not. (z <= 1.22d+98))) then
tmp = exp(-z)
else
tmp = exp(x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4.8e+29) || !(z <= 1.22e+98)) {
tmp = Math.exp(-z);
} else {
tmp = Math.exp(x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4.8e+29) or not (z <= 1.22e+98): tmp = math.exp(-z) else: tmp = math.exp(x) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4.8e+29) || !(z <= 1.22e+98)) tmp = exp(Float64(-z)); else tmp = exp(x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4.8e+29) || ~((z <= 1.22e+98))) tmp = exp(-z); else tmp = exp(x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4.8e+29], N[Not[LessEqual[z, 1.22e+98]], $MachinePrecision]], N[Exp[(-z)], $MachinePrecision], N[Exp[x], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.8 \cdot 10^{+29} \lor \neg \left(z \leq 1.22 \cdot 10^{+98}\right):\\
\;\;\;\;e^{-z}\\
\mathbf{else}:\\
\;\;\;\;e^{x}\\
\end{array}
\end{array}
if z < -4.8000000000000002e29 or 1.22e98 < z Initial program 100.0%
Taylor expanded in x around 0 94.2%
Taylor expanded in y around 0 83.4%
if -4.8000000000000002e29 < z < 1.22e98Initial program 100.0%
associate--l+100.0%
+-commutative100.0%
associate-+l-100.0%
exp-diff83.1%
*-commutative83.1%
exp-to-pow83.2%
Simplified83.2%
Taylor expanded in y around 0 69.2%
Taylor expanded in z around 0 65.6%
exp-neg65.6%
remove-double-div65.6%
Simplified65.6%
Final simplification72.6%
(FPCore (x y z) :precision binary64 (if (<= y 0.0185) (exp (- x z)) (pow y y)))
double code(double x, double y, double z) {
double tmp;
if (y <= 0.0185) {
tmp = exp((x - z));
} else {
tmp = pow(y, y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 0.0185d0) then
tmp = exp((x - z))
else
tmp = y ** y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 0.0185) {
tmp = Math.exp((x - z));
} else {
tmp = Math.pow(y, y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 0.0185: tmp = math.exp((x - z)) else: tmp = math.pow(y, y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 0.0185) tmp = exp(Float64(x - z)); else tmp = y ^ y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 0.0185) tmp = exp((x - z)); else tmp = y ^ y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 0.0185], N[Exp[N[(x - z), $MachinePrecision]], $MachinePrecision], N[Power[y, y], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 0.0185:\\
\;\;\;\;e^{x - z}\\
\mathbf{else}:\\
\;\;\;\;{y}^{y}\\
\end{array}
\end{array}
if y < 0.0184999999999999991Initial program 100.0%
Taylor expanded in y around 0 99.8%
if 0.0184999999999999991 < y Initial program 100.0%
Taylor expanded in x around 0 89.8%
Taylor expanded in z around 0 83.6%
Final simplification91.7%
(FPCore (x y z) :precision binary64 (exp x))
double code(double x, double y, double z) {
return exp(x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(x)
end function
public static double code(double x, double y, double z) {
return Math.exp(x);
}
def code(x, y, z): return math.exp(x)
function code(x, y, z) return exp(x) end
function tmp = code(x, y, z) tmp = exp(x); end
code[x_, y_, z_] := N[Exp[x], $MachinePrecision]
\begin{array}{l}
\\
e^{x}
\end{array}
Initial program 100.0%
associate--l+100.0%
+-commutative100.0%
associate-+l-100.0%
exp-diff81.6%
*-commutative81.6%
exp-to-pow81.6%
Simplified81.6%
Taylor expanded in y around 0 76.7%
Taylor expanded in z around 0 53.0%
exp-neg53.0%
remove-double-div53.0%
Simplified53.0%
Final simplification53.0%
(FPCore (x y z) :precision binary64 (+ x 1.0))
double code(double x, double y, double z) {
return x + 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + 1.0d0
end function
public static double code(double x, double y, double z) {
return x + 1.0;
}
def code(x, y, z): return x + 1.0
function code(x, y, z) return Float64(x + 1.0) end
function tmp = code(x, y, z) tmp = x + 1.0; end
code[x_, y_, z_] := N[(x + 1.0), $MachinePrecision]
\begin{array}{l}
\\
x + 1
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 83.3%
exp-sum71.1%
*-commutative71.1%
exp-to-pow71.2%
*-commutative71.2%
Simplified71.2%
Taylor expanded in x around 0 35.1%
distribute-lft1-in46.6%
*-commutative46.6%
+-commutative46.6%
Simplified46.6%
Taylor expanded in y around 0 13.6%
Final simplification13.6%
(FPCore (x y z) :precision binary64 (exp (+ (- x z) (* (log y) y))))
double code(double x, double y, double z) {
return exp(((x - z) + (log(y) * y)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(((x - z) + (log(y) * y)))
end function
public static double code(double x, double y, double z) {
return Math.exp(((x - z) + (Math.log(y) * y)));
}
def code(x, y, z): return math.exp(((x - z) + (math.log(y) * y)))
function code(x, y, z) return exp(Float64(Float64(x - z) + Float64(log(y) * y))) end
function tmp = code(x, y, z) tmp = exp(((x - z) + (log(y) * y))); end
code[x_, y_, z_] := N[Exp[N[(N[(x - z), $MachinePrecision] + N[(N[Log[y], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x - z\right) + \log y \cdot y}
\end{array}
herbie shell --seed 2024020
(FPCore (x y z)
:name "Statistics.Distribution.Poisson.Internal:probability from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(exp (+ (- x z) (* (log y) y)))
(exp (- (+ x (* y (log y))) z)))