
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma x 200.0 (* 200.0 (- y))))
double code(double x, double y) {
return fma(x, 200.0, (200.0 * -y));
}
function code(x, y) return fma(x, 200.0, Float64(200.0 * Float64(-y))) end
code[x_, y_] := N[(x * 200.0 + N[(200.0 * (-y)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, 200, 200 \cdot \left(-y\right)\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
distribute-rgt-in100.0%
fma-def100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (fma -200.0 y (* x 200.0)))
double code(double x, double y) {
return fma(-200.0, y, (x * 200.0));
}
function code(x, y) return fma(-200.0, y, Float64(x * 200.0)) end
code[x_, y_] := N[(-200.0 * y + N[(x * 200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-200, y, x \cdot 200\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 100.0%
fma-def100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -380000000000.0) (not (<= y 1.5e-46))) (* y -200.0) (* x 200.0)))
double code(double x, double y) {
double tmp;
if ((y <= -380000000000.0) || !(y <= 1.5e-46)) {
tmp = y * -200.0;
} else {
tmp = x * 200.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-380000000000.0d0)) .or. (.not. (y <= 1.5d-46))) then
tmp = y * (-200.0d0)
else
tmp = x * 200.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -380000000000.0) || !(y <= 1.5e-46)) {
tmp = y * -200.0;
} else {
tmp = x * 200.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -380000000000.0) or not (y <= 1.5e-46): tmp = y * -200.0 else: tmp = x * 200.0 return tmp
function code(x, y) tmp = 0.0 if ((y <= -380000000000.0) || !(y <= 1.5e-46)) tmp = Float64(y * -200.0); else tmp = Float64(x * 200.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -380000000000.0) || ~((y <= 1.5e-46))) tmp = y * -200.0; else tmp = x * 200.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -380000000000.0], N[Not[LessEqual[y, 1.5e-46]], $MachinePrecision]], N[(y * -200.0), $MachinePrecision], N[(x * 200.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -380000000000 \lor \neg \left(y \leq 1.5 \cdot 10^{-46}\right):\\
\;\;\;\;y \cdot -200\\
\mathbf{else}:\\
\;\;\;\;x \cdot 200\\
\end{array}
\end{array}
if y < -3.8e11 or 1.49999999999999994e-46 < y Initial program 100.0%
Taylor expanded in x around 0 81.0%
if -3.8e11 < y < 1.49999999999999994e-46Initial program 99.9%
Taylor expanded in x around inf 81.5%
Final simplification81.2%
(FPCore (x y) :precision binary64 (+ (* x 200.0) (* y -200.0)))
double code(double x, double y) {
return (x * 200.0) + (y * -200.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 200.0d0) + (y * (-200.0d0))
end function
public static double code(double x, double y) {
return (x * 200.0) + (y * -200.0);
}
def code(x, y): return (x * 200.0) + (y * -200.0)
function code(x, y) return Float64(Float64(x * 200.0) + Float64(y * -200.0)) end
function tmp = code(x, y) tmp = (x * 200.0) + (y * -200.0); end
code[x_, y_] := N[(N[(x * 200.0), $MachinePrecision] + N[(y * -200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 200 + y \cdot -200
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (* y -200.0))
double code(double x, double y) {
return y * -200.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (-200.0d0)
end function
public static double code(double x, double y) {
return y * -200.0;
}
def code(x, y): return y * -200.0
function code(x, y) return Float64(y * -200.0) end
function tmp = code(x, y) tmp = y * -200.0; end
code[x_, y_] := N[(y * -200.0), $MachinePrecision]
\begin{array}{l}
\\
y \cdot -200
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 53.6%
Final simplification53.6%
herbie shell --seed 2024020
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, C"
:precision binary64
(* 200.0 (- x y)))