
(FPCore (alpha u0) :precision binary32 (* (* (- alpha) alpha) (log (- 1.0 u0))))
float code(float alpha, float u0) {
return (-alpha * alpha) * logf((1.0f - u0));
}
real(4) function code(alpha, u0)
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
code = (-alpha * alpha) * log((1.0e0 - u0))
end function
function code(alpha, u0) return Float32(Float32(Float32(-alpha) * alpha) * log(Float32(Float32(1.0) - u0))) end
function tmp = code(alpha, u0) tmp = (-alpha * alpha) * log((single(1.0) - u0)); end
\begin{array}{l}
\\
\left(\left(-\alpha\right) \cdot \alpha\right) \cdot \log \left(1 - u0\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alpha u0) :precision binary32 (* (* (- alpha) alpha) (log (- 1.0 u0))))
float code(float alpha, float u0) {
return (-alpha * alpha) * logf((1.0f - u0));
}
real(4) function code(alpha, u0)
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
code = (-alpha * alpha) * log((1.0e0 - u0))
end function
function code(alpha, u0) return Float32(Float32(Float32(-alpha) * alpha) * log(Float32(Float32(1.0) - u0))) end
function tmp = code(alpha, u0) tmp = (-alpha * alpha) * log((single(1.0) - u0)); end
\begin{array}{l}
\\
\left(\left(-\alpha\right) \cdot \alpha\right) \cdot \log \left(1 - u0\right)
\end{array}
(FPCore (alpha u0) :precision binary32 (* alpha (* (- alpha) (log1p (- u0)))))
float code(float alpha, float u0) {
return alpha * (-alpha * log1pf(-u0));
}
function code(alpha, u0) return Float32(alpha * Float32(Float32(-alpha) * log1p(Float32(-u0)))) end
\begin{array}{l}
\\
\alpha \cdot \left(\left(-\alpha\right) \cdot \mathsf{log1p}\left(-u0\right)\right)
\end{array}
Initial program 52.2%
associate-*l*52.3%
distribute-lft-neg-out52.3%
distribute-rgt-neg-in52.3%
distribute-rgt-neg-in52.3%
distribute-rgt-neg-in52.3%
distribute-lft-neg-out52.3%
sub-neg52.3%
log1p-def99.0%
Simplified99.0%
Final simplification99.0%
(FPCore (alpha u0) :precision binary32 (* alpha (* alpha (* u0 (- (- -1.0) (* u0 -0.5))))))
float code(float alpha, float u0) {
return alpha * (alpha * (u0 * (-(-1.0f) - (u0 * -0.5f))));
}
real(4) function code(alpha, u0)
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
code = alpha * (alpha * (u0 * (-(-1.0e0) - (u0 * (-0.5e0)))))
end function
function code(alpha, u0) return Float32(alpha * Float32(alpha * Float32(u0 * Float32(Float32(-Float32(-1.0)) - Float32(u0 * Float32(-0.5)))))) end
function tmp = code(alpha, u0) tmp = alpha * (alpha * (u0 * (-single(-1.0) - (u0 * single(-0.5))))); end
\begin{array}{l}
\\
\alpha \cdot \left(\alpha \cdot \left(u0 \cdot \left(\left(--1\right) - u0 \cdot -0.5\right)\right)\right)
\end{array}
Initial program 52.2%
*-commutative52.2%
associate-*l*52.3%
Simplified52.3%
Taylor expanded in u0 around 0 90.5%
*-commutative90.5%
*-commutative90.5%
unpow290.5%
associate-*l*90.5%
distribute-lft-out90.2%
Simplified90.2%
Final simplification90.2%
(FPCore (alpha u0) :precision binary32 (* (* alpha (- alpha)) (* u0 (+ -1.0 (* u0 -0.5)))))
float code(float alpha, float u0) {
return (alpha * -alpha) * (u0 * (-1.0f + (u0 * -0.5f)));
}
real(4) function code(alpha, u0)
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
code = (alpha * -alpha) * (u0 * ((-1.0e0) + (u0 * (-0.5e0))))
end function
function code(alpha, u0) return Float32(Float32(alpha * Float32(-alpha)) * Float32(u0 * Float32(Float32(-1.0) + Float32(u0 * Float32(-0.5))))) end
function tmp = code(alpha, u0) tmp = (alpha * -alpha) * (u0 * (single(-1.0) + (u0 * single(-0.5)))); end
\begin{array}{l}
\\
\left(\alpha \cdot \left(-\alpha\right)\right) \cdot \left(u0 \cdot \left(-1 + u0 \cdot -0.5\right)\right)
\end{array}
Initial program 52.2%
Taylor expanded in u0 around 0 90.5%
*-commutative90.5%
*-commutative90.5%
unpow290.5%
associate-*l*90.5%
distribute-lft-out90.2%
Simplified90.3%
Final simplification90.3%
(FPCore (alpha u0) :precision binary32 (* alpha (* alpha u0)))
float code(float alpha, float u0) {
return alpha * (alpha * u0);
}
real(4) function code(alpha, u0)
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
code = alpha * (alpha * u0)
end function
function code(alpha, u0) return Float32(alpha * Float32(alpha * u0)) end
function tmp = code(alpha, u0) tmp = alpha * (alpha * u0); end
\begin{array}{l}
\\
\alpha \cdot \left(\alpha \cdot u0\right)
\end{array}
Initial program 52.2%
*-commutative52.2%
associate-*l*52.3%
Simplified52.3%
Taylor expanded in u0 around 0 77.2%
*-commutative77.2%
Simplified77.2%
Final simplification77.2%
(FPCore (alpha u0) :precision binary32 (* u0 (* alpha alpha)))
float code(float alpha, float u0) {
return u0 * (alpha * alpha);
}
real(4) function code(alpha, u0)
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
code = u0 * (alpha * alpha)
end function
function code(alpha, u0) return Float32(u0 * Float32(alpha * alpha)) end
function tmp = code(alpha, u0) tmp = u0 * (alpha * alpha); end
\begin{array}{l}
\\
u0 \cdot \left(\alpha \cdot \alpha\right)
\end{array}
Initial program 52.2%
Taylor expanded in u0 around 0 77.2%
mul-1-neg77.2%
Simplified77.2%
Final simplification77.2%
herbie shell --seed 2024020
(FPCore (alpha u0)
:name "Beckmann Distribution sample, tan2theta, alphax == alphay"
:precision binary32
:pre (and (and (<= 0.0001 alpha) (<= alpha 1.0)) (and (<= 2.328306437e-10 u0) (<= u0 1.0)))
(* (* (- alpha) alpha) (log (- 1.0 u0))))